Acolyte Leveling Build for Last Epoch

Last updated on Nov 30, 2023 at 15:30 by AaronActionRPG

This is the perfect leveling guide for new players wanting to start with Acolyte! This page will cover everything and anything you could need to know about leveling the class, including which skills to use, what stats to prioritize, and what uniques are useful early in the game.

Base Class Leveling Build Guide for Acolyte
1.

Introduction

This base class leveling guide is designed to get you started in the right direction with Acolyte, by offering a simple skill setup to assist you while you play through the first major act of the game. We have chosen a set of skills and passives that create an effective and yet simplistic play style that can rapidly push your character to their mastery selection at the End of Time.

This guide will showcase the specialization nodes for each of the three skills we have selected. These Specialization Slots unlock at levels 4, 8, 20, 35 and 50; granting you access to your skill trees to augment your chosen skills. For the purpose of this guide, we will only be using the first three of our skill trees to augment our character's chosen skills by adding ten nodes at most to each tree. While the maximum is 20, our goal is to have you transition into your chosen Mastery by the time you hit level 30 and continue on with your chosen Mastery Leveling Guides as seen below.

2.

Acolyte Basic Leveling Trees

Class Passive Skill Passives
Acolyte
Summon Volatile Zombie Summon Skeleton Summon Bone Golem Transplant
2.1.

Acolyte Passive Points

Acolyte Passive Tree

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select an Advanced Mastery once we have completed the first act of the campaign. Each base class has three possible masteries to choose from. For the Acolyte, we have access to the Mastery Tree Passives for Necromancers, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this guide will be focusing on the first 28 passive points for you character, you may choose to move on to a Mastery after you have completed the first story arc of the game and reach the end of time. This may or may not occur before you have all the passive points for this class tree. Do not worry, and simply move on to one of our Mastery Leveling Guides located at the top of the page.

As for the leveling Acolyte passive tree, we will be focusing on a blend of offensive and defensive increases to help round out our character. While you can deviate from this selection, be aware that not have a balanced setup could slow you down as you progress through the campaign.

  • 8 points into Forbidden Knowledge: Increases our Intelligence and Necrotic Resistance.
  • 8 points into Stolen Vitality: increases Health pools for both the player and minions.
  • 5 points into Dark Rituals: increases our minion's Attack Speed.
  • 1 point into Soul Aegis: this grants our minions Armor.
2.2.

Summon Volatile Zombie

Summon Volatile Zombie Passive Tree

Summons a Volatile Zombie that charges at the nearest enemy. Once the zombie reaches the enemy or dies, they explode with Physical and Fire damage. This will be our main summoning skill as we progress through the first major act of the game. On our journey to the End of Time, we will be scaling this skill the entire time so it should have 8-10 passive points available to spend just based upon standard play. Remember when you respec a skill in Last Epoch you will lose some of your skill points and have to re-level the skill to get them back. Bear that in mind if you choose to swap around some of the nodes. While they do offer you an accelerated increase in experience to get your passive points back to where it was before, it will take some extra time.

For our skill tree selection we have chosen several nodes to amplify our main skill. The most important of these nodes is listed below:

  • Forceful Commander: Increases our Summon speed and Mana efficiency.
  • Ravenous: Our zombie explosions do more damage to Bosses and Elites.
  • Pull of the Grave: Adds a kill threshold for our zombie damage.

These chosen nodes play into the way Summon Volatile Zombie Icon Summon Volatile Zombie works, as our only summon that needs to be repeatedly cast. We simply spam this skill as we move forward with our other summons across the battlefield.

2.3.

Summon Skeleton

Summon Skeleton Skill Tree

Summons Skeleton Archers to guard you. This comes with a base of three summoned Archers. We will be focusing on not only increasing their number, but also their damage. On our journey to the End of Time, this will be our second specialization skill which we will open up at level 8. We will be scaling this skill up rather quickly and it should have 8-10 passive points available to spend just based upon standard play. Remember when you respec a skill in Last Epoch you will lose some of your skill points and have to re-level the skill to get them back. Bear that in mind if you so chose to swap around some of the nodes, while they do offer you an accelerated increase in experience to get your passive points back to where it was before, it will take some extra time.

For our skill tree selection we have chosen several nodes to amplify this summon skill. The most important of these nodes is listed below:

  • Mightier than the Sword: Removes Skeleton Warriors.
  • Necrotic Conviction: Increases our Skeleton Archer's damage.
  • Hollow Walkers: Increases the number of Skeletons we can summon by 1.
  • Marrow Walkers: Increases the number of Skeletons we can summon by 1.
  • Dread Phalanx: Cuts our maximum number of Skeletons in half, but increases their damage by 80%.
2.4.

Summon Bone Golem

Summon Bone Golem Skill Tree

Summon Bone Golem Icon Summon Bone Golem can taunt enemies and retaliate with a skill called Bone Shatter Icon Bone Shatter, but is offset by its slow attack speed. On our journey to the End of Time, this will be our third specialization skill which we will open up at level 20. We will be scaling this skill up rather quickly and it should have 8-10 passive points available to spend just based upon standard play. Remember when you respec a skill in Last Epoch you will lose some of your skill points and have to re-level the skill to get them back. Bear that in mind if you so chose to swap around some of the nodes, while they do offer you an accelerated increase in experience to get your passive points back to where it was before, it will take some extra time.

For our skill tree selection we have chosen several nodes to amplify our summon skill. The most important of these nodes is listed below:

  • Tower of Bones: Increases our Golem's size and threat generation.
  • Hunger: Your Golem gains Health on hit.
  • Fragments of the Fallen: Grants our Golem's increased Armor if summoned beside a dead Golem.
2.5.

Transplant

This skill creates a new body of your character at a target location, then you transport to the new location. Your old body explodes for damage to nearby enemies, costing Health rather than Mana. On our journey to the End of Time, this skill will be on our Skill bar, but have no Skill tree. We will be using the base version of the skill. As long as we have a space on our skill bar we can put any basic skill into the slot with the need to invest any skill points into it.

Image courtesy of Last Epoch Tools
3.

Gameplay Rotation

This build doesn't necessarily have a rotation, but more of a setup with your summons. Summon both your Summon Skeleton Icon Summon Skeleton and Summon Bone Golem Icon Summon Bone Golem to max value and proceed to the battlefield. We simply spawn our Summon Volatile Zombie Icon Summon Volatile Zombie and march forward. We continue to keep our summons alive and spawn more zombies, while using Transplant Icon Transplant to accelerate our pace.

4.

Gearing and Affixes

Below we have recommended the specific affixes to target with this build. Dedicating specific gear recommendations outside of uniques is quite challenging as you will be constantly swapping out different pieces of gear as you level. Your goal should be to use gear that has the targeted affixes on it and stack those affixes as high as you can. This is completely dependent on what drops you come across, and you may not find your ideal pieces of gear, but you should be able to find items that can still be of assistance to your build.

Attributes Offensive Defensive
Intelligence
Vitality
Minion Damage
Minion Attack Speed
Minion Physical
Minion Bow Attack
Armor
Resistances
Minion Damage Leech
Health on Kill
Health increases
4.1.

Useful Uniques

Early on, if you happen to find come across any of these low level uniques they can be a fantastic addition to helping you level this character, and others. Be sure to setup a bank tab for them and keep them as you out grow them.

Gear Slot Unique Name Level
One-handed Weapon Reach of the Grave Icon Reach of the Grave Level 5
Chest Doublet of Onos Tull Icon Doublet of Onos Tull Level 5
Belt Pebbles' Bitemarked Sash Icon Pebbles' Bitemarked Sash Level 12
Ring Arboreal Circuit Icon Arboreal Circuit Level 1
Boots Advent of the Erased Icon Advent of the Erased Level 16
Relic Pebbles' Collar Icon Pebbles' Collar Level 12

If you manage to find any of these items later in game with Legendary Potential, be sure to keep them. You can add an affix to it to make it even more effective for leveling any of your alt characters.

5.

Changelog

  • 30 Nov. 2023: Guide added.
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