Spirits of Fire Volcanic Shaman Guide

Last updated on May 04, 2025 at 02:07 by Jaymo

Learn how to defeat Volcanic Shamans in Last Epoch. Our Volcanic Shamans guide covers everything including a complete guide on Volcanic Shamans combat mechanics, the recommended defensive stats, unique rewards, and the Timeline's Harbinger.

1.

Spirits of Fire - Volcanic Shaman Boss Guide

The Volcanic Shaman is the final boss of the Spirits of Fire Monolith Timeline in Last Epoch. The fight takes place in the Shattered Fire Realm and features a one-phase encounter against three bosses at the same time: Bhuldar, Herkir, and Logi. This is a very chaotic fight as you have to keep track of all three and what they do. Each will use the same attack repeatedly; the difficulty comes from the overlap between their attacks.

2.

Boss Mechanics

Here is a breakdown of the Volcanic Shaman's main mechanics and abilities.

2.1.

Lava Burst

One of the Bosses will stand still suddenly, and spawn ground fire-AoEs. He will spawn them starting closing to him and then move outwards. The explosions deals heavy fire damage. You have a split second before the circles detonate to move out.

2.2.

Lava Beam

One of the Bosses will stand still and channel a powerful Lave beam right in front of him, dealing massive fire damage. When one of them lifts his arm ready to fire, make sure to not stay in front. The beam doesn’t cover too much ground, so it's not too hard to evade.

2.3.

Lava X

One of the Bosses will stand still and burn the ground under his feet in an X shape. The X will detonate and erupt into lava after a few seconds. You will notice the ground burning before it detonates, giving you time to move away.

2.4.

Lava Boulders

The Bosses will launch out multiple huge balls of lava. They are rather visible, and do not take the entire map, so you should manage to evade them. They only explode if you touch them.

2.5.

Lava Dragon Stab

One of the Bosses will stab in front of him with an attack shaped as a dragon head. This deals both fire and physical damage, but it is very low damage, and most builds should be able to tank it.

2.6.

Shaman Spirit

When you kill one of the Shamans, they become Necrotic Spirits. These are now permanent until all three Shamans have been killed, and will periodically detonate and deal necrotic damage if you stand in them. They will also fire necrotic shards at you during this period.

3.

Encounter Walkthrough & Strategy

This is a one-phase fight, but it can feel overwhelming due to fast attack tempo and the presence of multiple bosses at once.

  • Stay mobile at all times — The lava attacks punish stationary players.
  • Try to kill them around at the same time — The spirits are much more annoying than the actual fire bosses, so try to lower their health to around the same amount, before killing them one after the other, so you don’t have to deal with the necrotic phase too long.
3.1.
  • 75% Fire Resistance
  • 75% Necrotic Resistance
  • High movement speed and a reliable dash skill. Builds with heavy AoE attacks work extremely well as you can hit them all three at once.
4.

Unique Boss-Specific Rewards

The Volcanic Shaman has four unique drops:

Bhuldar's Wrath and Herkir's Vessel are both common drops with a 50% chance each. They are mutually exclusive — only one will drop per kill. These items are available in both Normal and Empowered timelines, and their drop rates are not affected by Corruption.

Logi's Hunger is a rare drop that becomes more common at higher corruption levels in Empowered Monoliths. It can still technically drop in Normal timelines, but the odds are very low.

Trinity of Flames is exclusive to Empowered Monoliths. This rare item has a higher chance to drop at elevated Corruption tiers.

5.

Monolith Blessings Available

Normal Monoliths Empowered Monoliths
Body of Obsidian Icon Body of Obsidian
Breath of Cinders Icon Breath of Cinders
Curse of Sulphur Icon Curse of Sulphur
Embers of Immortality Icon Embers of Immortality
Flames of Calamity Icon Flames of Calamity
Heart of the Caldera Icon Heart of the Caldera
Might of Bhuldar Icon Might of Bhuldar
Patience of Herkir Icon Patience of Herkir
Promise of Death Icon Promise of Death
Spirit of Command Icon Spirit of Command
Swiftness of Logi Icon Swiftness of Logi
Grand Body of Obsidian Icon Grand Body of Obsidian
Grand Breath of Cinders Icon Grand Breath of Cinders
Grand Curse of Sulphur Icon Grand Curse of Sulphur
Grand Embers of Immortality Icon Grand Embers of Immortality
Grand Flames of Calamity Icon Grand Flames of Calamity
Grand Heart of the Caldera Icon Grand Heart of the Caldera
Grand Might of Bhuldar Icon Grand Might of Bhuldar
Grand Patience of Herkir Icon Grand Patience of Herkir
Grand Promise of Death Icon Grand Promise of Death
Grand Spirit of Command Icon Grand Spirit of Command
Grand Swiftness of Logi Icon Grand Swiftness of Logi
6.

Harbinger of Ash

The Harbinger for this Timeline if the Harbinger of Ash. He follows the Tank Archetype. He will keep some skills from The Shamans:

  • He will use the Necrotic Spirit Beam on the ground. This deals massive damage if you get hit, but you see the circle on the ground before it detonates, so you can move out on time.
  • Right after the Necrotic circles, the lava balls will move outwards from the Necrotic circle.
6.1.

Harbinger of Ash Mechanics

Here is a breakdown of all major skills form the Harbinger of Ash.

6.1.1.

Slam

He will Slam the ground in front of him in a small area. An aftershock will go outward, dealing Physical damage.

6.1.2.

Bigger Slam

Similar to the previous attack, he slams the ground in front of him, but this time in a larger area, dealing Physical damage.

6.1.3.

Echo Slam

The Harbinger and 5 Echoes will slam the ground one after the other at the same spot. Multiple straight lines will go outwards from each Echo, dealing both Physical and Void damage.

6.1.4.

Void Combo

This time the Harbinger will slash in front of him three times, and directly after he will slam the ground. Both attacks deal Physical damage, however, the slam deals higher damage.

6.1.5.

Void Orb

Big Orbs will appear all over the arena. They deal Void damage is you touch them. They don't stay forever, so make sure to keep a safe distance.

6.1.6.

Void Portal Blast

Creates a portal and throws his hammer through it. If it hits you, it deals Physical and Void damage.

6.1.7.

Void Rush

The Harbinger will rush towards one of the players. Deals Physical and Void damage.

6.1.8.

Void Strike

He will strike right in front of him and send out a Void Wave that deals Physical and Void damage.

6.1.9.

Void Turrets

Similar to the previous Orbs, they stay on the arena for a few seconds, but this time they will also shoot out in a direction, dealing Void damage.

6.2.

Harbinger Unique Drops

  • Flames of Midnight
  • Harbinger's Needle

Additionally, Harbingers drop the Harbinger Eye which is needed if you want to summon Aberroth.

7.

Changelog

  • 04 May 2025: Guide updated.
  • 26 Mar. 2025: Guide added.
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