Lance High Rank and Endgame Builds for Monster Hunter Wilds
If you are looking to hold the line and poke your way through Monster Hunter Wilds with the Lance, this guide is for you! From good early High Rank builds to top-tier endgame setups, we break down the best weapons, armor, skills, and decoration options to help you stay strong and keep pressure on your targets.
If you are looking to charge into Monster Hunter Wilds with the Lance, this guide has everything you need. From early High Rank to full endgame builds, we cover the best weapons, armor pieces, skills, and decoration options to help you stay tanky and deal a good amount of damage throughout your hunts.
To skip straight to the endgame builds, please click the button below.
Lance Changes in Title Update 4
Title Update 4, released on December 19th, is the final major update, featuring the fearsome Gogmazios siege. This brings in upgraded Artian weapons that have a significant impact on ideal builds, alongside new armor sets and the ability to transcend armor - providing better decoration slots. Due to all of this, there's a significant shake up from previously recommended endgame sets.
A quick breakdown of Lance changes on this page as of the title update are as follows:
- A new section focused on the Gogmazios Artian Weapon upgrade path and ideal skills to pick up has been added. This provides information on best practices for reinforcements, and skills to aim for.
- The ideal endgame set has seen significant changes. With the benefits of transcending paired with Gogmazios Artian weapons providing a skill, the options are significantly increased.
- Talismans remain the chase goal for your endgame gearsets - with rank 7 and 8 having access to skill combinations that, if lucky, can outperform craftable options.
Artian Weapons for the Lance
Artian Weapons are the strongest option available deep into the endgame for the Lance, and are worth the investment if you're willing to grind out the ideal rolls. While the Zoh Shia Blazing Sital weapon is competitive with Artian offerings, Skyscraper is more universal with counters, and paths into the significantly stronger Gogma Artian version.
As the Lance is a fast attacking weapon with good Element scaling, a fully completed loadout requires you to have a separate Skyscraper for every situation, covering each elemental weakness. You should always aim to craft weapons with all 3 of the same element on your one Blade and two Disc selections to maximize the element value on the resulting weapon. Also aim to use 3 Attack infusions to maximize the raw throughput. Ideally, you want the following reinforcements, though this changes once you upgrade to your Gogma version:
- Attack Boost +5
- Attack Boost +5
- Attack Boost +5
- Attack Boost +5
- Sharpness Boost +30
For the 3 decoration slots an ideal setup includes the following three, but until you have solid mixed decorations you may have to pick and choose how to fill out the weapon:
- Guardian/Ironwall III
- Critical III
- Mastery III
Gogmazios Artian Lance - Aether Pike
After defeating Gogmazios, you'll receive Tarred Devices, which can be used by Gemma to reinforce the previous Artian Weapon, Skyscraper, into a much stronger version. When upgraded, your previous Lance will have its Element or Status maintained, but gain additional bonuses to either Attack, Affinity, or Element depending on the devices used. You should be using three Attack infusions. It will also gain one random Set Bonus Skill and one random Group Skill from a pool, and allow you to reinforce the the 5 bonuses it rolls. Reinforcements and Skills can be rerolled for additional materials.
Your goal is to acquire both Gore Magala's Tyranny and Lord's Soul, but the priority is always the set bonus skill first to match your armor set. Your ideal reinforcements are two Attack EX, two Attack III, and one Sharpness EX. You can only ever have two of any level of a given reinforcement per attribute though, so if you roll a combination of extra Sharpness or Affinity, these can sometimes be worth keeping.
Due to the nature of acquiring your ideal Artian weapon, and how much armor sets now rely on this random roll, it may be difficult to assemble the endgame set provided on this page. Due to that, below is a list of skills to prioritize while working toward the complete setup:
Armor Skills:
- Gore Magala's Tyranny - 2-piece
- Antivirus - Level 3 (With the Gore set bonus)
- Rathalos's Flare - 2-piece
- Agitator - Level 5
- Weakness Exploit - Level 5
- Lord's Soul - 3-piece
- Binding Counter - 2-piece
- Maximum Might - Level 3
- Burst - Level 1
- Flayer - Level 1
Weapon Skills:
- Master's Touch - Level 3
- Offensive Guard - Level 3
- Critical Boost - Level 3-5
- Guard - Level 1-3 (Comfort)
- Attack Boost - Level 1-5
- Critical Eye - Level 1-5
Element Counters
The absolute strongest options involve using element counters on specific monsters (especially on Rank 9 hunts), as these come at no cost to raw power on Artian weapons. You still want to aim for the same all-attack infusions, though having a Lance of each element available for match-ups is your ultimate goal. Below are some drop-down lists of monsters countered by each element:
-
Fire - Click for Match-ups
- Blangonga
- Congalala
- Doshaguma
- Gore Magala
- Gypceros
- Hirabami
- Jin Dahaad
- Lala Barina
- Lagiacrus
- Nerscylla
- Gogmazios (Solid)
-
Water - Click for Match-ups
-
Ice - Click for Match-ups
-
Dragon - Click for Match-ups
- Arkveld
- Guardian Doshaguma
- Guardian Rathalos
- Rathalos
- Rathian
- Zoh Shia
- Gogmazios (Liquid / Gaseous)
Endgame Talismans for Lance
Added as a bonus update during Title Update 2, hunts against monsters that are 9 star and above can now also reward appraisable talismans. These can come with skill and decoration slots otherwise unobtainable from the smithy, and should you be lucky enough, can push your build to the next level. Rolling a perfect talisman is an extremely big time investment, so sometimes it's best to just look out for options that are good enough. Big ticket skills to look out for are:
- Offensive Guard
- Master's Touch
- Guard (Comfort)
- Attack Boost
- Critical Eye
Acquiring any of these skills - especially alongside a weapon decoration slot - outpaces any other option available to craft. If you can't get hold of these though, generally a Challenger Charm III or Power Charm III will suffice, depending on preference. Remember that when you slot in a talisman that provides weapon skills, you may need to adjust your decorations to still pick up desirable armor skills.
Arch-Tempered Monsters and Gamma Sets
Traditionally the most powerful armor sets available in Monster Hunter, in Wilds the Gamma sets are being released with each Title Update. These grant access to the Lord's Soul 3-set bonus - a powerful additional cheat death effect - while coming with a slightly higher budget for strong skills. The sets currently released are:
- Rey Dau - this set focuses on Latent Power, which while a generally less appealing skill comes on very efficient pieces. With the advent of Title Update 4, it's become a less appealing method of access to Lord's Soul however.
- Uth Duna - this set features Peak Performance prominently, which is generally very difficult to optimize. Despite that, the Legs allow for some interesting build opportunities, and can be used as a way to access Quick Sheathe easily.
- Nu Udra - this set features Burst and Resentment, which, while useful, aren't typically utilized in Lance builds.
- Jin Dahaad - this set features Agitator and Foray, and provides an extremely efficient way of picking up key skills. Also makes it much easier to access Lord's Soul when paired with your Artian Weapon, and is featured in the endgame build.
Lance HR 50+ Endgame Armor Sets
After reaching Hunter Rank 50, you unlock access to the majority of endgame monsters, and will slowly unlock more event quests as you progress up to 100. Currently we have a curated primary endgame build, and a starting build for you to tackle endgame hunts effectively.
Lance Endgame Sets
Gogmazios Transcended Armor Set
With the addition of Gogmazios Artian Weapons and Transcended Armor, the optimal set takes full advantage of the freedom to build around high efficiency pieces. It maintains Lord's Soul, and is centered around Gore Magala's Tyranny 2-piece, while picking up a variety of key Lance skills and maintaining some flexible picks.
| Gear | Decorations | |
|---|---|---|
| Weapon | Aether Pike |
|
| Head | G. Rathalos Helm β |
|
| Chest | Dahaad Shardmail γ |
|
| Gloves | G. Rathalos Vambraces β |
|
| Waist | Dahaad Shardcoil γ |
|
| Legs | Gore Greaves β |
|
| Talisman | Power Charm III | N/A |
The first priority when working toward the ideal endgame set is to acquire the Gore Magala 2-piece, and augment it with three points in Antivirus, ideally using the Legs to complete the set. Maintaining Lord's Soul is your next goal, with the ideal Jin Dahaad pieces to provide some points in Agitator. Lastly, slots are completed with two Guardian Rathalos pieces to activate the 2-piece.
3-slot decorations are mostly reserved to max out Weakness Exploit, while 2-slot decorations are used for Maximum Might. Spare 1-slot decorations are mostly for comfort, though we recommend Divine Blessing. Your Talisman is a good way to shore up any skills you're missing while gathering pieces, and once complete you can transition to Power Charm III. If you can get your hands on a high roll Talisman from drops with key skills though (in particular Offensive Guard or Master's Touch), switch to that to free up weapon slots.
When it comes to weapon decorations, due to how high the Affinity of the build is, it's always recommended to pick up Master's Touch and 3 points in Critical Boost. Finally, Offensive Guard paired with one point in Guard for your final slot.
Gogmazios Transcended Armor Set Skills and Set Bonuses
- Offensive Guard - Level 3
- Critical Boost - Level 3
- Master's Touch - Level 1
- Guard - Level 1
- Weakness Exploit - Level 5
- Agitator - Level 5
- Maximum Might - Level 3
- Latent Power - Level 3
- Antivirus - Level 3
- Bind Resistance - Level 2
- Burst - Level 1
- Flayer - Level 1
- Flinch Free - Level 1
- Gore Magala's Tyranny - 2-piece
- Binding Counter - 2-piece
- Rathalos's Flare - 2-piece
- Lord's Soul - 3-piece
Lance HR 50+ Standard Endgame Armor Set
This set provides a strong all-rounder option that can be accessed as soon as you reach the endgame to set you up for efficient hunts. It relies on the extremely efficient Gore Magala 4-piece paired with Antivirus to build around your stat requirements.
| Gear | Decorations | |
|---|---|---|
| Weapon | Blazing Sital |
|
| Head | Gore Helm β |
|
| Chest | Gore Mail β |
|
| Gloves | Numinous Shroud β |
|
| Waist | Gore Coil β |
|
| Legs | Gore Greaves β |
|
| Talisman | Challenger Charm II | N/A |
The core of the set focuses around the Gore Magala 4-piece Black Eclipse bonus, granting guaranteed access to Frenzy that can be cured to trigger Antivirus, gained via Sane decorations in 1-slots. This pairing provides a consistent amount of both Affinity and Attack so long as you can clear the virus by attacking. While the individual pieces aren't too exciting, this skill on its own provides so much up-front power that the set hinges on it.
It pairs this with both the Zoh Shia Chest for its efficiency, Challenger 3-slot decorations and your Talisman to max out the Agitator skill. Alternatively, you can switch to a Weakness Exploit Talisman to max that out instead of leaving it at 3 points - the choice is up to you based on your consistency of hitting key monster parts.
The set also comes with a high amount of Consitution skills to help with stamina management, Evade Window 2 to increase your i-frames during rolls, and the standard efficient single point in Burst via a remaining 3-slot decoration. The 3 2-slots are used on Maximum Might which, while it can be awkward to maintain with Lance guarding, is so efficient for your Affinity that the payoff is worth it for your standard combos.
The Zoh Shia weapon is a great all-rounder as a non-Artian craft, although the Lagiacrus weapon has extra power with the set's high base Thunder Resistance, making it especially potent against monsters weak to Thunder. Artian weapons are still your go to if you have a decent roll however, due to the value of 3-slot decorations. This is covered in the Artian section underneath this.
Decorations are fairly locked in though, with Offensive Guard being a high value pickup due to the amount of time spent Guarding and the high payoff. The remaining 2 slots are used on Critical II and Critical I respectively.
Standard Endgame Lance Armor Set Skills and Set Bonuses
- Agitator - Level 5
- Constitution - Level 4
- Offensive Guard - Level 3
- Critical Boost - Level 3
- Maximum Might - Level 3
- Antivirus - Level 3
- Weakness Exploit - Level 2
- Evade Window - Level 2
- Whiteflame Torrent - Level 1
- Burst - Level 1
- Handicraft - Level 1
- Coalescence - Level 1
- Flinch Free - Level 1
- Gore Magala's Tyranny - 4-piece
- Scale Layering - 3-piece
Lance HR10 Armor Set
As you move into High Rank, it's time to start shifting builds toward more tailored skills for the Lance. In particular, Offensive Guard from weapons becomes premium as it grants a consistent attack boost whenever you successfully Guard, which you'll be doing a lot.
As your access to decorations will still be quite limited, while appealing it's not worth the time to go out of your way to farm them. It is better to just slot any you have access to that provide some extra comfort, as much of the set has limited access to high value slots.
| Gear | Decorations | |
|---|---|---|
| Weapon | Balahara Lance III | N/A |
| Head | G. Ebony Helm | N/A |
| Chest | Chatacabra Mail α | N/A |
| Gloves | G. Ebony Braces | N/A |
| Waist | Ingot Coil α | N/A |
| Legs | Chatacabra Greaves β | N/A |
| Talisman | Exploiter Charm I | N/A |
This set provides a great springboard to get through the early parts of high rank and start unlocking more monsters. Balahara Lance III gets you started with Blue Sharpness while maintaining 2 points in Offensive Guard, which should last for quite a while.
Early Armor sets are lacking in strong offensive skills, so sticking to the efficient Guardian Ebony Odogaron 2-piece with some Burst skills remains a good choice. Mix this in with Chatacabra pieces to grab some early points in Weakness Exploit to match a Talisman craft that can be made with Rathian parts, and you have a solid core to start climbing in HR.
HR 10 Armor Set Skills and Set Bonuses
- Offensive Guard - Level 2
- Burst - Level 2
- Weakness Exploit - Level 2
- Evade Extender - Level 2
- Speed Eating - Level 1
- Divine Blessing - Level 1
- Resentment - Level 1
- Ebony Odogaron's Power - 2-piece
Lance Mid-Game Armor Sets - HR 20-40+
As you progress through High Rank and unlock stronger monsters, we can start to to form a build closer to the final endgame sets. Your first priority is to cut out the Low Rank armor pieces, and the second is to start streamlining your skills toward offense. This comes in two stages, with the first being available as you reach 6 star hunts opening up more Alpha and Beta sets, and the second with access to Gore Magala at 40+.
We've separated these two stages into the tabs below depending on what gear you currently have access to:
Lance Mid-Game HR Sets
Lance HR20-39 Build
| Gear | Decorations | |
|---|---|---|
| Weapon | Balahara Lance IV | N/A |
| Head | G. Fulgur Helm β | N/A |
| Chest | G. Fulgur Mail β | N/A |
| Gloves | G. Fulgur Vambraces α | Sheath |
| Waist | G. Fulgur Coil α | N/A |
| Legs | Mizutsune Greaves β | N/A |
| Talisman | Exploiter Charm I | N/A |
Your weapon is covered by simply upgrading to Balahara Lance IV when possible, upgrading to White Sharpness and Offensive Guard III. For Armor, this set quickly pivots to the 2-piece of Guardian Fulgur Anjanath and transitioning to the 4-piece after unlocking Mizutsune for the additional Stamina gauges provided by Fulgur Anjanath's Will. While this isn't strictly an offensive skill, the extra flexibility it provides with your Stamina management when paired with Maximum Might (present on the set) adds a lot of efficient Affinity into your build. Add onto this the points of Agitator and the build can cover any hunts deeper into HR with a surprisingly strong offense.
Initially when starting, you should prioritize crafting Guardian Ebony Odogaron Waist and Guardian Rathalos Legs until you unlock Mizutsune. After this, switch to the full 4-piece and wear the Mizutsune Legs. This is to make sure you maintain efficient points in Burst at all times. Your Talisman option is mostly up to you, with Exploiter for Weakness Exploit, Challenger for Agitator or Chain for Burst depending on preference.
HR 20-39 Armor Set Skills and Set Bonuses
- Offensive Guard - Level 3
- Agitator - Level 3
- Maximum Might - Level 3
- Burst - Level 2
- Stamina Surge - Level 1
- Weakness Exploit - Level 1
- Fulgur Anjanath's Will - 4-piece
Lance HR 40+ Mid-game Build
After unlocking Gore Magala and High Rank Arkveld you can start gathering Hunter Symbol III, opening up crafts to move toward a much more focused offensive setup. At this stage, you should have access to a good amount of Decorations which can now start to be included to round out builds closer to Endgame setups.
| Gear | Decorations | |
|---|---|---|
| Weapon | Fieberschild |
|
| Head | G. Fulgur Helm β |
|
| Chest | Arkvulcan Mail β |
|
| Gloves | G. Fulgur Vambraces α |
|
| Waist | Gore Coil β |
|
| Legs | Gore Greaves β |
|
| Talisman | Exploiter Charm II | N/A |
As soon as Gore Magala becomes available, builds actively want to pivot toward activating at least the 2-piece bonus, and in some cases the 4-piece. This paired with Sane decorations give consistent access to a high amount of Attack and Affinity when recovering from Frenzy, making it extremely efficient relative to other skills. Ideally you use the Waist and Legs, alongside two 1-slot decorations.
It pairs this with the 2-piece Guardian Fulgur Anjanath 2-piece to maintain the comfort of extra Stamina, and giving more room to play around Maximum Might which fills out your 2-slot decorations. The Guardian Arkveld chest is used to pick up Weakness Exploit, which is finished to level 5 with your Talisman and any 3-slot decorations. Your final 3-slot is then spent on the ever-efficient Burst as a one-of.
The Gore Magala weapon Fieberschild is also your best monster-related craft, giving a high amount of raw, white sharpness and affinity. It also comes with Dragon element which is a more universal counter. You really want to be looking for any combination of Offensive Guard and Critical Boost here, and can be split between a level 3 and then both your 2 and 1 slots. Alternatives to consider if you don't have these are:
- Expert - Adds more consistent Affinity, but with the build you should be close to 100% with Maximum Might and Antivirus.
- Attack - really needs you to reach 4-5 points to get the full value out of it, but is a solid offensive alternative.
- Razor Sharp - simplest way of extending your sharpness bar, but needs 3 points to really feel it.
- Master's Touch - provides very consistent Sharpness retention due to the high Affinity on the build, but takes up your 3-slot.
- Ironwall - this can give a lot of extra defensive power if you're struggling to deal with certain attacks, but by this point in the game offense to keep monsters locked down should be your goal rather than just survival.
HR 40+ Armor Set Skills and Set Bonuses
- Weakness Exploit - Level 5
- Offensive Guard - Level 3
- Critical Boost - Level 3
- Critical Element - Level 3
- Maximum Might - Level 3
- Agitator - Level 3
- Constitution - Level 3
- Antivirus - Level 3
- Burst - Level 1
- Counterstrike - Level 1
- Flinch Free - Level 1
- Gore Magala's Tyranny - 2-piece
- Fulgur Anjanath's Will - 2-piece
Changelog
- 29 Dec. 2025: Updated for Title Update 4, Gogmazios and Arch-Tempered Jin Dahaad.
- 11 Oct. 2025: Updated for Title Update 3. Still using a standard Rey Dau/Uth Duna combination. Added Talisman section.
- 28 Jul. 2025: Updated for Uth Duna Gamma sets. Added to recommended endgame build.
- 09 Jul. 2025: Overhauled with smoother HR progression path, and adjusted Endgame builds to more appropriate Title Update 2 setups.
- 09 Apr. 2025: Updated for TU1.
- 16 Mar. 2025: Guide created.
More Monster Hunter Wilds Content
Written by Wordup, a veteran Hunter since all the way back in Generation 1 (with thousands of carts under his belt). Just like in MMOs he plays, he sticks to getting up close and personal with melee weapons, even if it doesn't always look as cool as he thinks it does.
- Monster Hunter Wild’s Festival of Accord: Lumenhymn is Now Here!
- Monster Hunter Wilds’ Next Update Brings Massive Changes
- Monster Hunter Wilds TU4 Brings Big Performance Boosts
- Monster Hunter Showcase Delayed Due to Earthquake and Tsunami Warning
- Monster Hunter Wilds Title Update 4 Is Almost Here
- Enter the Dreamspell: Monster Hunter Wilds’ Halloween Festival Begins
- Trick or Hunt! Monster Hunter Wilds’ Festival of Accord: Dreamspell Event
- How to Unlock Omega Planetes in Monster Hunter Wilds