Protection Warrior Level 58 Boost Guide

Last updated on May 18, 2021 at 12:36 by Abide 1 comment

This guide was designed to help new and returning Protection Warriors with getting up to speed on how their class plays at Level 58 with the TBC talents and spells.

It is also an excellent first-read for players using the new TBCC Dark Portal Boost!

1.

Overview

In The Burning Crusade Classic, Blizzard has added a feature where you can boost a character instantly to level 58. This guide aims to help you learn the basics of playing a Protection Warrior, since the greatly-expedited leveling process can leave you feeling a bit confused.

While it is recommended to play one of the other specs for leveling, Protection tree is still decent and competitive in terms of kill speed while taking less damage than the other specs.

2.

Talents

The starting gear offered to boosted Warriors makes tanking extremely difficult, but still doable. Below is the recommended tanking build for freshly boosted Protection Warriors. You will need to focus on a much more defensive style of playing as you are lacking much needed stats.

3.

Resources

3.1.

Rage

Warriors use Rage as their primary resource. Rage is generated by damage dealt by auto attacks and most damage taken. Rage is required to use most of your abilities. Rage has a cap of 100, any Rage gained beyond that is essentially wasted; make sure to use it before you are at 100.

4.

Important Abilities

In this section we will try to break down the basic abilities that you will want to focus on using. They will be separated into different sections, based on their uses, such as offense or defense.

4.1.

Stances

Warriors have different combat stances, essentially dictating the style of fighting they want to pursue. Some abilities can only be used in certain stances, making it important to understand each stance's purpose. Every time that you change stances, you will retain up to 10 Rage and lose all the rest, so make sure that you use as much Rage as possible before changing your stance.

  • Battle Stance IconBattle Stance — This is your main stance for solo game play. This is a well-balanced stance that allows you access to all of the abilities you need when leveling.
  • Defensive Stance IconDefensive Stance — Reduces damage dealt and damage taken by 10%, as well as increasing your threat generated by 30%. Use this when you are tanking for a group.
  • Berserker Stance IconBerserker Stance — Increases your chance to crit by 3%, as well as your damage taken by 10%. Use this only when you want to use the specific abilities that require this stance.
4.2.

Offensive Abilities

  • Charge IconCharge is how you get into combat quickly. It requires Battle Stance IconBattle Stance.
  • Devastate IconDevastate is your main damaging ability. It has a low Rage cost, letting you spam it frequently. With a decent weapon, this deals respectable damage.
  • Overpower IconOverpower should be used if you ever have one of your attacks dodged while in Battle Stance IconBattle Stance.
  • Revenge IconRevenge should be used whenever it is available while you are in Defensive Stance IconDefensive Stance.
  • Execute IconExecute should be used to finish off any low health mobs.
  • Shield Slam IconShield Slam is great for threat, but has a very high Rage cost. Only use this if you have plenty of Rage.
  • Heroic Strike IconHeroic Strike should be used to dump excess Rage if you are close to the cap.
  • Cleave IconCleave should be used to dump excess Rage if you are close to the cap and fighting multiple mobs.
  • Battle Shout IconBattle Shout increases melee attack power of all nearby allies. Make sure to keep this buff up.
4.3.

Defensive Abilities

  • Concussion Blow IconConcussion Blow is a low-cooldown single target stun.
  • Shield Block IconShield Block greatly increases your block chance for 5 seconds.
  • Demoralizing Shout IconDemoralizing Shout reduces nearby enemies' Physical melee damage dealt.
  • Thunder Clap IconThunder Clap reduces nearby enemies' attack speed.
  • Disarm IconDisarm removes the main hand weapon of an enemy, greatly reducing the damage they deal. It requires Defensive Stance IconDefensive Stance.
  • Taunt IconTaunt lets you get threat on a mob when you need to tank it. Requires Defensive Stance IconDefensive Stance.
  • Mocking Blow IconMocking Blow gives you temporary threat on a target when you need to tank it. It requires Battle Stance IconBattle Stance.
  • Challenging Shout IconChallenging Shout gives you temporary threat on all nearby targets.
4.4.

Utility Abilities

  • Bloodrage IconBloodrage trades some health for Rage. Try to use this whenever you safely can.
  • Shield Bash IconShield Bash interrupts an enemy's spell cast.
  • Hamstring IconHamstring can be used to slow a mob to prevent it from escaping or to run away yourself.
  • Intercept IconIntercept allows you to charge an enemy in combat.
  • Berserker Rage IconBerserker Rage makes you immune to and removes all Fear and incapacitating effects. It requires Berserker Stance IconBerserker Stance.
  • Intimidating Shout IconIntimidating Shout fears up to 5 nearby enemies.
4.5.

Cooldowns

  • Last Stand IconLast Stand gives you a high amount of health for 20 seconds.
  • Shield Wall IconShield Wall reduces all damage taken greatly for a 10 seconds. It requires a shield and Defensive Stance IconDefensive Stance to activate.
  • Retaliation IconRetaliation makes it so that each time you are attacked, you will retaliate and counter attack back. This spell is good when you pull a ton of mobs, but is rarely used outside of leveling. It requires Battle Stance IconBattle Stance to activate.
  • Recklessness IconRecklessness grants you 100% Critical Strike Chance on your attacks, but increases your damage taken by 20%. It is good for pushing out a ton of burst damage. It requires Berserker Stance IconBerserker Stance.
5.

Stats

  1. Hit Chance
  2. Strength/Attack Power
  3. Agility
  4. Stamina
  5. Armor
6.

Changelog

  • 17 May 2021: Guide added.
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