Protection Paladin Level 58 Boost Guide
This guide was designed to help new and returning Protection Paladins with getting up to speed on how their class plays at Level 58 with the TBC talents and spells.
It is also an excellent first-read for players using the new TBCC Dark Portal Boost!
In TBC Classic, Blizzard has added a feature where you can boost a character instantly to Level 58. While this feature greatly expedites the leveling process, it can be overwhelming trying to find out which abilities you will be using and what stats to aim for.
The purpose of this guide is to help you navigate your Protection Paladin after boosting to Level 58, giving you a rundown of the spells you should focus on and how to play your character.
Protection Paladin Talents for Level 58 Boosts
The talent build listed below is optimized for kill speed and durability specifically for level 58 and onward.
Protection Paladin Stat Priority for Level 58 Boosts
- Hit Chance; (to 9%);
- Spell Damage;
- Attack Power;
- Agility/Crit Chance.
Protection Paladin Rotation for Level 58 Boosts
Paladin has some downtime between abilities, doing maximum damage is done by following the correct list of priorities and using the correct spells in the correct order as opposed to a rotation. Listed below will be your priority list in order to deal max DPS while leveling.
- Use Hammer of Wrath whenever possible if the target is below 20% health.
- Use Seal of the Crusader to apply Judgement of the Crusader.
- Ensure Seal of Righteousness is active.
- Use Judgement on cooldown.
- Ensure you are always auto attacking.
- Use Avenger's Shield to attack mobs that are fleeing or that may not be in melee range.
- Use Consecration sparingly, unless the fight is very short,as it will drain your Mana quickly. It is best used against multiple mobs or physical-immune enemies.
- Exorcism can be used situationally against Demons and Undead mobs, but it does not scale with attack power, so it does not get stronger with your gear. It is never worth casting above anything else listed.
Protection Paladin Ability List
Below is a list of the most important abilities for a Level 58 Protection Paladin.
- Seal of Righteousness will be a lot of your damage while leveling, as Seal of Righteousness adds a flat amount of damage to every auto attack. The quicker your weapon, the more you can take advantage of this bonus.
- Seal of the Crusader's main use is to apply Judgement of the Crusader to the target you are fighting, as this debuff increases your spell damage greatly. It is important to keep this debuff up against any mob that will take more than a couple of hits to kill.
- Judgement unleashes the seal that you have active when you cast this ability. Most of the time, that will be Seal of Righteousness, which does a considerable amount of damage when unleashed.
- Consecration places a ground effect that deals damage to enemies who are inside of it. Consecration costs a lot of Mana, so it is important to make sure the mobs you are fighting stay inside the ground effect for its entire duration to get the most value from the Mana spent.
- Avenger's Shield is a short cast that deals damage, slows, and deals quite a bit of damage, but costs a lot of Mana. It can be difficult to bounce to up to 3 targets, but Avengers Shield is an extremely useful tool to pull. If you have enough Mana, use it off cooldown in longer fights.
- Hammer of Wrath is an extremely fast, high damage ability that is only usable on enemies that are below 20% HP, but it deals the most damage of any spell Paladins have.
- Holy Light is your big single-target heal, but has a very slow cast and costs quite a bit of Mana, so using it in combat can sometimes be difficult.
- Holy Shield greatly increases your chance to block. Blocking while this buff is active deals Holy damage to the attacker. This is a powerful ability for both surviving and dealing damage, but is especially strong against groups of mobs.
- Flash of Light is a small, quick, and inexpensive heal.
- Divine Shield grants you immunity from all damage and removes almost every debuff in the game. Be cautious using it as it greatly slows your attack speed, has a long cooldown, and will give you the 'Forbearance' debuff, which stops you from using some of your other spells for a minute.
- Hammer of Justice is your only crowd controlling ability. It is a 6 second stun and can help in emergencies or if you need to interrupt a spell by stunning the mob.
- Blessing of Freedom removes all movement impairing effects and makes you immune to them for 10 seconds.
- Cleanse removes 1 poison, disease, and magic effect from a friendly target.
- Redemption brings a dead player back to life, but cannot be used in combat.
Situationally Useful Abilities
- Turn Evil is a quick, cheap cast that will fear demon/undead mobs.
- Exorcism is an instant cast of damage that can only be used against undead/demon mobs.
- Holy Wrath is a very costly short cast that deals damage to all undead/demon mobs within 20 yards.
- Blessing of Sanctuary reduces damage from all incoming sources and blocking with this buff active returns a small amount of damage to the attacke. This buff is only useful against large groups of melee attackers, otherwise you will gain greater benefits from one of your other Blessings.
- Blessing of Protection grants immunity against physical attacks/debuffs to a friendly target for 10 seconds.
- Blessing of Sacrifice places a buff on a party member redirecting some of the damage they take to the caster for 30 seconds.
- Divine Protection protects the Paladin from all physical damage and abilities for 8 seconds, but you cannot attack or use any physical abilities while this buff is active.
- Lay on Hands is a massive heal that will heal for an amount equal to your maximum HP. Lay on Hands has an extremely long cooldown and drains all of your Mana, so only use it in an emergency.
While leveling, you will rarely, if ever actually swap auras. While leveling as Protection, your aura choice is largely negligible, but Retribution Aura will return a small amount of damage against melee attackers, increasing your kill speed. All other auras available help you to survive against either physical damage or a chosen school of Magic.
As a Paladin leveling, you will always have a blessing active as it is a cheap, long lasting buff that grants great benefits. There are two blessings you can choose from while leveling that all offer unique, but comparably strong, benefits. Finding what you prefer in the balance between regeneration/kill speed is mostly personal preference. Blessing of Wisdom increases your Mana regeneration, leading to lower downtime to get Mana between mobs. Blessing of Might increases your attack power and results in you killing mobs faster, but typically ending each fight with less Mana.
- 18 May 2021: Guide added.
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