WotLK Classic Balance Druid Rotation, Cooldowns, and Abilities
On this page, you will learn how to optimize the rotation of your Balance Druid in both single-target and multiple-target PvE situations in WotLK Classic. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS.
Foreword
If you have not already, please read the Spell Summary page. Knowing how each spell and ability works in detail will make it much easier to understand the topics discussed on this page.
Short Fight Rotation for Balance Druids
We will be presenting the skill rotation of an Balance Druid as a priority
list, which means you should try to use the one at the top of the list first for
maximum DPS. Use a Potion of Wild Magic just before pulling for maximum damage.
Short Fight Single-Target Rotation for Balance Druids
In single-target you will look towards the following priority:
- Keep
Faerie Fire on the target if raiding, for the
Improved Faerie Fire debuff. You can skip it if another Druid is keeping it up and your raid has the 3% Spell Hit debuff already;
- Use
Force of Nature within melee range of the boss;
- Use
Starfall in a position where you will not pull unwanted enemies;
- Apply and refresh (after it expires)
Insect Swarm on the target unless currently buffed by (Lunar)
Eclipse;
- During
Eclipse buffs, spam the buffed spell (Lunar =
Starfire, trinkets, and
Hyperspeed Accelerators, Solar =
Wrath);
- When not in an
Eclipse, work towards your next one by casting either
Wrath (for your first Eclipse) or
Starfire, with the spell you want to cast always being the same as the buffed spell of the Eclipse you mostly recently left;
Moonfire if movement is needed.
Area Damage Rotation for Balance Druids
For area-of-effect damage you will use a different rotation:
- Use
Starfall in a position where you will not pull unwanted enemies;
- Use
Typhoon with
Glyph of Typhoon to hit as many enemies as possible and, hopefully, proc
Nature's Grace;
- Channel
Hurricane.
Long Fight Rotation for Balance Druids
In Ulduar, most fights take quite a while, which allows Moonfire
to become a significant part of the rotation.
As always, use a Potion of Wild Magic just before pulling for maximum damage.
Long Fight Single-Target Rotation for Balance Druids
In single-target you will look towards the following priority:
- Keep
Faerie Fire on the target if raiding, for the
Improved Faerie Fire debuff. You can skip it if another Druid is keeping it up and your raid has the 3% Spell Hit debuff already;
- Use
Force of Nature within melee range of the boss;
- Use
Starfall in a position where you will not pull unwanted enemies;
- Apply and refresh (after it expires)
Insect Swarm on the target unless currently buffed by (Lunar)
Eclipse;
- Apply and refresh (after it expires)
Moonfire when moving or after Solar
Eclipse ends;
- During
Eclipse buffs, spam the buffed spell (Lunar =
Starfire, trinkets, and
Hyperspeed Accelerators, Solar =
Wrath);
- When not in an
Eclipse, work towards your next one by casting either
Wrath (for your first Eclipse) or
Starfire, with the spell you want to cast always being the same as the buffed spell of the Eclipse you mostly recently left.
The area of effect damage rotation stays the same.
Changelog
- 22 Jan. 2023: Added new rotation options if you have moved past Tier 7 bonuses.
- 18 Jan. 2023: Reviewed for Phase 2 release ahead of Ulduar raid release.
- 20 Sep. 2022: Page added.
This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. You can find him on the Classic Shaman and Druid, as well as the Icy Veins Discord.
- Wrath Classic Hotfixes: January 23rd
- Wrath Classic Phase 2 Class and Gearing Guides
- Raid Buff Cooldown Resets and Terrain Exploits in Ulduar
- Wrath Classic Patch 3.4.1 Notes
- Wrath Classic Phase 2 Launching on January 17th
- Naxxramas Achievement Rewards to Remain Available Throughout Wrath Classic
- Patch 3.4.1 PTR Development Notes: January 6th
- Summon Gargoyle Changes on the Wrath Classic PTR