WotLK Classic Feral Druid DPS Stat Priority
On this page, you will find out the optimal PvE stat priority for your Feral Druid DPS in WotLK Classic. We first present the stat priority, before delving into more complex explanations.
Stat Priority for Feral Druids
- Strength (2 Attack Power before similar multipliers to Agility);
- 8% Hit before talents / Draenei to cap Hit;
- Agility (1 Attack Power and some Crit before being multiplied by Survival of the Fittest, Improved Mark of the Wild, and Blessing of Kings);
- 26 Expertise Points before Primal Precision to reduce Boss Dodge % to 0;
- Critical Strike;
- Armor Penetration (best stat once you can hit the 1400 cap with gems, gear and trinket procs);
- Feral Attack Power (stat on weapons dependent on their item level, has 20% extra scaling than regular Attack Power from Predatory Strikes);
- Attack Power.
For actual EP values, try out the Feral DPS Wrath Simulator. Input your gear, buffs, talents, and glyphs, hit the Stat Weights button and it will give you the exact value of each stat for your current gear profile! The stat priority above is a rough ordering of the EP values coming out for the preset profiles.
Stats Explained for Feral Druid
Feral Druids scale well with Armor Penetration, Strength, Agility, Hit, Expertise, and Critical Strike, as well as most other stats to a lesser extent.
Armor Penetration can be your best stat or relatively weak, depending on how much you already have of it. It allows your attacks to partially ignore your enemy's Armor, down to a minimum of 315 armor, and stacks with other Armor reduction debuffs, such as Faerie Fire and Sunder Armor.
The amount of damage reduction provided by each point of Armor starts off very high and gradually reduces as more Armor is stacked, with the typical Wrath boss having 41% damage reduction and 10643 Armor. Thus, the value of reducing the first 20% of boss armor is much lower than the value of reducing the final 20%, making Armor Penetration be a weak stat when you have little of it, and extremely strong when you are reducing the final points of Armor of an enemy near the 1400 Armor Penetration rating cap.
When using Armor Penetration proc trinkets, such as Mjolnir Runestone or Grim Toll, you should aim for the soft Armor Pen cap, which is obtained by subtracting the amount of armor reduction provided by the procs from the hard cap, for example 1400 - 751 = 649 Armor Penetration goal from gear and gems for a item level 239 Mjolnir.
Feral Druids receive 2 Attack Power (AP) per point of Strength. This is your strongest stat for pure AP gain, which will increase your damage done by all attacks.
Against boss targets, you have a 8% chance to miss attacks, which requires 263 Hit to be overcome. Reaching the Hit cap is a decent DPS increase, but by no means mandatory due to Feral's Energy refunds on abilities and finishing moves that fail to land.
Feral Druids get extra Crit, Dodge, and Armor from each point of Agility while in Cat Form or Dire Bear Form. Your Agility is also multiplied due to Blessing of Kings, Survival of the Fittest, and Improved Mark of the Wild.
Expertise reduces the chance of your attacks being parried or dodged. It takes 32.79 Expertise Rating for a 1% Dodge and Parry chance reduction and boss enemies have 6.5% Dodge and 14% Parry baseline, making it useful to have some Expertise to avoid being dodged while attacking from behind.
Feral Critical strikes deal highly increased damage due to Predatory Instincts and Relentless Earthsiege Diamond and generate extra Combo Points through Primal Fury, making it an excellent stat with direct influence on the speed of your Combo Point generation.
The current phase has gear so powerful, that it allows you to hit the soft critical strike cap, where you will always land a critical strike or a glancing blow with your white auto-attacks. Hitting this cap is even easier when you consider strong critical strike increasing effects, such as the ones on Death's Choice and Idol of Mutilation, and on a perfect gear setup it is generally worthwhile to swap Critical Strike increasing gems to Haste in order to avoid going over the cap.
Haste increases your attack speed, allowing you to get more auto attacks off in a given period of time.
Feral Attack Power and Weapon Stats
Your weapon DPS range is completely irrelevant, as Feral forms use their own hidden weapons with normalized damage. The main thing you want is Feral Attack Power, which only depends on the item level of the weapon you are trying to equip.
Attack Power is the base stat off which all of your damage is calculated. For Feral Druids this is especially true, since your auto attack damage gets no benefit from weapon DPS.
Stamina is incredibly important for Feral Tanks in particular, as they get a high multiplier on their Stamina values due to Dire Bear Form and Heart of the Wild. Combined with Blessing of Kings, Survival of the Fittest, and Improved Mark of the Wild, each point of Stamina increases your maximum health by 16 instead of the normal 10! However, Stamina remains important for Feral DPS Druids as well.
Armor reduces your damage taken by Physical attacks. This is a great mitigation stat when it comes on your Leather pieces, as it is multiplied by Dire Bear Form, Thick Hide, and Survival of the Fittest, but any Armor on non-Leather slots is not multiplied, and thus quite weak.
Each point of Defense gives you an additional 0.04% chance to be missed, not to be crit, and to dodge. While it used to be important to avoid being critically hit, in Wrath Classic the Survival of the Fittest talent takes care of making you uncrittable by itself, making this stat only useful for its avoidance benefits.
Resilience is only found on PvP gear and reduces your chance to suffer a Critical Strike. While it used to be important to avoid being critically hit, in Wrath Classic the Survival of the Fittest talent takes care of making you uncrittable by itself, making this stat only useful in PvP.
Resistance, while inherently niche due to different bosses dealing different magical damage types, can be very useful while progressing specific bosses. Wearing resistance gear of a type makes you take less damage or even completely avoid damage when hit by that type of magical damage.
Intellect, Spirit, and maybe even Mp5 will most likely be on some of your gear, but they hold little to no value as a Feral Druid. Intellect and Spirit only become valuable when you use Mana, which can really only happen through swapping forms repeatedly.
- 30 Jun. 2023: Adjusted for Phase 3 and the now attainable soft Armor Penetration cap.
- 18 Jan. 2023: Reviewed for Phase 2 release ahead of Ulduar raid release.
- 20 Sep. 2022: Page added.
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