Balance Druid Pre-Patch Guide for WotLK Classic

Last updated on Sep 02, 2022 at 23:00 by Seksixeny 1 comment

The Pre-Patch period of Wrath of the Lich King Classic is a time to allow players to level or gear up characters while experiencing some of the class changes of the coming expansion before its official launch. Here you will find recommended talents, gear, and some rotation tips for a Balance Druid when you can only reach a maximum level of 70.


Balance Druid Overview

Balance Druids become much stronger in the Wrath of the Lich King pre-patch, gaining a ton of AoE damage from Typhoon IconTyphoon, the reworked Hurricane IconHurricane and Starfall IconStarfall, and significant single-target damage from Eclipse IconEclipse.

At least one Druid is still recommended per raid for Mark of the Wild IconMark of the Wild and Faerie Fire IconFaerie Fire, and Balance is especially useful as it brings important caster buffs such as Earth and Moon IconEarth and Moon, Improved Faerie Fire IconImproved Faerie Fire, and Moonkin Form IconMoonkin Form, as well as Improved Moonkin Form IconImproved Moonkin Form.

This page will go over pre-patch talents, rotation, gear, and consumables for Balance Druid, allowing you to quickly get up to date with your character while waiting for Wrath to officially start!


Talent Build for Balance Druids

This talent tree is focused on dealing maximum damage in the short encounters of the pre-patch. Thus, Mana talents such as Dreamstate IconDreamstate are skipped.

Typhoon IconTyphoon is taken over another 2% Intellect from Furor IconFuror because it can be used on AoE situations for instant high damage and an almost-guaranteed Nature's Grace IconNature's Grace proc, which in turn will make your next Hurricane IconHurricane take two seconds less to fully channel, thus more than making up for the global cooldown invested into Typhoon.

Be aware that its glyph that prevents knockback, Glyph of Typhoon Icon Glyph of Typhoon, requires Northrend materials, making it annoying to use against certain trash packs, but also useful when soloing, for cast interruptions, and for quicker enemy grouping on M'uru and similar encounters.



Glyphs enhance or change class specific abilities, and you can have up to two major glyphs and three minor glyphs at Level 70, with a third major glyph being unlocked at Level 80.

Many glyphs will only be available after Wrath launches, so in the pre-patch Balance will be using Glyph of Moonfire Icon Glyph of Moonfire and Glyph of Starfire Icon Glyph of Starfire as major glyphs, which improve single-target damage. For minor glyphs, Glyph of the Wild Icon Glyph of the Wild, Glyph of Dash Icon Glyph of Dash, and Glyph of Unburdened Rebirth Icon Glyph of Unburdened Rebirth are nice quality of life options.


Stat Priority for Balance Druids

  1. 17% Hit before talents / Draenei to cap;
  2. Spell Power;
  3. Critical Strike;
  4. Haste;
  5. Spirit;
  6. Intellect.

Rotation for Balance Druids

We will be presenting the skill rotation of an Balance Druid as a priority list, which means you should try to use the one at the top of the list first for maximum DPS.


Single-Target Rotation for Balance Druids

In single-target you will look towards the following priority:

  1. Keep Faerie Fire IconFaerie Fire on the target if raiding, for the Improved Faerie Fire IconImproved Faerie Fire debuff. You can skip it if another Druid is keeping it up and your raid has the 3% Spell Hit debuff already;
  2. Use Force of Nature IconForce of Nature within melee range of the boss;
  3. Use Starfall IconStarfall in a position where you will not pull unwanted enemies;
  4. Apply and refresh (after it expires) Moonfire IconMoonfire on the target unless currently buffed by (Lunar) Eclipse IconEclipse or under the effects of (Solar) Eclipse and Bloodlust IconBloodlust / Heroism IconHeroism;
  5. During Eclipse IconEclipse buffs, spam the buffed spell (Lunar = Starfire IconStarfire, Solar = Wrath IconWrath);
  6. When not in an Eclipse IconEclipse, work towards your next one by casting either Wrath IconWrath (for your first Eclipse) or Starfire IconStarfire, with the spell you want to cast always being the same as the buffed spell of the Eclipse you mostly recently left.
  7. Insect Swarm IconInsect Swarm if movement is needed and Moonfire IconMoonfire is already present.

For area-of-effect damage you will use a different rotation:

  1. Use Starfall IconStarfall in a position where you will not pull unwanted enemies;
  2. Use Typhoon IconTyphoon (if it will not cause trouble by pushing them back;) to hit as many enemies as possible and hopefully proc Nature's Grace IconNature's Grace;
  3. Channel Hurricane IconHurricane.

Gear for Balance Druids

Most TBC Phase 5 gear in the guide linked below is still the best available, but due to both Spell Damage and Spell Healing becoming a single stat, you will now be able to use any Spell Power gear you find to great effect. The short encounters of the pre-patch also favor the raw throughput of Critical Strike and Haste, rather than Spirit or Mp5 gear.



Enchants mostly stay the same in the pre-patch but Enchant Weapon - Major Spellpower IconEnchant Weapon - Major Spellpower becomes the go-to for your weapon and Enchant Boots - Surefooted IconEnchant Boots - Surefooted deserves a special mention, as it goes from a niche melee enchant to one of the best general DPS enchants, giving 10 Crit and Hit rating. Weight it against the movement speed benefit of Enchant Boots - Boar's Speed IconEnchant Boots - Boar's Speed.


Consumables for Balance Druids

Flask of Blinding Light Icon Flask of Blinding Light is the recommended flask for Balance. Eat Spicy Hot Talbuk Icon Spicy Hot Talbuk (if not hit capped) or one of Blackened Basilisk Icon Blackened Basilisk, Poached Bluefish Icon Poached Bluefish, Golden Fish Sticks Icon Golden Fish Sticks, or Crunchy Serpent Icon Crunchy Serpent otherwise. Use Brilliant Wizard Oil Icon Brilliant Wizard Oil on your weapon.

Destruction Potion Icon Destruction Potion is the best DPS potion for Balance, although you can also use Super Mana Potion Icon Super Mana Potion if you have Mana issues. You can no longer use two potions during combat, but you can use one just before entering combat, which will allow you to use another mid-fight if the encounter is long enough.



  • 02 Sep. 2022: Improved rotation, talent spec, and enchants.
  • 27 Aug. 2022: Page added.
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