WotLK Classic Marksmanship Hunter Rotation, Cooldowns, and Abilities

Last updated on Oct 08, 2023 at 12:00 by Impakt 3 comments

On this page, you will learn how to optimize the rotation of your Marksmanship Hunter in both single-target and multiple-target PvE situations in WotLK Classic. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS.

1.

Introduction

In Vanilla and TBC, Hunters had to deal with clipping auto shots, resulting in a complex rotation revolving around weaving in abilities optimally between autos. In Wrath, auto-shot clipping is finally gone. You will always auto-shot normally, even while casting Steady Shot IconSteady Shot. This means our rotation is now far simpler and easier to manage, falling back to a basic priority list.

2.

Single Target Rotation

Always start by ensuring all the required buffs are active, you have Aspect of the Dragonhawk IconAspect of the Dragonhawk up, and Hunter's Mark IconHunter's Mark is on the target.

  1. Kill Shot IconKill Shot
  2. Kill Command IconKill Command
  3. Maintain Serpent Sting IconSerpent Sting
  4. Explosive Trap IconExplosive Trap
  5. Chimera Shot IconChimera Shot
  6. Aimed Shot IconAimed Shot
  7. Arcane Shot IconArcane Shot
  8. Silencing Shot IconSilencing Shot
  9. Steady Shot IconSteady Shot as your filler.

Chimera Shot IconChimera Shot will refresh Serpent Sting IconSerpent Sting for you, so you should never need to manually reapply it. Arcane Shot IconArcane Shot will eventually be dropped from your rotation once you reach around ~430 ArP, as it is not Physical damage and does not scale well with your talents.

Kill Command IconKill Command and Silencing Shot IconSilencing Shot are both off the GCD. You can simply macro these into other spells to ensure you always use them. If Mana is an issue, drop Silencing Shot IconSilencing Shot from your rotation.

2.1.

Trap Weaving

With the brand new addition of Trap Launcher IconTrap Launcher in Season 4, Hunters never need to worry about trap weaving ever again. You will now always use Explosive Trap on cooldown regardless of the number of targets or the size of their hit-box. Just throw your trap from a safe distance away and rejoice at being a range DPS once more!

3.

AoE Rotation

Hunter AoE revolves entirely around two buttons: Explosive Trap IconExplosive Trap and Volley IconVolley. Volley is significantly more powerful in Wrath than in TBC, and actually makes Hunter AoE some of the strongest in the game. Properly setting up an Explosive Trap into Volley spam on an AoE pack will do absolutely incredible damage that very few other classes can even hope to compete with.

4.

Cooldowns

Hunters have several cooldowns that can be lined up for huge burst windows. While the actual timings may vary per fight, in general you should line up all of these on pull and then use them on cooldown afterwards, overlapping them when possible.

  • Readiness IconReadiness resets all of your cooldowns on every spell when used. This can be used either offensively for back-to-back burst setups, or defensively.
  • Rapid Fire IconRapid Fire is a Hunter's most important cooldown. It increases your ranged attack speed by 40% for 15 seconds.
  • Call of the Wild IconCall of the Wild is a cooldown that Ferocity pets can talent into. It gives both you and your pet 10% more AP for 20 seconds.

Marksmanship cooldowns get a bit complicated because of Readiness IconReadiness. In an optimal use, you will use all your cooldowns, then go through the rotation of Kill Command IconKill Command, Chimera Shot IconChimera Shot, and Aimed Shot IconAimed Shot before popping Readiness IconReadiness. This ensures you get to use your most powerful shots twice.

5.

Changelog

  • 27 Sep. 2023: Updated for Phase 4.
  • 30 Jul. 2023: Minor updates for later phases.
  • 18 Jan. 2023: Reviewed for Phase 2 release ahead of Ulduar raid release.
  • 01 Sep. 2022: Page added.
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