Alice Thymefield banner

Alice Thymefield Guide and Best Builds for Zenless Zone Zero (ZZZ)

Last updated on Sep 03, 2025 at 01:42 by Jaymo
Anomaly
??? EN Voice Actor
Murakami Natsumi JP Voice Actor
1.

Introduction - Alice Thymefield

Alice Thymefield is a Physical Anomaly Agent in Zenless Zone Zero releasing in version 2.1.

Alice is a member of the Spook Shack faction and has been featured in version 2.0 alongside her faction member Ukinami Yuzuha.

"T—This... A Thymefield descendant would never back down from a challenge of this level!"

"Ah!! W—What is that thing?!"
"My apologies. Coming from a scholarly family, I shouldn't have lost my composure like this..."
"Fear stems from the limits of our understanding, so..."
"While I swing my sword, I'm counting on you to track those anomalous parameters and identify the enemy's true form!"

Alice Character Demo

2.

Alice Thymefield is not currently available on any Banners. Alice Thymefield was last available to be pulled in Version 2.1.

3.

Alice Thymefield Strengths and Weaknesses

V Strengths
  • +Has a fair amount of team options.
  • +Does not require that much investment.
  • +Mindscapes are skippable.
  • +Very fun to play.
X Weaknesses
  • -If you already have characters like Jane Doe, Alice will not be worth it.
  • -Relies too much on her W-Engine and Vivian.
  • -Can feel a bit clunky to play if you are not used to having to accumulate charges.
4.

Alice Thymefield Build Guide Infographic

5.

Alice Best Builds, W-Engines and Drive Discs

Alice's best built focuses around her frequent assaults, building up etiquette, and her charged basic attack that will trigger her Polarized Assault.

BiS W-Engine Practiced Perfection
Alternative W-Engines
  1. Fusion Compiler (S5)
  2. Sharpened Stinger
  3. Weeping Gemini
  4. Timeweaver
  5. Flight of Fancy
  6. Electro-Lip Gloss
Best Drive Discs

4 Piece:

  1. Fanged Metal

2 Piece:

  1. Phaethon's Melody
  2. Puffer Electro
  3. Freedom Blues
  4. Astral Voice
Main Stats
  • Disc 4: Anomaly Proficiency
  • Disc 5: PEN / Physical DMG %
  • Disc 6: Anomaly Mastery
Substat Priority
  1. Anomaly Proficiency
  2. ATK %
  3. ATK
  4. PEN
Skill Priority
  1. Core Skill
  2. Basic Attack
  3. Ultimate
  4. EX Special Attack
  5. Dodge
  6. Assist

Alice's best W-Engine for this build is her signature Practiced Perfection which is a perfect match as it gives top-tier stat stick with unmatched synergy. You get a 60 Anomaly Mastery increase, and 20% Physical DMG increase when inflicting Assault. You best F2P option is Weeping Gemini, which should get a near 100% uptime due to Alice's frequent Assault triggers.

Alice's best Drive Disc for this build is Fanged Metal as 4-piece option. Alice will appreciate the additional Physical DMG and 35% DMG increase when inflicting Assault. Regarding 2-piece options, you have a bit more choice. Phaethon's Melody is generally safer and more consistent, but if you have very good pieces from the others, use those.

With regards to building Alice's substats, she converts her excess Anomaly Mastery (140+) into Anomaly Proficiency (1.6 AP per excess point). Her signature weapon does give a good AP boost. It means you will want to at least reach 140 Anomaly Mastery, and then as much more as you can, to convert as many points as possible. The second most important stat to focus on when building Alice is ATK %.

6.

How to Play Alice Thymefield

Alice has a unique mechanic called Blade Etiquette. You can accumulate 300 maximum charge on it, and it is gained by most actions outside of charged basic attacks. Once you have the full 300 Blade Etiquette, you can use her Charged Basic Attack via Basic Attack: Starshine Waltz. This will unleash an AoE that will consume all etiquette and deal massive damage.

We do not recommend you release Blade Etiquette before the full charge, as it is a bit of a waste of DPS. Only use it at 300 charge.

Alice also has a mechanic called Polarized Assault. This allows her to trigger Disorder on its own. Basically she triggers Disorder with herself.

Inflicting Physical Anomaly adds a DoT that deals 25% of the original Assault DMG over 9.5 seconds thanks to her Core skill. Her Core skills also allows her to gain 25% Physical Anomaly Buildup Rate for 30s. And on top of that, if the enemy suffers from Physical Anomaly, for every 1s of remaining Anomaly, the Disorder DMG multiplier increases by 18% for up to 180%.

You want to use her Ultimate only when you are under 100 Blade Etiquette, as the Ultimate will restore 200 Etiquette. If you use when you are over 200 already, it is a waste as well.

Alice's EX Special Attack can be used forward or backwards:

  • Forward: Faster, higher DPS and anomaly uptime.
  • Backwards: Slower, more i-frames, better if you need to be safe or generate resource.

Both ways will still restore 10 Etiquette and can trigger perfect dodge.

The best rotation for Alice is as follows:

  • Build up 300 Blade Etiquette.
  • Use your Charged Basic Attack: Starshine Waltz when Blade Etiquette is full. Like Hoshimi Miyabi, the animation is quite long, so swap cancel it.
  • Ultimate: Starfall Finale (when under 100 Blade Etiquette).
  • Use EX Special Attack: Aurora Thrust - Northern Cross to dodge.
  • When you trigger Assault, chain into her enhanced Basic 5 Attack.
  • Repeat once 300 Blade Etiquette is charged again.
6.1.

Bangboo Information

Alice's faction-specific Bangboo is Miss EsmeMiss Esme. She requires 2 Spook Shack members unless you have 3 copies making it not the most recommended option outside of teams with Ukinami Yuzuha Your best bet is going for Bangboo that go with other team members mainly RobinRobin when Vivian is in the team, or SnapSnap.

7.

Alice Team Comps and Synergy

Alice's best teams primarily revolve around herself Ukinami Yuzuha, and Vivian. Both are by far her best partners.

DPS Off-Field Support Bangboo
Alice Thymefield Vivian Ukinami Yuzuha Miss Esme
Alice Thymefield Tsukishiro Yanagi Ukinami Yuzuha Miss Esme
Alice Thymefield Vivian Astra Yao Robin
Alice Thymefield Ukinami Yuzuha Astra Yao Miss Esme
Alice Thymefield Burnice White Ukinami Yuzuha Miss Esme

Alice Thymefield, Ukinami Yuzuha, and Vivian is the best performing team you can use for Alice. Alice primarily deals damage on-field, so she benefits more from off-field Anomaly Agents, making Vivian the best option. Burnice and Yanagi also perform really well with Alice.

Yuzuha is the best choice for the support role, but Astra, or even Caesar King, if your Astra is already busy in another team, can do the job.

7.1.

Double Anomaly DPS

DPS DPS Support Bangboo
Alice Thymefield Hoshimi Miyabi Ukinami Yuzuha Miss Esme
Alice Thymefield Jane Doe Ukinami Yuzuha Miss Esme

While it might seem contra-productive to use two of the best DPS in the game in the same team, both Miyabi and Jane actually perform really well with Alice and Yuzuha. You can also replace Yuzuha with Astra Yao. Jane does bring less value to the team, but Miyabi turns out to be a great ally, performing better than other teams in content such as Deadly Assault for example. The synergy, raw damage, and pacing, makes Hoshimi Miyabi, Alice Thymefield, and Ukinami Yuzuha one of the best performing teams.

8.

Alice's Skills, Mindscape, and Promotions

9.

Skills, Mindscapes, and Promotions

Skills Mindscapes Promotions

Basic Dodge Assist Special Chain Core
Skill Description
Basic Attack: Celestial Overture

Press to activate:

Perform up to 5 slashes forward, dealing Physical DMG. When Alice triggers Assault through Attribute Anomaly Buildup, the 5th hit of her next Basic Attack is enhanced.

Basic Attack: Starshine Waltz

When Alice's Blade Etiquette reaches 1 bar, hold to activate:

Hold to charge, expending up to 3 bars of Blade Etiquette.

Release or when Blade Etiquette is below 1 bar, Alice performs a series of slashes in an area centered on the target enemy, with the number of hits determined by charge level, dealing massive Physical DMG.

When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz hits, it triggers a special Assault effect: Polarized Assault. This deals DMG equal to 100.0% of the original Assault, ignoring Anomaly Buildup, and can interact with other Attribute Anomalies, including Physical, to trigger Disorder.

Blade Etiquette does not accumulate when hitting an enemy.

Character is invulnerable while using this skill.

Skill Description
Dodge: Jumpy Bunny

Press to activate:

A quick dash dodge.

Character is invulnerable while using this skill.

Dash Attack: Blade-Dancer's Gale

Press during a dodge to activate:

Slashes enemies in front, dealing Physical DMG.

Dodge Counter: Ceremony of Swordlight

Press during a Perfect Dodge to activate:

Slash and kick enemies in front, dealing Physical DMG.

Character is invulnerable while using this skill.

Skill Description
Quick Assist: Intertwined Stab

When the active character is launched, press to activate:

Slash and kick enemies in front, dealing Physical DMG.

Character is invulnerable while using this skill.

Defensive Assist: Parry Guard

When the on-field character is about to be attacked, press to activate:

Parries the enemy's attack, dealing massive Daze.

Character is invulnerable while using this skill.

Assist Follow-Up: Cross Riposte

Press after a Defensive Assist to activate:

Charge forward and slash enemies in front, dealing Physical DMG.

Character is invulnerable while using this skill.

Skill Description
Special Attack: Piercing Dawn

Press to activate:

Hurl the blade to strike and pass through enemies ahead, dealing Physical DMG.

Upon activating this skill, a Perfect Dodge can be triggered.

After triggering a Perfect Dodge, press to follow up with the 5th hit of a Basic Attack.

Character is invulnerable while using this skill.

EX Special Attack: Aurora Thrust - Northern Cross

With enough Energy, drag the stick/joystick forward and press to activate:

A thrust attack that goes through enemies ahead, dealing massive Physical DMG.

Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette.

Character is invulnerable while using this skill.

EX Special Attack: Aurora Thrust - Southern Cross

With enough energy, and without moving the stick/joystick or when dragging it backwards, press to activate:

Back away with a slash, then thrust forward, dealing Physical DMG.

Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette.

Character is invulnerable while using this skill.

Skill Description
Chain Attack: Starfall Intermission

When a Chain Attack is triggered, select the character to activate:

Unleashes powerful consecutive slashes at enemies ahead, dealing massive Physical DMG.

Character is invulnerable while using this skill.

Ultimate: Starfall Finale

When Decibel Rating reaches Maximum, press to activate:

Unleashes powerful slashes at enemies in a large area ahead, dealing massive Physical DMG;

Activating this skill restores 200 Blade Etiquette.

Blade Etiquette does not accumulate when hitting an enemy.

Character is invulnerable while using this skill.

Skill Description
Core Passive: Twin Rainbows of the Swordheart

After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG.

If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of 180.0%.

When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar.

When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarized Assault, dealing 100.0% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder.

When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 12.5% for 30s.

Additional Ability: Mystery Hunt

When another character in your squad is an Anomaly or Support character:

When any squad member triggers Disorder, Alice gains 30 Blade Etiquette.

If Alice's Anomaly Mastery exceeds 140, each additional point grants her 1.6 Anomaly Proficiency.

Upon entering the battlefield, Alice gains 300 Blade Etiquette. This effect can trigger once every 180s in Investigation Zone mode.

9.1.

Alice's Mindscapes

Alice's best Mindscapes generally speaking are not that good. You are better off getting her W-Engine, than any of her Mindscapes. Her M1 and M2 provide some good additions, and you should stop it there. Her M6 is quite good, even really good, but requires you to start building Crit on her, on top of the rest.

# Mindscape Description
M1 Palmful of Cilantro

When Alice triggers a Polarized Assault, she gains 25 Blade Etiquette. When she triggers Assault against an enemy, the target's DEF is reduced by 20% for 30s.

M2 Sage at the Sword's Tip

When Ultimate: Starfall Finale's Finishing Move hits an enemy, it triggers Polarized Assault. All squad members' Assault DMG increases by 15%. Disorder DMG against enemies suffering from Physical Anomaly increases by 15%. Upon entering the battlefield, Alice immediately gains 1,000 Decibels. Triggers once per 180s in Investigation Zone mode.

M3 Symmetrism Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
M4 Rosemary on Her Lips Alice ignores 10% of the target's Physical RES. Enhanced Basic Attack: Celestial Overture accumulates 25% more Physical Anomaly Buildup.
M5 Passion for the Supernatural Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
M6 A Heart of Thyme

When Alice uses a third-stage charged Basic Attack: Starshine Waltz or Ultimate: Starfall Finale, she enters the Victory State for 30s. During this time, whenever any squad member lands a hit on a target, Alice will follow up with an extra attack against the target, dealing Physical DMG equal to 3,300% of her Anomaly Proficiency. This effect can trigger once every 1s and is guaranteed to CRIT. This effect can trigger up to 6 times. Gaining the Victory State again refreshes the available trigger count.

9.2.

Alice's Promotions

Skill Description
Core Skill Enhancement A
  • Anomaly Mastery +12
  • Core Passive: Twin Rainbows of the Swordheart Lv. +1
  • When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 14.6% for 30s.
Core Skill Enhancement B
  • Base ATK increased by 25
  • Core Passive: Twin Rainbows of the Swordheart Lv. +1
  • When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 16.7% for 30s.
Core Skill Enhancement C
  • Anomaly Mastery +12
  • Core Passive: Twin Rainbows of the Swordheart Lv. +1
  • When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 18.8% for 30s.
Core Skill Enhancement D
  • Base ATK increased by 25
  • Core Passive: Twin Rainbows of the Swordheart Lv. +1
  • When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 20.8% for 30s.
Core Skill Enhancement E
  • Anomaly Mastery +12
  • Core Passive: Twin Rainbows of the Swordheart Lv. +1
  • When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 22.9% for 30s.
Core Skill Enhancement F
  • Base ATK increased by 25
  • Core Passive: Twin Rainbows of the Swordheart Lv. +1
  • When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 25% for 30s.
9.3.

Changelog

  • 03 Sep. 2025: Updated for 2.2.
  • 06 Aug. 2025: Teams updated.
  • 31 Jul. 2025: Guide updated.
  • 09 Jun. 2025: Page added.
Show more
Show less