Hugo Vlad Skills, Kit and Mindscapes
Introduction — Hugo Vlad
Hugo Vlad is an S-Rank Ice Attack Agent in Zenless Zone Zero. Our Hugo Vlad guide and best builds cover everything you need to know about Hugo Vlad's best builds, including skills, drive discs, team compositions and more. To learn more about Hugo Vlad, use the tabs above to switch to our build information for Hugo Vlad or his team compositions.
Hugo Vlad is one of the available members of the Mockingbird Faction alongside Vivian, and previously Von Lycaon who left.
My dear friend, I'll be back, like an avalanche.
This world isn't fair. That's precisely why we must take certain necessary measures...
Haha, I was just joking around. A gentleman as powerless as myself would naturally never do anything improper... wouldn't you agree?
Please forgive me for borrowing your light in the dim night.
Banner Availability & How to Pull Hugo Vlad
Hugo Vlad is not currently available on any Banners. Hugo Vlad was last available to be pulled in Version 1.7.
Hugo Vlad's Strengths & Weaknesses
Powerful Ice DPS who can buff himself.
Does not need much investment to be great.
Hugo deals a lot of Daze for the fact he is an Attack Agent.
Has a large range of attack as a result of his Scythe.
Requires 2 other Stun Agents to get his maximum buff, which can limit his team possibilities.
Rotation can be tricky to understand.
Buffs require specific situations to be triggered which can be complicated.
Does not really go on-field outside of brief Stun Window.
Hugo Vlad's Core Passives
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 300/900.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 1000%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 280%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 100%. The total increase can raise the skill's DMG multiplier by a maximum of 3400%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
When another character in your squad is a Stun character or shares the same attribute:
Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
Hugo Vlad's Skills
Basic Attacks
Press
to activate:
Perform up to four attacks forward, dealing Physical DMG and Ice DMG.
The fourth attack is a shot. During this attack, hold
to charge and perform a charged shot.
Anti-Interrupt level is increased during the fourth attack, and DMG received is reduced by 40%.
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold
to activate:
Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG.
During the shot, hold
to charge and perform a charged shot.
During this skill, Anti-Interrupt level is increased, and DMG received is reduced by 40%.
Dodge Attacks
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Press
during a dodge to activate:
Launch a dashing attack at enemies in front, dealing Physical DMG.
Press
during a Perfect Dodge to activate:
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold
to launch a shot. During the shot, hold
to charge and perform a charged shot.
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt level is increased, and DMG received is reduced by 40%.
Invulnerable during the slashes and ranged retreat of the skill.
Assist
When the active character is launched, press
to activate:
Performs a series of attacks on enemies in front, dealing Ice DMG.
During the skill, hold
to launch a shot. During the shot, hold
to charge and perform a charged shot.
The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
During the skill's ranged phase, Anti-Interrupt Level is increased, and DMG received is reduced by 40%.
Invulnerable during the slashes and ranged retreat of the skill.
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Press
after a Defensive Assist to activate:
Dash forward and perform two slashes, dealing Ice DMG.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.
Special Attacks
Press
to activate:
Spins the scythe and then unleashes a forward slash, dealing Ice DMG.
Anti-Interrupt level is increased while using this skill.
With enough Energy, press
to activate:
Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.
Chain Attacks
When a Chain Attack is triggered, select the character to activate:
Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG.
The shot activated by this skill is considered a charged shot.
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press
to activate:
Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG.
This skill is not counted as a heavy attack.
After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet.
Character is invulnerable while using this skill.
Hugo Vlad's Mindscapes
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.
Changelog
- 13 Oct. 2025: Updated for 2.3.
- 03 Sep. 2025: Updated for 2.2.
- 15 Jul. 2025: Updated for 2.1.
- 03 Jun. 2025: Updated for 2.0.
- 14 May 2025: Guide updated.
- 29 Apr. 2025: Guide and build updated.
- 08 Mar. 2025: Guide added.
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Written by Jaymo, a longtime gamer who spends way too many hours exploring open worlds, grinding in MMOs, and pulling for his favorite gacha characters. He covers news and guides for all kinds of games, and just likes helping people enjoy them more. You can find him hanging out on Twitch or chatting in Discord (jaym0).
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