Balance Druid DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)

Last updated on Jan 19, 2026 at 18:00 by Bora 116 comments
General Information

On this page, you will learn how to optimize the rotation of your Balance Druid in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).

If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Balance Druid rotation.

1.

Balance Druid Rotation Introduction

2.

Balance Druid Rotation

Balance Druid
Rotation Overview
Keeper of the Grove
Single-Target Rotation
Elune's Chosen
Single-Target Rotation
Elune's Chosen
Multi-Target Rotation
Keeper of the Grove
Multi-Target Rotation
1.1.

Balance Druid Rotation Overview

At the start of combat or with each use of Celestial Alignment Icon Celestial Alignment / Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune, you choose between either Solar or Lunar Eclipse Icon Eclipse. Eclipse is chosen based on the previous spell you used. If you cast Wrath Icon Wrath, you will be able to enter Solar Eclipse, if you cast Starfire Icon Starfire, you will be able to enter Lunar Eclipse.

From there on, you build Astral Power using the appropriate filler. In Solar Eclipse Icon Eclipse, you cast Wrath Icon Wrath to gain Astral Power and, in Lunar Eclipse, you cast Starfire Icon Starfire. Each Eclipse lasts 15 seconds.

On single-target, you will use Starsurge Icon Starsurge, which costs 40 Astral Power. On multi-target, you want to be casting Starfall Icon Starfall, which costs 50 Astral Power. Some spells reduce the cost of these abilities, such as Rattle the Stars Icon Rattle the Stars and Elune's Guidance Icon Elune's Guidance.

Keep your DoTs up on all targets as they deal efficient damage over their duration and have talent which further increase their damage or Astral Power generation.

If ever following the below priority lists would make you cap on Astral Power, remember that you should deviate from the priority list and spend your Astral Power instead.

1.2.

Keeper of the Grove Single Target Ability Priority List for Balance Druid

Keeper of the Grove is the primary single target Hero Talent setup. The following is a standard priority list which should be followed generally but can be deviated from if circumstances require.

  1. Apply and maintain Sunfire Icon Sunfire and Moonfire Icon Moonfire.
  2. Use Force of Nature Icon Force of Nature outside of Eclipse if your next ability is Celestial Alignment Icon Celestial Alignment. Only save Force of Nature if Convoke the Spirits Icon Convoke the Spirits will be off cooldown in 25-seconds.
  3. Cast Celestial Alignment Icon Celestial Alignment if you have just cast Force of Nature Icon Force of Nature unless saving to line up with Convoke the Spirits Icon Convoke the Spirits. Then cast Wrath Icon Wrath to spend Dream Surge Icon Dream Surge unless you will cap on Astral Power.
  4. Cast Convoke the Spirits Icon Convoke the Spirits if you have cast Force of Nature Icon Force of Nature and Celestial Alignment Icon Celestial Alignment and have less than 40-Astral Power.
  5. Enter the Eclipse state appropriate to your target count by ending your Celestial Alignment Icon Celestial Alignment with that filler.
  6. Cast Force of Nature Icon Force of Nature on cooldown.
  7. Spend Dream Surge Icon Dream Surge using Wrath Icon Wrath unless you will cap on Astral Power.
  8. Cast Starsurge Icon Starsurge to spend Astral Power, maintain Starlord Icon Starlord, or to spend Touch the Cosmos Icon Touch the Cosmos.
  9. Cast Wrath Icon Wrath to generate Astral Power.
1.3.

Elune's Chosen Single Target Ability Priority List for Balance Druid.

Elune's Chosen is not the appropriate talent choice for single target encounters but you may end up using this rotation in Mythic+. The following is a standard priority list which should be followed generally but can be deviated from if circumstances require.

  1. Use Warrior of Elune Icon Warrior of Elune on cooldown. The buff will persist and the cooldown will start.
  2. Apply and maintain Sunfire Icon Sunfire, Moonfire Icon Moonfire, and Stellar Flare Icon Stellar Flare (if talented).
  3. Cast Celestial Alignment Icon Celestial Alignment if you have just cast Fury of Elune Icon Fury of Elune unless saving to line up with Convoke the Spirits Icon Convoke the Spirits.
  4. Cast Convoke the Spirits Icon Convoke the Spirits if you have cast Celestial Alignment Icon Celestial Alignment and have less than 40-Astral Power.
  5. If you are not entering cooldowns, enter regular Eclipse.
  6. Cast Fury of Elune Icon Fury of Elune if not entering Celestial Alignment Icon Celestial Alignment.
  7. Cast Starsurge Icon Starsurge to spend Astral Power, maintain Starlord Icon Starlord, or to spend Touch the Cosmos Icon Touch the Cosmos.
  8. Cast Starfire Icon Starfire to generate Astral Power.

You will be casting Starfire Icon Starfire inside Celestial Alignment Icon Celestial Alignment on single target due to Lunar Calling Icon Lunar Calling.

1.4.

Elune's Chosen Multi-Target Ability Priority List for Balance Druid

Elune's Chosen is great for sustained multi-target making it a niche choice for some raid encounters as well as a good pick for heavy multi-target Mythic+ dungeons. The following is a standard priority list which should be followed generally but can be deviated from if circumstances require.

You will not be able to enter Solar Eclipse due to Lunar Calling Icon Lunar Calling.

  1. Use Warrior of Elune Icon Warrior of Elune on cooldown. The buff will persist and the cooldown will start.
  2. Apply and maintain Sunfire Icon Sunfire and Moonfire Icon Moonfire.
  3. Cast Fury of Elune Icon Fury of Elune.
  4. Cast Celestial Alignment Icon Celestial Alignment
  5. If you are not entering cooldowns, enter your regular Eclipse.
  6. Cast Starfall Icon Starfall to spend Astral Power, maintain Starlord Icon Starlord, or to spend Touch the Cosmos Icon Touch the Cosmos.
  7. Cast Starfire Icon Starfire to generate Astral Power.

Sunfire Icon Sunfire should be applied if the target will live approximately 5-seconds and Moonfire Icon Moonfire should be applied if the target will live 6-seconds.

1.5.

Keeper of the Grove Multi-Target Ability Priority List for Balance Druid

Keeper of the Grove focuses on short bursts of multi-target damage as opposed to Elune's Chosens more sustained DPS approach. The following is a standard priority list which should be followed generally but can be deviated from if circumstances require.

  1. Apply and maintain Sunfire Icon Sunfire and Moonfire Icon Moonfire.
  2. Cast Force of Nature Icon Force of Nature outside of Eclipse if you next button is Celestial Alignment Icon Celestial Alignment.
  3. Cast Celestial Alignment Icon Celestial Alignment if you have just cast Force of Nature Icon Force of Nature and then cast Starfire Icon Starfire to spend Dream Surge Icon Dream Surge if you will not cap on Astral Power.
  4. If you are not entering cooldowns, enter your regular Eclipse.
  5. Cast Force of Nature Icon Force of Nature.
  6. Spend Dream Surge Icon Dream Surge using Starfire Icon Starfire unless you will cap on Astral Power.
  7. Cast Starfall Icon Starfall to spend Astral Power, maintain Starlord Icon Starlord, or to spend Touch the Cosmos Icon Touch the Cosmos.
  8. Cast Starfire Icon Starfire to generate Astral Power.

Sunfire Icon Sunfire should be applied if the target will live approximately 5-seconds and Moonfire Icon Moonfire should be applied if the target will live 6-seconds.

Force of Nature Icon Force of Nature will apply upto 6-Moonfire Icon Moonfires while prioritizing enemies without Moonfire.

1.6.

Keeper of the Grove Opening Cast Sequence

  1. With 2-seconds on the pull-timer, cast two Wrath Icon Wraths.
  2. Apply and maintain Sunfire Icon Sunfire and Moonfire Icon Moonfire.
  3. Use any on-use trinkets and potions.
  4. Cast Celestial Alignment Icon Celestial Alignment, use trinkets and potions.
  5. Dump Astral Power on Starsurge Icon Starsurge if using Convoke the Spirits Icon Convoke the Spirits.
  6. Cast Force of Nature Icon Force of Nature.
  7. Cast Convoke the Spirits Icon Convoke the Spirits
  8. Spend any remaining Dream Surge Icon Dream Surge by casting Wrath Icon Wrath.
  9. Cast Starsurge Icon Starsurge until out of Astral Power and resume regular rotation.
1.7.

Elune's Chosen Opening Cast Sequence

You will not be able to enter Solar Eclipse due to Lunar Calling Icon Lunar Calling.

  1. With 2-seconds on the pull-timer, cast two Wrath Icon Wraths.
  2. Apply and maintain Sunfire Icon Sunfire and Moonfire Icon Moonfire
  3. Use any on-use trinkets and potions.
  4. Cast Celestial Alignment Icon Celestial Alignment.
  5. Cast Fury of Elune Icon Fury of Elune (on multi-target, cast this before Celestial Alignment Icon Celestial Alignment.
  6. Spend your Astral Power.
  7. Use Starfire Icon Starfire to generate Astral Power.
  8. Proceed with your standard rotation.
2.

Combat Assistance

The new Combat Assistant is being added alongside the new One-Button rotation which comes with a minor GCD penalty. The Combat Assistant is a good learning tool and will play at a 10-15% damage loss while the One-Button rotation will be 15-20% worse than an optimally player-driven rotation.

3.

Balance Druid Gameplay Mechanics

Balance Druid is more of a priority system rather than a hard set rotation. Making active decisions as to when you want to use each talent and what you want to focus on in each encounter can affect how you play. This section will dive into some things of note for several important talents and features.

3.1.

Starlord and Spending Astral Power

Starlord Icon Starlord is the main buff that you work your Astral Power expenditure around. You want to maintain this in two ways. First, you need to have a high overall uptime on this buff, and second, you want the bulk of your buff to be at 3-stacks. This means you should be pooling Astral Power for when your buff ends.

Since Starlord Icon Starlord is now tied to the duration of Eclipse, you want to enter your Eclipse with 80-100 Astral Power where possible. This will allow you to cast two spender spells instantly without accidentally overcapping Astral Power between GCDs. You never want to cap on Astral Power. You would then get your 3rd stack of Starlord and build and spend as normal until the next Eclipse.

3.2.

DoT & Target Breakpoints

Entering Eclipse and DoTing targets is something you do proactively. You want to understand not only the situation you are in but the situation you will be in when casting these spells.

When choosing which Eclipse to enter, you want to know how many targets you will be able to hit with your filler spell. If you are able to hit 4-targets consistently with Starfire Icon Starfire, you will want to be in Lunar Eclipse. If you are not able to, make sure you are in Solar Eclipse. If you are specced into Elune's Chosen, you will always go into Lunar Eclipse.

When DoTing targets, you need to factor in the amount of time those DoTs will be dealing damage. When a target lives through an entire DoT duration, that single global you used to apply the DoT is the most efficient global per damage you can cast. However not every target lives 15-24 seconds at a time. If a target will only live 5-6 seconds, you will want to focus on getting as much raw damage into that target as possible via your spenders and other abilities and forgo DoTing that target as it would do less damage for that global than say a Wrath Icon Wrath or Starsurge Icon Starsurge.

3.3.

Convoke the Spirits

Always try to overlap Convoke the Spirits Icon Convoke the Spirits with Celestial Alignment Icon Celestial Alignment / Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune as well as the buff from Balance of All Things Icon Balance of All Things.

Convoke the Spirits Icon Convoke the Spirits has a 45-yard range from the center of any target's hitbox. This means for larger bosses, max range Convoke the Spirits may end up whiffing all Balance spells if you are too far away.

With Elune's Guidance Icon Elune's Guidance talented, melee Convoke the Spirits Icon Convoke the Spirits is less consistent than ranged Convoke. Avoid being in melee if possible, or you are more likely to lose a Balance-specific catch. This is a minor point but something to avoid if possible.

If you are using Convoke the Spirits Icon Convoke the Spirits on multiple targets, cast Convoke before casting other Starfall Icon Starfalls to raise the chance that you will cast a free Starfall.

4.

Balance Druid Major Cooldowns

Balance Druid has quite a few cooldown options in The War Within. The main cooldown that we refer to in this guide is Celestial Alignment Icon Celestial Alignment, which can be upgraded by another talent called Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune. You often want to use these immediately every time they come off cooldown as you want to get as many usages as possible.

Cooldowns should be stacked together. If you can use Celestial Alignment Icon Celestial Alignment and other cooldowns, such as Convoke the Spirits Icon Convoke the Spirits or Fury of Elune Icon Fury of Elune at the same time, it will make those other cooldowns stronger as well. These buttons are supposed to do the most damage per press compared to the spells you can always cast.

Some cooldowns come in the form of charge-based spells, such as Wild Mushroom Icon Wild Mushroom and New Moon Icon New Moon. You should not let these cap their charges, as that is the same as another spell being off cooldown and not being used. Keep their charges rolling even if it is not the most efficient use of your time.

5.

Changelog

  • 19 Jan. 2026: Updated for Midnight Pre-Patch
  • 30 Nov. 2025: Added FAQ block.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5
  • 30 Aug. 2025: Added Keeper of the Grave Opener with new Tier set.
  • 04 Aug. 2025: Reviewed for Patch 11.2.0
  • 15 Jun. 2025: Reviewed for Patch 11.1.7
  • 21 Apr. 2025: Updated and Reviewed for Patch 11.1.5.
  • 24 Feb. 2025: Reviewed and Updated for Patch 11.0.1.
  • 15 Dec. 2024: Reviewed for Patch 11.0.7.
  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 09 Sep. 2024: Reviewed for Season 1.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for new tier set in Dragonflight Season 4.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 08 Dec. 2023: Updated mention of Rattle the Stars buff.
  • 06 Nov. 2023: Reviewed for Patch 10.2
  • 04 Sep. 2023: Reviewed for Patch 10.1.7.
  • 10 Jul. 2023: Updated for Patch 10.1.5.
  • 08 May 2023: Updated with May 9th Hotfixes.
  • 01 May 2023: Updated for Patch 10.1.0.
  • 20 Mar. 2023: Updated some sections to maintain consistency. Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed and updated for Patch 10.0.5.
  • 11 Dec. 2022: Updated for T29 Tier Set.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 15 Nov. 2022: Updated talent recommendations.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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