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Balance Druid DPS Rotation, Cooldowns, and Abilities (Legion 7.0.3)

Last updated on Sep 08, 2016 at 16:18 by Vlad 56 comments

Table of Contents

General Information

On this page, we list your Balance Druid core abilities and how they should be used together (rotation) in World of Warcraft Legion 7.0.3. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Balance Druid.

The other pages of our Balance Druid guide can be accessed from the table of contents on the right.

About Our Reviewer

This guide has been reviewed and approved by Gapezilla, one of the best Balance Druids in the world, who raids in Encore, and whose stream you can watch on Twitch.

1. Single Target Rotation

The Balance Druid rotation is based on the following priority list.

  1. Apply and maintain Moonfire Icon Moonfire, Sunfire Icon Sunfire on the target.
  2. Cast  Icon New Moon (and its other versions) to generate Astral Power. Make sure its charges are always rolling.
  3. Use Solar Wrath Icon Solar Wrath to generate Astral Power.
    • If there are 2+ targets present, use Lunar Strike Icon Lunar Strike instead.
  4. Cast Starsurge Icon Starsurge to consume Astral Power.
  5. Cast Lunar Strike Icon Lunar Strike, only to avoid wasting Lunar Empowerment Icon Lunar Empowerment charges (so, when you have 3 charges).

At all times, you should avoid generating Astral Power when you are at maximum capacity.

1.1. Opening Rotation

The ideal opening rotation at the start of the fight is as follows:

  1. Shortly before the pull, use your potion and pre-cast Solar Wrath Icon Solar Wrath.
  2. Apply Moonfire Icon Moonfire, Sunfire Icon Sunfire to the target.
  3. Cast  Icon New Moon.
  4. Cast Celestial Alignment Icon Celestial Alignment (or Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune, if you have taken this talent).
  5. Cast Half Moon Icon Half Moon and Full Moon Icon Full Moon.
  6. Continue your normal rotation.

2. Multiple Target Rotation

The multiple target rotation is very similar to the single target rotation, with a few differences.

You should keep Moonfire Icon Moonfire and Sunfire Icon Sunfire up on any targets that will live longer than 6 seconds, and Stellar Flare Icon Stellar Flare on targets that will live longer than around 12 seconds. You should use Lunar Strike Icon Lunar Strike to generate Astral Power. Also use  Icon New Moon (and its other versions) as you would against a single target.

To consume Astral Power, use Starfall Icon Starfall if you are fighting 3 or more enemies, and Starsurge Icon Starsurge otherwise.

3. Cooldown Usage

As a Balance Druid, you only have one DPS cooldown, by default: Celestial Alignment Icon Celestial Alignment. You should use this during periods of increased damage to the boss. In any case, it should be used as many times as possible during the encounter.

As a Balance Druid, you gain a few other cooldowns from your talents, which we explain below.

4. Optional Read: Mastering Your Balance Druid

While the rotations we gave in the previous sections will yield very good results, there are a few subtleties that you should understand in order to truly excel at your role.

4.1. Mastery: Starlight

Your Mastery: Starlight Icon Mastery: Starlight increases the damage of your Starfall Icon Starfall and Starsurge Icon Starsurge, and also increases the effects of your Empowerments (Lunar, Solar, and Stellar).

4.2. Artifact Ability

Your artifact weapon grants you the  Icon New Moon ability. This ability has 3 charges and a 15-second recharge time. It is peculiar in that when you cast New Moon, the ability (in your spellbook) changes to Half Moon Icon Half Moon, and casting Half Moon Icon Half Moon turns the ability into Full Moon Icon Full Moon. Cast Full Moon turns it back into New Moon, and the cycle repeats this way.

All 3 versions of the ability share the same number of charges and recharge time. However, they differ in other aspects.  Icon New Moon deals damage to a single target and generates 10 Astral Power. Half Moon Icon Half Moon deals more damage to the target and generates 20 Astral Power. Full Moon Icon Full Moon deals even higher damage, split evenly between the target and other enemies in a radius around the target, and generates 40 Astral Power.

Throughout the guide, we refer to the ability simply as  Icon New Moon, but this signifies whichever version of the ability is currently active.

4.3. Lunar, Solar, and Stellar Empowerments

Each time you use Starsurge Icon Starsurge, you gain 1 stack of both Lunar and Solar Empowerment. These buffs increase the damage of your next Lunar Strike Icon Lunar Strike (Lunar Empowerment Icon Lunar Empowerment buff) and Solar Wrath Icon Solar Wrath (Solar Empowerment Icon Solar Empowerment buff). The exact amount depends on your Mastery. You can accumulate up to 3 stacks of each buff, but each Lunar Strike or Solar Wrath cast only consumes one stack.

Moreover, using Starfall Icon Starfall debuffs each affected target with Stellar Empowerment Icon Stellar Empowerment, which causes them to take increased damage from your Moonfire Icon Moonfire and Sunfire Icon Sunfire (the exact increase, again, depends on the amount of Mastery you have).

With regards to Stellar Empowerment, this will simply offer you a damage increase when multi-DoTting targets.

4.4. Detailed Cooldown Usage

4.4.1. Tier 1 Talents

Force of Nature Icon Force of Nature should be used on cooldown.

Warrior of Elune Icon Warrior of Elune should be used to burst down priority targets. Ideally, you should have 2 stacks of Lunar Empowerment Icon Lunar Empowerment active when you use it.

4.4.2. Tier 5 Talents

Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune replaces your Celestial Alignment Icon Celestial Alignment, and should be used in the same way.

Stellar Flare Icon Stellar Flare should be kept up on targets with the same priority as your other 2 DoTs, while in the case of multi-DoTting, it should only be applied if the target will live for at least roughly 12 seconds.

4.4.3. Tier 6 Talents

Astral Communion Icon Astral Communion should be used as often as possible throughout the fight, while making sure never to waste the Astral Power you are provided with.

If you have taken Blessing of the Ancients Icon Blessing of the Ancients, you should use Blessing of Elune Icon Blessing of Elune as the beneficial effect.

4.4.4. Tier 7 Talents

Careful preparation should be made before casting Fury of Elune Icon Fury of Elune.

  1. Ensure you will not have to move for several seconds.
  2. Have 2 charges of  Icon New Moon with the third charging up.
  3. Make sure Astral Communion Icon Astral Communion is off cooldown.
  4. Get as close to 100 Astral Power as possible; capping is fine but avoid overcapping.
  5. Make sure DoTs have been freshly applied. Refreshing DoTs during Fury of Elune will cut it drastically short.

During Fury of Elune, you should generate Astral Power using Solar Wrath Icon Solar Wrath, even against multiple targets.

5. ChangeLog

  • 08 Sep. 2016: Updated the recommendations on when to use Lunar Strike.
  • 29 Aug. 2016: Updated for Legion's launch.
  • 20 Jul. 2016: Fixed a small issue that recommended not to cap Empowerments, when in fact it should have said that you should not generate more Empowerments when you are capped.
  • 19 Jul. 2016: Added Stellar Flare to the rotations, and added a mention about using Blessing of the Ancients as your tier 6 talent.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
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