Discipline Priest Healing Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)

Last updated on Jan 19, 2026 at 18:00 by Clandon 32 comments
General Information

On this page, you will learn how to optimize the rotation of your Discipline Priest, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).

If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Discipline Priest rotation.

1.

Rotation for Discipline Priests

The Discipline specialization revolves heavily around healing through dealing damage, thanks to the Atonement Icon Atonement passive ability. We detail this below, but for now all you need to keep in mind is that dealing damage is an integral part of healing as Discipline.

In the sections that follow, we will look at which abilities you should use to deal damage (to generate Atonement healing), as well as how to handle single target and AoE healing.

2.

Discipline Priest Gameplay Mechanics

3.

Discipline Priest Gameplay Mechanics

Due to Hero Talents playing a major role, use the tool below to display rotations for each tree
Hero Talents
Oracle Voidweaver
Use the boxes below to navigate topics
General Penance Usage Holy Ray Optimization Power Word: Shield and the Various Modifiers Atonement Applicators Ultimate Penitence Usage
3.

General Playstyle as Oracle

Your primary playstyle as Oracle will revolve around utilizing the incredibly powerful duo of Penance Icon Penance and Power Word: Shield Icon Power Word: Shield. Penance, with its incredible number of potential modifiers, becomes an insanely strong button for both AoE healing via Atonement Icon Atonement as well as single target direct healing. With Twinsight Icon Twinsight, the decision to choose one over the other is less important as you will be getting both types of healing, albeit slightly reduced (3 bolts instead of 4). Power Word: Shield, when combined with its many modifiers as well becomes a significant single target heal allowing the spec to handle most damage profiles regardless of the dungeon.

Augmenting your healing with Evangelism Icon Evangelism for immediate heal as well as the Archangel Icon Archangel buff to increase your throughput during high damage or instead utilizing Ultimate Penitence Icon Ultimate Penitence for a massive burst of Atonement healing will help you cover moments of extremely high damage.

3.

Penance Usage

Penance Icon Penance is one of your strongest tools as Oracle for a variety of reasons:

  • First, it is flexible in usage in regards to how you want to distribute healing. It can be cast on an enemy to heal via Atonement Icon Atonement but it can also be cast on an ally directly for a large single target heal. Keep in mind with Twinsight Icon Twinsight always firing bolts of the opposite type, you still get solid output of the alternative when choosing which targeting method you want. However, Twinsight bolts will simply choose a random enemy to hit or a random injured ally to heal, therefore you do lose some control. If a single person is in danger, prioritize healing them directly instead of leaving it up to luck that twinsight chooses the correct target.
  • Second, it triggers Encroaching Shadows Icon Encroaching Shadows and Revel in Darkness Icon Revel in Darkness to spread your Shadow Word: Pain Icon Shadow Word: Pain to additional targets in AoE scenarios. This is important for both the trickle Atonement healing that each DoT will provide.
  • Third, it builds Weal and Woe Icon Weal and Woe stacks which are incredibly important for your Power Word: Shield Icon Power Word: Shield usage which we will talk about more in the Power Word: Shield section.
  • Finally, Penance applies Atonement Icon Atonement to allies hit by either the direct bolts themselves if cast defensively or via Twinsight Icon Twinsight if cast offensively. This additional Atonement application is incredibly valuable at simply maintaining some number of Atonements on the group at all times.

Overall, you should be casting Penance Icon Penance fairly often and close to on-cooldown with obvious exceptions for holding it slightly for imminent incoming damage you know you will need it for or to play around Holy Ray Icon Holy Ray which we'll talk about in the next section.

3.

Holy Ray Optimization

To understand why Holy Ray Icon Holy Ray deserves its own section requires understanding how the talent is implemented. Despite the tooltip of the talent implying it simply buffs the Penance Icon Penance during its own cast and then resets afterwards, reality is quite different. Instead, each bolt of Penance fired applies a stack of a buff that increases the damage and healing of Penance per stack. This buff, however, lasts for a few seconds after the channel finishes instead of clearing immediately upon cast completion. As a result, when playing Oracle with two charges of Penance, you can cast an additional Penance after the first but before the buff falls off and not only refresh the existing stacks, but continue to stack it past what possible from a single Penance.

This results in being able to reach incredibly high damage increases via Holy Ray. Combine this with other Penance modifiers such as Harsh Discipline Icon Harsh Discipline, Blaze of Light Icon Blaze of Light, Searing Light Icon Searing Light, Prophet's Insight Icon Prophet's Insight, Preventive Measures Icon Preventive Measures, Prompt Prognosis Icon Prompt Prognosis, and Twinsight Icon Twinsight and Penance quickly becomes capable of absurd levels of output from a single spell.

Due to Penance cooldown being hasted (reduced by haste), with enough haste you can even chain together more than two Penances before the buff falls off. This will be something to consider in situations where you have access to either Power Infusion Icon Power Infusion or Bloodlust Icon Bloodlust and involves delaying your second Penance Icon Penance cast until just before the buff falls off to give your initial Penance charge enough time to come back up.

3.

Power Word: Shield and its Various Modifiers

While Power Word: Shield Icon Power Word: Shield is not very strong on its own, the sheer amount of large modifiers that can increase its power result in absolutely massive shields if played correctly. The following is a list of modifiers and how to utilize them:

  • Weal and Woe Icon Weal and Woe is by far the largest modifier. When casting Penance Icon Penance, each bolt fired (Including Twinsight Icon Twinsight bolts!) will increase the next Power Word: Shield you cast by a significant amount. Penance being 3 bolts by default, one for Castigation Icon Castigation, 3 more for Twinsight, and the occasional extra from Harsh Discipline Icon Harsh Discipline result in Oracle to be able to cap or near cap out the benefit of Weal and Woe with a single Penance cast.
  • Inner Focus Icon Inner Focus increases the Critical Strike chance of your Power Word: Shields by 20%. Your Shields can crit and will be significantly larger when they do.
  • Eternal Barrier Icon Eternal Barrier provides an additional 20% modifier to the strength of your Shields.
  • Mastery: Grace Icon Mastery: Grace, Discipline's Mastery will also increase the size your Shield if it is cast on a target that has Atonement on them already. Keep in mind that the Atonement applied by the Shield itself will not cause the Shield to benefit from Mastery. The Atonement must be present prior to the Shield cast.

As a result of all these various modifiers, pressing Penance Icon Penance followed by casting Power Word: Shield Icon Power Word: Shield on a target with Atonement Icon Atonement on them will create massive Shields for incredible single target healing.

3.

Atonement Applicators

  • Power Word: Radiance Icon Power Word: Radiance is a 2-second cast by default, multi-target Atonement Icon Atonement applicator with a large heal tied to it. Power Word: Radiance applies Atonement to five people but for a reduced duration. Not only is this our best way to apply Atonement to a whole group, but it is also a significant heal on its own. As a result, the majority of your Atonement application in a key will be from Radiance.
  • Power Word: Shield Icon Power Word: Shield is an instant cast, single target Atonement applicator with a shield tied to it. While this is a very potent option for applying Atonement to a single target, it does have a cooldown. This should be your first choice if you need to apply Atonement to a single target.
  • Penance Icon Penance applies Atonement to any ally it heals. This is through either directly casting Penance on an ally but also via Twinsight Icon Twinsight.
  • Flash Heal Icon Flash Heal is a 1.5-second cast, single target Atonement applicator with a decent-sized single target heal tied to it. While this is an option for single target Atonement applicator when a single target is injured and needs Atonement, the majority of your uses will come from Surge of Light Icon Surge of Light procs outside of the casts done for the direct healing itself.
  • Plea Icon Plea is an instant cast, single target Atonement Icon Atonement applicator with a small instant heal effect tied to it. The largest benefit to Plea is that it can be cast while moving. In most cases, Plea will see very little usage in Mythic+ and should not be a button you are pressing often.
3.

Ultimate Penitence Usage

While this isn't the strongest spell in your arsenal, it provides solid output in a variety of different scenarios.

It is important to know how the targeting of this spell works. By casting Ultimate Penitence with an enemy targeted, the spell will prioritize throwing bolts at random enemies. When utilizing this version of the spell, ensure you have Atonement Icon Atonement active on the group to get any healing out of this spell. When casting this spell with an ally targeted, the spell will prioritize throwing bolts at the most injured ally. While you will still see an increase in healing from Ultimate Penitence if Atonement is active on the party due to our Mastery, it is possible to use this defensively if you find yourself without any Power Word: Radiance Icon Power Word: Radiance charges and are desperate for healing.

Something to keep in mind when utilizing this spell is that the bolts from Ultimate Penitence will generate Weal and Woe Icon Weal and Woe stacks, so ensure you utilize said stacks before using your next Penance Icon Penance cast.

In general, both offensive and defensive Ultimate Penitence are good options to utilize in dungeons but you will default to offensive Ultimate Penitence.

3.

General Playstyle as Voidweaver

Your general playstyle as Voidweaver will be looking to utilize Mind Blast Icon Mind Blast to activate Entropic Rift Icon Entropic Rift and abuse both the raw damage of the rift itself as well as the many modifiers that come along with it to push significant AoE healing via Atonement Icon Atonement during its duration. While this Hero Tree does very solid healing during their Entropic Rift windows, the healing outside of these windows leaves a lot to be desired. On top of that, the tree generally struggles with single target healing as well. As a result, you need to be very careful how you utilize your cooldowns lest you find yourself behind with nothing to catch up with.

3.

Atonement Icon Atonement Applicators

  • Power Word: Radiance Icon Power Word: Radiance is a 2-second cast by default, multi-target Atonement Icon Atonement applicator with a large heal tied to it. Power Word: Radiance applies Atonement to five people but for a reduced duration. Not only is this our best way to apply Atonement to a whole group, but it is also a significant heal on its own. As a result, the majority of your Atonement application in a key will be from Radiance.
  • Penance Icon Penance when cast on an ally will apply Atonement Icon Atonement to them. As Voidweaver, you will be casting Penance primarily on enemies to heal via Atonement, but the occasional defensive cast on allies when spot healing is needed can also help maintain Atonement uptime on said player.
  • Power Word: Shield Icon Power Word: Shield is an instant cast, single target Atonement applicator with a shield tied to it. While this is a very potent option for applying Atonement to a single target, it does have a cooldown. This should be your first choice if you need to apply Atonement to a single target.
  • Flash Heal Icon Flash Heal is a 1.5-second cast, single target Atonement applicator with a decent-sized single target heal tied to it. While this is an option for single target Atonement applicator when a single target is injured and needs Atonement, the majority of your uses will come from Surge of Light Icon Surge of Light procs.
  • Plea Icon Plea is an instant cast, single target Atonement Icon Atonement applicator with a small instant heal effect tied to it. The largest benefit to Plea is that it can be cast while moving. In most cases, Plea will see very little usage in Mythic+ and should not be a button you are pressing often.
3.

Mind Blast Icon Mind Blast and Entropic Rift Icon Entropic Rift Usage

When talented into the Voidweaver, casting Mind Blast Icon Mind Blast will activate Entropic Rift Icon Entropic Rift. While the rift is active, your Smite Icon Smite is replaced with Void Blast Icon Void Blast, you gain the Voidheart Icon Voidheart buff increasing your Atonement healing, your Void Blast and Penance Icon Penance heal more via Atonement, and more. In addition, when the rift ends it blows up for a large amount of damage and then spawns a Voidwraith Icon Voidwraith pet that will deal fairly significant damage which translates to more Atonement healing. As a result, your output during these windows can be quite high. Unfortunately, when you are not within this window, your ouput is fairly limited.

When looking to utilize Mind Blast, make sure you apply Atonement to the whole group first via a Power Word: Radiance Icon Power Word: Radiance cast. This will ensure you are not wasting time during the rift to reapply Atonement to the group. Additionally, keep in mind that due to Collapsing Void Icon Collapsing Void, each cast of Penance will increase the size and damage of the rift. So ensure you are pressing Penance on cooldown during the rift's duration.

3.

Ultimate Penitence Icon Ultimate Penitence Usage

It is important to know how the targeting of this spell works. By casting Ultimate Penitence with an enemy targeted, the spell will prioritize throwing bolts at enemies. When utilizing this version of the spell, ensure you have Atonement Icon Atonement active on the group to get any healing out of this spell. When casting this spell with an ally targeted, the spell will prioritize throwing bolts at allies. While you will still see an increase in healing from Ultimate Penitence if Atonement is active on the party due to our Mastery, it is possible to use this defensively if you find yourself without any Power Word: Radiance Icon Power Word: Radiance charges and are desperate for healing.

Something to keep in mind when utilizing this spell is that the bolts from Ultimate Penitence will generate Weal and Woe Icon Weal and Woe stacks, so ensure you utilize said stacks before using your next Penance Icon Penance cast.

In general, both offensive and defensive Ultimate Penitence are good options to utilize in dungeons but you will more often than not be utilizing it offensively.

3.

Discipline Priest Cooldowns

4.

Major Cooldowns

Evangelism Icon Evangelism Ultimate Penitence Icon Ultimate Penitence Power Word: Barrier Icon Power Word: Barrier Pain Suppression Icon Pain Suppression
3.1.

Evangelism Icon Evangelism

In Dungeon content, Evangelism Icon Evangelism immediately heals your whole group for a non-insignificant amount on cast. Additionally, it causes your next two casts of Power Word: Radiance Icon Power Word: Radiance to be instant cast. This buff lasts forever, so you can hold those Radiance casts for as long as you need them, making this a very strong tool to assist with mobility heavy encounters.

In Raiding content, this tool is a primary enabler for what we call a ramp. This concept will be described in the next section.

Evangelism also activates either Archangel Icon Archangel or Mindbender Icon Mindbender depending on what one you are talented into. This either buffs all your healing and absorbs for a period of time or summons a pet for a short duration to both deal damage as well as interact with other talents such as Inescapable Torment Icon Inescapable Torment if talented.

3.2.

Ultimate Penitence Icon Ultimate Penitence

While this spell has an incredibly long cooldown at 4 minutes, its also incredibly powerful. When cast offensively, it will throw bolts at random enemies, dealing significant damage which translates to a large amount of Atonement Icon Atonement healing if the group has Atonement active on them. When cast defensively, it will throw bolts at injured allies, healing them directly. In Raid, you will almost always utilize this offensively with a full ramp sequence described below to ensure proper Atonement coverage. In keys however, while your default will be to cast this offensively, there are some situations where you may need to cast this defensively for a significant amount of single target healing.

3.3.

Power Word: Barrier Icon Power Word: Barrier

Power Word: Barrier shares a choice node with Ultimate Penitence Icon Ultimate Penitence, meaning you have to choose between one or the other. Power Word: Barrier can be incredibly powerful in any scenario where the incoming damage during its duration is significant enough. Keep in mind that it does require the group and or raid to be able to stack under the barrier for its duration to benefit, so some encounters it is very difficult to use even if the damage intake warrants it. While we are recommending Ultimate Penitence by default, keep an eye out for good situations to swap to Power Word: Barrier.

3.4.

Pain Suppression Icon Pain Suppression

Pain Suppression is a very large Damage Reduction on a single target. Utilizing this either on the tank or on a player with a large damage over time effect on them can have a significant impact. When running the talent Protector of the Frail Icon Protector of the Frail, you will have a lot of additional casts available of Pain Suppression, so make sure you use it often instead of just sitting on maximum charges.

4.

Raid Healing

4.1.

What is a Ramp?

The core concept of Discipline Priest healing in raid is centered around spreading a large number of Atonement Icon Atonements out, followed by using damage cooldowns to result in significant healing over many targets. This described process is what we will refer to in the rest of the guide as a "Ramp".

A ramp is primarily broken down into two distinct phases, the Atonement application phase and the DPS phase. Both sequences will be discussed in detail below.

Due to Ramps revolving around the rapid spread of Atonement, the primary limiter in regards to how often you can do so is Power Word: Radiance Icon Power Word: Radiance. The cooldowns used in conjunction with your Power Word: Radiance casts will determine the exact type of Ramp you will execute to cover a boss mechanic.

4.2.

Atonement Applicators in Raid

  • Power Word: Radiance Icon Power Word: Radiance is a 2-second cast, multi-target Atonement applicator with a decent heal tied to it. Power Word: Radiance applies Atonement to five people, but for a reduced duration. This is useful in raids for getting large coverage before a major damage event and is the primary enabler for our ramps. Planning out your uses of Radiance is a significant part of playing Discipline Priest in raid.
  • Power Word: Shield Icon Power Word: Shield is an instant cast, single target Atonement applicator with a shield tied to it.
  • Penance Icon Penance when used on an ally will apply a full duration Atonement. This is primarily beneficial when playing Oracle and applying Atonements via Twinsight Icon Twinsight, but has some niche application as Voidweaver as well.
  • Flash Heal Icon Flash Heal is a 1.5-second cast, single target Atonement applicator with a decent-sized single target heal tied to it. With this costing more Mana than Plea and requiring you to stand still, it will not see nearly as much play as your primary applicator outside of a few situations. The primary use case of this spell is to abuse other talents like Surge of Light Icon Surge of Light or Binding Heal Icon Binding Heal. When talented into Binding Heal, Flash Heal applies Atonement to both your target and yourself, turning this into two Atonements for a single cast.
  • Plea Icon Plea is an instant cast, single target Atonement Icon Atonement applicator with a small instant heal effect tied to it. Plea tends to be our least valuable single target Atonement applicator.
5.

Discipline Priest Raid Ramp Rotations

Due to Hero Talents playing a major role, use the tool below to display rotations for each tree
Hero Talents
Oracle Voidweaver
Use the boxes below to navigate Ramp Sequences
Oracle
Evangelism Ramp
Oracle
Ultimate Penitence Ramp
6.

Oracle Evangelism Ramp

  1. Refresh your Shadow Word: Pain Icon Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
  2. Cast Penance Icon Penance
  3. Cast Power Word: Shield Icon Power Word: Shield
  4. Cast Flash Heal Icon Flash Heal
  5. Cast Plea Icon Plea
  6. Cast Evangelism Icon Evangelism
  7. Cast Power Word: Radiance Icon Power Word: Radiance x2
  8. Cast Penance Icon Penance
  9. Cast Mind Blast Icon Mind Blast
  10. Cast Penance Icon Penance
  11. Cast Power Word: Shield Icon Power Word: Shield
  12. Cast Smite Icon Smite until Penance becomes available again or your Atonement Icon Atonement's have fallen off.
6.

Oracle Ultimate Penitence Ramp

  1. Refresh your Shadow Word: Pain Icon Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
  2. Cast Penance Icon Penance
  3. Cast Power Word: Shield Icon Power Word: Shield
  4. Cast Flash Heal Icon Flash Heal
  5. Cast Plea Icon Plea
  6. Cast Power Word: Radiance Icon Power Word: Radiance x2
  7. Cast Ultimate Penitence Icon Ultimate Penitence
  8. Cast Mind Blast Icon Mind Blast (Clipping the previous cast early. See Advanced section below)
  9. Cast Penance Icon Penance
  10. Cast Power Word: Shield Icon Power Word: Shield
  11. Cast Penance Icon Penance
  12. Continue casting Smite Icon Smite and Penance Icon Penance when its available until all Atonement Icon Atonement's have fallen off.
6.

Voidweaver Evangelism Ramp

  1. Refresh your Shadow Word: Pain Icon Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
  2. Cast Power Word: Shield Icon Power Word: Shield
  3. Cast Plea Icon Plea x2
  4. Cast Flash Heal Icon Flash Heal
  5. Cast Evangelism Icon Evangelism
  6. Cast Power Word: Radiance Icon Power Word: Radiance x2
  7. Cast Mind Blast Icon Mind Blast
  8. Cast Penance Icon Penance
  9. Cast Void Blast Icon Void Blast until Penance becomes available again or your Atonement Icon Atonement's have fallen off.
6.

Voidweaver Ultimate Penitence Ramp

  1. Refresh your Shadow Word: Pain Icon Shadow Word: Pain to ensure it lasts the entire duration of your Ramp.
  2. Cast Plea Icon Plea
  3. Cast Power Word: Shield Icon Power Word: Shield
  4. Cast Flash Heal Icon Flash Heal
  5. Cast Power Word: Radiance Icon Power Word: Radiance x2
  6. Cast Mind Blast Icon Mind Blast
  7. Cast Ultimate Penitence Icon Ultimate Penitence
  8. Cast Void Blast Icon Void Blast (Clipping the previous cast early. See Advanced section below)
  9. Cast Penance Icon Penance
  10. Continue casting Void Blast Icon Void Blast and Penance Icon Penance when its available until all Atonement Icon Atonement's have fallen off.
FAQWhy is there a single Flash Heal cast in our Raid Ramp rotations?
Binding Heal causes Flash Heal to apply Atonement to both your target and yourself. This means that you can get 2 Atonement applications for the cost of a single GCD. As a result, you should avoid applying Atonement to yourself earlier in the Ramp to ensure that you can get the most value out of this cast.
6.

Combat Assistant

Patch 11.1.7 has brought forth an incredible accessibility function in the form of the Combat Assistant. While I may be praising this as an accessibility option, its usefulness in regards to healers is questionable. The Combat Assistant will never recommend, or in the case of the one button rotation press, any cooldowns or healing buttons. For Discipline, it follows the following very simple priority list:

  1. Cast Mind Blast Icon Mind Blast when available
  2. Cast Penance Icon Penance when available
  3. Cast Smite Icon Smite

Overall, the best use case for this functionality is likely doing open world content or delves as Voidweaver.

7.

Tier Set Implications on Gameplay

With the Midnight pre-patch, the current tier sets have been updated to be simple passive benefits instead of the previous 2-piece and 4-piece bonuses. As a result, there are no gameplay changes required to utilize the tier.

8.

Optional Read: Mastering Your Discipline Priest

While the guidelines we have given so far will enable you to perform very decently as a Discipline Priest, there are some subtleties that you need to be aware of if you want to play your character to its full potential.

8.1.

Personal Defensive Usage

  • Desperate Prayer Icon Desperate Prayer — This is one of our primary defensive abilities, healing us and bolstering our maximum HP, allowing us to take larger hits while dying. Use this whenever you expect to take a large hit you are worried about surviving or just in general when you drop to low health.
  • Fade Icon Fade / Translucent Image Icon Translucent Image — Fade, when combined with Translucent Image becomes a small damage reduction on a short cooldown. With how weak our defensives are in general, using this often when damage is going out is very important. Many players struggle to utilize this effectively when it is one of the only defensive abilities in our kit.
  • Protective Light Icon Protective Light — This is another option in our toolbox to provide damage reduction before dangerous moments. Due to it's usage in our Raid ramps, you will likely have this active already for most high damage moments, but it may require a bit more thought in dungeons. Note that casting Flash Heal Icon Flash Heal on another target will provide the DR to yourself via Binding Heal Icon Binding Heal.
8.2.

Holy Ray

Holy Ray Icon Holy Ray is an incredibly powerful talent when playing Oracle. While it may not be obvious from simply reading the tooltip, the way this talent is implemented is that each individual Penance Icon Penance bolt fired grants a stack of a buff. This buff lasts for 2 seconds and is refreshed every time a new bolt is fired. As a result, when playing Oracle with two charges of Penance, you can cast a second Penance before the stacks fall off and not only extend the old stacks, but stack even further as well. With Twinsight Icon Twinsight and Castigation Icon Castigation both contributing to the stacks, ignoring Harsh Discipline Icon Harsh Discipline, each cast gives you seven stacks of Holy Ray. By chaning the two casts together, the second Penance will not only refresh the intial 7, but stack all the way to 14 stacks of Holy Ray.

Due to Penance being a hasted CD, its even possible (and likely during Power Infusion Icon Power Infusion or Bloodlust Icon Bloodlust windows) to cast a third Penance before the stacks fall off, resulting in a total of 21 stacks of Holy Ray (or more with Harsh Discipline). This is incredibly powerful and should be utilized whenever possible. Optimizing around Holy Ray will result in a drastic increase in output.

8.3.

Ultimate Penitence

There are a few advanced techniques that can be utilized when attempting to optimize usage of Ultimate Penitence. Firstly, you are able to cast a instant cast spell while flying up into the air prior to the channel beginning. While the use cases for this aren't significant, you can reapply your DoT, cast a Power Word: Shield Icon Power Word: Shield, cast Holy Nova Icon Holy Nova if talented into Rhapsody Icon Rhapsody, ect. Again, this tech is not a significant gain, but useful to know. However, this second technique is a fairly significant gain and we recommend doing so in all cases when possible.

When you complete the Ultimate Penitence channel, you slowly float to the ground and incur a small delay until you may hard cast spells again. Because we want to consume our Weal and Woe Icon Weal and Woe stacks from Ultimate Penitence before casting Penance Icon Penance again, we ideally want to go straight into a Void Blast Icon Void Blast/Smite Icon Smite but cannot while falling. However, if you clip the last bolt of the Ultimate Penitence channel by casting Void Blast or Smite early, it will clip the Ultimate Penitence cast and immediately begin casting Void Blast/Smite which will continue as you rapidly fall to the ground. This allows you to immediately consume the generated Weal and Woe stacks without delay. This is especially important when running Voidweaver due to your Entropic Rift Icon Entropic Rift duration. If you don't do this, you can very easily miss out on your Void Blast after the channel and instead end up with a regular Smite by the time you are back on the ground and able to hard cast again. The following video shows an example of a regular cast where you don't clip the last bolt compared to the tech I have described above:

Ultimate Penitence Clipping Comparison
8.4.

Surge of Light Decision Making

As Surge of Light Icon Surge of Light only reduces the mana cost of Flash Heal Icon Flash Heal by 50%, there will be cases where you get procs that you do not want to use. If both the Flash Heal healing and the subsequent healing from the Atonement Icon Atonement applied by said cast are all significantly overhealing, it can be better to not consume the proc to conserve mana. This is highly situational based on your mana consumption and what healing is needed in the moment, but just be careful about not instantly sending every Surge of Light proc without first thinking about how effective that cast will be.

8.5.

Power Infusion

Due to most builds including Twins of the Sun Priestess Icon Twins of the Sun Priestess, which will grant you Power Infusion Icon Power Infusion when cast on an ally, you should never cast this spell on yourself. While there may be some niche situations where you want to utilize Power Infusion on yourself for hard healing checks in mythic plus, the vast majority of your casts should align with a DPS player's cooldowns to help maximize their damage output.

8.6.

Atonement

  • While we generate healing through dealing damage, the way it is calculated is not as simple. For instance, things that increase our damage and healing (for example, Versatility) will not double dip. This is because only the healing portion of such buffs will modify Atonement.
  • Mechanics that reduce our damage dealt do not affect the healing done with Atonement. For example, some raid bosses have phases with 99% reduced damage taken; Disc damage done will still heal for full through Atonement. That being said, immunities will stop our damage completely, which also means our Atonement healing.
  • External buffs that increase our damage dealt will also not affect our Atonement healing. There is only one external buff that will affect Atonement healing — Chaos Brand Icon Chaos Brand, from Demon Hunters.
  • Once Atonement is applied to a friendly target, the range at which the healing applies is extremely far. You will rarely find any encounter room where your Atonement will be out of range unless the encounter phases you and your target apart.
  • Damage trinkets and Racials do not heal through Atonement (unless they increase our baseline spells damage).
  • AoE damage effects, such as Holy Nova Icon Holy Nova and Inescapable Torment Icon Inescapable Torment will do healing through Atonement, but only on the first instance of damage.
9.

Changelog

  • 19 Jan. 2026: Updated for Midnight pre-patch.
  • 30 Nov. 2025: Reviewed for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5.
  • 10 Aug. 2025: Fixed issue with tier set check box in Oracle Evang rotation.
  • 04 Aug. 2025: Updated for Patch 11.2.
  • 15 Jun. 2025: Added Combat Assistant information.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 03 Apr. 2025: Minor Typo Fixes.
  • 02 Apr. 2025: Formatting Fix
  • 01 Apr. 2025: Added more information about Oracle in M+
  • 24 Mar. 2025: Added section describing adapting your output windows to boss damage patterns.
  • 16 Mar. 2025: Updated rotation to reflect removal of the Weal and Woe Spell Queue Interaction.
  • 02 Mar. 2025: Fixed formatting issue.
  • 01 Mar. 2025: Updated post recent tuning.
  • 25 Feb. 2025: Fixed small typo in Oracle Rotation.
  • 24 Feb. 2025: Updated for Patch 11.1.
  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 21 Oct. 2024: Updated Ultimate Penitence usage section.
  • 10 Sep. 2024: Added Fatebender rotation switch for Oracle.
  • 09 Sep. 2024: Updated for season 1 release.
  • 22 Aug. 2024: Reformated page for easier reading.
  • 21 Aug. 2024: Updated for The War Within Release.
  • 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4.
  • 27 Mar. 2024: Reviewed for Patch 10.2.6
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 11 Nov. 2023: Fixed small rotation issue.
  • 07 Nov. 2023: Added additional clarification.
  • 07 Nov. 2023: Updated page for Patch 10.2
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 10 Aug. 2023: Updated rotation to reflect Rhapsody hotfix.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5.
  • 01 May 2023: Reviewed for Patch 10.1
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 22 Jan. 2023: Updated Rotations to reflect 10.0.5 changes and talent changes.
  • 11 Dec. 2022: Reformatted the page to utilize build toggles.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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