Enhancement Shaman DPS Rotation, Cooldowns, and Abilities (WoW MoP 5.3)
In this article, we list your Enhancement Shaman (WoW MoP 5.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing an Enhancement Shaman will face you with.
The other articles of our Enhancement Shaman guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by Purge, one of the best Enhancement Shamans in the world, who often contributes to the Enhancement Shaman section of Totem Spot.
1. Single Target Rotation↑top
The rotation of an Enhancement Shaman revolves around the following priority list.
- Summon and refresh
Searing Totem:- try to refresh with less than 3 seconds remaining on
Searing Flames
(the stacking buff that the totem gives you).
- try to refresh with less than 3 seconds remaining on
- Cast
Lightning Bolt if you have 5 stacks of
Maelstrom Weapon (4
with the Tier 15 2-piece bonus). - Cast
Stormstrike (called
Stormblast during
Ascendance). - Apply/refresh
Flame Shock if:- it is not applied on your target and
Unleash Flame is up (buff granted by using
Unleash Elements); - it is applied on your target and
Unleash Flame is up; - it is not applied on your target, but
Unleash Flame is not up and
Unleash Elements will not come off cooldown in the next 5 seconds.
- it is not applied on your target and
- Cast
Lava Lash. - Cast
Unleash Elements. - Cast
Earth Shock. - Cast
Lightning Bolt with 1 or more stacks of
Maelstrom Weapon, as a filler
(or when you are moving and cannot reach the boss)
If you chose
Unleashed Fury as your Tier 6 talent, then using
Unleash Elements on cooldown becomes your highest priority.
If you chose
Elemental Blast as your Tier 6 talent, then using it on cooldown
becomes your highest priority.
If
Flame Shock drops and there are a few seconds left on the cooldown of
Unleash Elements, refresh
Flame Shock without the
Unleash Flame
buff.
2. Multiple Target Rotation↑top
Against 2 enemies, simply keep doing your single-target rotation on
one enemy.
Lava Lash will spread your
Flame Shock to
the other enemy.
Against 3 or more enemies, replace
Lightning Bolt
with
Chain Lightning in your rotation and start using
Fire Nova
on cooldown. When fighting at least 6 enemies, replace
Searing Totem
with
Magma Totem.
3. Shield and Weapon Imbues↑top
Use
Lightning Shield,
Windfury Weapon on your Main-hand weapon, and
Flametongue Weapon on your Off-hand weapon.
Lightning Shield lasts for 1 hour and damage does not cause it
to drop. Thanks to your
Static Shock passive ability, Lightning Shield
is an integral part of your Enhancement Shaman play style.
4. Cooldown Usage↑top
As an Enhancement Shaman, you have 6 main cooldowns:
Ascendance is your Mists of Pandaria ability. This cooldown
causes your melee attacks and
Stormstrike ability to deal pure
Nature damage for 15 seconds, meaning that they will benefit from
your mastery:
Mastery: Enhanced Elements.
Ascendance has a 3-minute cooldown and should be used whenever it is available.
You can also save it to line it up with periods during which you deal increased
damage. Finally, try to use Ascendance together with other cooldowns,
such as
Elemental Mastery if you chose it as your Tier 4 talent.
Feral Spirit should be used on cooldown. Your wolves benefit from
your Attack Power, so it is beneficial to summon them during times when your
Attack power is increased (
Enchant Weapon - Dancing Steel proc, for example).
Fire Elemental Totem and
Earth Elemental Totem are important
DPS cooldowns (especially the former, which is by far the most powerful), they should be used whenever your
Elementals will be able to attack the boss for 1 minute without being
interrupted (unless you are using
Glyph of Fire Elemental Totem
or you chose
Totemic Restoration as you Tier 3 talent). These two
totems are mutually exclusive, as using one causes a 1-minute cooldown
on the other. So, use
Fire Elemental Totem with higher priority
and use
Earth Elemental Totem when your Fire Elemental Totem is
on cooldown.
Spiritwalker's Grace should be used when you need to move, so that
you can keep casting
Elemental Blast when moving (provided you
chose it as your Tier 6 talent).
Stormlash Totem is a raid-wide DPS cooldown that causes
every players within 40 yards of the totem to deal additional
Nature damage for 10 seconds. Use it when the raid will deal increased
damage (while
Heroism /
Bloodlust /
Time Warp
is active, for example). You can also use it to push past an
important encounter phase.
In addition, your talents grant you a number of other DPS and healing cooldowns, and you have a few defensive cooldowns as well. We detail them all in our additional cooldowns section.
5. Optional Read: Mastering Your Enhancement Shaman↑top
While the rotations we gave in the previous sections will yield very good results, the single-target and multiple-target rotations of an Enhancement Shamans have many subtleties. Understanding them will help you play your character to its full potential.
5.1. Procs
As an Enhancement Shaman, you have the following procs:
Flurry,
Flametongue Weapon,
Windfury Weapon,
Static Shock (especially
with
Unleashed Fury talented), and
Maelstrom Weapon.
Flurry, Flametongue Weapon, Windfury Weapon, and Static Shock are largely out of
your control and they happen so often that you should not try to time your
abilities to benefit from them.
Maelstrom Weapon, however, needs to be watched out for, as it enables
you to perform an instant, mana-free cast of one of your spells. Usually, you
will use it with
Lightning Bolt or
Chain Lightning, but you can
sometimes need to use it with
Healing Surge,
Healing Rain, or
Hex.
5.2. Searing Flames and Lava Lash
Searing Totem is your offensive totem. It applies a stacking
buff on you (
Searing Flames), up to 5 stacks. The buff lasts
for 15 seconds and is refreshed every 2 seconds by your totem.
This is important because it means that you do not need to
refresh Searing Totem as soon as it expires. You can indeed wait for the
buff to have 3 seconds remaining before putting down Searing Totem once again.
The damage of
Lava Lash is greatly increased by
Searing Flames.
When you summon your
Fire Elemental Totem, the damage that the elemental deals also
grants you stacks of
Searing Flames, which means that summoning this totem
is not detrimental to your DPS. On the contrary, summoning your Fire Elemental is
your most potent ability (i.e., the ability that brings you the most damage for the
time you spend casting it).
5.3. Stormstrike and Nature spells
Stormstrike is a special melee attack that applies a debuff on your
target, increasing your chance to critically hit with Nature spells
(
Chain Lightning,
Earth Shock,
Lightning Bolt,
and
Lightning Shield)
on that target by 25%.
5.4. Unleash Elements and Flame Shock
Unleash Elements gives you an 8-second buff called
Unleash Flame when you use it. Increases the potency of your
next Fire spell. Since
Flame Shock is the only Fire spell in your
arsenal (
Lava Lash deals Fire damage, but it is a melee attack, not
a Fire spell), you will always want to consume
Unleash Flame with
Flame Shock.
If you choose
Elemental Blast as your Tier 6 talent, it can benefit
from
Unleash Flame, but not enough that it replaces
Flame Shock
as your spell of choice to consume Unleash Flame with.
5.5. Maelstrom Weapon and Lightning Bolt
Maelstrom Weapon is a stacking self-buff that each of your melee attacks
has a chance to apply. Each stack of Maelstrom Weapon decreases the cast time and
mana cost of some of your spells, most notably
Lightning Bolt.
At 5 stacks, your
Lightning Bolt costs no mana and has an instant cast.
This is why you should, in most cases, wait until you have 5 stacks of
Maelstrom Weapon before using Lightning Bolt.
The only time when you want to use
Lightning Bolt with
fewer than 5 stacks of
Maelstrom Weapon is when all your
other spells are on cooldowns and you have nothing to do, or when
you are on the move and you cannot reach the boss.
5.6. Multiple Target Rotation Subtleties
If you perform your normal single-target rotation on a boss or a priority
target (an add from the pack you are trying to kill, for example),
any nearby enemy will already take a decent amount of collateral
damage from
Flame Shock being spread by
Lava Lash.
When fighting a boss surrounded by adds, you can control how much
single-target DPS you deal to your main target and how much AoE damage you
deal to nearby enemies. To do so, you can keep casting
Lightning Bolt
instead of switching to
Chain Lightning. Or, you can use
Chain Lightning but not
Fire Nova.
Note that putting down
Magma Totem will cause you to eventually
lose your stacks of
Searing Flames. This is the reason why Magma Totem
is less effective than
Searing Totem where you are fighting only a
few enemies.
5.7. Kiting
As an Enhancement Shaman, you will make a great kiter, thanks to
Ghost Wolf (which you can improve with
Glyph of Ghost Wolf),
Spirit Walk, and
Earthbind Totem, which allow you to safely run
away from the enemies you are assigned to kite. You can also use
Frost Shock to slow down specific enemies.
One advantage that you have over other kiter classes, such as
Frost Mages, is your ability to taunt by using
Unleash Elements
when one of your weapons is imbued with
Rockbiter Weapon.
When kiting, you should try to move in a circular manner. To achieve that, you should always be moving sideways (left or right) and use the camera control (by default, the mouse right button) to try and rotate around a fixed point. The idea is that it enables you to target the enemies you are kiting and it makes it easier to group them together.
Your main problem will be to get initial aggro on a pack of enemies
because of your lack of repeatable, instant cast time AoE damage
ability. Your best choice is to use
Flame Shock followed by a
Fire Nova but you have very little room for error, due to the
cooldowns on these abilities.
Chain Lightning (with
Glyph of Chain Lightning preferably) can work for small groups of enemies.
Later on, you can easily maintain your aggro with Unleash Elements and Rockbiter
Weapon.
5.8. Additional Cooldowns
5.8.1. Defensive Cooldowns
We consider that you have 3 defensive cooldowns.
Feral Spirit is usually categorised as an offensive cooldown.
This ability does damage, and this is what matters to a DPS class. That
said, your wolves have a passive ability called
Spirit Hunt, which
will heal you for 150% of the damage the wolves do (210% with
Glyph of Feral Spirit). It means that your wolves do more healing
than damage. Therefore, you can perfectly use them as a healing cooldown
in times of high damage, if you want to help your healers a bit.
Shamanistic Rage reduces all damage taken by 30% for 15 seconds.
With
Glyph of Shamanistic Rage, it also removes all dispellable debuffs
from you. It has a 1-minute cooldown.
Spirit Walk removes all movement-impairing effects from you and
increases your movement speed by 60% for 15 seconds. It has a 1-minute cooldown,
which you can reduce to 45 seconds with
Glyph of Spirit Walk.
5.8.2. Tier 1 Talents
Your Tier 1 of talents gives you access to 2 additional defensive cooldowns
that are mutually exclusive:
Stone Bulwark Totem and
Astral Shift.
Simply use them whenever needed, following the guidelines we gave in
the talents page.
5.8.3. Tier 4 Talents
Ancestral Swiftness gives you an instant-cast
Lightning Bolt
or
Chain Lightning every minute. The best way to use it is to
make a macro (see our Ancestral
Swiftness macro).
Elemental Mastery greatly increases your damage throughput
for 20 seconds, so you should use it on cooldown or
keep it for times when you deal increased damage.
5.8.4. Tier 5 Talents
Ancestral Guidance is a powerful healing cooldown that you should use
in times of high raid-wide damage during which you also deal a large amount
of damage.
Healing Tide Totem is not as powerful as Ancestral Guidance, but can
be used when you want to provide healing and are unable to attack.
5.8.5. Tier 6 Talent: Primal Elementalist
If you chose
Primal Elementalist as your Tier 6 talent,
you can get your
Earth Elemental Totem and your
Fire Elemental Totem to respectively channel
Reinforce
and
Empower on you. While they are channeling,
your Elementals are not doing any damage.
Reinforce reduces the damage you take
by 20%. As your Earth Elemental does not do much damage, you
should never hesitate to let it channel Reinforce if you
are taking damage.
Empower increases the damage you do by
5%. Your Fire Elemental does a significant amount of damage and,
in the general case, increasing your damage by 5% does not
make up for the damage your Fire Elemental is not doing while
channeling. If you are in a situation where 5% of your damage
represents a larger amount than the damage your Fire Elemental
deals, then it is beneficial to let your Elemental channel
Empower.
Both channels also increase the healing you do by 10%, but this will rarely affect your decision as to whether you should let your Elemental channel.
5.9. Tier 15 Bonuses
With the Tier 15 2-piece bonus,
Stormstrike grants 2 additional stacks of
Maelstrom Weapon. Therefore,
you should cast
Lightning Bolt at 4 stacks, so that you do not run the risk
of wasting a stack when casting
Stormstrike.
The Tier 15 4-piece bonus
simply causes you to cast
Feral Spirit more often.
6. Changelog↑top
- 19 May 2013: Patch 5.3 update:
Lightning Bolt can now be cast while moving. - 04 Apr. 2013: Big update following review from Purge.
- Improved explanations for consuming
Maelstrom Weapon
charges with the Tier 15 2-piece bonus. - Removed advice to refresh
Flame Shock with less than 3 seconds remaining.
It simply needs to be refreshed every time
Unleash Flame is up. - Removed outdated explanations for when to use
Feral Spirit. - Added a few minor tips here and there (
Unleash Flame and
Elemental Blast,
clipping
Flame Shock, added a few defensive cooldowns).
- Improved explanations for consuming
- 27 Mar. 2013: Fixed a very confusing typo in the AoE rotation section.
- 09 Mar. 2013: Patch 5.2 update.
- The cooldown of
Spirit Walk is now 1 minute (was 2). - Improved explanations for using your Elemental Totems.
- Added tips and explanations for the Tier 15 bonuses.
- Improved explanations for the interaction of
Flame Shock and
Unleash Elements.
- The cooldown of
