Enhancement Shaman DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0)
On this page, you will learn how to optimize the rotation of your Enhancement Shaman in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Enhancement Shaman rotation.
Enhancement Shaman Rotation in The War Within
Welcome to our Rotation page for Enhancement Shaman! On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
As Enhancement has two distinct Hero Talents that play differently with different specialties, below are some quick-start recommendations for which to use in the Midnight Pre-patch.
-
Stormbringer - provides strong burst every 2 minutes, and is
generally more suited to AoE content, having an easier time
building around the point limitations in the Pre-patch. Recommended for
Mythic+.
-
Totemic - provides stronger single-target, operating on a
1-minute burst timer. It's still capable of doing excellent AoE when built
correctly, but has to make sacrifices to do so (though it still provides great
cleave even in single-target builds). Recommended for Raids.
Enhancement Shaman Rotations in Pre-Patch
In the sections below, you can find rotation recommendations for Enhancement at different target counts, alongside opener sequences. Use the tool to adjust to your current loadout.
Anywhere you see the
icon on this page, this means it is the recommended choice
Enhancement Shaman Rotation
| Hero Talents | |
|---|---|
Stormbringer
|
Totemic
|
| Talent Selections | ||
|---|---|---|
| |
|
|
| |
|
|
Enhancement Shaman Single Target Rotation
Enhancement Shaman functions around a priority list system, cycling different
abilities to keep them on cooldown, and generating
Maelstrom Weapon
stacks. Stacks are then spent on powerful spells, granting cooldown reduction
through
Elemental Tempo. It can take some time to build up muscle memory
and get a feel for the flow, rewarding careful planning around resources.
Enhancement has an ebb and flow that you will slowly get used to, as the "feel"
of
Maelstrom Weapon generation alongside your ability cooldowns often
follow a rhythm. New to Midnight,
Elemental Tempo adds in dynamic cooldown
reduction from spenders, giving a nice feedback loop to resource management. Each
Hero Tree also has key procs to react to, with
Below are some quick notes, populated based on your rotation tool selection:
FAQShould I "Hard Cast" Maelstrom Spenders?
FAQShould I use Earth Elemental as a DPS Cooldown?
FAQShould I Care about Maelstrom Weapon Waste?
Enhancement Shaman AoE Rotation
Enhancement AoE is a fair bit simpler in Midnight, with less moving parts. It still maintains a few buttons it actively uses though, and each Hero Talent has its own quirks in multi-target combat.
The Enhancement AoE priority is very similar to single-target, as a lot of our
abilities now have built-in cleave in Midnight.
Crash Lightning becomes
slightly more important for its direct damage, while both it and
Ride the Lightning
allows both
Stormstrike and
Lava Lash to remain important.
Below are some quick notes, populated based on your rotation tool selection:
FAQWhat Target Count do I Switch to Chain Lightning?
FAQShould I "Hard Cast" Maelstrom Spenders?
FAQShould I use Earth Elemental as a DPS Cooldown?
Enhancement Shaman Opening Rotation
The Enhancement opener is quite fast in Midnight, getting into cooldowns early. Depending on the Hero Tree chosen, there's some things to set up. You can use the switch below to select single-target or AoE openers.
| Encounter Type | |
|---|---|
| Single-target | AoE |
Simplified Enhancement Shaman Rotation for Beginners
If you found the rotation section above a bit overwhelming, don't worry! Enhancement does have a lot going on, so you may benefit from starting with our Easy page instead when getting started. This breaks down the rotation in steps, making things more digestable when trying to work out the playstyle.
Midnight Pre-Patch Tier Set for Enhancement Shaman
In the Midnight Pre-patch, the Tier Sets available during Season 3 of The War Within are still available, though their bonuses have been tweaked. The Howls of Channelled Fury instead provide flat damage increases, rather than bespoke effects based on your Hero Tree selection:
-
Shaman - Midnight PrePatch - 11.2 Class Set 2pc — Increases all damage dealt
by 6%.
-
Shaman - Midnight PrePatch - 11.2 Class Set 4pc — Increases all damage dealt
by 10%.
While previously these were extremely impactful effects that warped our build options, they instead now serve as a flat throughput bonus. Both the 2-piece and 4-piece should be used at all times during the Pre-patch if you have access to them.
Blizzard Rotation Assist for Enhancement Shaman
Added during The War Within, the Rotation Assist tool curated by Blizzard has two modes: the first highlights action bar buttons with a recommended key press, the second provides a single keybind that presses the top priority ability on that same list for you, but with a 25% GCD penalty.
Rotation Assist Performance Comparison
| Hero Talent | Single-Target | AoE |
|---|---|---|
Stormbringer Assist |
-8% | -15% |
Stormbringer One-Button |
-20% | -30% |
Totemic Assist |
-14% | -24% |
Totemic One-Button |
-25% | -32% |
While using the tool, it's important to know that it will never
recommend major cooldowns, racial bonuses or on-use trinkets - these need to be
activated manually by you. For Enhancement, many are considered rotational
abilities, so the only cooldown you need to manually press is
Ascendance.
The tool is a great way to get used to the flow of gameplay, easing you into the various parts of Enhancement. If you intend to use it, both Hero Trees are supported to roughly the same degree, so it's good for trying out a side of the spec you may not be as comfortable with.
Enhancement Shaman Hero Talents:
This section is populated based on your selection in the rotation tool.
New in Midnight,
Totemic Momentum massively increases the value
of good
Maelstrom Weapon management - extending
Hot Hand for each
stack spent. When paired with
Elemental Tempo, this allows for more
Lava Lash casts each proc.
Totemic Rebound is also triggered during
Surging Totem, dealing bonus damage and amplifying all future pulses from
the totem. This even triggers from the new
Ride the Lightning!
Understanding Enhancement Shaman Mechanics
In the below sections, we'll be covering the finer details of specific mechanics that drive Enhancement's gameplay loop. While some things have been simplified in Midnight compared to The War Within, there's still a lot of underlying mechanics for each of our major cooldowns, rotational abilities and procs. This is a more advanced section, aiming to help you get a better understanding of the whe behind button presses.
Enhancement Shaman Major Cooldowns
Throughout the talent tree, there are a few different cooldown options that provide burst in different ways. Below, we'll be covering each of them, how they impact the rotation, and how to use them.
Major Cooldowns
Doom Winds
Doom Winds is a 1-minute cooldown, off-GCD ability that grants 200%
increased chance to trigger
Windfury Weapon for 8 seconds, and pulses
Stormstrike (Nature/Physical) damage around you. New in Midnight, this inherits
both the
Static Accumulation and
Thorim's Invocation
effects. This generates up to 2
Maelstrom Weapon per second, and
causes
Stormstrike /
Crash Lightning to discharge spenders when
used. Additionally,
Thorim's Invocation increases its duration by 2 seconds
when taken.
This is also replaced by both
Ascendance or
Deeply Rooted Elements if taken, so serves as a lower point cost cooldown
option. It's extremely well suited to
Totemic, providing an option that
syncs up with each
Surging Totem cast as well.
Thorim's Invocation Details
Thorim's Invocation causes
Stormstrike and
Crash Lightning
casts while active to discharge a
Maelstrom Weapon spender, consuming all
of your current stacks. This has some extra details that might not be as clear
from the tooltip alone, and has a few interactions to be aware of, regardless of
which cooldown you pick. It has two priming states -
Lightning Bolt and
Chain Lightning - and can be switched dynamically by some abilities,
particularly in AoE scenarios:
- Any
Lightning Bolt and
Chain Lightning cast will set
Thorim's Invocation manually to the respective spell. This
switch is not triggered by
Ride the Lightning. - Make sure before each
Ascendance cast you are
primed to the correct spell:- Single Target -
Lightning Bolt - AoE -
Chain Lightning
- Single Target -
Tempest is dynamic, meaning the number of targets hit
dictates priming. If it hits only one target, it sets to
Lightning Bolt,
while if it hits two or more it changes to
Chain Lightning.
Thorim's Invocation will always consume
Tempest if
possible, regardless of priming.
Primordial Storm is dynamic, and will prime you to whichever
of the two spells it casts at the end of its sequence. This is decided by the number
of targets hit by the initial 3 strikes.
Ascendance
Ascendance replaces
Doom Winds when taken,
replacing it with a 2-minute cooldown. This is on the GCD, but also triggers
Doom Winds for free when activated (with a 10 second duration). It lasts
for 15 seconds, inherits both
Static Accumulation and
Thorim's Invocation,
and while active, your
Stormstrike and auto-attacks are converted to
Windstrike and
Windlash. These both have a 30-yard range, ignore
all armor, and
Windstrike has a 60% reduced cooldown.
This provides a very consistent way to repeatedly trigger
Thorim's Invocation,
weaving in
Crash Lightning between casts. Additionally, it also provides a
0.5% chance to trigger
Doom Winds per
Maelstrom Weapon when
Ascendance is not active.
Deeply Rooted Elements
Also replaces
Doom Winds when taken, instead providing a 0.6% chance per
Maelstrom Weapon spent to trigger both
Ascendance
and
Doom Winds, lasting 8 and 10 seconds respectively. This is significantly
less predictable, but can provide explosive burst provided RNG is on your side.
This isn't currently a worthwhile option for now in Midnight, but may change in
the future.
Thorim's Invocation Details
Much like in the
Doom Winds section,
Thorim's Invocation is
important to note here as well. This causes
Windstrike and
Crash Lightning
casts while active to discharge a
Maelstrom Weapon spender, consuming all
of your current stacks. It comes with two priming states -
Lightning Bolt
and
Chain Lightning - and this can be switched dynamically by some
abilities, particularly in AoE scenarios:
- Any
Lightning Bolt and
Chain Lightning cast will set
Thorim's Invocation manually to the respective spell. This
switch is not triggered by
Ride the Lightning. - Make sure before each
Ascendance cast you are
primed to the correct spell:- Single Target -
Lightning Bolt - AoE -
Chain Lightning
- Single Target -
Tempest is dynamic, meaning the number of targets hit
dictates priming. If it hits only one target, it sets to
Lightning Bolt,
while if it hits two or more it changes to
Chain Lightning.
Thorim's Invocation will always consume
Tempest if
possible, regardless of priming.
Primordial Storm is dynamic, and will prime you to whichever
of the two spells it casts at the end of its sequence. This is decided by the number
of targets hit by the initial 3 strikes.
Sundering
Sundering deals heavy Flamestrike damage to all targets in a line in
front of you, with a 30-second cooldown. When playing as
Totemic, this
also triggers
Whirling Earth following each
Surging Totem cast. Its
place is as a mid-range burst tool, especially with follow-up talents in AoE.
Surging Elements
Surging Elements provides 15% Haste for 12 seconds whenever you cast
Sundering. Additionally, it causes
Sundering to generate 5 stacks
of
Maelstrom Weapon when used. Note that this effect does not
trigger from
Splitstream procs when playing
Totemic.
Primordial Storm
Primordial Storm is a combo skill follow-up available after casting
Sundering. When cast, this triggers a 4 step attack that always
happens in the same order:
Fire strike ➜ Frost strike ➜ Lightning strike ➜ empowered
Lightning Bolt
/
Chain Lightning, based on targets hit.
The first 3 strikes are considered main-hand strikes, and hit in
AoE, meaning they each individually trigger weapon imbues on targets hit.
Lastly, this also consumes
Maelstrom Weapon to amplify the damage of
all hits. This does not become available after triggering
Sundering via
Splitstream.
Enhancement Shaman Mechanics Deep Dive
Enhancement has a FEW moving parts, even following the trim in Midnight. Many abilities come with important interactions, so we cover the most important components in detail, covering hidden uses.
Enhancement Shaman Mechanics
Maelstrom Weapon Details
Maelstrom Weapon management is crucial if you intend to play
Enhancement at a competitive level. This has a 20% chance to trigger from any
melee hit, and stacks up to 5 times (or up to 10 with
Raging Maelstrom).
Each stack reduces the cast time of your next
Lightning Bolt /
Chain Lightning
cast by 20%, and also increases the damage of affected spells by 20%. At 5 stacks,
these abilities become instant. Only 5 stacks can be consumed at a time, but this
increases to 10 with
Overflowing Maelstrom taken.
While it is tempting to cast these spells as soon as you hit 5 stacks, you
should train yourself to make use of the 10-stack limit granted by
Raging Maelstrom. If you are not at risk of overcapping your
Maelstrom Weapon stacks, then it makes more sense to focus on keeping
your other abilities on cooldown.
Elemental Tempo
New to Midnight,
Elemental Tempo provides cooldown reduction to both
Stormstrike and
Lava Lash whenever you spend
Maelstrom Weapon.
This provides 0.3 seconds off per stack spent, and bridges gaps between GCDs if
you're running out of available buttons. This works well with
Totemic Momentum
for
Totemic, bringing a 1➜2➜1 ability cycle when spending in between.
Thunder Capacitor
Thunder Capacitor provides a 20% chacne to refund all
Maelstrom Weapon
spent on
Lightning Bolt and
Chain Lightning. These procs often
require some reaction speed to catch them before you hit your planned button, but
this means spending at lower stacks can sometimes be worth it to fish for a refund.
This is especially useful if you're running out of rotational buttons to use, and
need the extra
Elemental Tempo recovery.
Crash Lightning Explained
Crash Lightning looks simple on the surface, but has a few less obvious
components. In Midnight, it's a core aspect of Enhancement gameplay in
all situations, and is even the focus of our upcoming Apex Talent -
Storm Unleashed. Due to that, there are some things to understand:
- The
Crash Lightning buff is triggered for 12 seconds when cast.
It does not matter if you hit anything. - While active,
Stormstrike and
Lava Lash will trigger a
separate damage splash event, also called Crash
Lightning, that splits between up to 5 enemies. - All
Crash Lightning damage, both active and splash, can trigger
Maelstrom Weapon - The initial cast of
Crash Lightning can trigger individual
Windfury Weapon events on targets hit.
The above means that you should aim to be casting
Crash Lightning on
cooldown. The benefits of bonus damage on our core strikes, while providing
extra resource generation, turns it into a maintenance effect. This is especially
true in AoE, since while no damage is gained due to the split, it does
trigger extra events that can trigger
Maelstrom Weapon. Finally in
Midnight this also triggers
Thorim's Invocation during either
Doom Winds or
Ascendance.
Converging Storms and Stormwell
Converging Storms causes each target hit by the initial
Crash Lightning cast to increase the damage of your next
Stormstrike cast by 25% per target hit, stacking up to 6 (for a maximum
of 150%). This activates even on a single-target, and is a modest boost to funnel
for builds that can fit it in.
Stormwell is a
Stormbringer only talent, adding additional
value when cast against exclusively one target. This causes
Crash Lightning
to guaranteeably proc
Windfury Weapon on your target if it hits
no other enemies. This is considered an independent proc, so your cast can technically
trigger it twice.
Enhancement Weapon Imbues
Your Weapon Imbues should always be active, as they confer a strong benefit. Some notes on each are:
Windfury Weapon - only applied to the main-hand, these
additional strikes are considered special attacks and, as such, can generate
Maelstrom Weapon.
Flametongue Weapon - only applied to the off-hand, this
causes all weapon attacks to trigger an additional hit of fire damage,
and doubles the damage your
Lava Lash deals while active.
With
Instinctive Imbuements taken, this will also automatically apply
both imbuements to the appropriate weapon when casting
Lightning Shield.
This happens all at once with no extra GCD cost.
Elemental Shields
You can have one Elemental Shield active at a time, or two with
Elemental Orbit
taken.
Lightning Shield is the primary choice here due to the bonus Agility
provided by
Instinctive Imbuements.
Elemental Orbit should be strongly considered to allow you to have
Earth Shield active at the same time. This should also be paired
with
Therazane's Resilience, allowing for permanent uptime and extra self-healing.
Additionally, this lets you keep it up permanently on another party member - usually
your tank.
Skyfury
Skyfury, granted by any Shaman, provides a flat increase to Mastery
rating to all Party and Raid members. It also has additional benefits for
melee characters, providing a 20% chance to proc an additional auto-attack
each swing, with a 0.5-second internal cooldown per player. This does not
trigger from missed attacks, and can miss itself. These extra attacks count as
regular auto-attacks, meaning they proc all on-hit effects, but they do not
affect Hunter auto-shots, pets, or guardians.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 16 Mar. 2025: Adjusted recommendations to more firmly be on Totemic.
- 04 Mar. 2025: Added Witch Doctor's Ancestry back to recommendations and rotation tool.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7, added a more detailed Thorim's Invocation section.
- 05 Nov. 2024: Significant priority list updates closer to more recent 11.0.5 knowledge.
- 21 Oct. 2024: First pass update for Patch 11.0.5. Will be updated as more live data comes in.
- 23 Sep. 2024: Updated for most recent hotfixes and Storm build switch.
- 09 Sep. 2024: Updated for Elemental Blast and Tempest hotfixes along with new Storm loadouts.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, condensed insights section.
- 15 Jan. 2024: Reviewed for Patch 10.2, slight structure changes but content remains accurate.
- 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
- 04 Sep. 2023: Restructured cooldown section, but no content changes needed for 10.1.7.
- 14 Jul. 2023: Added build loadout buttons to switches for easier rotation display.
- 13 Jul. 2023: Cleaned up AoE rotation section with improvements for Storm.
- 10 Jul. 2023: Updated for Patch 10.1.5 to remove 4-piece use from Storm and highlight Stormstrike over spenders.
- 04 May 2023: Tweaks to rotation tool, added warnings to false talent combinations.
- 01 May 2023: Overhauled for Patch 10.1 updates, with Storm builds, rotation tool updates, T30 bonuses and added sections.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed and improved rotation tool to align closer to current gameplay.
- 11 Dec. 2022: Added Tier Set section.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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