Enhancement Shaman DPS Rotation, Cooldowns, and Abilities — Season 4
On this page, you will learn how to optimize the rotation of your Enhancement Shaman in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Season 4.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Enhancement Shaman rotation.
Enhancement Shaman Rotation
Welcome to the Rotation section of our Enhancement Shaman guide. If you came here without first checking over the Spell List/Glossary page, we recommend that you do so if you are new to the specialization. Understanding what your spells and abilities do will make it much easier to understand what is discussed on this page.
If you are looking for an introductory primer to get started and find the full breakdowns overwhelming, you can always start with our Easy Mode page to get yourself started with a more straightforward breakdown. While the recommendations on the page below are not strictly optimal for endgame; they provide an excellent springboard to get to grips with the core gameplay Enhancement focuses on:
In addition to your rotation in general content, there is also a separate section of this guide devoted to how your playstyle may change in Mythic+ as situations are often less scripted and more hectic. Please take a look at the page below if you are looking for more tailored information for that content:
PvP
The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, visit our PvP page below.
Enhancement Shaman Rotations
Each of the sections below explain the rotation for Enhancement at different target counts. Click the boxes to switch to the desired damage type.
Enhancement Shaman Rotation
The buttons below can be used to select between curated Elementalist and Storm loadouts. You can also use the switches below to add or remove individual talents you may also be using:
Talent Selections | ||
---|---|---|
Ascendance | Ashen Catalyst | Crash Lightning |
Crashing Storms | Deeply Rooted Elements | Doom Winds |
Elemental Blast | Elemental Spirits | Feral Spirit |
Fire Nova | Hailstorm | Hot Hand |
Ice Strike | Lashing Flames | Primordial Wave |
Static Accumulation | Sundering | Thorim's Invocation |
Windfury Totem | Season 2 Set | Season 4 Set |
Enhancement Shaman Single Target Rotation
Enhancement Shaman plays with a priority list that focuses on managing your Maelstrom Weapon stacks and keeping your abilities on cooldown as often as possible. In between that, there are some procs to manage, but after playing for a while, you will gain the muscle memory to predict your next few globals fairly consistently. Learning this skill is invaluable to maximizing your performance when playing Enhancement.
- Cast Lava Burst with 5+ Maelstrom Weapon stacks.
- Cast Lightning Bolt if at 10 Maelstrom Weapon stacks.
- Cast Flame Shock if it is not currently active on your target.
- Cast Stormstrike.
- Cast Stormstrike.
- Cast Frost Shock to fill.
- Refresh Flame Shock to fill.
The more that you play with Enhancement, the more you will adjust to the ebb and flow of each ability cooldown and know when you need focus on Maelstrom Weapon management. Making sure that you react to quick bursts of stack generation alongside Stormbringer / Hot Hand procs, all while keeping yourself active with every Global cooldown. Important quick notes are:
- The Season 4 set bonus significantly reduces the cooldown of Primordial Wave and makes it a mandatory pickup. While it is the most valuable to get CDR on, due to Feral Spirit's variable cooldown due to Witch Doctor's Ancestry you should just cast when ready rather than trying to game it and lose uses.
Enhancement Shaman AoE Rotation
AoE has a variety of different delivery methods for Enhancement dictated by the build you are currently playing. Predominantly, though, its goal is to maintain Crash Lightning to convert single-target abilities into AoE, and use Chain Lightning to spend Maelstrom Weapon.
- Cast Lava Lash with Flame Shock present on your target and less than 6 total active Flame Shocks.
- Cast Flame Shock on an unaffected target if you have less than 6 active.
- Cast Chain Lightning if at 10 Maelstrom Weapon stacks.
- Cast Stormstrike.
- Cast Chain Lightning at 5+ Maelstrom Weapon stacks.
- Cast Flame Shock to fill
- Cast Frost Shock to fill.
While it can be overwhelming at first glance to look at all of the different components in Enhancement's AoE toolkit, many things are dictated by how you have built your talent tree. In Dragonflight, there are two different archetypes, each with some choices regarding how you approach AoE delivery, each with their own strengths and weaknesses in encounters. This has created more nuance in managing your buffs, procs, and resources, but the main cornerstone remains — avoid wasting Maelstrom Weapon by casting Chain Lightning and maintain Crash Lightning to make your single-target strikes splash. This is capped off by a suite of powerful cooldowns used as often as we can. Some notes are:
- Your main Maelstrom Weapon is Chain Lightning, which you should spend aggressively, as resource generation is much higher and it activates a number of effects. With Elemental Blast, on the other hand, it remains the best spender until there are 4 or more targets.
- Feral Spirit CDR is particularly strong here due to all the extra generation, so watch for them becoming available. Likewise, with the Season 4 bonus, you will be cycling Primordial Wave much more frequently, and is your highest priority to complete these combos.
Enhancement Funnel as Elementalist
A brief note for Enhancement is that it is also one of the last remaining powerful funnel specs when playing Elementalist due to a number of effects:
- The additional resources allow for much more access to Maelstrom Weapon spenders and Feral Spirit activations. We then use this to prioritize single-target spenders such as Elemental Blast on key targets.
- Ashen Catalyst stacks ramp much faster for stronger and more frequent Lava Lash casts on priority targets.
- Crash Lightning converts pure single-target buttons into additional AoE, allowing us to still deal relevant multi-target damage from an anchor target.
- Splintered Elements grants additional bonus Haste when you trigger additional Lightning Bolt echoes on secondary targets.
All of these combine to significantly increase our single-target damage so long as we have access to secondary targets in an encounter. This requires a slight playstyle adjustment of removing some of the exclusively AoE-focused gameplay portions such as Chain Lightning and cycling Lashing Flames to instead go all-in on something that needs to die quickly.
Enhancement Shaman Opening Rotation
Our opener differs slightly depending on if we are in single-target or AoE situations. This is caused by some additional effects we need to set up before we get started, so select below:
Encounter Type | |
---|---|
Single-target | AoE |
- Warning - please select an encounter style!
- Cast Primordial Wave Flame Shock on the way into melee to get Flame Shockit active.
- Cast Lava Burst as soon as you reach 5+ Maelstrom Weapon stacks.
- Continue with the normal priority list.
Where you go from here depends entirely on your resource state with Maelstrom Weapon, if Stormbringer or other procs have activated, and what other talents you have selected. You will often go down the priority list, get your cooldowns cycling, and building up a pool of resources. Quick notes are:
- The Season 4 set bonus shifts the priority to Primordial Wave first over Feral Spirit, as the guaranteed 14-second cooldown reduction is generally more valuable here. On some encounters it can be worthwhile to flip this for a higher chance at double Feral Spirit overlap, or for more favorable timers. The rule is not set in stone.
Tier Set Bonus for Enhancement Shaman
With Season 4 consolidating the set bonuses into one chosen set, Enhancement has received an increased item level version of the Season 3 set from Amirdrassil. The Vision of the Greatwolf Outcast focuses on Primordial Wave, and grants the following bonuses:
- Shaman Enhancement 10.2 Class Set 2pc casting Primordial Wave summons a Lightning Feral Spirit that increases your Nature damage dealt by 20% for 15 seconds.
- Shaman Enhancement 10.2 Class Set 4pc causes each individual Feral Spirit Wolf spawned to reduce the cooldown of Primordial Wave by 7 seconds.
Both of these bonuses require you to play at least base Primordial Wave to get any value. Some notes about how the bonuses work:
- The 2-piece activates an individual Lightning imbued Elemental Spirits wolf and activates the 15-second trickling Maelstrom Weapon buff. It also triggers Alpha Wolf pulses.
- The 4-piece provides cooldown reduction for each individual wolf, meaning that the 2-piece reduces it by 7, and a Feral Spirit cast by 14 seconds, respectively.
The general rule is that at full value, 14-second cooldown reduction on Primordial Wave is more valuable than the Feral Spirit reduction granted via Primal Maelstrom / Witch Doctor's Ancestry. However, in practice, the variable cooldown of Feral Spirit means you will often only be getting partial reduction, meaning that cycling them as often as possible is usually for the best. Bear in mind that these cycle often as fast as every 20 seconds, so keeping momentum is more important than a perfect setup unless you are dealing with specific mechanics.
Elementalist builds naturally benefit a little bit more because they take Splintered Elements in all builds. Storm, on the other hand, swaps one point from Elemental Assault in single target to access it. In AoE, it is a little more complicated, and I would recommend looking at the talent page for more details.
Enhancement Shaman Major Cooldowns
Throughout the talent tree, there are a variety of different cooldown options that provide burst windows in different ways, many with different interactions. Below, we go over the ways they impact the rotation and how you should use them.
Major Cooldowns
Doom Winds
Doom Winds deals minor physical damage to your target and empowers you for 8 seconds, tripling your chance to activate Windfury Weapon and increasing the damage of your Windfury Weapon attacks by 10%. While the buff is active; you should aim to fit as many main-hand abilities within the window as possible without sacrificing Maelstrom Weapon spenders. Our main-hand attacks include:
- Stormstrike
- Ice Strike
- Crash Lightning
- Sundering
These abilities will take precedence over most actions during Doom Winds windows to fuel additional Windfury Weapon procs. Try to keep an eye on the cooldown so you can prepare to spend resources or get other cooldowns active beforehand, even if they are not regularly at the top of your priority. Also, make sure not to use it just before downtime or you will waste the effect, as making use of these windows is crucial. If paired with Ascendance, make sure to use it after shifting form to overlap the buffs as much as possible.
Primordial Wave
Primordial Wave deals moderate shadow damage and applies Flame Shock to your target. When used, your next Lightning Bolt will be empowered, echoing for 150% of its normal damage against all enemies currently affected by your Flame Shock. With Primal Maelstrom, casting Primordial Wave will also generate 5/10 stacks of Maelstrom Weapon, allowing you to easily combo your Primordial Wave-empowered Lightning Bolt with Overflowing Maelstrom. Finally, with Splintered Elements, each Lightning Bolt echoed by Primordial Wave will grant a stacking haste buff for 12 seconds - up to 40% haste with 6 active Flame Shocks, giving you a window that can be used to unleash powerful burst AoE or funnel damage. Due to its relatively short cooldown, you should plan around these windows, ideally dumping your Maelstrom Weapon and using this to refill immediately. This is our primary setup tool for Elementalist builds and deals excellent, immediate burst in both single-target and AoE so your cycles should always be planning around this cast. This is elevated even further by the Season 4 bonus, which doubles the rate at which we can cast this thanks to the frequency of Feral Spirit casts.
Feral Spirit
Feral Spirit summons two wolves to fight with you for 15 seconds on a 90-second cooldown. When this is cast, you instantly generate one stack of Maelstrom Weapon and gain an additional Maelstrom Weapon stack every 3 seconds for their duration. While active, the physical damage of your abilities (not including auto attacks) is increased by 15% per active wolf, stacking multiplicatively - meaning the default effect before other stacking buffs is 32.25% increased physical damage. This physical buff can be paired with our other physical cooldowns, such as Doom Winds and Sundering, to devastating effect. With Witch Doctor's Ancestry, the cooldown of Feral Spirit is reduced by 1/2 seconds every time you generate a stack of Maelstrom Weapon.
The Feral Spirit capstone talents allow you to customize the effects of your cooldown even further, with Elemental Spirits replacing the Physical buff provided by the wolves with random 20% fire, frost, or nature buffs. Alpha Wolf, on the other hand, causes your wolves to be empowered by your Crash Lightning or Chain Lightning casts for 8 seconds, pulsing light, armor-ignoring, Physical damage to all enemies around them every 2 seconds , which is also uncapped. This package is a staple in virtually all Enhancement builds, and it thrives on high Maelstrom Weapon generation to fuel even more casts for higher uptime on the respective buffs. This is treated more as a rotational cooldown in endgame play than a big cooldown movement due to this frequency, so always aim to keep them on cooldown cycling to the next use.
Ascendance
Ascendance is a long cooldown that deals a huge AoE burst when it is either manually cast or randomly triggered via Deeply Rooted Elements, and also gives 15 seconds of sustained single-target damage by converting our Stormstrike and auto-attacks into ranged, armor-ignoring attacks. Static Accumulation enhances this burst window, causing you to generate Maelstrom Weapon stacks every second while in the form passively. Finally, Thorim's Invocation greatly amplifies the burst potential of the cooldown, causing your Windstrike to automatically consume up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at your enemy, whichever you most recently used. This is especially useful as during the window, you are often flooded with resources without having spare Global Cooldowns to use them, so this allows us to siphon stacks efficiently.
Elementalist Ascendance
Ascendance in Elementalist talent builds have a unique loop due to how busy the regular priority is. Despite most of the benefit is gaining access to Static Accumulation's refund effect, while this is active, there can be a number of clashes to keep in mind with some rules:
- Still try and keep Elemental Blast recharging
- If you ever reach a point where Feral Spirit may come off cooldown fast enough to have 4 wolves active; make sure to have 10 Maelstrom Weapon for a last-second Elemental Blast.
Mastering Enhancement Shaman Mechanics
As Enhancement has a lot of moving parts, some of the more specific details around our mechanics can be harder to pick apart. Below are some brief notes on some core mechanics that we make use of in most situations.
Enhancement Insights
Weapon Imbues and Buffs
Your Weapon Imbues should always be active as they confer a strong benefit. Some notes on each are:
- Windfury Weapon - only applied to the main-hand, these additional strikes are considered special attacks and, as such, can generate Maelstrom Weapon and trigger procs such as Stormbringer.
- Flametongue Weapon - only applied to the off-hand, this causes all weapon attacks to trigger an additional hit of fire damage and doubles the damage your Lava Lash deals while active.
While Weapon Imbues do block you from using weapon runes such as Hissing Rune, the extra mechanical effects these provide to the Enhancement toolkit make them more valuable and as such we always use them. This is made even more mandatory by the locked-in talent Elemental Weapons, and you should never use double Flametongue Weapon - this confers no benefit.
Lightning Shield should always be kept active in solo content thanks to the additional Maelstrom Weapon it generates, but has little value in group content. Generally, Earth Shield is played instead and maintained for the minor additional sustain it provides.
Maelstrom Weapon Details
Maelstrom Weapon management is crucial if you intend to play Enhancement at a competitive level. This has a 20% chance to trigger from any melee hit and stacks up to 5 times (or up to 10 times with Raging Maelstrom). Each stack reduces the cast time of your next Lightning Bolt/ Chain Lightning cast by 20%, and it can also increase the damage of affected spells by up to 25% per stack consumed, depending on how many points you have invested into Improved Maelstrom Weapon and Raging Maelstrom. By default, only 5 stacks can be consumed at once, at which point the affected spell will be instant cast; however, Overflowing Maelstrom allows you to consume up to 10 Maelstrom Weapon stacks per spell, greatly increasing the amount of damage done per cast.
While it is tempting to cast these spells as soon as you hit 5 stacks, you should train yourself to make use of the 10-stack limit granted by Raging Maelstrom. If you are not at risk of overcapping your Maelstrom Weapon stacks, then it makes more sense to focus on keeping your other abilities on cooldown as much as possible; however, do not use other abilities at the expense of wasting Maelstrom Weapon stacks. Currently in Season 4, we generally aim to spend at around 8 stacks or above, unless certain specific conditions are met with Elemental Blast's charge cooldown.
The only time this rule is broken is when playing a Storm build using Deeply Rooted Elements. This causes Stormstrike casts to take all priority over Maelstrom waste, instead making the goal focused around casting that as much as possible even when capped. Thus, we use Maelstrom Weapon to trigger Legacy of the Frost Witch resets instead to increase our Stormstrike rate.
Static Accumulation
Due to the passive refund proc on Static Accumulation, when playing this talent it removes Lava Burst (if you are not playing Elemental Blast) from your rotation. It also raises the priority on Lightning Bolt even at 5 stacks, as the chance to refund here is significantly more valuable than any other generation source.
Group Buffs
Enhancement also brings a small package of extra effects that help the party or specific members of your raid group:
Windfury Totem
Windfury Totem currently provides a solid boost to anyone in your party, meaning up to 4 other melee players can gain an advantage from this effect in a raid. This has a 20% chance to proc per auto-attack with a 0.5-second internal cooldown per player, but does not trigger from missed attacks and can miss itself. These extra attacks count as regular auto-attacks, meaning they proc all on-hit effects, but they do not affect Hunter auto-shots, pets, or guardians.
Mana Spring
This allows us to convert Stormstrike casts into Mana for healers, especially in raid situations. This is even more potent if you are playing a Storm build as this will often be pressing significantly more Stormstrikes. Since points are not very tight on our class tree, this is a great option for many situations should you have room for it.
Crash Lightning Explained
Crash Lightning looks simple on the surface but has many moving parts and is an essential aspect of Enhancement gameplay. There are some core components to bear in mind with how it works:
- The Crash Lightning buff is triggered for 12 seconds whenever it strikes two targets, and should be maintained in any multi-target situation.
- While active, Stormstrike, Lava Lash and Ice Strike will trigger a separate damage splash event called Crash Lightning.
- All Crash Lightning damage, both active and splash component, can trigger Maelstrom Weapon individually, while only the active cast hits can Stormbringer.
- The initial cast of Crash Lightning can trigger individual Windfury Weapon events on targets hit.
The above means that any time we can get more than one target together, we want to get this active for a free additional boost to our primary strikes. This also leads to additional resources, and, in AoE situations, can cause a flood of extra Maelstrom Weapon which confers a number of benefits to both builds allowing for extra cooldown access, AoE and funnel. Storm generally uses this as a primary damage delivery tool due to its gameplay structure (and the additional synergy with Forceful Winds, Windfury Weapon and Doom Winds). Elementalist on the other hand uses it as a supporting resource generation tool to fuel other things and raise the value of Lava Lash casts.
Chain Lightning also has two interactions to both increase access to, and amplify the damage of Crash Lightning:
- Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1 second (up to a maximum of 5 with Crashing Storms)
- Each target hit by Chain Lightning increases the damage of your next active cast of Crash Lightning by 20% per target hit (up to 100% with Crashing Storms).
This creates a generate-spend relationship between the two that leads to both extra access to the resources to activate it, and increased frontloaded power of the activating tool keeping them both relevant in AoE.
Finally, Gathering Storms can be taken to cause each target hit by the initial Crash Lightning to increase the damage of your next Stormstrike cast by 25% per target hit, stacking up to 6 for a maximum of 150%. This activates even on a single-target, giving a small boost to funnel on priority targets when taken.
Flame Shock Explained
Regardless of build, Flame Shock is a core component of your damage (though the degree of its importance depends on talent selections). It plays as both a passive, low-maintenance damage source in single-target and an AoE enabler, meaning that it will be a part of your rotation in almost every situation in most builds. There are some additional details to note when using it that are not quite as intuitive on the surface:
Shocks and Pandemic
In single-target situations, you want to make sure that you keep Flame Shock active at as close to 100% uptime as possible. You can refresh it based on the pandemic window whenever the damage over time effect has less than 5.4 seconds. With Molten Assault, Lava Lash will reapply Flame Shock if it is active on the target of the Lava Lash cast, meaning that it effectively maintains itself with the rotation.
Flame Shock Spread
Molten Assault allows the Shaman with an active Flame Shock on their target to apply Flame Shock to nearby targets via Lava Lash casts. This enables a lot of other parts of our AoE kit, such as Fire Nova, Primordial Wave, and Ashen Catalyst. When you cast Lava Lash, it does not just apply the damage over time effect to other targets; rather, it casts an extra Flame Shock on them, dealing the direct damage at the same time.
Changelog
- 22 Apr. 2024: Updated for Season 4.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, condensed insights section.
- 15 Jan. 2024: Reviewed for Patch 10.2, slight structure changes but content remains accurate.
- 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
- 04 Sep. 2023: Restructured cooldown section, but no content changes needed for 10.1.7.
- 14 Jul. 2023: Added build loadout buttons to switches for easier rotation display.
- 13 Jul. 2023: Cleaned up AoE rotation section with improvements for Storm.
- 10 Jul. 2023: Updated for Patch 10.1.5 to remove 4-piece use from Storm and highlight Stormstrike over spenders.
- 04 May 2023: Tweaks to rotation tool, added warnings to false talent combinations.
- 01 May 2023: Overhauled for Patch 10.1 updates, with Storm builds, rotation tool updates, T30 bonuses and added sections.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed and improved rotation tool to align closer to current gameplay.
- 11 Dec. 2022: Added Tier Set section.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
- Crush Season 4 Mythic+ with Quazii Plater
- Black Temple Timewalking Cache Gear Cannot Be Catalyzed
- How to Upgrade Fyr'alath and Nasz'uro in Dragonflight Season 4
- Black Temple Timewalking Chest Has a Chance to Contain Ashes of Al'ar!
- Tama's Dragonflight Helper WeakAura Updated for Season 4
- Grim Batol Boss Model Updated in the War Within
- Timewalking Cache Hotfix, Items Sent Out to Affected Players
- Splintered Spark of Awakening Clarifications