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Artanis Abilities

Last updated on Apr 20, 2016 at 10:00 by Srey 6 comments

Table of Contents

Artanis Image

General Information

Below, we give you a brief overview of the abilities that Artanis has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Artanis's abilities.

The other pages of our Artanis guide can be accessed from the table of contents on the right.

About the Author

Srey is Rank 1 in Hero League and a top 10 player on Hotslogs. He played for Happy Faerie Dragons, formerly the top amateur team on the North American server. With the team having now disbanded, he is bringing together a new team, which he hopes will compete at an even higher level. You can watch his stream to see how he plays Artanis (and other heroes).

1. Blade Dash

Artanis Blade Dash
Blade Dash (Q) Starcraft Artanis
  • Mana: 65
  • Cooldown: 10 seconds

Dash forward and deal 125 (60 + 4% per level) damage to enemies, then return and deal 375 (178 + 4% per level) damage.

Blade Dash Icon Blade Dash causes you to dash forward in the targeted direction and deal damage to enemies hit, then return along the same path and deal 200% more damage. While dashing, you are still vulnerable to damage and Stuns. Blade Dash allows you to pass through all Walls and Terrain.

Blade Dash is a unique ability. It feigns mobility and can often be a detriment to use, as you can get stunned or rooted out of it when dashing. Moreover, using it prevents the use of any other ability or Basic Attacks, which can be counter-productive at times. Look to only use Blade Dash when you are otherwise unable to use Basic Attacks or when you are certain to get a killing blow on a retreating enemy. It is your primary mode of waveclearing. Talents like Templar's Zeal Icon Templar's Zeal and Psionic Synergy Icon Psionic Synergy at Levels 4 and 7 can dramatically increase Blade Dash's effectiveness, especially when below 50% maximum health.

2. Twin Blades

Artanis Twin Blades
Twin Blades (W) Starcraft Artanis
  • Mana: 25
  • Cooldown: 4 seconds

Your next Basic Attack immediately causes you to charge a short distance and strike the enemy 2 times.

Twin Blades Icon Twin Blades causes your next Basic Attack to hit twice and also causes Artanis to charge a short distance towards a nearby target. Twin Blades functions as an Basic Attack reset, allowing you to immediately attack again the moment the ability is activated.

Twin Blades is one of your most important Basic Abilities. It provides burst damage on a low cooldown and becomes pivotal with Triple Strike Icon Triple Strike at Level 13 and Zealot Charge Icon Zealot Charge at Level 16. Perhaps more importantly, the additional Basic Attacks help to reduce the cooldown of Shield Overload Icon Shield Overload by a large margin so use it as frequently as possible. The short charge animation becomes particularly useful when trying to quickly initiate on a nearby priority target.

3. Phase Prism

Artanis Phase Prism
Phase Prism (E) Starcraft Artanis
  • Mana: 70
  • Cooldown: 14 seconds

Fire a Phase Prism that deals 145 (69 + 4% per level) damage to Heroes and swaps your position with theirs.

Phase Prism Icon Phase Prism fires a slow, short-range moving prism in the targeted direction. If the prism hits an enemy Hero, it deals damage and swaps your position with theirs, even through environmental walls. Phase Prism will not swap an enemy Hero through your allied Structures.

Phase Prism is one of the most unique ability in Heroes of the Storm, allowing you to swap positions with any enemy Hero hit by the prism. This will generally be used to pull an enemy backline Hero out of position, but can also be used to peel an enemy Tank off of your allies. However, Phase Prism moves quite slowly and has a very short range, making it difficult to use optimally. Using Phase Prism over Walls can create some very unique situations.

4. Suppression Pulse

Artanis Suppression Pulse
Suppression Pulse (R) Starcraft Artanis
  • Mana: 40
  • Cooldown: 50 seconds

Fire a large area pulse from the Spear of Adun, dealing 250 (119 + 4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.

Suppression Pulse Icon Suppression Pulse fires a large pulse at the targeted area, dealing damage and Blinding all enemies for 4 seconds. Suppression Pulse has unlimited range.

Suppression Pulse can be great when used against Heroes that rely on Basic Attacks to deal damage, like Raynor, Sgt. Hammer, Illidan, or Thrall. If the enemy team lacks Basic Attack reliant Heroes, it is best to stick with Purifier Beam Icon Purifier Beam. Use Supression Pulse to prevent damage from the enemy team as you initiate. This will ensure that your allies will continue the fight while in good health condition. If you use Suppression Pulse too late, low health allies may actually already be on the retreat. Do not forget that Supression Pulse's range is global, so always look for opportunities to use it.

5. Purifier Beam

Artanis Purifier Beam
Purifier Beam (R) Starcraft Artanis
  • Mana: 80
  • Cooldown: 80 seconds

Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 404 (192 + 4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

Purifier Beam Icon Purifier Beam summons an orbital beam on the targeted enemy Hero for 8 seconds, dealing AoE damage each second. The beam will chase the target as they move. Purifier Beam has unlimited range.

Purifier Beam is a fantastic ability that deals a tremendous amount of damage, especially during team fights. It forces enemies to always move, sometimes putting themselves in poor positions in an attempt to avoid the beam (and the damage). You can place Purifier Beam on your main target to help you take them down more quickly or on another enemy to zone them out of a fight.

Purifier Beam works particularly well on Heroes with limited or zero innate escape mechanisms, such as Lt. Morales, Raynor, Tyrande, or The Butcher.

6. Shield Overload (Trait)

Artanis Shield Overload
Shield Overload (D) Starcraft Artanis
  • Trait
  • Cooldown: 20 seconds

If you take damage while below 50% Health, gain a 984 (467 + 4% per level) point Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.

Shield Overload Icon Shield Overload provides you with a shield for 5 seconds when you take any damage while below 50% maximum health. This effect has a 20-second cooldown but each Basic Attack you use reduces the cooldown by 4 seconds.

Shield Overload is Artanis' most important ability. It makes Artanis extremely difficult to kill if he is able to use his Basic Attacks, even versus burst damage, since the cooldown of Shield Overload can be reduced to only several seconds. Although it may seem counterintuitive, you should generally be fighting with 50% or less health and only have your Support heal you when you drop to critical Levels. Talents like Templar's Zeal Icon Templar's Zeal, Psionic Synergy Icon Psionic Synergy, and Phase Bulwark Icon Phase Bulwark work to strengthen or reduce the cooldown of Shield Overload. Be wary of abilities and Heroes with crowd control that can inhibit your ability to use Basic Attacks.

7. ChangeLog

  • 20 Apr. 2016: Updated Artanis' Twin Blades description in accordance with the Tracer update.
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