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Artanis Map-specific Advice and Strategies

Last updated on Apr 14, 2016 at 20:00 by Srey 6 comments

Table of Contents

Artanis Image

General Information

On this page, we give you map strategies for Artanis. Knowing what to do on a map and when to do it is extremely important and can be the deciding factor between losing or winning.

The other pages of our Artanis can be accessed from the table of contents on the right.

About the Author

Srey is Rank 1 in Hero League and a top 10 player on Hotslogs. He played for Happy Faerie Dragons, formerly the top amateur team on the North American server. With the team having now disbanded, he is bringing together a new team, which he hopes will compete at an even higher level. You can watch his stream to see how he plays Artanis (and other heroes).

1. Battlefield of Eternity

Battlefield of Eternity
Battlefield of Eternity

The High Heavens and the Burning Hells clash, quite literally, in a battlefield that represents their everlasting struggle. Two Immortals, ancient warriors locked in a duel to the death, need your help to prevail against their eternal foe. Vanquish the enemy Immortal, and you'll find yourself charging over hallowed or profane ground—right onto the enemy's doorstep.

Engage in Immortal Combat

Two Immortals fight at the center of the map. Help your Immortal prevail, and lay waste to the enemy's Forts.

Employ Eternal Tactics

Protect your Immortal by obliterating the opposing team, or descend upon the enemy Immortal with relentless fury.

Hire Unique Mercenaries

Bolster your forces with Fallen Shaman and cunning Impalers, who will lend their powers to your cause!

Battlefield of Eternity is a large map of long duration, with only two lanes instead of three. It favours Heroes with sustained healing and damage. The large number of bushes and multiple choke-points puts an emphasis on flanking, making low mobility Heroes more vulnerable.

Artanis has good single-target damage, making him effective versus the Immortal. His Basic Attacks also reduce the cooldown of Shield Overload Icon Shield Overload and allow him to absorb more damage, which is especially important when contesting the enemy Immortal. The multiple choke-points on Battlefield of Eternity make it difficult for enemies to avoid either Suppression Pulse Icon Suppression Pulse or Purifier Beam Icon Purifier Beam. The choke points also allow for good uses of Phase Prism Icon Phase Prism.

2. Blackheart's Bay

Blackheart's Bay
Blackheart's Bay

The ghost pirate Blackheart has staked his claim upon the realm of Mistharbor. His undead pirate crew has poured onto the streets, claiming the once thriving marketplace as their new den of villainy.

Collect Doubloons

Attack treasure chests, mercenaries, and skeletons to collect doubloons.

Turn in Doubloons

Hand your doubloons over to Blackheart or you will drop them all when you die!

Bombard Your Enemies

After receiving enough doubloons from your team, Blackheart will bombard your enemy's forts!

Blackheart's Bay is a very large map of average duration. It has plenty of Mercenary Camps, Pirate Camps, and large open areas.

Artanis is very effective at killing the Pirate mercenaries around the map, so look to roam around the map at 2 minutes into the game if not before, as long as your team is soaking the experience from all three lanes. Blackheart's Bay is the most open map in the game, making it very easy for enemy ranged Heroes to kite you. Understand that you will have difficulties staying on top of them until Zealot Charge Icon Zealot Charge at Level 16 and adjust your play accordingly.

3. Cursed Hollow

Cursed Hollow
Cursed Hollow

As one of the first and most ancient realms pulled into the Nexus, the realm of Raven Court has grown large and prosperous over the millennia. The province of Cursed Hollow, a gothic landscape of twisting villages and farmlands, serves as an ideal trial grounds for the Heroes of the Storm.

Collect Tributes

The Raven Lord will periodically create tributes. Gather them for your team!

Curse Your Enemies

Upon capturing three tributes, the Raven Lord will curse your enemies.

Cursed Forts and Minions

Cursed forts will not attack, and cursed minions are reduced to 1 health.

Cursed Hollow is a very large map of average duration. It features plenty of choke points, environmental walls, and bushes.

Take advantage of Cursed Hollow's multiple choke points by flanking enemies and forcing them through narrow corridors from which they cannot escape you. Phase Prism Icon Phase Prism can be used to switch positions with a fleeing enemy Hero and prevent their escape. Use Blade Dash Icon Blade Dash to interrupt enemies attempting to channel the Tribute. Additionally, if your team is killing the Boss, be sure to be the one absorbing damage since you can easily shield yourself with Shield Overload Icon Shield Overload.

4. Dragon Shire

Dragon Shire
Dragon Shire

These lush and deceptively peaceful gardens have grown over time, covering the once molten realm known as Dragon Spire. Beneath this verdant paradise, the ancient power of the dragons was sealed away... and their descendants have neither forgotten nor forgiven the trespasses of those who wronged them.

Control the Shrines

There are two shrines your team needs to control to activate the Dragon Knight's statue.

Free the Dragon Knight

While activated, bring a hero to the statue to free the Dragon Knight from his prison!

Devastate Enemy Forts

Use the Dragon Knight's immense power to level enemy forts!

Dragon Shire is an average sized map of average duration. It is a very straightforward map.

Stay around the middle and bottom lanes, rotating to whichever one requires your assistance the most. Artanis is an excellent brawler but has difficulties staying on his target, but if you can corner your target on one of the Shrines you can often secure the takedown. Prior to having Zealot Charge Icon Zealot Charge at Level 16, Artanis is a good option for piloting of the Dragon Knight.

5. Garden of Terror

Garden of Terror
Garden of Terror

Once the royal gardens were a splendor to behold. But lately a shadow has fallen over them... Writhing tendrils creep across the grounds at night, and a number of servants have disappeared while walking its twisting paths. Queen Nightshade claims to be unaware of these incidents, but some are beginning to suspect she has gone mad.

Fight the Shamblers

At night, Shamblers will rise from the gardens.

Collect Seeds

Kill the Shamblers and collect seeds for your team.

Control Garden Terror

With 100 seeds, control a garden terror and destroy your enemies!

Garden of Terror is an average sized map of very long duration. It contains the most Mercenary Camps in the game (not including Boss and Pirate Camps).

Garden of Terror has the most Siege Camps of any map, which are relatively easy for Artanis to solo. If you are not needed to soak the experience from lanes, capture as many Ogre camps as possible before the night phase, during which time the mercenaries will push the enemy Structures while you collect seeds. Just like versus the Bosses on other maps, Artanis excels at defeating the neutral Garden Terrors due to his good single-target damage and shields from Shield Overload Icon Shield Overload. Prior to having Zealot Charge Icon Zealot Charge at Level 16, Artanis is a good option for piloting of the Garden Terror.

6. Sky Temple

Sky Temple
Sky Temple

Floating above the vast desert sands of Luxoria, the Sky Temple serves as a center of worship for the snake god, Ka. He stores his great power within the temples, each of them secured by guardians. With such defenses, no warriors would think to seize the god's power for themselves... or would they?

Capture the Temples

Temples will periodically awaken. Stand within their grounds to capture their power!

Hold the Temples

Remain firm and the temple will unleash a blistering onslaught on your enemy's forts!

Defend the Temples

Guardians will try to wrest control of their temples from your team. Hold them off to keep the temple's power for yourselves!

Sky Temple is a large map of short duration. Team fights occur very early into the game, similarly to Haunted Mines, but unlike Haunted Mines, Sky Temple offers an additional lane and more Mercenary Camps.

At the beginning of the game, look to stay near the top and middle lanes, as this is where the first two Temples will activate. Artanis can easily fight off the Temple defenders and is a good Hero to have hold a Temple alone. Enemies will generally stack on the capture point for the Temples, allowing Suppression Pulse Icon Suppression Pulse to get great value while Purifier Beam Icon Purifier Beam will force a single target off of the point to avoid the beam.

7. Tomb of the Spider Queen

Tomb of the Spider Queen
Tomb of the Spider Queen

The long forgotten tombs of Luxoria have found a new master. Deep within their timeworn chambers, the Spider Queen Neithis stirs from her ancient slumber. Present her with the gems of power she seeks, and you may just escape with your lives.

Collect Gems

Enemy spider minions and Heroes drop magical gems upon death. Gather as many as you can!

Turn in Gems

Relinquish your gems at one of the Spider Queen's altars or you will drop them all when you die!

Summon Webweavers

Whichever team turns in enough gems first will unleash the Webweavers to destroy their enemy's defenses.

Tomb of the Spider Queen is a small map of average duration. It places more importance on the Hero kills themselves than the objectives, which can be taken when Heroes are dead. There are very few Mercenary Camps.

Since the lanes are so close together, you can quickly rotate from one lane to another as needed, quickly building up Seasoned Marksman Icon Seasoned Marksman stacks. Use Blade Dash Icon Blade Dash to waveclear as fast as possible, collect Gems, and interrupt enemies turning in Gems.

8. Infernal Shrines

Infernal Shrines
Infernal Shrines

Demonic corruption threatens the Gardens of Hope. Called forth by the Shrines, Punishers prowl the battlefield, terrifying creatures that live to destroy heroes. Defeat the Shrines' Guardians before your enemies do, and the next Punisher will fight for you; fail, and face the demon's wrath.

Activate the Shrines

The Infernal Shrines periodically gather power. Activate them and prepare for a fight.

Defeat Guardians

Slay 30 Guardians before the enemy team to bring forth a mighty Punisher.

Beware the Punisher

Punishers have one of three devastating powers. Be careful, they focus on attacking heroes above all else.

Infernal Shrines is a large map of average duration. The map objectives require a significant commitment and a careful balance from the contesting team. It has a large emphasis on Mercenary Camps.

Although Artanis is effective at capturing the Siege camp, he is poorly equipped to deal with the minions spawned from the Shrines, so make sure you have an ally that can. Blade Dash Icon Blade Dash can be used to steal or secure minions kills from the enemy team from relative safety. Since the enemy team is generally close together when contesting the Shrine, Suppression Pulse Icon Suppression Pulse can hit multiple enemy Heroes, delaying their progress on the Shrine and allowing you to engage without as much fear of incoming damage. Purifier Beam Icon Purifier Beam can also be used to zone a single enemy away from the Shrine to escape the beam.

9. Towers of Doom

Towers of Doom
Towers of Doom

The Grave Keeper and the Raven Lord are engaged in a classic battle of evil versus… different evil? Protective magic shields your Core from enemy Heroes, but nothing will save you from these two masters of the dark arts. Hold the Bell Towers, capture the Altars, and unleash your wicked benefactor's power on your enemies.

Protected Cores

Both Cores are protected by a barrier that cannot be attacked by Heroes. To be victorious, you must activate Altars.

Activate Altars

Periodically Altars will rise across the battlefield. Activate them to have your Bell Towers fire upon the enemy's Core.

Claim Bell Towers

Destroy your enemy's Towers to bring them under your team's control. The more Towers you have, the more damage an Altar will do.

Towers of Doom is a large map of average duration with a unique win condition and mercenary camps. The Forts are recapturable and you cannot damage the enemy Core directly. The mercenaries on this map have the shortest respawn timer of any map.

During the early game, you will want to stay near the middle and bottom lanes as to have more control over the 2 nearby mercenary camps. Since they have a respawn timer of only 1:45, you will want to secure them as often as possible. Use Blade Dash Icon Blade Dash to interrupt enemy Heroes attempting to channel the Altar. The Headless Horseman Boss on Towers of Doom deals significantly more damage than Bosses on other maps, so be wary of tanking him for your team.

10. ChangeLog

  • 18 Jan. 2016: Removed Haunted Mines section following the map's removal from the game.
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