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Azmodan Abilities

Last updated on Jul 12, 2016 at 07:37 by Oxygen 3 comments

Table of Contents

Azmodan Image

General Information

Below, we give you a brief overview of the abilities that Azmodan has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Azmodan's abilities.

The other pages of our Azmodan guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Diamond Flex player, he enjoys playing all Heroes and roles.

1. Globe Of Annihilation

Azmodan Globe Of Annihilation
Globe Of Annihilation (Q) Diablo Azmodan
  • Mana: 60
  • Cooldown: 10 seconds

Shoot a globe of destruction, dealing 360 (171 + 4% per level) damage on impact. Long range.

Globe Of Annihilation Icon Globe Of Annihilation causes Azmodan to launch a slow-traveling projectile in an arc to the targeted location after channeling for 1 second. Upon reaching its destination, the globe deals damage in an area. Globe Of Annihilation has an exceptionally long range, and briefly grants vision in its flight path.

Globe Of Annihilation is Azmodan's defining ability. It deals a moderate amount of damage from a remarkable range and over a large area. Its main point of appeal, however, is its defining talent, Taste for Blood Icon Taste for Blood, which permanently increases the damage dealt by Globe Of Annihilation whenever it is used to kill a Minion or Hero. Much of Azmodan's playstyle is based on this talent, and by extension, Globe of Annihilation. The mastering of the ability is therefore quintessential to the mastery of Azmodan himself.

Besides dealing damage, Globe Of Annihilation has quite a few uses, thanks to its long range. Many Map Objectives, such as Cursed Hollow's Tribute mechanic, are interrupted by damage. Furthermore, the fact that the ability briefly grants vision in its flight path can be used to scout points of interest, such as Mercenary Camps or Brushes. It can even be used to assist in waveclearing a distant lane.

Globe Of Annihilation has a traveling time that becomes longer the further away the ability is aimed, which translates into a longer impact delay. This means that in order to hit an intended target, you must first learn to estimate how long it takes for the ability's projectile to hit at different distances, on top of having to take into consideration the ability's 1-second casting time. This task is made more difficult by the fact that, at Hero Level 7, a recommended talent, Infernal Globe Icon Infernal Globe, reduces the casting and traveling time of Globe Of Annihilation by 40%, which requires you to assimilate yet another timing. Then, you need to account for the potential movement of your target. Although crowd control can help with successful hits, grasping how to properly use Globe Of Annihilation takes hours of practice, and yet, the ability's raw power justifies this steep requirement absolutely.

2. Summon Demon Warrior

Azmodan Summon Demon Warrior
Summon Demon Warrior (W) Diablo Azmodan
  • Mana: 40
  • Cooldown: 10 seconds

Spawn a Demon Warrior that marches toward a point. Warriors deal 82 (39 + 4% per level) damage per second and last for 10.5 seconds.

Summon Demon Warrior Icon Summon Demon Warrior summons a Demon Warrior a short distance in front of Azmodan. It attack-moves towards the targeted point. Upon reaching the end of its course, the Demon Warrior will attempt to go to the nearest lane and behave as lane Minions typically do. Demon Warriors have 200 (+30 per Hero Level) Health, attack once per second, and last for 10 seconds. Summon Demon Warrior has two charges, allowing it to be used twice with only a 2-second delay between casts before incurring a regular cooldown.

Summon Demon Warrior is a straightforward ability that is used whenever a general need for more bodies arises, such as during team fights or when pushing. Demon Warriors are useful for absorbing damage from Structures, Map Objectives, Mercenary Camps, and the occasional skillshot that may be coming your way. It is worth mentioning that the Demon Warriors are tuned in such a way that they deal a significant amount of damage in the early stages of the game, and are essentially the reason why Azmodan is an excellent duelist. Before the Army of Hell Icon Army of Hell talent is acquired, Summon Demon Warrior has a hefty Mana cost that should always be taken into consideration.

Beyond these facts, Demon Warriors can be used as targets for your General of Hell Icon General of Hell when no Minions are nearby. They are also useful for scouting potentially dangerous areas, such as Brushes.

3. All Shall Burn

Azmodan All Shall Burn
All Shall Burn (E) Diablo Azmodan
  • Mana: 16 per second
  • Cooldown: 6 seconds

Channel a death beam on an enemy dealing 220 (104 + 4% per level) damage a second. The damage amount grows the longer it is channeled, to a maximum of 439 (208 + 4% per level) damage per second. Does 25% more damage to Structures.

All Shall Burn Icon All Shall Burn causes Azmodan to immobilise himself to channel a beam onto a single target enemy. The beam deals damage and expends approximately 4 Mana 4 times a second. Its damage is increased by 50% every 1.5 seconds of channel, to a maximum possible total of 100% more damage after 3 seconds. All Shall Burn will be maintained as long as Azmodan has Mana, remains within range of his target, is not interrupted, or otherwise does not cancel the channel himself by performing another action. All Shall Burn deals 25% more damage to Structures, and its cooldown is only initiated once it is no longer channeled.

All Shall Burn is one of the highest sources of single-target DPS in the game. This power comes at the cost of completely immobilising Azmodan for as long as the ability is being channeled. This is not usually a problem when trying to clear Mercenary Camps, sieging, or duelling opponents without the necessary interrupts to break your channeling. However, one must be more careful during team fights or other situations where you may become a target.

A key to successfully using All Shall Burn is to get to know which Heroes can reliably interrupt you so that the ability is not countered. Tanks can typically do so, although the list of Heroes that possess crowd control abilities is far more extensive, and should be thoroughly studied. It is also a good idea to try and keep track of the cooldowns of said crowd control abilities so that you may exploit their downtime for full hits. You may also want to try and capitalise on your own teammates' crowd control.

While laning, All Shall Burn can effectively be used to bully your opponents. The mere sight of the beam the ability produces is often enough to trigger players into running away from you — and rightly so, because there are not many Heroes that can effectively trade with Azmodan. The damage bonus to Structures makes the ability an excellent sieging tool in unattended lanes.

4. Demonic Invasion

Azmodan Demonic Invasion
Demonic Invasion (R) Diablo Azmodan
  • Heroic Ability
  • Mana: 100
  • Cooldown: 100 seconds

Rain a small army of Demonic Grunts down on enemies, dealing 242 (115 + 4% per level) damage per impact. Demon Grunts deal 119 (57 + 4% per level) damage and have 800 (380 + 4% per level) health.

Demonic Invasion Icon Demonic Invasion summons 8 Demon Grunts at a random location within a large area. As the Grunts are summoned, they each deal damage in a small area around themselves. After their summoning, Demon Grunts attack-move to the nearest lane and behave as lane Minions typically do. They attack once per second, and last until they are slain. Any damage dealt by Demonic Invasion or its summoned Grunts is doubled against Minions, Structures and Mercenaries. Demonic Invasion can be used while channeling other abilities.

Demonic Invasion is a simple yet effective "fire-and-forget" ability that has the potential of single-handedly razing key structures. Although it is typically used right on top of intended targets so as to benefit from the ability's upfront damage, Demonic Invasion can also be used to effectively push lanes without having to be physically present or jeopardising a defensive position. Whatever the case may be, the ability should be used in conjunction with General of Hell Icon General of Hell in order to maximise the damage and longevity of the Grunts it summons.

It should be noted that Demonic Invasion is a notoriously poor combat ability, as the Grunts tend to die off very quickly against incidental area of effect damage. Its long cooldown also makes it generally restrictive and ultimately ineffectual if it is unable to deal significant structural damage.

5. Black Pool

Azmodan Black Pool
Black Pool (R) Diablo Azmodan
  • Heroic Ability
  • Mana: 60
  • Cooldown: 20 seconds

Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their Basic Attack and Ability damage by 75%. Pools last 5 seconds.

Black Pool Icon Black Pool creates a Pool at a target location for 5 seconds. The Pool increases any damage (Basic Attacks and Abilities) dealt by Azmodan, his summons, and allied Minions by 75% for as long as they remain within its area of effect. Black Pool has two charges, allowing it to be used twice with only a 2-second delay between casts before incuring a regular cooldown.

Black Pool is a core ability for any Taste for Blood Icon Taste for Blood-related builds, and the key to turning Globe Of Annihilation Icon Globe Of Annihilation into a devastating area of effect damage-dealing tool. In this regard, its purpose is twofold: to increase the damage of Globe Of Annihilation, and to ease the process of acquiring Taste for Blood stacks by allowing the ability to instantly kill Minion waves, which then translates into more damage for future casts. Black Pool is otherwise used very sparingly, so as to try and conserve Mana, though the ability remains useful for bringing All Shall Burn Icon All Shall Burn's damage to preposterous levels. This is particularly useful for sieging purposes, and devastating against Heroes that are unable to interrupt or otherwise get away from you.

Black Pool can be self-cast by holding the ALT key before using the ability. The simple technique is nearly mandatory to use in order to efficiently empower Globe Of Annihilation casts that are destined to targets that are off-screen, so that you do not have to manually go back and forth just to cast Black Pool on yourself.

6. General of Hell

Azmodan General of Hell
General of Hell (D) Diablo Azmodan
  • Trait
  • Cooldown: 30 seconds

Summon a Demon Lieutenant at an allied Mercenary, Minion, or Azmodan's Summons. The Lieutenant will march with the target, granting 15% increased damage and 15% increased maximum Health to all nearby friendly Mercenaries, Minions, and Azmodan's Summons. Unlimited range.

General of Hell Icon General of Hell summons a Demon Lieutenant near a target allied Minion, Mercenary, or Summon. It follows its target, attacks nearby foes, and provides an Aura which increases the damage and Health of all nearby Minions, Mercenaries, and Summons by 15%. The Demon Lieutenant has 400 (+40 per Hero Level) Health and deals 20 (+2 per Hero Level) damage, and attacks once per second. General of Health is a global ability, meaning that it can cast from and to any point on the battlefield.

General of Hell allows Azmodan players to improve their immediate lane presence, or apply pressure to distant lanes, thanks to the ability's global cast range. One essential aspect of playing Azmodan is to develop a certain level of discipline with General of Hell, so that it is used whenever it comes off-cooldown. This becomes even more important as talents that improve the Demon Lieutenant are acquired.

The Demon Lieutenant's real strength lies in his Minion-empowering aura, for it is rather weak by itself. You should avoid using it for skirmishes and team fights, where it is liable to die off without having an impact. An exception to this should be made if your teammates have elected to use summon-related Heroic Abilities, such as Kerrigan's Summon Ultralisk Icon Summon Ultralisk or Nazeebo's Gargantuan Icon Gargantuan, as such summons actually greatly benefit from the Demon Lieutenant's aura.

7. ChangeLog

  • 12 Jul. 2016: Updated description for Demonic Invasion to account for Gul'dan's patch changes.
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