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Johanna Talents

Last updated on Sep 13, 2016 at 09:00 by Kendric 16 comments

Table of Contents

Johanna Image

General Information

On this page, we present the viable talent choices for playing Johanna in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Johanna guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Grand Master in both Hero and Team League, playing most Warrior and Support. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called HGC Hightlights. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Talent Build

Level Choices
1 Regeneration Master ? Reinforce Righteous Smash
4 Amplified Healing ? Roar Eternal Retaliation Laws of Hope
7 Blessed Momentum Conviction ? The Crusade Marches On Sins Exposed
10 Falling Sword ? Blessed Shield
13 Burning Rage Hold Your Ground Subdue ? Spell Shield ?
16 Holy Renewal Blessed Hammer ? Fanaticism Imposing Presence ?
20 Heaven's Fury Radiating Faith Indestructible Storm Shield ?

2. Common Talent Paths

Defensive Frontliner Build: Good waveclear, damage, and survivability

Falling Sword Build: outstanding engage combined with decent AoE damage

3. Level 1 Talents

Regeneration Master ? Reinforce Righteous Smash

3.1. Descriptions

Regeneration Master Icon Regeneration Master permanently increases your Health Regeneration by 1 per second for every Regeneration Globe you collect, up to 30. After gathering 30 Regeneration Globes, your maximum Health is also increased by 500. Purple Regeneration Globes dropped from neutral Boss monsters count as well.

Reinforce Icon Reinforce causes basic abilities to grant you a single charge of Block, reducing the next Basic Attack from an enemy Hero by 75%. You can hold up to 2 charges at once. Talent-based abilities do not grant a charge of Block.

Righteous Smash Icon Righteous Smash causes Punish Icon Punish to restore 10 Mana per enemy hit.

3.2. Recommended

Reinforce Icon Reinforce is nearly identical to the Block Icon Block talent that other Warriors have access to, except Reinforce will produce more Block charges. We recommend using this talent if the enemy team composition consists of one or several strong Basic Attackers, such as Illidan or Raynor.

3.3. Situational

Regeneration Master Icon Regeneration Master, as the name suggests, will provide you with significantly increased health regeneration. However, for the most part, Reinforce Icon Reinforce will reduce more damage than you would regenerate through Regeneration Master. We only recommend picking up Regeneration Master over Reinforce if you play on maps like Garden of Terror or Tomb of the Spider Queen on which you can collect several Regeneration Globes within a short period of time.

3.4. Not Recommended

Righteous Smash Icon Righteous Smash's Mana restoration is not needed. Johanna does not have Mana issues, unless you are using your abilities needlessly. Righteous Smash requires you to use Mana to gain Mana, a mechanic that will almost never net you more Mana than you started with.

4. Level 4 Talents

Amplified Healing ? Roar Eternal Retaliation Laws of Hope

4.1. Descriptions

Amplified Healing Icon Amplified Healing increases the Health gained from all Health Regeneration and Healing effects by 30%.

Roar Icon Roar increases the damage that Punish Icon Punish deals by 50%.

Eternal Retaliation Icon Eternal Retaliation reduces the cooldown of Condemn Icon Condemn by 0.75 seconds for every enemy it hits, up to 7.5 seconds or 10 targets.

Laws of Hope Icon Laws of Hope is an activatable talent that passively grants you bonus health regeneration and can be activated to heal you for 20% of your maximum health over 4 seconds. The passive health regeneration continues while the active portion is on cooldown.

4.2. Recommended

Laws of Hope Icon Laws of Hope provides health regeneration comparable to Regeneration Master Icon Regeneration Master, increasing Johanna's health regeneration by (approximately) a factor of 3, while also providing an on-demand heal for 20% of your maximum health over 4 seconds. Most of Laws of Hope's strength stems from its health regeneration, which goes relatively unnoticed. If you are not in a team fight, your healer is not nearby, and you have less than full health, it is perfectly acceptable to use Laws of Hope to heal. Otherwise, the heal should be saved for team fights.

4.3. Situational

Amplified Healing Icon Amplified Healing, when not considering external sources of healing, is simply inferior to Laws of Hope Icon Laws of Hope. When paired with one healer, Amplified Healing is generally more effective than Laws of Hope in team fights. That being said, Laws of Hope is drastically superior at every other point in the game. The health regeneration and healing will keep you healthy when your healer is away, while also reducing your reliance on them when they are nearby (the Support can also focus their efforts on more vulnerable allies). When your team is composed of two or more healers, Amplified Healing becomes superior to Laws of Hope. Johanna's extremely high survivability also synergises well with Amplified Healing, since you cannot be bursted down. This gives your healers more time to heal you. Finally, Amplified Healing compliments Holy Renewal Icon Holy Renewal by increasing the amount healed by 30%.

4.4. Not Recommended

Roar Icon Roar is a flat-out poor talent. A 50% increase is generally very significant, but Punish Icon Punish has abnormally low base damage, so the damage gained is very small.

Eternal Retaliation Icon Eternal Retaliation is only effective in very niche situations. Sometimes, being able to use Condemn Icon Condemn a couple of seconds earlier will allow you to catch a fleeing enemy Hero, but most of the time it will make no difference in a fight. In team fights, you will be limited to hitting 5 enemies (with the exception of The Lost Vikings and summoned creatures), unless the fight occurs close to enemy minions, so you will be getting very little value for the ability. However, even if you are reducing the cooldown of Condemn by 5 seconds or more in perfect scenarios, Condemn still has very little impact in team fights. It does very little damage, only Stuns for 0.25 seconds, and really is only there to set up combos for your allies. It can be used in order to boost Johanna's waveclearing, but most of the cooldown reduction will go to waste, as Condemn is already enough to instantly clear minion waves.

5. Level 7 Talents

Blessed Momentum Conviction ? The Crusade Marches On Sins Exposed

5.1. Descriptions

Blessed Momentum Icon Blessed Momentum causes your Basic Attacks to reduce the current cooldown of your Basic Abilities by 0.5 seconds per hit.

Conviction Icon Conviction causes Condemn Icon Condemn to immediately increase your movement speed by 25% for 1 second upon activation.

The Crusade Marches On Icon The Crusade Marches On causes basic and Heroic abilities to reduce the cooldown of Iron Skin Icon Iron Skin by 1.5 seconds.

Sins Exposed Icon Sins Exposed causes Shield Glare Icon Shield Glare to mark enemies for 4 seconds. Any damage by an allied Hero (including your own) will activate the mark, dealing damage and removing the mark.

5.2. Recommended

Blessed Momentum Icon Blessed Momentum is by far the most effective talent in this tier. Heroes like Johanna, whose abilities deal very little damage but instead offer utility, benefit greatly from reduced cooldowns. Since Johanna is a melee fighter, you will always be within melee range and able to use Basic Attacks. Blessed Momentum will also indirectly increase your damage output because you will be using your abilities more often.

5.3. Situational

Conviction Icon Conviction can be useful when the enemy team has mobile Heroes attempting to kite you, as the biggest problem you will face is reaching the enemy, rather than keeping up with them. Conviction can also help when fleeing from pursuing enemies.

5.4. Not Recommended

Sins Exposed Icon Sins Exposed doubles the damage of Shield Glare Icon Shield Glare if the mark is procced, which is almost always (when team fighting). However, Shield Glare (and Sins Exposed) does very little damage and you can achieve just as much damage from Blessed Momentum Icon Blessed Momentum, while also benefiting from lower cooldowns.

The Crusade Marches On Icon The Crusade Marches On encourages you to use your abilities in a precise order to maximise the cooldown reduction that it is providing, which you should absolutely not be doing. Your abilities have specific uses and should be used in accordance with changes in the environment. For example, if you use Punish Icon Punish, Condemn Icon Condemn, and Shield Glare Icon Shield Glare, and then use Iron Skin Icon Iron Skin, all of your basic abilities will be on cooldown and The Crusade Marches On will also provide zero benefit. To actually benefit from this talent, you must use Iron Skin before your other abilities, often leading to you using Iron Skin when it is not needed, wasting it. In a perfect scenario, where all of your abilities are used as they become available, Iron Skin's cooldown can be reduced by more than 52%. This is a substantial amount, but unrealistic. Generally, you can expect anywhere from 22.5% to 37.5%, which is still good.

6. Level 10 Talents

Falling Sword ? Blessed Shield

6.1. Descriptions

Falling Sword Icon Falling Sword causes you to leap into the air for 2 seconds and then land at the targeted location, damaging and briefly Stunning enemies. While in the air, you are untargetable, immune to damage, and are able to slightly steer where you land.

Blessed Shield Icon Blessed Shield throws out your shield in the targeted direction, damaging and Stunning the first enemy it hits for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies (prioritising enemy Heroes), dealing half damage and Stunning them for 0.75 seconds. Enemies can only be hit once by Blessed Shield.

6.2. Recommended

Blessed Shield Icon Blessed Shield provides you with the hard crowd control that Johanna's basic abilities are sorely lacking. As a standalone ability, it is not very impressive, being very similar to Muradin's Storm Bolt Icon Storm Bolt, except with a 60-second cooldown, rather than a 10-second cooldown. However, to its credit, it is easier to hit. The range is reasonably long, it travels quickly, and it automatically bounces to additional targets. It can be used in a variety of ways, including as an engage tool, to stop pursuing enemies, to interrupt channelled abilities, or to lockdown high-priority targets. Never use Blessed Shield for its damage or against an enemy Tank, lest you waste it. Try to only hit important, vulnerable targets, like Illidan, Kael'thas, or Kerrigan. At 60 seconds, Blessed Shield is on a relatively low cooldown, encouraging liberal use.

6.3. Situational

Falling Sword Icon Falling Sword deals solid damage, has a short Stun, and is quite hard for the enemy to avoid. It is very effective at putting you into the fight, while talents like Burning Rage Icon Burning Rage and Blessed Hammer Icon Blessed Hammer provide decent follow up damage. Falling Sword is also a great escape tool, but should only be used like this in the case of an emergency. Falling Sword should be picked if your team has at least one additional Warrior, such as Muradin or Sonya, that can chain their crowd control abilities with Falling Sword.

7. Level 13 Talents

Burning Rage Hold Your Ground Subdue ? Spell Shield ?

7.1. Descriptions

Burning Rage Icon Burning Rage causes you to deal damage to all adjacent enemies every second. This effect is not active while Cloaked or Mounted.

Hold Your Ground Icon Hold Your Ground increases Iron Skin Icon Iron Skin's shield by 20%. If the shield is destroyed by damage, Iron Skin's cooldown is reduced by 4 seconds.

Subdue Icon Subdue increases Punish Icon Punish's Slow from 60% to 80%, and causes it to decay over 3 seconds instead of 2 seconds.

Spell Shield Icon Spell Shield causes you to take 50% less damage from Abilities for 2 seconds whenever you are damaged by an Ability. This effect has a 30-second cooldown.

7.2. Recommended

Burning Rage Icon Burning Rage provides you with a significant damage increase. Johanna is extremely difficult to kill and always within melee range, so Burning Rage will deal very consistent damage to multiple targets. It can also be used to waveclear more effectively.

7.3. Situational

Subdue Icon Subdue exponentially increases the duration of the Slow from Punish Icon Punish. Since the Slow mechanic is based on decay, an increase in the effectiveness of the Slow from 60% to 80% also translates into a longer duration of effective Slow. For example, after 1.5 seconds of a normal Punish, the Slow would be 15% with 0.5 seconds remaining. However, after 1.5 seconds of a Punish with Subdue, the Slow would be 40% with 1.5 seconds remaining. That being said, Punish's Slow is usually good enough and an increase is somewhat redundant. Subdue can be good in situations where the enemy has very mobile Heroes and your team lacks the required lockdown.

Spell Shield Icon Spell Shield is a great talent when playing against Heroes with significant burst damage, like Kael'thas, Kerrigan, and Nova. Choose Spell Shield when your team has plenty of damage and you are being aggressively focused by the enemy team. Any activatable ability will proc Spell Shield, so be sure to avoid any kind of trivial abilities as best as you can.

7.4. Not Recommended

Hold Your Ground Icon Hold Your Ground has little practical use. Johanna is almost never focused first because she takes too much time to kill. One of the reasons behind her survivability is that the shield from Iron Skin is massive and absorbs a lot of damage. The shield is rarely fully utilised and a further 20% increase in its strength makes it even harder to break, preventing the 4-second cooldown reduction from Hold Your Ground from being used.

8. Level 16 Talents

Holy Renewal Blessed Hammer ? Fanaticism Imposing Presence ?

8.1. Descriptions

Holy Renewal Icon Holy Renewal causes Shield Glare Icon Shield Glare to heal you for each enemy Hero hit. Heroes such as The Lost Vikings and Murky, which only count for 0.25 of a kill, count as a full Hero for the purpose of Holy Renewal.

Blessed Hammer Icon Blessed Hammer summons a spinning hammer after Condemn Icon Condemn pulls. The hammer spins clockwise, gradually spinning further away from you until it makes 3 rotations. The hammer deals damages to enemies that it hits. The hammer can hit the same target 3 times.

Fanaticism Icon Fanaticism causes you to gain 8% movement speed, stacking up to 40%, each time you take damage from any source while Iron Skin Icon Iron Skin is active.

Imposing Presence Icon Imposing Presence passively reduces the attack speed of Heroes and Summons who use Basic Attacks against you by 40% for 2 seconds. This effect wears off from affected enemies that attack a target that does not have Imposing Presence.

8.2. Recommended

Holy Renewal Icon Holy Renewal is a fantastic talent that can heal you for a significant amount, up to approximately 22% of your maximum health if you hit 5 enemy Heroes. While hitting 5 enemy Heroes is optimistic, you can reliably hit 2 or 3 Heroes with each use, restoring 9%-13.5% of your maximum health. This is a very significant amount, considering that Shield Glare Icon Shield Glare only has a cooldown of 12 seconds. Holy Renewal incentivises using Shield Glare on the maximum number of targets possible, rather than targeting specific Heroes, such as Illidan or Valla. If priority targets exist for Blind, they should still be targeted but you should also try to hit other members of the enemy team. Holy Renewal is exceptionally good versus The Lost Vikings, as each of the 3 Vikings counts as an enemy Hero, increasing the potential amount of enemy Heroes hit from 5 to 7. It also synergises well with Amplified Healing Icon Amplified Healing, which increases its effectiveness by 30%.

8.3. Situational

Blessed Hammer Icon Blessed Hammer provides modest AoE damage. The problem is that it deals unreliable damage. Blessed Hammer can strike a target 3 times but it can also strike a target only once. If it hits 3 times, its damage is slightly above Punish Icon Punish, although Punish deals fairly low damage. When compared to Burning Rage Icon Burning Rage, it has the potential to deal more damage while it is active, but when Condemn Icon Condemn is on cooldown, Burning Rage will dramatically outdamage Blessed Hammer with its consistent damage. Still, Blessed Hammer offers modest damage, which can sometimes be needed if you have several Tanks or Supports. Choose Blessed Hammer when you have no fear of dying and your team lacks damage in long team fights.

Imposing Presence Icon Imposing Presence significantly reduces the damage of Heroes that rely on Basic Attacks to deal damage, including (but not limited to) Illidan, Raynor, Sgt. Hammer, Tassadar (with Archon Icon Archon), Thrall, and Valla. When against Heroes that do not rely on Basic Attacks, it is almost totally useless and will only trivially affect your survivability. Note that Holy Renewal Icon Holy Renewal performs the same task of keeping you alive, so it is your job to decide which will be more effective in your current situation. Holy Renewal's performance is very reliable, while Imposing Presence's effectiveness varies dramatically. Choose Imposing Presence when you are the primary focus versus an enemy team with significant Basic Attack damage.

8.4. Not Recommended

Fanaticism Icon Fanaticism is too unreliable to be viable choice. Although you will usually be fighting in the midst of the enemy team (since Johanna is a Tank), it can sometimes take several seconds to gain a noticable amount of movement speed with Fanaticism. The duration of Iron Skin Icon Iron Skin is only 4 seconds, so the gain in movement speed will generally only be for a very short amount of time. Additionally, the movement speed once in a team fight is not really needed, since Johanna is able to stick to targets quite effectively. When chasing Kael'thas, for example, you will only need to move as quickly as he does to keep up with him.

9. Level 20 Talents

Heaven's Fury Radiating Faith Indestructible Storm Shield ?

9.1. Descriptions

Heaven's Fury Icon Heaven's Fury causes enemies in Falling Sword Icon Falling Sword's targeted area to be bombared with holy bolts, damaging them and reducing Falling Sword's cooldown by 2 seconds per enemy hit. Bolts occur 3 times per second and a maximum of 12 strikes will occur. A single target cannot be hit more than 6 times. Heaven's Fury can reduce Falling Sword's cooldown by a maximum of 24 seconds.

Radiating Faith Icon Radiating Faith increases the Stun duration of Blessed Shield Icon Blessed Shield by 33% and the number of targets hit by 2.

Indestructible Icon Indestructible causes you to gain a shield equal to your maximum health upon taking fatal damage. The shield lasts for 5 seconds and has a cooldown of 120 seconds.

Storm Shield Icon Storm Shield is an activatable talent that provides all nearby allied Heroes, including oneself, with a Shield equal to 20% each respective target's maximum Health for 3 seconds. Storm Shield has a 45-second cooldown.

9.2. Recommended

Indestructible Icon Indestructible is an excellent talent that will not only keep you alive in team fights, but discourage enemies from targeting you altogether, lest you survive and their efforts (and cooldowns) be in vain. To prevent enemies from simply ignoring you and killing your allies, you need to play extremely aggressively, forcing them to deal with you to prevent their vulnerable, damage-dealing allies from dying to you. Once Indestructible is used, you must immediately retreat from combat, unless you are immediately healed, or you will die once the shield ends. Holy Renewal Icon Holy Renewal and Laws of Hope Icon Laws of Hope can be helpful in providing you with self healing. Rehgar's Ancestral Healing Icon Ancestral Healing works very well with Indestructible, giving him plenty of time to heal you while the shield holds.

9.3. Situational

Storm Shield Icon Storm Shield can be useful if you are never being targeted by the enemy team. Since Storm Shield only has a duration of 3 seconds, only use it immediately before significant AoE burst damage, or it could be wasted. At 45 seconds, the cooldown is very short, so do not be afraid of using it.

9.4. Not Recommended

Heaven's Fury Icon Heaven's Fury cannot be chosen when using Blessed Shield Icon Blessed Shield.

Radiating Faith Icon Radiating Faith provides a 33% increased Stun duration for Blessed Shield Icon Blessed Shield. For a Level 20 talent, this is extremely underwhelming, as it only increases the Stun duration for the first and additional targets struck by 0.5 seconds and 0.25 seconds respectively. Indestructible Icon Indestructible is a much, much more impactful talent.

10. ChangeLog

  • 13 Sep. 2016: Removed the Knight Takes Pawn talent following the changes of the Machines of War patch.
  • 17 May 2016: Renamed Battle Momentum to Blessed Momentum and updated Regeneration Master's description following Chromie's patch updates. Talent recommendations remain unchanged.
  • 02 May 2016: Changed Falling Sword from Not Recommended to Situational and added a Falling Sword Build.
  • 04 Apr. 2016: Reinforce damage reduction increased from 50% to 75%.
  • 07 Sep. 2015: Updates following Lt. Morales patch.
    • Knight Takes Pawn now deals 300% bonus damage, down from 400% and Stuns for 3 seconds, down from 4 seconds.
    • Blessed Shield now Stuns the first target hit for 1.5 seconds, down from 2 seconds, and additional targets hit are now Stunned for 0.75 seconds, down from 1 second.
    • Radiating Faith now increases the Stun duration of Blessed Shield by 33%. The text has been updated to reflect this.
  • 22 Aug. 2015: Updated talent description for Imposing Presence to account for Kharazim's patch. No changes in talent recommendations.
  • 02 Jul. 2015: Updates following the Butcher patch.
    • Spell Shield now lasts for 3 seconds once activated, up from 2 seconds.
    • Regeneration Master no longer initially regenerates 4 health per second and each Regeneration Globe collected now permanently increases your health regeneration by 1.5 per second (instead of 4 health regeneration for every 3 globes collected).
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