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Gall Abilities

Last updated on Feb 02, 2016 at 18:22 by Oxygen 9 comments

Table of Contents

Gall Image

General Information

Below, we give you a brief overview of the abilities that Gall has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Gall's abilities.

The other pages of our Gall guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Diamond Flex player, he enjoys playing all Heroes and roles.

1. Shadowflame

Gall Shadowflame
Shadowflame (Q) World of Warcraft Gall
  • Cooldown: 3 seconds

Deal 391 (155 + 5% per level) damage to enemies in the area.

Shadowflame Icon Shadowflame instantly damages enemies in a lengthy rectangular area of effect.

Shadowflame is Gall's bread-and-butter, and essentially fulfils the function of sustained ranged damage that his otherwise inexistent Basic Attack. It should be used whenever it is off-cooldown, and, if possible, aimed in a way that it hits as many different targets as possible. One exception to this rule, however, is if you have picked up the Double Trouble Icon Double Trouble talent, at which point it is wise to try and time Shadowflame casts with your Cho player's Consuming Blaze Icon Consuming Blaze. Shadowflame's instantaneousness makes it useful for scouting Bushes, dismounting opponents, or dispelling cloak.

2. Dread Orb

Gall Dread Orb
Dread Orb (W) World of Warcraft Gall
  • Cooldown: 6 seconds

Throw a bomb that will bounce three times, dealing 393 (156 + 5% per level) damage to enemies.

Dread Orb Icon Dread Orb lobs a slow-moving projectile in an arc towards the targeted area, damaging enemies within this area as it lands. Upon landing, the projectile bounces two additional times at a distance equal to that of the initial cast. The additional bounces can damage an enemy that was already damaged by any of the preceding bounces.

Dread Orb's main purpose is to inflict area of effect damage and zone opponents. Against large or otherwise immobile targets, Dread Orb can be targeted in a way that two, or even three of the bounces all hit this target, dealing an exceptional amount of damage. This tactic is especially useful when sieging or to quickly take down Bosses.

When using Dread Orb, focus on hitting your intended target(s) with the first bounce, as it is the least likely to be avoided. Realistically, players will never be hit by an Orb more than once, as the ability's projectile is so slow-moving and sports a graphical effect that stands out. Any more than one such hit falls within the realm of luck or otherwise bad play from an opponent's part. This does not mean, however, that you should not try and exploit Dread Orb's excellent zoning potential; indeed, one side effect of having such an obvious projectile is that the ability gives players the time to actively avoid its area of effect.

3. Runic Blast

Gall Runic Blast
Runic Blast (E) World of Warcraft Gall
  • Cooldown: 0 seconds

Detonate Cho's Rune Bomb, dealing 601 (285 + 4% per level) damage around it.

Runic Blast Icon Runic Blast causes Cho's Rune Bomb Icon Rune Bomb projectile to detonate, dealing a large amount of damage in an area around it, but also destroys the projectile in the process, preventing it from going any further. Runic Blast may only be used while Rune Bomb active.

Runic Blast deals a large amount of area damage and should absolutely be used every time Cho's Rune Bomb is used. However, some sense of timing is necessary to properly use the ability. Indeed, special attention must be paid in regards to when you are actually able to detonate the bomb, and when you should actually do so — it is essentially useless to use Rune Blast when there is no enemy within range, and actively wasteful to do so before it reaches an intended target. When Rune Bomb is launched, a clear, purple circle indicates Runic Blast's area of effect so as to ease usage. A sound prompt, along the lines of Cho yelling "Bombs away!" also warns you that a Rune Bomb has been launched, and as such, that Runic Blast can be used. Be on the lookout for Cho's Rollback Icon Rollback talent which gives you a second chance to hit with Runic Blast, should you miss an opportunity on the bomb's initial throw.

4. Twisting Nether

Gall Twisting Nether
Twisting Nether (R) World of Warcraft Gall
  • Cooldown: 80 seconds

After 1 second, nearby enemies are slowed by 50% while you channel, up to 5 seconds. Activate to deal 1102 (436 + 5% per level) damage.

Twisting Nether Icon Twisting Nether reduces the movement speed of enemy units in a large area around Cho by 50% for up to 5 seconds after a 1-second delay. During this time, Gall may not use abilities other than Runic Blast. At any time during Twisting Nether's effects, Gall may activate the ability again, dealing a large amount of damage in an area around Cho, but stopping the slowing effect.

Twisting Nether's slowing effect is extremely useful to Cho, whom may capitalise upon it to inflict a large amount of damage through his Basic Attacks and abilities. When combined with Upheaval Icon Upheaval, Twisting Nether can also catch several players into its area of effect for a large amount of area of effect damage. As with most area of effect Heroic Abilities, hitting as many players as possible should be a priority when there is no need to burst down one specific target, for which Shadow Bolt Volley Icon Shadow Bolt Volley is much more appropriate as a choice.

5. Shadow Bolt Volley

Gall Shadow Bolt Volley
Shadow Bolt Volley (R) World of Warcraft Gall
  • Cooldown: 60 seconds

After 1 second, unleash 19.375 Shadow Bolts over 3.875 seconds, each dealing 226 (108 + 4% per level) damage to the first target hit. The bolts fire towards your mouse.

Shadow Bolt Volley Icon Shadow Bolt Volley launches 20 projectiles towards your cursor over 4 seconds after a 1-second delay. The projectiles stop at the first enemy entity they encounter, damaging them on contact.

Shadow Bolt Volley has the potential of dealing some of the highest single-target damage out of any other ability. As a downside, its projectiles are rather difficult to aim onto moving targets, and can be blocked by low-value or otherwise undesirable enemies. As such, one must see to try and use the ability against important targets that are affected by crowd control. It is recommended to practice using Shadow Bolt Volley in Try Mode so as to get a good feel for the ability's peculiar cast time and delay.

6. Hurry Up, Oaf!

Gall Hurry Up, Oaf!
Hurry Up, Oaf! (Z) World of Warcraft Gall
  • Cooldown: 45 seconds

Increases your Movement Speed by 60%. This effect decays over 3 seconds.

Hurry Up, Oaf! Icon Hurry Up, Oaf! replaces Gall's ability to Mount. It increases Cho's movement speed by 60% for 3 seconds. This movement speed bonus is gradually reduced as the ability nears the end of its duration.

Hurry Up, Oaf! is as useful to Cho as it is to Gall, and has a few different purposes. It is typically used, however, to reliably help with Cho'gall's own escape. It is particularly useful when combined with Twisting Nether Icon Twisting Nether, so as to be able to move up to as many enemies as possible, although the ability can always be used in a pinch to catch up to most fleeing or otherwise out of range opponents. The Cho player can see Hurry Up, Oaf!'s cooldown next to the Hero's portrait.

7. ChangeLog

  • 02 Feb. 2016: Twisting Nether description updated to account for the February 2nd patch changes.
  • 14 Jan. 2016: Guide fully updated.
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