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Gazlowe Strategy, Tips, and Tricks

Last updated on Apr 04, 2016 at 08:15 by Oxygen 12 comments

Table of Contents

Gazlowe Image

General Information

On this page, you will learn how to optimally play Gazlowe in a competitive environment in Heroes of the Storm. Everything you need to know is explained, from general gameplay to specific tips and tricks.

The other pages of our Gazlowe can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Diamond Flex player, he enjoys playing all Heroes and roles.

1. General Gazlowe Gameplay

Gazlowe is one of the more defensive Heroes in the game. Although he is an effective sieger, he is at his best when protecting allies so that they may perform better — an agreeable situation for all, given that his abilities tend to be much better at punishing aggressive behaviour than they are at following up attacks. Gazlowe players are therefore expected to provide zoning through Rock-It! Turret Icon Rock-It! Turret and Xplodium Charge Icon Xplodium Charge. There is an interesting conundrum in the fact that he is also an excellent candidate for solo-claiming Mercenary Camps. Many Gazlowe players make the mistake of taking this asset of his too literally and fail to respond to impending team fight situations, voiding experience gains and frustrating allies in the process. This is especially true of Robo-Goblin Icon Robo-Goblin users. As such, a key skill to develop as a Gazlowe player is knowing just when to be with your teammates, which should be more often than not.

An important part of Gazlowe's gameplay lies in his choice of Heroic Ability. In essence, Grav-O-Bomb 3000 Icon Grav-O-Bomb 3000 makes you much more threatening during team fights, whereas Robo-Goblin Icon Robo-Goblin allows you to raze Structures and very efficiently solo-claim a Boss Camp (as well as other Mercenary Camps) from as early as Hero Level 10. In that sense, Robo-Goblin does give you more freedom in terms of decision making, at the potential cost also making more important decisional mistakes. As mentioned above, however, it is wrong to believe that having Robo-Goblin somehow exonerates you from participating to team fights, just as having Grav-O-Bomb 3000 should not ever prevent you from claiming Mercenary Camps.

In general, when you are not working on claiming Mercenary Camps, you should see to make sure that there is always something friendly — allied Heroes, Structures or Minions — standing between you and your opponents' Heroes. This makes it much harder for them to attack you and use their dangerous crowd control abilities against you, and you can, in turn, offer protection of your own. This becomes especially important as the game progresses, and as stronger initiation abilities become available.

2. When Not Team Fighting

Gazlowe is comfortable with handling several different tasks, depending on your team's needs. In lane, his relatively strong dueling and pushing potential allow him to dominate 1v1 situations against most melee Heroes, take down Structures for additional experience, and safely soak due to being able to use Rock-It! Turret Icon Rock-It! Turret as a scouting tool for potential gank routes. Make sure to avoid becoming too passive, and rotate to help out your allies wherever you may be needed.

If your team elects to play more aggressively, or already has another good solo laner that does not gank very well (such as E.T.C. or Illidan), Gazlowe truly shines when he is on Mercenary Camp duty, as he claims them quickly and very safely.

Gazlowe can solo the Boss Mercenary Camp as early as Hero Level 10, when Robo-Goblin Icon Robo-Goblin becomes available. Although you do not need the popular Mercenary Lord Icon Mercenary Lord talent to do so, it is very helpful by giving you more breathing room in your attempts. The strategy is simple: place a Rock-It! Turret Icon Rock-It! Turret in melee range of the Boss so that it does not directly attack you all while delivering Basic Attacks and collecting the Scraps that drop from your destroyed Turrets. Scraps can be collected instantly by remainig very close to Turrets as they die. The cooldown reduction provided by Break it Down! Icon Break it Down! should allow you to nearly always have a Turret up to tank for you. Make sure to avoid the Boss's Ground Slam by moving away from it as it is cast. The process should take approximately 40 seconds, and will require a bit of practice to master. Be watchful of your Minimap for potential ganks. This tactic is particularly effective if your team reaches Level 10 first, as the threat of Heroic Abilities is often enough to deter opponents from initiating team fights. Just be sure to inform your teammates of your intents, and do not hesitate to ask for help. The same combat strategy can be used against important Structures to avoid taking damage.

3. Team Fights

Your Heroic Ability choice strongly dictates your team fighting strategy; with Grav-O-Bomb 3000 Icon Grav-O-Bomb 3000, your primary goal is to hit multiple foes so as to pull them onto an Xplodium Charge Icon Xplodium Charge explosion for a lengthy area of effect stun. Successfully hitting two or more targets can often be a fight winning condition in itself. Aware of this fact, keen opponents will do anything in their power to avoid its effects, including preserving their defensive cooldowns, and otherwise spreading apart as much as possible to minimise the number of targets for you to hit. This is exactly why Grav-O-Bomb 3000 is typically used as a follow up, though it also works effectively as a counter-initiator.

When Grav-O-Bomb 3000 is on cooldown, before it is acquired, or with Robo-Goblin Icon Robo-Goblin, your purpose is much more defensive. Gazlowe's skillset is perfect for discouraging and punishing aggression against your teammates; use Rock-It! Turret Icon Rock-It! Turret in a position where the Turrets will be difficult to attack (typically between your frontline and backline Heroes), set Xplodium Charge Icon Xplodium Charge on top of anyone who gets attacked, especially by melee Heroes. Deth Lazor Icon Deth Lazor should be used sparingly, even though it can deal quite a bit of area of effect damage, as the long channeling time leaves you vulnerable. Avoid using your Basic Attacks unless they can secure a kill.

The high-level Mecha-Lord Icon Mecha-Lord talent drastically changes Gazlowe's playstyle, essentially making him a pseudo-Assassin that is very difficult to duel or single out for other other melee Heroes. See to use Basic Attacks as much as possible whenever it is safe to do so, when your defensive cooldowns (Sprint Icon Sprint or self-casting Xplodium Charge Icon Xplodium Charge) are available.

4. Summary of Tips and Tricks

  • Turrets can be Salvaged to quickly gather Scraps to "force" Grav-O-Bomb 3000 Icon Grav-O-Bomb 3000's cooldown, thanks to Break it Down! Icon Break it Down!.
  • Grav-O-Bomb 3000 and Xplodium Charge Icon Xplodium Charge are both difficult to hit with unless your intended target is severely slowed or otherwise pinned.
  • Turrets can tank Structures for you, allowing you to attack without having your attack speed reduced.
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