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Muradin Abilities

Last updated on Sep 13, 2016 at 09:00 by Kendric 6 comments

Table of Contents

Muradin Image

General Information

Below, we give you a brief overview of the abilities that Muradin has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Muradin's abilities.

The other pages of our Muradin guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Rank 1 Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Storm Bolt

Muradin Storm Bolt
Storm Bolt (Q) World of Warcraft Muradin
  • Mana: 60
  • Cooldown: 10 seconds

Throw a hammer, dealing 242 (115 + 4% per level) damage to the first enemy hit and stunning it for 1.25 seconds.

Storm Bolt Icon Storm Bolt causes Muradin to throw a hammer in a straight line. The first enemy unit hit takes an average amount of damage and is also stunned for 1.25 seconds.

Storm Bolt provides Muradin with a mid-ranged stun ability that is capable of locking down enemy Heroes if aimed properly. As a Muradin player you should take your time to closely watch your targets' positioning in order to hit them. Sometimes you have to also predict the enemy's movement path and direct Storm Bolt accordingly. This makes the ability fairly difficult to land on moving targets, especially if they are trying to juke you. However, if it connects, its 1.5 second stun is a powerful tool allowing your team to concentrate fire on one target.

As an initiating skill, Storm Bolt works extremely well with either of Muradin's other Basic Abilities. The slow effect of Thunder Clap Icon Thunder Clap makes it easier for you to aim Storm Bolt effectively, while Dwarf Toss Icon Dwarf Toss allows you to quickly approach your target in order to stun it.

2. Thunder Clap

Muradin Thunder Clap
Thunder Clap (W) World of Warcraft Muradin
  • Mana: 50
  • Cooldown: 8 seconds

Deals 211 (100 + 4% per level) damage and slows enemies Movement and Attack speed by 25% for 2.5 seconds.

Thunder Clap Icon Thunder Clap causes Muradin to damage all nearby enemies and slow both their Attacks Speed and Movement Speed by 25% for 2.5 seconds.

Unlike Storm Bolt Icon Storm Bolt, Thunder Clap does not require a lot of expertise to be used efficiently. The moment Thunder Clap is cast, it slows and damages every enemy target in a small radius around Muradin. Muradin's talent tree allows some great enhancements on Thunder Clap, notably Reverberation Icon Reverberation, Thunder Burn Icon Thunder Burn, and Thunder Strike Icon Thunder Strike. During the early stages of the game, Thunder Clap is Muradin's only waveclear, which makes it an essential skill to keep your lane shoved. If you wish to harass your opponents in lane, especially melee Heroes, you should mainly use Thunder Clap to do so, since it is much easier to land than Storm Bolt, and it also costs less Mana.

When team fighting, Muradin should position himself in a way that his Thunder Clap slows one or several of the enemy team's Assassins or Specialists. Slowing the movement and attack speed of these Heroes can have a huge impact on their combat performance, especially if you decided to go for Reverberation at Level 1.

3. Dwarf Toss

Muradin Dwarf Toss
Dwarf Toss (E) World of Warcraft Muradin
  • Mana: 55
  • Cooldown: 10 seconds

Leap to target location, dealing 130 (62 + 4% per level) damage to enemies on landing. Upon leaping, you also become Resistant, reducing damage taken by 25% for 2 seconds.

Dwarf Toss Icon Dwarf Toss causes Muradin to leap to a target location, damaging enemy units standing in the area of impact and granting him Resistant (reducing all damage taken by 25%) for 2 seconds. Dwarf Toss allows Muradin to jump over impassable terrain such as rocks or walls.

Dwarf Toss is a strong gap-closing ability that allows Muradin to charge his opponents from a great distance. One of the major advantages of Dwarf Toss is the fact that it allows Muradin to leap over impassable terrain in order to either close in on his target, or to escape from pursuing enemies. Warriors like Muradin require a keen eye during team fights, as their course of action greatly depends on the position of their allies and enemies alike. Dwarf Toss allows you to reposition yourself both offensively and defensively. Offensively, you can engage the enemy by leaping at them, and then follow up with Thunder Clap Icon Thunder Clap and Storm Bolt Icon Storm Bolt to slow and stun their backline. Defensively, Dwarf Toss enables Muradin to assist allies in need by using his crowd control potential on the threatening enemies.

4. Avatar

Muradin Avatar
Avatar (R) World of Warcraft Muradin
  • Heroic Ability
  • Mana: 100
  • Cooldown: 90 seconds

Transform for 20 seconds, gaining 2463 (1169 + 4% per level) Health.

Avatar Icon Avatar transforms Muradin into an Avatar for 20 seconds. During that period, Muradin's health is increased by a large amount.

We do not advise to start a team fight by immediately activating Avatar, as the enemy team could simply disengage and wait until Muradin returns to his normal form. Ideally, Avatar is used after Muradin has positioned himself deep within the enemy ranks. To do this, you should use Dwarf Toss Icon Dwarf Toss in order to initiate and wait until your opponents fight back.

Muradin's Level 16 talent called Stoneform Icon Stoneform turns him into one of the most resilient Warriors in the game and works very well with Avatar. Thanks to the massive health boost provided by Avatar, Stoneform should always be used while Avatar is active in order to get the most value out of it.

5. Haymaker

Muradin Haymaker
Haymaker (R) World of Warcraft Muradin
  • Heroic Ability
  • Mana: 80
  • Cooldown: 40 seconds

Stun target enemy Hero, and wind up a punch dealing 699 (332 + 4% per level) damage and knocking the target back, hitting enemies in the way for 699 (332 + 4% per level) damage and knocking them aside.

Haymaker Icon Haymaker causes Muradin to take a swing at the targeted enemy Hero, dealing a large amount of damage and knocking the target back. Enemies hit by the target take a 100% of Haymaker's damage and are also knocked aside.

Haymaker Icon Haymaker is a niche Heroic Ability, which should only be picked if Muradin is supposed to fulfill the role of a Bruiser rather than a Tank. When choosing Haymaker, there are two main ways to use it. Firstly, you can use it to knock enemy priority targets, which includes Supports, Assassins, and Specialists, into your teammates who will then quickly focus them down. Secondly, you can use it to keep enemy Warriors and melee Assassins away from your own backline.

Either way, big Haymaker plays require some practice and experience in order to be executed efficiently, which is why we recommend new players to test this ability in Quick Matches first before using it in Hero League and Team League.

6. Second Wind

Muradin Second Wind
Second Wind World of Warcraft Muradin
  • Trait

Restore 112 (54 + 4% per level) Health per second when you have not taken damage for 4 seconds. When below 40% Health, increased to 224 (107 + 4% per level) Health per second.

Second Wind Icon Second Wind regenerates 2% of his maximum health per second. If Muradin's health is below 40%, Second Wind regenerates 4% of his maximum health per second whenever he has not taken any damage for 4 seconds.

One of the reasons why Muradin is considered to be one of most durable laners in the game is his Second Wind trait. The health regeneration it provides allows Muradin to continually harass his opponents, forcing them to use the Fountain early on. After Level 16, the Stoneform Icon Stoneform talent adds an activatable component to Second Wind which enables Muradin to sustain himself very efficiently even while in combat.

As with his other abilities, timing is of the essence on Muradin. Second Wind allows you to stay in lane almost indefinitely if you know when to play aggressively and when to stay out of harm's way. Pay special attention to long-range spells like Tyrael's El'Druin's Might Icon El'Druin's Might or Jaina's Frostbolt Icon Frostbolt that could interrupt the regeneration effect of Second Wind.

7. ChangeLog

  • 13 Sep. 2016: Updated Thunder Clap's description following the changes of the Machines of War patch.
  • 12 Jul. 2016: Updated Second Wind's and Dwarf Toss' descriptions following changes in Gul'dan's patch.
  • 17 May 2016: Storm Bolt's stun duration was reduced to 1.25 seconds, down from 1.5.
  • 29 Jan. 2016: Adjusted the descriptions for Avatar in accordance with the recent update.
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