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Nazeebo Abilities

Last updated on Aug 10, 2016 at 19:47 by Kendric 15 comments

Table of Contents

Nazeebo Image

General Information

Below, we give you a brief overview of the abilities that Nazeebo has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Nazeebo's abilities.

The other pages of our Nazeebo guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Rank 1 Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Corpse Spiders

Nazeebo Corpse Spiders
Corpse Spiders (Q) Diablo Nazeebo
  • Mana: 60
  • Cooldown: 10 seconds

Deal 200 (95 + 4% per level) damage and create 3 Corpse Spiders that deal 29 (14 + 4% per level) damage. Spiders last for 4 seconds.

Corpse Spiders Icon Corpse Spiders throws a pot at the targeted location, dealing damage to enemies that it hits and summoning 3 Spiders. The Spiders are immune to damage and will attack the nearest enemy. They do not prioritise Heroes.

Corpse Spiders is Nazeebo's main source of damage and should be used the moment it becomes available. The pot has a very small radius of impact and can be difficult to hit if enemies are moving, so cast Corpse Spiders where you think the enemy will be, rather than where they are. The majority of Corpse Spiders' damage comes from the Spiders themselves and their ability to constantly proc Voodoo Ritual Icon Voodoo Ritual over their 4-second duration, especially once you obtain Spider Cluster Icon Spider Cluster, Gidbinn Icon Gidbinn, and Leaping Spiders Icon Leaping Spiders at Levels 4, 7, and 16 respectively.

Corpse Spiders is very effective at applying Voodoo Ritual to targets, making it easy to regenerate health and Mana and stack Death Ritual Icon Death Ritual. It is also one of the best abilities to scout bushes with and interrupt objective channelling, since the Spiders are immune to damage and will relentlessly attack enemies for their full 4-second duration.

2. Zombie Wall

Nazeebo Zombie Wall
Zombie Wall (W) Diablo Nazeebo
  • Mana: 70
  • Cooldown: 14 seconds

After 1 second, create a ring of Zombies surrounding the target area that deal 57 (28 + 4% per level) damage and last for 3 seconds.

Zombie Wall Icon Zombie Wall, after a short delay, summons a ring of Zombies at the targeted location. The Zombies are impassable, preventing Heroes and minions from moving past them, but can be killed. They have a 3-second duration.

Zombie Wall is an extremely powerful ability. Although it is primarily used to immobilise vulnerable enemies within the ring, allowing you and your allies to easily follow up with damage, it can also be used to completely block off narrow paths, such as the Gates between Towers. Additionally, it can also be used to trap pursuing enemies, tank the attacks of neutral Mercenaries, and to soak or tank the Tower shots from Structures. Zombie Wall can be difficult to place correctly, due to its short delay before emerging, so cast it where you think the enemy will be, rather than where they are, similar to Corpse Spiders Icon Corpse Spiders.

When using Zombie Wall, be aware that it is not true crowd control and that enemies still have full use of their abilities, allowing them to damage you. Additionally, many Heroes have abilities that can deal with Zombie Wall, by dispersing, killing, or simply jumping over the Zombies, such as E.T.C.'s Face Melt Icon Face Melt, Leoric's Ghastly Swing Icon Ghastly Swing, or Muradin's Dwarf Toss Icon Dwarf Toss, so it is sometimes better to save Zombie Wall until the enemy uses the relevant ability. Only use Zombie Wall for its utility and never as a source of damage, since it deals very little. It should be noted that movement abilities that generally allow one to pass through units cannot be used to escape Zombie Wall.

3. Plague of Toads

Nazeebo Plague of Toads
Plague of Toads (E) Diablo Nazeebo
  • Mana: 55
  • Cooldown: 10 seconds

Create 5 Toads that deal 191 (91 + 4% per level) damage.

Plague of Toads Icon Plague of Toads summons 5 Toads that gradually hop away from you in a cone. Upon contact with an enemy or after reaching their maximum range of approximately 5 hops, they explode, dealing AoE damage. If the Toads encounter an allied Structure or an environmental wall, they will attempt to circumnavigate it using the shortest route, but they are still limited to 5 hops. However, the Toads will pass through all allied units. Each Toad deals damage independently of the others, so a single enemy can take damage from multiple (or all) Toads.

Plague of Toads is very basic in its use and should simply be cast in the general direction of your target. Note that the Toads move very slowly, making it almost impossible to hit moving targets, so it is important to only use Plague of Toads when your target cannot avoid them, such as when they are trapped in Zombie Wall Icon Zombie Wall. Since the Toads all originate from the same point (directly in front of you), they can be "shotgunned" at targets adjacent to you, immediately hitting them with all 5 Toads for maximum damage. Avoid using Plague of Toads to waveclear when laning during the early game, as this will cause you to run out of Mana very quickly.

4. Gargantuan

Nazeebo Gargantuan
Gargantuan (R) Diablo Nazeebo
  • Heroic Ability
  • Mana: 90
  • Cooldown: 60 seconds

Summon a Gargantuan that guards you for 20 seconds. Deals 331 (158 + 4% per level) damage to nearby enemies when summoned, attacks for 428 (203 + 4% per level) damage, and can be ordered to stomp, dealing 397 (189 + 4% per level) damage.

Gargantuan Icon Gargantuan summons a Gargantuan that will guard you for 20 seconds, dealing damage at the location where it is summoned. The Gargantuan's movement and targeting cannot be controlled and it will automatically attack nearby enemies, prioritising Heroes. Reactivate the ability to use Gargantuan Stomp, which causes the Gargantuan to slam the ground after channelling for a short time, dealing damage to all nearby enemies. Stomp has a 4.5 second cooldown, will not dismount you, and can be used while dead. Additionally, the Gargantuan will grab a nearby enemy minion every few seconds and toss it into the air, killing it instantly. Like every other creature, the Gargantuan has its own health pool and can be killed. Gargantuan's cooldown begins when the Gargantuan is summoned, rather than when it dies.

Gargantuan deals a significant amount of damage and can effectively zone vulnerable Heroes out of a team fight by itself. If the Gargantuan lasts for its full 20 second duration, its cooldown is only 40 seconds (since the cooldown begins when it is summoned), which is extremely low. This means that Gargantuan can (and should) be used very liberally and not just for team fights. Its uses range from quickly clearing Mercenary camps alone, sieging the enemy base, and even just to trading, as long as there is not an imminent team fight. The Gargantuan's Stomp ability should be used whenever it is surrounded by enemies, so it is important to always be aware if its positioning.

5. Ravenous Spirit

Nazeebo Ravenous Spirit
Ravenous Spirit (R) Diablo Nazeebo
  • Heroic Ability
  • Mana: 100
  • Cooldown: 90 seconds

Channel a Ravenous Spirit that deals 412 (196 + 4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.

Ravenous Spirit Icon Ravenous Spirit will deal more damage than Gargantuan Icon Gargantuan over its duration, but there are a number of drawbacks attached to using Ravenous Spirit. You are immobile while channelling, Ravenous Spirit can be interrupted with Stuns, Silences, and knock-backs, and enemies can split up, allowing you to only damage one. Gargantuan does not suffer from the first two problems and can deal just as much damage, if not more, over its duration. Gargantuan also has a much shorter cooldown, around 40 seconds versus 90 seconds, allowing it to be used more often, and thus dealing even more damage. Take Ravenous Spirit when the enemy team lacks Heroes that are able to interrupt it.

When you have Ravenous Spirit, always look for a safe location to cast it from. A safe location can be behind a wall, in a bush, or behind your allies. You should use Ravenous Spirit when there are multiple enemies close together. You should use all of your basic abilities just prior to casting Ravenous Spirit to maximise your damage. Zombie Wall can be used to block off a path before casting, preventing enemies from interrupting you.

6. Voodoo Ritual (Trait)

Nazeebo Voodoo Ritual
Voodoo Ritual Diablo Nazeebo
  • Trait

Ability and attack damage poisons enemies for 97 (46 + 0% per level) additional damage over 4 seconds. If a poisoned enemy dies, Nazeebo regenerates 1.95% health and 1% mana.

Voodoo Ritual Icon Voodoo Ritual causes your abilities and Basic Attacks to also poison the enemy when they deal damage. Poisoned enemies take damage every second for 4 seconds. Enemies that die while poisoned heal you for 2% of your maximum health and 1% of your maximum Mana.

Although it may not be immediately obvious, Voodoo Ritual is Nazeebo's main source of damage. Every single creature, ability, and attack that you use will apply Voodoo Ritual, and that damage adds up. This is why using a single Corpse Spiders Icon Corpse Spiders is so effective, it causes Voodoo Ritual to poison an enemy for up to 8 seconds. There are so many ways to apply Voodoo Ritual that enemies are essentially guaranteed to be affected by it when fighting you.

Voodoo Ritual also provides significant health and Mana regeneration, and a single wave of 7 minions can restore 14% of your health and 7% of your Mana. Death Ritual Icon Death Ritual, a talent available at Level 1, provides you with more health and Mana, making Voodoo Ritual even more effective. When laning with Nazeebo, try your best to make sure that all minions that die are afflicted by Voodoo Ritual, thus maximising your regeneration and stacks for Death Ritual. This is particularly important during the early game when your Mana is fairly limited.

7. ChangeLog

  • 10 Aug. 2016: Updated ability description for Zombie Wall to account for the Auriel patch changes.
  • 24 Aug. 2015: Updates following Kharazim patch.
    • Added description for Ravenous Spirit.
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