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Nazeebo Map-specific Advice and Strategies

Last updated on Jan 17, 2016 at 20:00 by Kendric 15 comments

Table of Contents

Nazeebo Image

General Information

On this page, we give you map strategies for Nazeebo. Knowing what to do on a map and when to do it is extremely important and can be the deciding factor between losing or winning.

The other pages of our Nazeebo can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Rank 1 Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Battlefield of Eternity

Battlefield of Eternity
Battlefield of Eternity

The High Heavens and the Burning Hells clash, quite literally, in a battlefield that represents their everlasting struggle. Two Immortals, ancient warriors locked in a duel to the death, need your help to prevail against their eternal foe. Vanquish the enemy Immortal, and you'll find yourself charging over hallowed or profane ground—right onto the enemy's doorstep.

Engage in Immortal Combat

Two Immortals fight at the center of the map. Help your Immortal prevail, and lay waste to the enemy's Forts.

Employ Eternal Tactics

Protect your Immortal by obliterating the opposing team, or descend upon the enemy Immortal with relentless fury.

Hire Unique Mercenaries

Bolster your forces with Fallen Shaman and cunning Impalers, who will lend their powers to your cause!

Battlefield of Eternity is a large map of average duration, with only two lanes instead of three. It favours Heroes with sustained healing and damage. The large number of bushes and multiple choke-points puts an emphasis on flanking, making low mobility Heroes more vulnerable.

Battlefield of Eternity is one of Nazeebo's strongest maps. The multiple choke-points are ideal for all of your abilities, which deal AoE damage, especially Zombie Wall Icon Zombie Wall, which can outright block most paths. If you play smart and are aware of the enemies' positions, it can be extremely difficult for the enemy to reach you. Nazeebo is very effective at dealing damage to the Immortals and just throwing Corpse Spiders Icon Corpse Spiders at them will deal a good amount of damage.

2. Blackheart's Bay

Blackheart's Bay
Blackheart's Bay

The ghost pirate Blackheart has staked his claim upon the realm of Mistharbor. His undead pirate crew has poured onto the streets, claiming the once thriving marketplace as their new den of villainy.

Collect Doubloons

Attack treasure chests, mercenaries, and skeletons to collect doubloons.

Turn in Doubloons

Hand your doubloons over to Blackheart or you will drop them all when you die!

Bombard Your Enemies

After receiving enough doubloons from your team, Blackheart will bombard your enemy's forts!

Blackheart's Bay is a very large map of long duration. It has plenty of Mercenary Camps, Pirate Camps, and large open areas.

Nazeebo should generally lane in the bottom lane, as he is a very strong solo laner. Be wary of pushing too hard, especially when there are enemy Heroes missing on the map, since Nazeebo is very vulnerable to ganks. Blackheart's Bay has the most open space of any map, so you will generally need a perfect Zombie Wall Icon Zombie Wall to trap enemies. If you are able to push your lane in hard, you can quickly capture your Ogre (Easy) or Pirate camps.

Your abilities, specifically Corpse Spiders Icon Corpse Spiders, are extremely effective at interrupting enemies attempting to turn in Dubloons. Just throwing Corpse Spiders is often enough to prevent the enemy team from turning in for up to 7 seconds (with Spider Cluster Icon Spider Cluster at Level 4) and it only has a 10 second cooldown.

3. Cursed Hollow

Cursed Hollow
Cursed Hollow

As one of the first and most ancient realms pulled into the Nexus, the realm of Raven Court has grown large and prosperous over the millennia. The province of Cursed Hollow, a gothic landscape of twisting villages and farmlands, serves as an ideal trial grounds for the Heroes of the Storm.

Collect Tributes

The Raven Lord will periodically create tributes. Gather them for your team!

Curse Your Enemies

Upon capturing three tributes, the Raven Lord will curse your enemies.

Cursed Forts and Minions

Cursed forts will not attack, and cursed minions are reduced to 1 health.

Cursed Hollow is a very large map of average duration. It features plenty of choke points, environmental walls, and bushes.

Due to the high amount of ganking on Cursed Hollow, avoid laning alone if possible. Instead, push a lane with up to two allies. During the first few tributes, it can sometimes be advantageous to continue pushing a lane if the tribute spawns at a very distant location, while your team delays the other team from capturing the tribute. This can build up a significant experience lead, allowing you to win future Tribute fights.

Your abilities, specifically Corpse Spiders Icon Corpse Spiders, are extremely effective at interrupting enemies attempting to capture the Tribute. Just throwing Corpse Spiders is often enough to prevent the enemy team from turning in for up to 7 seconds (with Spider Cluster Icon Spider Cluster at Level 4) and it only has a 10 second cooldown.

4. Dragon Shire

Dragon Shire
Dragon Shire

These lush and deceptively peaceful gardens have grown over time, covering the once molten realm known as Dragon Spire. Beneath this verdant paradise, the ancient power of the dragons was sealed away... and their descendants have neither forgotten nor forgiven the trespasses of those who wronged them.

Control the Shrines

There are two shrines your team needs to control to activate the Dragon Knight's statue.

Free the Dragon Knight

While activated, bring a hero to the statue to free the Dragon Knight from his prison!

Devastate Enemy Forts

Use the Dragon Knight's immense power to level enemy forts!

Dragon Shire is an average sized map of long duration. It is a very straightforward map.

You will generally want to lane with two other allies in the bottom lane and push as hard as possible, but you can also lane in the top lane if needed. Nazeebo's pushing power can allow you to threaten or destroy Towers against most Heroes, forcing the enemy team to send more Heroes to your lane, and allowing your team to capitalise on objectives elsewhere.

5. Garden of Terror

Garden of Terror
Garden of Terror

Once the royal gardens were a splendor to behold. But lately a shadow has fallen over them... Writhing tendrils creep across the grounds at night, and a number of servants have disappeared while walking its twisting paths. Queen Nightshade claims to be unaware of these incidents, but some are beginning to suspect she has gone mad.

Fight the Shamblers

At night, Shamblers will rise from the gardens.

Collect Seeds

Kill the Shamblers and collect seeds for your team.

Control Garden Terror

With 100 seeds, control a garden terror and destroy your enemies!

Garden of Terror is an average sized map of very long duration. It contains the most Mercenary Camps in the game (not including Boss and Pirate Camps).

Lane with your allies and push your lane as hard as you can. When the plants spawn, assist your allies in capturing as many seeds as possible. There are multiple choke-points around the neutral Garden Terrors that you can potentially use Zombie Wall Icon Zombie Wall in to capture multiple enemy Heroes. Corpse Spiders Icon Corpse Spiders are also a great way of discouraging enemies from engaging onto your team, if used early enough.

6. Sky Temple

Sky Temple
Sky Temple

Floating above the vast desert sands of Luxoria, the Sky Temple serves as a center of worship for the snake god, Ka. He stores his great power within the temples, each of them secured by guardians. With such defenses, no warriors would think to seize the god's power for themselves... or would they?

Capture the Temples

Temples will periodically awaken. Stand within their grounds to capture their power!

Hold the Temples

Remain firm and the temple will unleash a blistering onslaught on your enemy's forts!

Defend the Temples

Guardians will try to wrest control of their temples from your team. Hold them off to keep the temple's power for yourselves!

Sky Temple is a large map of short duration. Team fights occur very early into the game, similarly to Haunted Mines, but unlike Haunted Mines, Sky Temple offers an additional lane and more Mercenary Camps.

Sky Temple is a great map for Nazeebo, since it revolves around extended attack and defend fights. This gives you plenty of time to deal damage against enemies that are not inclined to move elsewhere. Two of the Temples also have choke-points and have the perfect layout for potentially amazing Zombie Wall Icon Zombie Walls. You can lane alone in the bottom lane or with your team elsewhere on the map, it does not matter on Sky Temple.

7. Tomb of the Spider Queen

Tomb of the Spider Queen
Tomb of the Spider Queen

The long forgotten tombs of Luxoria have found a new master. Deep within their timeworn chambers, the Spider Queen Neithis stirs from her ancient slumber. Present her with the gems of power she seeks, and you may just escape with your lives.

Collect Gems

Enemy spider minions and Heroes drop magical gems upon death. Gather as many as you can!

Turn in Gems

Relinquish your gems at one of the Spider Queen's altars or you will drop them all when you die!

Summon Webweavers

Whichever team turns in enough gems first will unleash the Webweavers to destroy their enemy's defenses.

Tomb of the Spider Queen is a small map of average duration. It places more importance on the Hero kills themselves than the objectives, which can be taken when Heroes are dead. There are very few Mercenary Camps.

Collecting the Gems from the spider minions (the archers) is very important on this map, so be wary of killing the minions too quickly, where you would have to overextend to pick the Gems up. This map is extremely gank-heavy, so beware of moving between lanes and through the fog and use Corpse Spiders Icon Corpse Spiders to check bushes that you need to travel through. You should generally lane in the bottom lane, although it does not make much of a difference.

Your abilities, specifically Corpse Spiders Icon Corpse Spiders, are extremely effective at interrupting enemies attempting to turn in Gems. Just throwing Corpse Spiders is often enough to prevent the enemy team from turning in for up to 7 seconds (with Spider Cluster Icon Spider Cluster at Level 4) and it only has a 10 second cooldown.

8. Towers of Doom

Towers of Doom
Towers of Doom

The Grave Keeper and the Raven Lord are engaged in a classic battle of evil versus… different evil? Protective magic shields your Core from enemy Heroes, but nothing will save you from these two masters of the dark arts. Hold the Bell Towers, capture the Altars, and unleash your wicked benefactor's power on your enemies.

Protected Cores

Both Cores are protected by a barrier that cannot be attacked by Heroes. To be victorious, you must activate Altars.

Activate Altars

Periodically Altars will rise across the battlefield. Activate them to have your Bell Towers fire upon the enemy's Core.

Claim Bell Towers

Destroy your enemy's Towers to bring them under your team's control. The more Towers you have, the more damage an Altar will do.

9. Infernal Shrines

Infernal Shrines
Infernal Shrines

Demonic corruption threatens the Gardens of Hope. Called forth by the Shrines, Punishers prowl the battlefield, terrifying creatures that live to destroy heroes. Defeat the Shrines' Guardians before your enemies do, and the next Punisher will fight for you; fail, and face the demon's wrath.

Activate the Shrines

The Infernal Shrines periodically gather power. Activate them and prepare for a fight.

Defeat Guardians

Slay 30 Guardians before the enemy team to bring forth a mighty Punisher.

Beware the Punisher

Punishers have one of three devastating powers. Be careful, they focus on attacking heroes above all else.

10. ChangeLog

  • 24 Aug. 2015: Removed mentions of Calldown: M.U.L.E., following its removal in Kharazim's patch.
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