Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Rehgar Strategy, Tips, and Tricks

Last updated on Feb 03, 2016 at 15:00 by Kendric 18 comments

Table of Contents

Rehgar Image

General Information

On this page, you will learn how to optimally play Rehgar in a competitive environment in Heroes of the Storm. Everything you need to know is explained, from general gameplay to specific tips and tricks.

The other pages of our Rehgar can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. General Rehgar Strategy

Rehgar is a decent Hero during the early stages of the game, as he is able to either hold a lane on his own, or support his teammates to apply some pressure towards the enemy structures. Thanks to his Chain Heal Icon Chain Heal ability, you should be able to keep your allies sustained without any major issues. If you get the feeling that you are doing well in lane, use Lightning Shield Icon Lightning Shield to further continue your push. If you find yourself losing the lane, you can use it on your Earthbind Totem Icon Earthbind Totem, which enables you to continue soaking experience. As soon as you hit Level 4 and choose the Feral Heart Icon Feral Heart talent, you should make sure to shapeshift into Ghost Wolf Icon Ghost Wolf form as frequently as possible, especially if you suffer from Mana problems. When playing Rehgar, it is of utmost importance to constantly keep an eye on the Minimap. This will allow you to adjust your movements and rotations accordingly. Rehgar should never be played as a lone wolf that never leaves his lane. Especially after Level 4 you want to make sure to help your allies, whenever they need your assistance.

As the game progresses, Rehgar will become a more and more essential part of your team composition. As a support Hero, you will have to stick close to your team for the most part, even if that means sometimes abandoning your own personal plans. Keep in mind that Rehgar is not an initiator, which means you should always follow behind your warriors and melee assassins. You should never forget that your primary goal throughout the whole game is to keep your allies alive. It will require a certain kind of discipline to learn how to tame your innate instincts, like chasing enemies on the retreat, facechecking bushes, or withdrawing yourself from the team in order to do what you think would be the best plan of action. The only time you may, in fact, consider separating yourself from the rest of your team during the later stages of the game is to clear Mercenary Camps on your own. In those cases, make sure you let your teammates know by either using one of the various ping commands or by typing a short chat message.

2. When Not Team Fighting

While team fights do occur quite frequently in Heroes of the Storm, it is equally important to know what you are supposed to do during the rest of the game. As Rehgar, it will be your task to show up on several lanes in order to assist your allies and heal them if necessary. Since you will be rotating a lot in your Ghost Wolf Icon Ghost Wolf form, we advise you to interact with your allies in the ingame chat, and watch the minimap closely in order to guide them. Taking Map Objectives should always remain your top priority. On maps like Cursed Hollow or Sky Temple, your early game impact thanks to your Chain Heal Icon Chain Heal can prove to be crucial in capturing important objectives.

If no Map Objectives are currently available, or if your team is about to capture one, your next goal should be make sure that all lanes are soaked, especially before your team has reached Level 10. While Rehgar may not be the first choice to soak experience from lanes after Level 4, you can still lead your teammates by directing them through pings on the minimap.

If all lanes are looked after, you can direct your attention to Mercenary Camps, which is the next big aspect of playing Rehgar when not engaged in team fights. Mercenaries are a great tool to apply significant lane pressure on the opposing team, and will also provide your team with a little bit of bonus experience. Both Siege Giants and Knights will not cause you a lot of trouble when playing Rehgar. Make sure to position yourself in a way that your Lightning Shield Icon Lightning Shield is able to hit multiple mercenaries at the same time. Furthermore, you should not hesitate to use your Healing Totem in order to keep you healthy and save Mana. Shifting into Ghost Wolf form in between your basic attacks will boost your damage output even more, and is a useful thing to do when fighting enemy Heroes as well.

3. When Team Fighting

Playing Rehgar effectively during a team fight is a challenging, yet very rewarding experience, as your Ancestral Healing Icon Ancestral Healing Heroic ability has got the potential to entirely change the outcome of a team fight either in a positive (if timed accurately), or negative way (if timed too early or too late) way. In general, we like to distinguish between three types of team fights to make things easier, especially for newer and less experienced players.

3.1. Team Fights Started By Your Team

If your team starts a fight, you normally have one or more Heroes of your team attack the enemy team either by running straight at them or using an initiator to engage the enemy. Usually, the job of initiating team fights falls into the hands of warrior Heroes such as Tyrael, Chen, or E.T.C. and sometimes melee Assassins like Illidan, Kerrigan, or Thrall. If your team is the one to start the action, you should immediately support your initiator with Lightning Shield Icon Lightning Shield and keep your Chain Heal Icon Chain Heal ready to be cast on the same target as soon as it will take damage. These measures will not only protect the initiating Hero itself, but it will also make the player behind it act more confidently because they know that their Rehgar player is paying attention to their moves. After you have made sure that your initiator received some support, and that the enemy will not retreat away from you, try to position yourself in between your frontline and backline to have as many allied Heroes as possible within your casting range. It is of utmost importance to track your allies' health bars at all time, and to be prepared to instantly cast a life saving Ancestral Healing Icon Ancestral Healing.

3.2. Team Fights Started By The Enemy Team

If your team gets initiated on by an enemy warrior or melee assassin, you should immediately use Chain Heal Icon Chain Heal and Lightning Shield Icon Lightning Shield on the targeted Hero of your team. Once again, make sure you know whether your team fights back or retreats. If your team fights back, cast Chain Heal Icon Chain Heal next, but try to cast it on the target that needs it the most. If your team decides to retreat, try to cover allied Heroes by using your Earthbind Totem Icon Earthbind Totem in way that it will slow down the enemy pursuit and cast Lightning Shield onto the totem to dismount chasing enemies. Additionally, you can plant your Healing Totem in an area that will heal escaping team mates on their way. The ability to quickly shift into Ghost Wolf Icon Ghost Wolf form will keep you safe in many circumstances, so try to take care of damaged and fragile allies first before thinking about yourself, as Rehgar.

3.3. Skirmishes

Skirmishes are fights in which neither of the teams really commits to going all in. Most of the time, you will encounter skirmishes around map objectives or in the vicinity of Mercenary Camps. Unlike in team fights, when playing Rehgar you may want to hold on to your skills and see how events are going to unfold. Keep your Chain Heal Icon Chain Heal ready in case one of your allies gets caught a little too deep. A skirmish will probably end up in a team fight sooner or later if neither team decides to retreat.

4. Summary of Tips and Tricks

  • Use your Ghost Wolf Icon Ghost Wolf form as much as possible, even in between your normal basic attacks, to increase your damage. This will allow you to clear Mercenary Camps and minion waves a lot faster.
  • Rehgar shines most with his allies around him. You should not play the game like a lone wolf.
  • If you notice that you are having a hard time in lane, use your Earthbind Totem Icon Earthbind Totem on an enemy minion wave, and follow up by casting Lightning Shield Icon Lightning Shield on the Totem. This will provide you with some waveclear from a safe distance to avoid taking more damage. Remember that this combo can also be used to dismount chasing enemies.
  • Take advantage of your Healing Totem Icon Healing Totem. Use it to heal either yourself while clearing Mercenary Camps, or your allies during lane pushes, skirmishes, and team fights.
  • Ghost Wolf Icon Ghost Wolf is a great gap-closer. Use it to catch up to fleeing allies and slow them with your Earthbind Totem. However, you should never use it to initiate a team fight.
  • Ancestral Healing Icon Ancestral Healing is a crucial spell to keep your teammates alive. Remember not to save it until the very last second, as you may risk losing one of your allies this way. The more the enemy focuses on killing a single target of your team, the earlier you should cast Ancestral Healing on them.

5. ChangeLog

  • 12 May 2015: Updated Healing Totem tip, following the increase in cooldown.
Force desktop version
Force mobile version