Gunbreaker Job Changes in Endwalker Patch 6.0
This page includes all of the changes that were made to the Gunbreaker job in the release patch of Final Fantasy XIV: Endwalker, Patch 6.0.
Gunbreaker Action Changes in Patch 6.0
In Endwalker, Gunbreaker builds upon its solid foundations introduced in the previous expansion. The Powder Gauge has been expanded, allowing the Gunbreaker to hold three Cartridges. A new Continuation combo was added from Burst Strike, and it gained upgrades to a few mitigation tools. Its capstone ability is a devastating attack that costs two Cartridges.
Gunbreaker Weaponskill Changes in Patch 6.0
Changes to Gunbreaker Weaponskills
Keen Edge potency changed from 200 to 170.
Brutal Shell potency changed from 100 to 120, and combo potency changed from 300 to 260.
Demon Slice potency changed from 150 to 100.
Lightning Shot range increased from 15 yalms to 20 yalms.
Solid Barrel potency changed from 100 to 120, and combo potency changed from 400 to 340.
Burst Strike potency changed from 500 to 380. Now grants the additional effect Ready to Blast for a duration of 10 seconds.
Demon Slaughter combo potency changed from 250 to 150.
Sonic Break damage over time potency changed from 90 to 60.
Gnashing Fang potency changed from 450 to 360.
Savage Claw potency changed from 550 to 440.
Wicked Talon potency changed from 650 to 520.
Fated Circle potency changed from 320 to 290.
New Gunbreaker Weaponskills
Double Down delivers an attack to all nearby enemies with a potency of 1200 for the first enemy and 20% less for all remaining enemies. It costs 2 Cartridges to execute, and this weaponskill does not share a recast timer with any other actions.
Gunbreaker Ability Changes in Patch 6.0
Changes to Gunbreaker Abilities
Danger Zone potency changed from 350 to 250.
Aurora now allows for the accumulation of a second charge.
Superbolide duration changed from 8 seconds to 10 seconds.
Rough Divide potency changed from 200 to 150. Range increased from 15 yalms to 20 yalms.
Bow Shock potency changed from 200 to 150. Potency for damage over time changed from 90 to 60.
Continuation now allows for
Burst Strike to be followed by
Hypervelocity.
Jugular Rip potency changed from 260 to 180.
Abdomen Tear potency changed from 280 to 220.
Eye Gouge potency changed from 300 to 260.
Bloodfest now adds 3 Cartridges to the Powder Gauge.
Blasting Zone potency changed from 800 to 700.
New Gunbreaker Abilities
Heart of Corundum reduces damage taken by a party member or self by 15% for a duration of 8 seconds. Has an additional effect: when targeting a party member while under the effect of Brutal Shell, that effect is also granted to the target for a duration of 30 seconds. Has an additional effect: grants Clarity of Corundum to target, reducing damage taken by 15% for a duration of 4 seconds. Has an additional effect: grants Catharsis of Corundum to target, restoring HP with a cure potency of 900 when HP falls below 50% or upon effect duration expiration. This has a duration of 20 seconds.
Hypervelocity delivers an attack with a potency of 180. Can only be executed when Ready to Blast.
Removed Gunbreaker Actions
No Gunbreaker actions were removed.
Gunbreaker Trait Changes in Patch 6.0
Changes to Gunbreaker Traits
No Gunbreaker traits were changed.
New Gunbreaker Traits
- Heart of Stone Mastery upgrades
Heart of Stone to
Heart of Corundum.
- Enhanced Aurora allows for the accumulation of a second charge of
Aurora.
- Melee Mastery increases the potency of
Keen Edge to 170,
Brutal Shell to 120, and
Solid Barrel to 120.
- Enhanced Continuation grants Ready to Blast for a duration of 10 seconds
after executing
Burst Strike.
- Cartridge Charge II increases Powder Gauge capacity, allowing for a third Cartridge. Executing Bloodfest stores 3 Cartridges.
Changelog
- 19 Dec. 2021: Page added.
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This guide has been written by Lyra, one of the Administrators on the Balance Discord. He is also an accomplished raider and has written raid guides for FFXIV for the past four years. You can follow him on Twitter and he streams raids on Twitch.
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