Gunbreaker Job Changes and Updates — Dawntrail 7.4
On this page, you will find any job changes and skill updates for Gunbreaker in Final Fantasy XIV: Dawntrail (Patch 7.4).
Gunbreaker Changes in Dawntrail Patch 7.4
| Skill Name | Type | Changes |
|---|---|---|
| Bloodfest | Ability | Now temporarily increases maximum Cartridges to 6 for 30s, in addition to adding 3 cartridges to the Powder Gauge. Recast reduced from 120s to 60s. |
| Gnashing Fang | Weaponskill | Base potency reduced from 380 to 330. Potency after learning the trait Melee Mastery II reduced from 500 to 440. Changed to be a charged action, with a maximum of two charges. |
| Savage Claw | Weaponskill | Base potency reduced from 460 to 410. Potency after learning the trait Melee Mastery II reduced from 620 to 560. |
| Wicked Talon | Weaponskill | Base potency reduced from 540 to 490 Potency after learning the trait Melee Mastery II reduced from 620 to 560. |
| Jugular Rip | Ability | Base potency reduced from 200 to 180. Potency after learning the trait Melee Mastery II reduced from 240 to 220. |
| Abdomen Tear | Ability | Base potency reduced from 240 to 220. Potency after learning the trait Melee Mastery II reduced from 280 to 260. |
| Eye Gouge | Ability | Base potency reduced from 280 to 260. Potency after learning the trait Melee Mastery II reduced from 320 to 300. |
| Burst Strike | Weaponskill | Base potency reduced from 380 to 340. Potency after learning the trait Melee Mastery II reduced from 460 to 420. |
| Hypervelocity | Ability | Base potency reduced from 160 to 140. Potency after learning the trait Melee Mastery II reduced from 200 to 180. |
| Sonic Break | Weaponskill | Potency increased from 300 to 340. Damage over time potency increased from 60 to 120. Damage over time duration reduced from 30s to 15s. |
| Double Down | Weaponskill | Potency reduced from 1200 to 1000. Cartridge cost increased from 1 to 2. |
| Reign of Beasts | Weaponskill | Potency reduced from 1000 to 800. |
| Noble Blood | Weaponskill | Potency reduced from 1100 to 900. |
| Lion Heart | Weaponskill | Potency reduced from 1200 to 1000. |
These changes are estimated to be roughly a 1% decrease in DPS compared to the previous patch, and do change the rotation. Please see the rotation page for more information.
Gunbreaker Changes in Dawntrail Patch 7.2
| Skill Name | Type | Changes |
|---|---|---|
| Weaponskill | Potency increased from 800 to 1000. | |
| Weaponskill | Potency increased from 1000 to 1100. |
These changes add up to +300 potency every two minutes, equating to a little less than a 1% DPS increase compared to the previous patch. These changes do not change the rotation.
Gunbreaker Changes in Dawntrail Patch 7.1
| Skill Name | Type | Changes |
|---|---|---|
| Ability | Cure potency increased from 200 to 300. | |
| Ability | Effect now applies nearly instantly instead of after a short delay. No longer sets HP to 1, instead sets HP to 50% of max if above 50% HP, and has no effect on HP if below 50% HP. |
|
| Ability | Now also applies 5% physical mitigation instead of only 10% magic mitigation. | |
| Ability | Base potency reduced from 180 to 160. Potency after Melee Mastery II is acquired reduced from 220 to 200. At level 100, this means the potency is now 200 instead of 220. |
|
| Weaponskill | Now costs one cartridge instead of two. |
Hypervelocity damage was reduced to compensate for the increased amount of cartridges Gunbreaker will have as a result of the
Double Down cost change.
Overall these changes equated to about a 1% DPS buff for Gunbreaker.
Gunbreaker Job Actions in Dawntrail 7.0
| Skill Name | Category | Changes |
|---|---|---|
| Weaponskill | Potency increased to 300 via the Melee Mastery II trait at level 94. | |
| Weaponskill | Potency increased to 240 via the Melee Mastery II trait at level 94. Combo potency increased to 380. |
|
| Weaponskill | Potency increased to 240 via the Melee Mastery II trait at level 94. Combo potency increased to 460. |
|
| Weaponskill | Potency increased to 460 via the Melee Mastery II trait at level 94. | |
| Ability | Potency increased to 220 via the Melee Mastery II trait at level 94. | |
| Weaponskill | Potency increased to 500 via the Melee Mastery II trait at level 94. | |
| Ability | Potency increased to 240 via the Melee Mastery II trait at level 94. | |
| Weaponskill | Potency increased to 560 via the Melee Mastery II trait at level 94. | |
| Ability | Potency increased to 280 via the Melee Mastery II trait at level 94. | |
| Weaponskill | Potency increased to 620 via the Melee Mastery II trait at level 94. | |
| Ability | Potency increased to 320 via the Melee Mastery II trait at level 94. | |
| Ability | Potency increased to 800 via the Melee Mastery II trait at level 94. | |
| Ability | Now also grants the effect Ready to Break for 30 seconds, starting at level 54. | |
| Weaponskill | No longer has a cooldown, but can only be used under the effect of Ready to Break. | |
| Ability | Now becomes |
|
| Weaponskill | Now grants Ready to Raze. | |
| Ability | Delivers an attack with a potency of 120 to all nearby enemies. | |
| Ability | Reduces damage taken by 40% and increases HP by 20% for 15 seconds. 120s recast time. |
|
| Ability | Now grants Ready to Reign for 30 seconds, starting at level 100. | |
| Weaponskill | Delivers an attack to target and all nearby enemies for 800 potency, reduced by 60% after the first. Requires Ready to Reign to activate. |
|
| Weaponskill | Delivers an attack to target and all nearby enemies for 1000 potency, reduced by 60% after the first. Can only be used after |
|
| Weaponskill | Delivers an attack to target and all nearby enemies for 1200 potency, reduced by 60% after the first. Can only be used after |
|
| Ability | Replaces Rough Divide as GNB's gap closer. Dashes to target but deals no damage. |
|
| Rough Divide | Ability | Deleted from the game and replaced with |
Gunbreaker Trait Changes in Dawntrail 7.0
| Trait Name | Changes | Level Acquired |
|---|---|---|
| Enhanced No Mercy (NEW!) | Using No Mercy grants Ready to Break. | 54 |
| Nebula Mastery (NEW!) | Upgrades |
92 |
| Enhanced Rampart (NEW!) | Adds a 15% healing taken buff to |
94 |
| Melee Mastery II (NEW!) | Increases the potency of Increases the base potency and combo potency of Increases the base potency and combo potency of Increases the potency of Increases the potency of Increases the potency of Increases the potency of Increases the potency of Increases the potency of Increases the potency of Increases the potency of Increases the potency of |
94 |
| Enhanced Continuation II (NEW!) | 96 | |
| Enhanced Reprisal (NEW!) | 98 | |
| Enhanced Bloodfest (NEW!) | 100 |
Tank Role Action Changes in Dawntrail 7.0
| Skill Name | Category | Changes |
|---|---|---|
| Ability | Also increases healing received by 15% via Enhanced Rampart at level 94. | |
| Ability | Duration increased to 15 seconds via Enhanced Reprisal at level 98. |
Changelog
- 17 Dec. 2025: Page updated for Patch 7.4.
- 05 Aug. 2025: Page updated for Patch 7.3.
- 24 Mar. 2025: Page updated for Patch 7.2.
- 13 Nov. 2024: Page updated for Patch 7.1.
- 09 Jul. 2024: Removed Endwalker Job Changes.
- 28 Jun. 2024: Page updated for Patch 7.0.
- 16 May 2024: Job Actions Trailer Added.
- 11 May 2024: Page updated with 6.58.
- 19 Dec. 2021: Page added.
Guides from Other Classes
Torael Valdis, or Tor for short, is an experienced raider in FFXIV who has been playing the game since the tail end of the Heavensward expansion. His experience includes multiple Week 1 Savage Tier kills as well as completion of each Ultimate Raid in the patch they were released. You can find him in The Balance Discord where he currently is active as a melee DPS mentor. He also occasionally streams early prog on his Twitch.
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