Gunbreaker Tank Rotation, Openers, and Abilities — Endwalker 6.1

Last updated on Apr 20, 2022 at 05:53 by Lyra, Rin, and Keelan 5 comments

On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Gunbreaker Tank in Final Fantasy XIV: Endwalker (Patch 6.1).

1.

Gunbreaker Rotation Overview

The Gunbreaker rotation can be boiled down to a priority system. They aim to build cartridges using weaponskills or Bloodfest Icon Bloodfest, and spend them inside their main damage buff, No Mercy Icon No Mercy. After using it, they will build up cartridges again. Other weaponskills and abilities will be used as soon as they are available so that they fit inside No Mercy Icon No Mercy.

1.1.

Powder Gauge

Gunbreakers gain cartridges by finishing either the Solid Barrel Icon Solid Barrel combo for single-target, or the Demon Slaughter Icon Demon Slaughter combo for multi-target. They expend cartridges using Gnashing Fang Icon Gnashing Fang and Burst Strike Icon Burst Strike for single-target, Fated Circle Icon Fated Circle for multi-target, and Double Down Icon Double Down for both. Gunbreaker is a textbook example of a builder and spender class, and uses GCD weaponskills to do both.

1.2.

Continuation

Four Gunbreaker weaponskills will change the Continuation Icon Continuation button into a new ability and allow you to use it until you use any other weaponskill. This is a large portion of your damage and you should always use these when available. In addition, Gnashing Fang Icon Gnashing Fang will turn into Savage Claw Icon Savage Claw when used, and that will turn into Wicked Talon Icon Wicked Talon. Using any other combo weaponskill will break this combo. The following skills can allow successive rounds with your gunblade.

  1. Gnashing Fang Icon Gnashing Fang allows the usage of Jugular Rip Icon Jugular Rip;
  2. Savage Claw Icon Savage Claw allows the usage of Abdomen Tear Icon Abdomen Tear;
  3. Wicked Talon Icon Wicked Talon allows the usage of Eye Gouge Icon Eye Gouge;
  4. Burst Strike Icon Burst Strike allows the usage of Hypervelocity Icon Hypervelocity.
1.3.

No Mercy

Inside No Mercy Icon No Mercy, you should aim to use 9 GCD weaponskills and all of your abilities. The order of which you use them depends on the opener you use In every single window, you should use every one of your oGCD abilities.

  • Blasting Zone Icon Blasting Zone
  • Bow Shock Icon Bow Shock
  • Two usages of Rough Divide Icon Rough Divide, if not used for mobility purposes
  • All usages of Continuation Icon Continuation allowed
1.3.1.

Even-Minute Windows

Every even minute, you will use these 9 weaponskills, using Bloodfest Icon Bloodfest once you have 0 cartridges to gain 3 more.

  • The Gnashing Fang Icon Gnashing Fang combo:
    1. Gnashing Fang Icon Gnashing Fang;
    2. Savage Claw Icon Savage Claw;
    3. Wicked Talon Icon Wicked Talon;
  • Sonic Break Icon Sonic Break
  • Double Down Icon Double Down
  • Three usages of Burst Strike Icon Burst Strike
  • Solid Barrel Icon Solid Barrel

Due to the buff lasting 20 seconds, you will not get the final Hypervelocity Icon Hypervelocity inside. It is possible to use Gnashing Fang Icon Gnashing Fang before you activate No Mercy Icon No Mercy for an additional Burst Strike Icon Burst Strike inside the buff instead.

1.3.2.

Odd-Minute Windows

Every odd minute, Bloodfest Icon Bloodfest is not available. You should aim to use these 9 weaponskills during No Mercy Icon No Mercy.

  • The Gnashing Fang Icon Gnashing Fang combo:
    1. Gnashing Fang Icon Gnashing Fang;
    2. Savage Claw Icon Savage Claw;
    3. Wicked Talon Icon Wicked Talon;
  • Sonic Break Icon Sonic Break
  • Double Down Icon Double Down
  • Burst Strike Icon Burst Strike
  • Keen Edge Icon Keen Edge
  • Brutal Shell Icon Brutal Shell
  • Solid Barrel Icon Solid Barrel

Bloodfest Icon Bloodfest has been changed to have a 2 minute cooldown in Patch 6.2. Always use it when available as long as you have 0 cartridges. If you have cartridges available and it is about to come off cooldown, expend those cartridges immediately.

1.4.

Filler Phase

During the filler phase between usages of No Mercy Icon No Mercy, Gunbreakers need to build up their cartridges. They do this by using the Solid Barrel Icon Solid Barrel combo. In addition, the Gnashing Fang Icon Gnashing Fang combo and Blasting Zone Icon Blasting Zone both have a 30 second cooldown, and should be used as soon as they are available. Rough Divide Icon Rough Divide should be saved for No Mercy Icon No Mercy, but it is much more important to use it for mobility purposes if needed.

1.5.

Multi-target Priorities

In multi-target situations, replace the Solid Barrel Icon Solid Barrel combo with the Demon Slaughter Icon Demon Slaughter combo at two or more targets. Burst Strike Icon Burst Strike should be replaced with Fated Circle Icon Fated Circle at two or more targets. Replace the Gnashing Fang Icon Gnashing Fang combo with Fated Circle Icon Fated Circle at three targets or more. All other aspects of the rotation stay the same.

2.

Gunbreaker Opener

During the opener, we aim to align our weaponskills and abilities under No Mercy Icon No Mercy as well as our party member's raid buffs. You will find that execution of buff windows after the opener will be similar to that of the opener.

  • Optionally, use Sprint before the pull to reach the boss faster if you do not need it for the first minute of an encounter.
2.1.

Single-Weave Variant

If your internet connection is poor and you are unable to double-weave abilities in between weaponskills without clipping (delaying your next GCD), you can opt to use a single-weave opener. Keep in mind this will be a net DPS loss, and there is no way getting around having to use one double-weave here.

  • Optionally use Sprint before the pull to reach the boss faster if you do not need it for a minute.
3.

Gunbreaker Defensive Cooldowns

Gunbreaker has a plethora of defensive cooldowns to utilize in order to mitigate damage taken. This will allow you to survive heavy incoming damage in the form of tank busters, and relieve the healing burden placed on your healers in periods of heavy consistent damage such as boss auto-attacks and dungeon trash packs. Mitigation is calculated multiplicatively (i.e. two 30% reductions will result in 49% damage taken) and it is better to rotate cooldowns rather than use them all at once.

  • Rampart Icon Rampart and Nebula Icon Nebula are your bread and butter cooldowns. You will want to rotate these on tank busters, auto-attacks if tank busters will not occur before they are back up, and trash packs.
  • Camouflage Icon Camouflage is the Gunbreaker's unique cooldown. It can be used similar to Rampart Icon Rampart, and is extra effective against instances of physical damage.
  • Heart of Corundum Icon Heart of Corundum is your active mitigation ability. It grants two 15% damage reductions as well as a heal if your HP drops below 50% or if the effect expires, whichever occurs first. You will use this early and often on anything from auto-attacks to tank busters, and it can be used on a co-tank in trials and raids if they are taking a tank buster.
  • Aurora Icon Aurora is a targeted heal over time effect you can place on yourself or any party member. Use this on yourself, your co-tank, or both (it has two charges!) after taking heavy damage, or to heal up while taking consistent midrange damage.
  • Reprisal Icon Reprisal and Heart of Light Icon Heart of Light are your raid mitigation abilities. Use the former against casted instances of heavy damage, and use the latter if you need to mitigate heavy raidwide magic damage.
  • Superbolide Icon Superbolide is your invulnerability cooldown. After a small delay, your HP is reduced to 1 and you become impervious to essentially all attacks. This can be difficult to use in a non-coordinated setting, but shines in an environment where you are able to get most of your health bar taken, use it, and heal up over the 10 second duration naturally with Aurora Icon Aurora or Heart of Corundum Icon Heart of Corundum's heal effect.
  • In raids and trials, Superbolide Icon Superbolide should be used on multi-hit tankbusters or shared tankbusters in order to save cooldowns.
  • Arm's Length Icon Arm's Length is a useful mitigation ability for dungeons, as the applied Slow effect will greatly reduce your damage taken by trash mobs.
  • Low Blow Icon Low Blow can also be used to Stun trash mobs. Stuns have diminishing effects, so if you have a White Mage in your party the mobs will likely be Stun Immune due to their Holy Icon Holy.
4.

Changelog

  • 09 Sep. 2022: Updated for Patch 6.2
  • 20 Apr. 2022: Updated for Patch 6.1
  • 16 Feb. 2022: Page added.
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