Machinist Job Changes in Endwalker Patch 6.0
This page includes all of the changes that were made to the Machinist job in the release patch of Final Fantasy XIV: Endwalker, Patch 6.0.
1.
Machinist Action Changes in Patch 6.0
In Endwalker, Machinist iterates on the full rework it received last expansion. It gains upgrades to existing skills and an extra charge of Reassemble. Its capstone action is a new gadget that deals heavy damage in a line AoE.
2.
Machinist Weaponskill Changes in Patch 6.0
2.1.
Changes to Machinist Weaponskills
Split Shot potency changed from 180 to 140.
Slug Shot potency changed from 260 to 210.
Hot Shot potency changed from 300 to 240.
Spread Shot potency changed from 180 to 140.
Clean Shot potency changed from 340 to 270.
Heat Blast potency changed from 220 to 170.
Auto Crossbow potency changed from 180 to 140.
Heated Split Shot potency changed from 220 to 200.
Drill potency changed from 700 to 550.
Heated Slug Shot potency changed from 100 to 120, and the combo potency was changed from 330 to 280.
Heated Clean Shot potency changed from 100 to 110, and the combo potency was changed from 440 to 360.
Bioblaster potency changed from 60 to 50, and the potency for damage over time was changed from 60 to 50.
Air Anchor potency changed from 700 to 550.
Arm Punch potency changed from 150 to 120.
Roller Dash potency changed from 300 to 240.
2.2.
New Machinist Weaponskills
Scattergun delivers an attack with a potency of 150 to all enemies in a cone before you and increases Heat Gauge by 10.
Chain Saw delivers an attack to all enemies in a straight line before you with a potency of 550 for the first enemy, and 65% less for all remaining enemies. It also increases the Battery Gauge by 20. This weaponskill does not share a recast timer with any other actions.
3.
Machinist Ability Changes in Patch 6.0
3.1.
Changes to Machinist Abilities
Reassemble now has 2 maximum charges.
Gauss Round potency changed from 150 to 120.
Rook Autoturret potency changed from 80 to 70.
Rook Overdrive potency changed from 400 to 320.
Rook Overload potency changed from 400 to 320.
Wildfire potency changed from 200 to 150.
Ricochet potency changed from 150 to 120.
Tactician recast time changed from 120 seconds to 90 seconds.
Flamethrower potency changed from 100 to 80.
Queen Overdrive potency changed from 800 to 650.
Pile Bunker potency changed from 800 to 650.
3.2.
New Machinist Abilities
Crowned Collider delivers an attack with a potency of 750. The potency increases as Battery Gauge exceeds required cost at time of deployment. The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
4.
Machinist Trait Changes in Patch 6.0
4.1.
Changes to Machinist Traits
- Enhanced Wildfire potency changed from 200 to 150.
4.2.
New Machinist Traits
- Spread Shot Mastery upgrades Spread Shot to Scattergun.
- Enhanced Reassemble allows the accumulation of charges for consecutive uses of Reassemble and has 2 maximum charges.
- Marksman's Mastery increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 110.
- Queen's Gambit: after executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.
- Enhanced Tactician reduces Tactician recast time to 90 seconds.
5.
Changelog
- 19 Dec. 2021: Page added.
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This guide has been written by Lyra, one of the Administrators on the Balance Discord. He is also an accomplished raider and has written raid guides for FFXIV for the past four years. You can follow him on Twitter and he streams raids on Twitch.
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