Machinist DPS Rotation, Openers, and Abilities — Endwalker 6.55
On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Machinist DPS in Final Fantasy XIV: Endwalker (Patch 6.55).
Machinist Rotation Guide
This page covers the endgame rotation for Machinist. The base of the rotation consists of powerful tool weaponskills with long recast timers and combo actions that build resources. The resources can then be spent on burst phases utilizing, , and .
The most important weaponskills Machinist has are, , and . They should be used as first priority and as often as possible. should be used on one of these weaponskills for the greatest gains. The two charges on also make the ability quite flexible, and one of the charges can often be used during raid buffs windows.
The space between the long tool recasts should be filled with combo actions, , and . The combo timer is 30 seconds and breaks only if the timer is exceeded or if is used.
The alignment of the three tools depends largely on the situation and encounter. Good general purpose alignments are as follows:
This gets all of the tools on cooldown as fast as possible and allows very flexible windows for, as all the tools will be cast back-to-back each time. Use this setup for any solo or dungeon situation where it is unlikely that you will be able to capitalize on raid buff optimization.
The reason for delaying Chainsaw by a full combo in raid situations is that it sets up the rotation for a powerful doubleburst sequence every two minutes.
Machinist burst consists ofwindows, which can be further enhanced by using every two minutes, in addition to . generates 50 heat every two minutes, allowing Machinist to use in the opener and double every two minutes.
When do I use Hypercharge?
costs 50 heat and takes 7.5 seconds to execute. It enables the use of , which can be used five times during the window. Each cast of also restores and recast timers by 15 seconds. The following prerequisites should be met before you decide to Hypercharge:
- , , and all have longer than eight seconds left on their cooldown.
- Your combo will not be broken. As of 6.0, the combo lasts 30 seconds, so this only becomes an issue if you attempt three windows in succession without combo actions between them.
- You have less than two or charges stored. If either stack is at two when you start , you will have a forced overcap.
- Using still allows you to use on cooldown. You want a minimum of 50 Heat going into a Wildfire window.
Every two minutes, onecan be paired with , which increases in potency for every weaponskill the Machinist executes on the afflicted target up to a maximum of six hits. can be used either one GCD before or after the to get six weaponskills under the duration, but double weaving it with the offers the most lenient timing margin. Example setups below:
- > GCD > > x5
- > > x5 > GCD
- > > > x4 > GCD > GCD
How does Wildfire snapshot raid buffs?
Wildfire functions the same as other DoTs in the game, meaning it will snapshot raid buffs upon being placed on an enemy, not when the explosion happens.
can be used with the battery gauge whenever it is above 50. As of patch 6.2, for each 10 battery, Queen gains extra potency on all of her attacks, including , , and . This means that the most effective way to turn battery into potency is to avoid overcapping the battery gauge and summon right before raid buff windows. As the weaponskill rotation generates roughly 190-200 battery for every two-minute cycle, the most effective practice is to summon queen every 60 seconds with the gauge at 90-100. Listed below is a table of all Battery levels and how they effect Battery usage.
|Potency Per Battery
|Pile Bunker Potency
|Crowned Collider Potency
|Total Normalized Pet Potency
Do I have to manually trigger Pile Bunker using Queen Overdrive?
No,automatically casts followed by at the end of her sequence. The only time you will press is when the enemy is about to die or downtime is about to happen.
Do Queen attacks affect the damage compiled by Wildfire?
No, only GCDs used by your character do.
Raid Opener and Alignment
Given everything that we've gone over previosuly, this is what your opener would look like in a raid scenario.
Since we've created the pocket of three Heated Combo actions, we can later on replace them in the rotation with a fullwindow. With the Raid Opener rotation, you will want to summon at 70 Battery around the one-minute mark. You will overcap 5 Heat by doing this; That's okay!
We're forced to delay Barrel Stabilizer slightly at two minutes, placing it between the first and second. Our weave windows become a bit hectic here. There's only one weave slot prior to , and since that is our target for Reassemble, it results in another slight delay to as well. should be summoned upon reaching 100 Battery, which should happen after the cast at the start of the burst window. The only available weave slot will be after the , but before using .
A full burst inside of raid buffs post-opener would look like this:
Delayed Tools Opener
In situations where you won't lose out on any multi-tool cast from downtime, you may opt to delay yourand for a bit of extra potency inside of raid buffs, as seen below.
Since we no longer have the three GCD pocket betweenand , it requires a bit of flexing around to ensure our burst windows stay intact. Compared to the Raid Opener, the Delayed Tools rotation doesn't have forced back-to-back so players may find it easier to pull this off. As opposed to summoning at 70, we instead summon her at 50 Battery earlier in the rotation. This rotation also uses an extra prior to the two-minute burst window, so you won't overcap by 5 Heat until a bit later in the burst window. This is how the burst will play out:
Keep in mind, the secondis optional, but it is a larger gain under certain raid buffs such as to get it off like the picture above.
Drifting Multi-Tool Actions
While learning a fight and drifting your short cooldown actions or, in the worst-case scenario, you have just died, you will be dealing with something called drift. Specifically with, , and , small amounts of drift on this skill can result in major discrepencies in your rotation. A single GCD of drift on any of these changes where we can and also hinders our ability to burst in two-minute windows. Drifting will result in forced delay on . If drift does happen due to tunneling on a fight your best course of action will be to delay the entire rotation by a singular GCD, which means inserting a filler combo action into your two-minute rotation. This will push your Wildfire back as well, but will still land it within raid buffs and ensure you are able to burst properly and maintain your Heat mapping.
In the case where you have accidentally overcapped on Heat, it is important to note how much you have overcapped by. Whatever you overcap on is the amount you will not have going into your next burst window. If this happens, it may be wise to store awindow you would normally use earlier to ensure you are able to burst inside of raid buffs. This will be determined by how much the overcap was and what amount of Heat you would normally have going into the next burst window.
Dealing With Downtime
Machinist handles downtime incredibly well. We have no buff to upkeep and all of our cooldown actions are higher piority over our main combo actions, so any downtime allows the timers on our big abilities to continue ticking. The main thing to worry about when coming back from downtime phases is ensuring you have no or minimal overcap on resources and getting your big damage actions on cooldown with their proper alignment. If you come back with enough Heat you can repurpose the three Heated actions in the opener with awindow to avoid Heat overcap.
Recovering From Death
This is going to be the most common issue players have to deal with, Machinist or not, and is sometimes unavoidable. Machinist will lose all gauge resource when they die. Depending on where you are at in your rotation, this can either be thousands of potency lost or just a few hundred. The most important thing to do when you are raised is to get, , and back on cooldown. If you want to add the filler correctly between them you can do so, but it does not matter as much as your entire Heat mapping will be off from normal. You may have to delay a bit to build back Heat, and you should be prioritizing your multi-tool skills over Wildfire in the case their cooldown timers collide. may need to be placed after your Wildfire usage. If this happens, you will need to store enough Heat for successive Wildfire usage later in the fight as you will not be able to press it before your next Wildfire.
The multi-target rotation works very much the same way as the single target one, but some abilities can be switched to a multi-target variant.
- : >
- Use is equal in potency to , use whichever fits the situation
- Filler: Combo
- : >
- Use instead of
- Filler: >
- : > >
- Use instead of
- Filler: >
Seven or More Targets
- : > >
- Use instead of
- Filler: >
- Delay as it is no longer worth using
Is Flamethrower useful?
is a gain when used against three or more enemies and when you are unable to get another window. Generally, using this action with low Heat resource or towards the end of a mob's health is optimal. There are situations where using Flamethrower on two targets is a gain, but it is fight- and kill-time-dependent.
Why does Machinist feel bad on high ping and what can I do about it?
Machinist is quite often forced into a 1.5s GCD speed while under. This leaves a lot less room to weave than a standard GCD speed of 2.5s. If you clip while weaving and between each , you will still get off all five , but you will drift every other aspect of your rotation and it will make things really hard to line up and cost you GCDs during the encounter. The job will still be playable, but high-end content may be a problem. If you are having issues with this, you can opt to remove a couple weaves from between Heat Blasts or use a gaming VPN to reduce your ping.
- 17 Jan. 2024: Updated for Patch 6.55.
- 05 Oct. 2023: Updated for Patch 6.5.
- 23 May 2023: Verified for Patch 6.4.
- 09 Jan. 2023: Updated for Patch 6.3.
- 24 Aug. 2022: Updated for Patch 6.2.
- 20 Apr. 2022: Updated for Patch 6.1.
- 05 Jan. 2022: Page updated.
- 06 Dec. 2021: Guide added.
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