Reaper DPS Tips for Asphodelos Savage — Endwalker 6.1
This page will outline Reaper-specific optimization for the Savage difficulty of Pandaemonium: Asphodelos. It assumes, at minimum, a basic understanding of the job and how end game encounters work.
Reaper Overview for Pandaemonium: Asphodelos (Savage)
Asphodelos is the first raid tier released in the expansion FFXIV: Endwalker and consists of four fights, with the fourth fight having two phases and being split with a checkpoint:
- Warder of the Condemned: Erichthonios
- Mythic Creation: The Hippokampus
- Mythic Creation: The Phoinix
- Himitheos: Hesperos
If you are looking for more generalized guides, you should take a look at our Savage guides written by Lyra Rose, linked below each section.
Disclaimer: This document contains suggestions. If your group has decided they wish to do something different listed on this page, assess the changes with your group. The suggestions below are not your only options for these fights, and this page should not be treated as if it is.
One of the aims of this guide is to optimize melee uptime, but you should never sacrifice valuable progression time by greeding a weaponskill. It is highly recommended that you get comfortable with difficult mechanics and then learn how to get melee uptime during them.
Opener: Late Gluttony (Fast Shroud)
Pot timings: Opener → 6-Minute burst
- Shining Cells
- Slam Shut
- Unmitigated Tank buster
This is a full uptime fight, you can reach the boss from every tile during Shining Cells and most Aetherial Chain strategies allow for melee uptime. The 2-minute window and the 6-minute window line up with Temperance, which may have the party spread out at certain periods. For the 2-minute Intemperance, make sure you hang out in the middle as long as you can before going to your tile to ensure your Arcane Circle hits as many people as possible. For the 6-minute Intemperance, the buff window lines up between the second and third crystal explosions, so it will be hard to ensure everyone gets hit, but the timing is at a point where the party is mostly gathered. It is a good idea to dumpinto the 6-minute potion window.
Opener: Early Gluttony
Pot timings: Opener → 4:30 Burst → 9:00 Burst
- Sewage Deluge
This fight has some odd phase timings, so you will want to start with an Early Gluttony opener. Your first two-minute burst window will also have to be altered from the normal double enshroud. You will want to do the Shroud →→ Shroud variant. This can be accomplished by refreshing Shadow of Death a bit before the burst window and entering your first shroud after the combo GCD that puts you at 50 Soul / 50 Shroud. This is around the time the boss jumps for his first shockwave. Do a single refresh in this and immediately after you finish with use and the Gibbet/Gallows right after. From here, use , finish your second Enshroud, and then finish your combo. The combo timer is incredibly strict here, so any minor delays will end with you dropping combo.
During the 4-minute burst window, the boss will end up using an ability that has him leave the field called Kampeos Harma. You will want to hold yourand until he returns. You should use during the cast though and get off both and before he disappears. The timing on getting the full may seem tight at first, so make sure you are using Sprint to help you get to your position for the mechanic afterwards. You can pop a few seconds into the mechanic and immediately use when the boss returns, use your potion, and execute a normal Double Enshroud window from here. For the rest of the fight, you can use off cooldown and perform the basic Double Enshroud burst.
Other Fight tips:
- This fight has the full circle hitbox, which means that directional attacks will work from anywhere.
- Save for the final predatory Avarice, especially if your party is doing a strategy that has the marked player running out. If you do not get marked for the final avarice, then just use it whenever towards the end, ideally during the 9:00 potion minute burst if you see it.
- If your group is pushing enrage, then you will want to hold onto your last for about 30 seconds to line it up with a final potion.
The Phoinix (Savage)
Opener: Late Gluttony (Fast Shroud)
Potion timing: Opener → 4:30 → 9:00 OR 2:00 → 8:30 (for faster kill times)
- Second set of birds
- Fires of Asphodelos
- Life's Agonies
The first phase of this fight can be handled as normal with full uptime. The main difference is when it comes to Blackfires., , and are all capable of hitting the Blackfire and the boss if the boss is properly centered. I recommended using and then on the blackfire as you are progressing or in most PF groups. If your group is optimizing, the boss can be pulled between two Blackfires, allowing you to anchor all of those abilities on him and hitting two Blackfires. Make sure to channel during the bosses dive mechanic.
During the add phase, do not useunless you think you need to, due to either a death or a damage down. Maintain of whichever target you are hitting and use on cooldown during this phase. Ideally, you should be at around 50+ Soul and sitting on 100 Shroud at the end of this phase.
The re-opener after the add phase is a little awkward if you are doing potions at 4:30. Because of how variable the add phase timing is, the time your potion is available is just as variable. Ideally, with a slow add phase (~10~12 seconds on potion after last bird dies), you want to enterafter the last bird is killed and open up with a on the boss. From here, you can trigger the first two attacks and then again with a double weaved Potion and . If your potion timing still has a bit to go, you can buffer this timeline by using Harvest Moon in your enshroud. If your potion timing has 18+ seconds left, then you will want to not use early. Instead, use when the boss returns and either use a if you are not capped on Soul, or use a Soul Spender ability like or . After that, you can enter and do the basic double enshroud burst but replace one with .
Other fight tips:
- This fight requires you to move quite a bit. Use True North only when you have to, but remember that you can save Soul and spend it when you are able to hit the positional most of the time.
- During the Knockback Tornado of Fires of Asphodelos, make sure that you are grouped up with the healers so you can easily run back into melee without worrying about the mechanic if you have to spread.
- If you still have , you can use it on either the Knockback Tornados or during the last Glory Plume (out into stack or spread).
- You can once in the first phase and after the boss jumps.
- You can during the add phase after killing the first set of birds. There is a 4-5 second delay before the next set.
- You can also when the boss does his last jump towards the end of the fight.
Hesperos Phase One (Savage)
Opener: Early Gluttony (Enrage kill with delayed buffs), Late Gluttony
Potion Timing: 0 → 4:30, or 0 → 6:00
- Auto-attacks during Pinax
- Auto-attacks during the Orb mechanic
If your group is getting to the enrage kill time, you may want to consider holding buffs during Pinax. This is especially valuable during prog when the busyness of the mechanic can make doing a proper burst window difficult. You do not lose a single burst window, but it is important that you keepon cooldown, decoupling it from your burst.
Once you start killing even a little bit faster then your group may want to discuss bursting during Pinax, which is where a bulk of optimization comes from in the fight. If you are bursting during Pinax, keep these few things in mind:
- You have a single use of , this can be crucial for maintaining uptime if the third tile is Thunder.
- and are both long range attacks. The second Pinax will line these two abilities up perfectly with the third tile explosion making it easy to maintain uptime during the last set.
Using Arm's Length when the “Directional” Shift cast bar is at about 65% done will allow you to resist both the third panel knockback and his cape mechanic.
Hesperos Phase Two (Savage)
Opener: Late Gluttony
Potion Timing: 0 → 6:00
- Act 1 Auto Attacks
- Ultimate Impulse casts
This fight is fairly straightforward. Depending on your Act 2, Act 3, and Act 4 strategies, you will be losing some uptime, which is extremely detrimental if you are aiming for an enrage clear. The boss enrages at 8:23, which means you want to do your two-minute burst without any delay at any point in the encounter. It is highly recommended, if playing for enrage and your group has two melee, that you do not LB3; due to how strict your resource generation will be, you will end up losing anwindow at enrage if you LB3. If you are the only melee, then you will have to cast LB3 as it is more damage gained than that single window.
You only get one, but make sure you fire it off whenever you have to disconnect from the boss. Fill all other boss disconnect windows with .
- 20 Apr. 2022: Updated for Patch 6.1
- 27 Mar. 2022: Guide added.
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