Reaper PvP Guide for FFXIV
This page contains an overview to the Reaper in PvP for FFXIV with the knowledge one needs to jump right into Crystalline Conflict and the Frontline modes. Below you will find information on both the strengths and weaknesses of Reaper, alongside their abilities and how they interact with each other.
Reaper FFXIV PvP Overview
The Reaper is one of Six Melee DPS roles whose speciality focuses around Powerful Burst damage both to single targets and groups of enemy players. Reapers are the only role to have a action which builds in power as your gain kills and assists making them one of the strongest jobs to back up Dark Knights.
Since 7.1 has received numerous buffs most of which focused around animations throw in the new role actions skills and the Reaper can devastate in Frontline. A Good Reaper can terrify the Crystalline Conflict lobbies as two key factors stand out, one being the ability to force all enemies off the objectives during overtime and secondly Perfectio which will assassinate any target below 25% HP even when hiding behind their Guard.
Note: This guide is focused on PVP as a whole; Frontline, Crystalline Conflict and Rival wings all play differently to one another, however the fundamentals and understanding of a role translate across all game modes.
Reaper PvP Strengths and Weaknesses
A Powerful 60s Limit Break Charge allowing you to take control of players actions for 2s after activation
Amazing Burst rotations that can be adjusted to suit the situation
The most powerful finisher ability in PvP with
Death Warrant capable of KOing targets hiding behind
Guard which can also now be manually triggered
Great Mobility through
Hell's Ingress allowing you to dive targets and quickly retreat back to your previous location
Powerful Defensive with
Arcane Crest which benefits your team once broken
Able to instantly KO any player who is 25% HP or lower even behind Guard with
Perfectio
Strong ranged AoE with
Harvest Moon which gets stronger as your targets weaken doubling as self sustain
Plentiful Harvest massively increases in power as your earn KO's and Assists making reaper an exceptional pick for coordinated play
Your strongest Burst requires Limit Breaking meaning you can struggle at times against teams using strong healing, barriers and defensives
Weak to Knockback as many engagements begin by dashing in leaving you out in the open should you get knocked away
Dash is directional only which can easily be used incorrectly by jumping into enemies when you do not want to
Communio during your Limit Break has a cast time meaning often your target either dies or gets out off range before you finish the cast
Only one action generates Immortal Sacrifices stacks outside off KO's and Assists meaning passive teams make your life harder all stacks are also lost upon death
PvP Basics
Skill Selection
Every job has access to a few common actions, but their utility differs between jobs.
Recuperate
Recuperate – This is your most important healing ability. MP in PVP is
only used for this ability. With a max of 10,000 MP, recup will consume 2,000 and
heals you for 15,000 HP. The amount of healing received can be increased and reduced
by healing up or down status effects, such as
Summon Seraph
to increase or
Biolysis to decrease. You gain 500 MP per 3 seconds passively,
something to keep in mind!
Standard-issue Elixir
Standard-issue Elixir – This is your second-most important
healing ability. Elixir allows you to gain back all your HP and MP,
resetting yourself for the next fight!
The listed cast time is 4.5 seconds, which means the cast is actually
snapshotted as complete after 4 seconds, after which you can move and
opponents can no longer cancel your Elixir. You'll see moments where you
get hit, and the position will still finish.
When not under pressure, make sure to top up your resources for the next fight. As with the animations counted in the death timer, you will be out for 20~ seconds instead vs a 4 second Elixir!
Guard
Guard – Grants 90% damage reduction and immunity to most
crowd-control debuffs for up to 4 seconds. Using another action cancels
this guard early. Damage over Time effects that have been applied before Guard
will always tick for the full amount and wont be negated with Guard!
Per Patch 7.1, there have been multiple abilities added that work
against Guarded targets. Where Shield Smite and
Chain Stratagem
half the defensive bonus of Guard (90% → 45%), there are also abilities that simply
ignore guard when dealing damage;
Drill,
Assassinate,
Enchanted Riposte,
Disesteem,
Wreath of Fire,
Serpent's Tail and
Chaotic Spring
Damage per ability is now tight to animations, compared to pre-7.1 where the damage would register when pressed. This means Guard is more reactive than it has been before, but it's also possible now to start ability animations that will hit the moment your Guard ends. Beware of your surroundings and what the enemy is doing!
Purify
Purify – Cleanses all common crowd-control debuffs and
provides a 2-second immunity to further crowd control, draw in and knockback effects. Use
this to prevent yourself from getting CC-chained to death. As of patch 7.35 Purify is
now a cost of 2500 MP with every use and can be recast every 4s.
With the amount of crowd-control abilities, try not to be trigger-happy when using Purify. Taking a stun with no follow up from the enemy team, doesn't bring you in danger! If you have no defensives ready against a crowd-control heavy enemy team, it's recommended to play defensively before making another engage.
Sprint
Sprint – Toggle for increased movement speed. This is a GCD
and using any other action cancels the buff, so be smart in using it. Sage is a fragile
job, as it has the lowest HP out of any job. If you are using off-global abilities repeatedly
while running away or chasing, you should try to late-weave them if you can afford to,
to avoid cancelling too much of the Sprint duration.
Damage Abilities
Slice Rotation
Your Slice rotations consists of Slice,
Waxing Slice
and
Infernal Slice sharing a 5 yalm reach dealing 5,000, 6,000
and 7,000 damage in sequence. This combo serves as poke damage to save your stronger
abilities and can even help boost the power of
Death Warrant.
Harvest Moon
Harvest Moon is the Reapers go to ranged ability outside
of your Limit break with a 25 yalm range dealing AoE damage within a 5 yalm radius.
You deal a base damage of 8,000 to all struck which will increase up to 12,000 as the
targets HP reaches 50% or less. The Bonus of harvest moon is that you will heal for
50% of all the damage you dealt.
Harvest Moon is extremely powerful into groups and it is not uncommon to steal kills
in the process working best alongside a Dark Knights Salted Earth.
Being able to hold up to 2 charges not only allows for amazing healing but for amazing
Damage without needing to close the gap. Being AoE damage this helps in securing the
Kills and Assists you require for your
Plentiful Harvest which
builds in strength with stacks of immortal Sacrifice.
Plentiful Harvest
Plentiful Harvest is your most powerful action in terms of raw
damage which deals damage in a straight line hitting all within 15 yalms. Your base
damage starts at 8,000 but will increase up to 24,000 as you earned Stacks of immortal
Sacrifice. Stacks can be earned in three ways first with the action
Executioner's Guillotine
and by means of Kills and Assists in which you can hold up to 8 stacks.
This ability being able to deal 24,000 is a Burst Rotation behind one button press
and is why they often duo with Dark Knights for Frontline, and is best utilise any
time after earning 4 stacks, with at least 4 stacks you can steal deal some serious
damage and you would avoid missing the opportunity as your team heavily engage.
Salted Earth is your best friend for big damage but also works
amazingly well with your own
Death Warrant which can add up to another
12,000 damage to the compiled damage pool.
Grim Swathe
Grim Swathe is one of your most important abilities with a 8 yalm
reach dealing AoE damage in a cone this action is easy to land on multiple targets,
the more targets you damage the faster kills and assists role in meaning a fully
powered
Plentiful Harvest sooner.
Grim Swathe deals 4,000 damage to every player struck that will also apply a +75% heavy which under the new Purify changes of Patch 7.3 will forces players to burn through MP in order to cleanse the Heavy effect leaving them with less MP for healing.
Executioner's Guillotine
Executioner's Guillotine is the follow up to
Grim Swathe
make sure to always land this action even when used against only a single target, as
this is the only way outside of Kills and Assists to build immortal Sacrifice. Upon
activation damage is dealt in the same 8 yalm AoE cone striking for 8,000 damage.
Cross And Void Reaping
Cross Reaping and
Void Reaping are one and the same
accessed under your limit break you gain access to Void Reaping which becomes Cross Reaping
before going back to Void Reaping. Both deal 10,000 single target damage with a 5 yalm
reach which you want to combine alongside
Death Warrant.
Lemure's Slice
Lemure's Slice is the Upgraded Grim Swathe with the same 8 yalm
AoE cone dealing 6,000 damage to all struck and applying Bind. Again works wonderful
in a Burst Rotation to increase the power of
Death Warrant
but will also help in allowing you to land your Limit Breaks finisher the
Communio as this comes with a 1.3s cast time.
Communio
Communio is your Heavy hitter during your Limit Break with a
25 yalm reach dealing 16,000 within a 5 yalm radius of your first target. Following
us of your Communio you gain access to your final finisher
Perfectio.
Communio is often used as the Final strike to combo with Death Warrant
right before detonation for a second powerful Burst of Damage. Following a Dark Knights
Salted earth often times you will Limit Break to instantly throw out the Communio as the
fight will be over quickly with other times being worth throwing it out just to gain access
to your
Perfectio since this can clean-up targets even through Guard.
Perfectio
Perfectio the Final Action during your Limit Break with a 25 yalm
reach dealing damage in a 5 yalm radius. This is a instant cast follow up to Communio
dealing 12,000 to your Targets with the added Bonus any player who is struck whilst there
HP is below 25% or lower those targets will be KO'd even should the player have Shields
or
Guard active.
Utility
Death Warrant
Death Warrant is your Strongest ability as this catches players
of Guard and will deal full damage to players hiding under
Guard so long
as this was applied before Guards usage. You can apply this onto a target from up to
25 yalms with a 8s timer that can be manually triggered at any time. Once applied
any damage you deal to that target will also be compiled.
Death Warrant will automatically go off after 8s or can be
manually triggered as the action upgrades to Fate Sealed dealing a base damage of
2,000 plus 50% of all compiled damage you dealt within the time frame. For example
if you dealt 80,000 damage to your target during your Burst Window Fate Sealed would
deal 40,000 damage.
Death Warrant is to be applied first no matter the length of your Burst Rotation
with your Burst changing Depending on the Target you are going for, the reason to apply
Death Warrant right away is because at some point your target will use Guard
but should Warrant be applied before Guards usage you will still deal 100% of the
damage you compiled with no defensive reduction from Guard which is amazing to prevent
players from escaping.
Arcane Crest
Arcane Crest is your Defensive which you would mainly use
as part of your open engage before diving in. Upon us you gain a 12,000 barrier
for the next 10s should this barrier be broken you gain the effect of Time Returned.
Time Returned applies Regen to yourself and all party members within 15 yalms healing
6,000 with each tic over the next 6s.
Most common uses are during aggressive team dives as there are no downsides you gain
shields and should they break it benefits your team, you can also hold onto your
Arcane crest to bait out Samurai limit Breaks surviving the One Shot Kill and even
combine with Guard to stall and survive longer.
Hell's Ingress And Regress
Hell's Ingress is your movement ability allowing you to dash
15 yalm in the direction you are facing which leaves behind a portal you can return
to through Regress which can be used from 30 yalm from your portal. Hell's Ingress
will also apply a 25% movement speed boost which helps in giving chase and escape.
Limit Break
Tenebrae Lemurum
Tenebrae Lemurum is your Limit Break with a fast 60s charge time
which deals its effects within 10 yalm around yourself. The first effect is all enemies
with 10 yalm are afflicted with Hysteria which takes control of those players forcing
them to walk for the next 2s. Hysteria is a amazing combo with Dark Knights using Salted
earth as Hysteria forces player to drop there Guards.
Upon use you will also gain 5 stacks of Enshrouded giving access to the following
skills Void Reaping,
Cross Reaping,
Lemure's Slice,
Communio and
Perfectio allowing you to rapidly
setup a powerful
Death Warrant.
PvP Role Actions
In Frontlines your role actions of choice are Bloodbath,
Swift
and
Smite. Swift grants you a 100% speed boost and CC immunity to Stun,
Heavy, Bind, Silence, Deep Freeze, Knockbacks and Draw-in effects for the next 4s, you
can however still be effected by Reapers, Dancers and Monk Limit breaks. Swift is a great
choice for chasing down players and for diving in to avoid CC during your burst windows.
Since your Dash also provides a speed boost you can become almost uncatchable.
Bloodbath is a solid pick as not only do you gain a 10% damage boost
making your Burst far more lethal you can sustain through heavy damage healing for 100%
of the damage you deal, with
Harvest Moon also being a sustain
option you can rotate between ranged healing and close ranged healing whilst keeping
damage uptime.
If your looking for Raw damage and Kill potential your choice will be Smite
as not only will this increase how easily you can snag kills, you can throw this in to
any Burst rotations making
Death Warrant even more deadly. Following
your Burst rotations ending with
Plentiful Harvest Smite ensures
you finish that target.
Burst Rotations
This first Rotation is designed as your shortest Burst combo which can be done quickly and is typically all you require when jumping squishy targets.
Death Warrant
Grim Swathe
Executioner's Guillotine
Smite
Death Warrant - Fate Sealed
Option two is a means of increasing the damage by first engaging from range before jumping onto your target.
Death Warrant
Harvest Moon
Harvest Moon
Hell's Ingress
Grim Swathe
Executioner's Guillotine
Smite
Death Warrant - Fate Sealed
There are 2 big combos involving the Limit break this first one is best when going for a single target when you can stick to them without giving space.
Tenebrae Lemurum
Death Warrant
Void Reaping
Lemure's Slice
Cross Reaping
Void Reaping
Cross Reaping
Smite
Death Warrant - Fate Sealed
This second version takes advantage of dealing damage into a large group whilst burning down that main focus target.
Tenebrae Lemurum
Death Warrant
Void Reaping
Lemure's Slice
Cross Reaping
Communio
Plentiful Harvest - 4 to 8 stacks
Grim Swathe
Death Warrant - Fate Sealed
Perfectio
Executioner's Guillotine
Smite - At any stage when targets is 50% HP or lower
This final combo follows the same theme of hitting multiple targets but works best when a Dark Knight pulls the group together.
Tenebrae Lemurum
Death Warrant
Communio
Plentiful Harvest - 8 stacks
Grim Swathe
Executioner's Guillotine
Harvest Moon
Death Warrant - Fate Sealed
Perfectio
Macros
Here are two useful Macros for the Reaper this first version allows you to dash either to the enemy you are target, or will dash to the player you set as the focus target. For this macro to work be sure to be moving when activating for the lock-on to work correctly.
/merror off
/micon "Hell's Ingress" pvpaction
/target <f>
/lockon
/pvpaction "Hell's Ingress"
/lockon <0>
This second Macro is a simple yell to announce your Limit Break is ready useful when playing as a solo to combo with others.
/merror off
/micon "Limit Break"
/y Limit Break Ready [<job>] <0>
Changelog
- 02 Sep. 2025: Guide added.
- 10 Jul. 2022: Guide added.

Salamander, also known as Taichou Salamander has been a long time FFXIV player since around the 2.0 era. They have done a mix of content over the years with PvP being one off their favourites having been there to see how it has changed over the years. Make sure to check out their FFXIV PvP guides on YouTube!
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