Red Mage PvP Guide for FFXIV
This page contains an overview to Red Mage in the PvP mode 'Crystalline Conflict' for FFXIV. Below you will find information on the strengths and weaknesses of Red Mage as well as how their rotation interacts in this 5v5 game mode.
Crystalline Conflict Red Mage Overview
As with every job, Red Mage's PvP kit was fully reworked in patch 6.1 with the release of Crystalline Conflict. This rework gave Red Mage a new stance mechanic, where it can swap between two stances,and , both of which grant its abilities unique effects depending on your current stance. Wtih plenty of crowd control, high damage, and self-sustain, Red Mage is extremely versatile and an excellent choice for Crystalline Conflict matches.
This page will focus solely on Crystalline Conflict, so while portions of it may apply to other PvP game modes, its intended purpose is that of Crystalline Conflict.
Crystalline Conflict Red Mage Strengths and Weaknesses
- High single-target burst
- Able to swap between strong utility and strong damage between shifts
- Strong Crowd Control
- Mediocre filler actions with cast times in between melee combos
- On-demand decision making with Shifts can make it harder to excel at
- Often desires a team to follow up properly for maximum benefit on its abilities
The core of Red Mage gameplay in PvP revolves around swapping betweenand as needed for the different effects they grant your abilities. Abilities used while in White Shift are generally defensive and have strong sustain capabilities, while abilities used in Black Shift are aggressive and deal heavy damage. The abilities affected by White Shift and Black Shift are , , , or , , and or . Your shift will also affect your limit break, .
Red Mage's default GCD is a spell cast that procs Dualcast and combos into a different spell, both of which deal equal potency. Your basic spell combo will change spells depending on what shift you are in, but it will not have any effect on what they do. While in White Shift you will castand Dualcast , and in Black Shift you will cast and Dualcast . You will be using these spells when your other GCDs are not available.
Your melee combo is your biggest source of damage and consists of, , , and or . The three weaponskills deal damage to a single target with different additional effects depending on your shift, while the finishers deal targeted AoE damage with a different potency and additional effects depending on your shift. The melee combo has a cooldown of 20 seconds, beginning when you first use .
is a line AoE which deals high damage and has additional effects based on your shift. It has a cooldown of 20 seconds.
and are two different abilities that share a cooldown and are available depending on your current shift.
Red Mage has two abilities whose effects are the same regardless of what shift they are in, those beingand . is a gap closer which deals damage and also afflicts the enemy hit by Monomachy, which lasts for 7 seconds and increases your damage dealt to the target by 10% while reducing damage taken from them by 10%. will move you away from your target, damaging them as well as granting you the Manafication buff, which lasts for 10 seconds and will increase the damage of your next spell cast by 20%. It is important to note the distinction here as this buff will not work on the weaponskills that are part of your melee combo. Both and have two charges and a cooldown of 15 seconds.
Red Mage's limit break is. When used, creates a cross-shaped AoE beneath the targeted teammate or enemy, healing teammates and damaging enemies. Anyone standing in the center of the cross will receive both instances of damage or healing, doubling its effectiveness. When used in the cure potency is doubled, while doubles the damage potency. has a charge time of 90 seconds.
primarily focuses defensive effects. Beginning with your melee combo, each hit of , , and will create a 6,000 potency barrier around you that lasts for 10 seconds. deals AOE damage and heals you and any teammates near the target.
will gain a Silence effect while under White Shift, preventing enemies from using any abilities other than for 2 seconds.
will also grant access to . lasts for 10 seconds and reduces damage taken by self and nearby teammates by 10% while also increasing HP recovered from healing actions by 20%.
As mentioned above, White Shift will double the cure potency of.
primarily focuses offensive effects. Beginning with your melee combo, each hit of , , and will afflict enemies with a damage over time affect on top of the initial potency. deals heavy AOE damage, with a higher potency than to make up for the lack of a healing effect.
will gain a Bind effect while under Black Shift, preventing enemies from moving for 3 seconds.
will also grant access to . lasts for 10 seconds and increases damage taken by enemies hit 10% while also decreasing their HP recovered from healing actions by 20%.
As mentioned above, Black Shift will double the damage potency of.
Taking Advantage of Shifts
The most important part of playing Red Mage in PvP is knowing when to take advantage of the different abilities each shift gives you. Changing your shift can be done quickly and learning to fluently swap shifts in between GCDs to maximize the additional effects added will allow you to make the most of your kit and be a better Red Mage player.effects will often give you much needed utility during combat, allowing you to stay alive for longer in a team fight or healer your teammates to keep them alive. The Silence effect from also allows you to give your teammates a chance to jump on enemies while they are silence or to retreat if they are running low on health. , on the other hand, often allows you to maximize the advantage your team already has in a team fight by dealing heavier damage. The Bind effect from can also be useful for trapping enemies who are retreating, allowing your team to finish them off before they can get away.
As stated previously, Red Mage's primary damage comes in the form of its melee combo. While the White Shift melee combo will give you often-useful shields, your heaviest damage comes from the Black Shift melee combo. Note that you can swap shifts in between melee combo hits, allowing you to take advantage of both effects from different weaponskills where needed. By usingto either Silence your enemies or Bind them if you know they do not have or other defensive abilities available, you can to enemies to start a melee combo with the Monochamy buff active leaving your opponent with less options to counter you. After you use your three melee hits, using before or allows you to not only make distance between yourself and your opponent but also buff the damage dealt by your finisher.
- 10 Jul. 2022: Guide added.
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