Summoner DPS Rotation, Openers, and Abilities — Endwalker 6.4
On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Summoner DPS in Final Fantasy XIV: Endwalker (Patch 6.4).
Rotation Guide for Summoner
This page is dedicated to providing an in-depth analysis of the Summoner rotation.
Rotation Overview
The overall rotation structure involves a static loop, consisting of a combination of several short "phases." Each distinct phase will follow in successive order, as such:
Summon Bahamut phase
- Primals Phase #1
Summon Phoenix phase
- Primals Phase #2
Along with a simplified rotation loop, Summoner's GCD choices are entirely binary, in that you have a designed GCD for "single-target" and "multi-target" output per each phase of your rotation.
Opening Sequence
The opening sequence for Summoner is designed to maximize damage gains in the opening raid buff window while setting the stage for your future rotation alignment.
Opening sequences are adaptable in that the alignment of oGCDs can be altered to rotation-specific or buff-specific purposes. We can first take a look at what oGCDs are expected to be used, as well as what adaptations can be made with regards to timing:
Energy Drain will generally be weaved early in the opening
sequence. Without specific timeline planning, prioritizing
Energy Drain early reduces the risk of losing an additional usage in regards
to boss kill times or phase transitions.
Searing Light should be used following the first GCD, as it
maintains a 30-second duration and will cover every other job's burst window easily.
Grade 6 Tincture of Intelligence is aligned strictly to maximize
personal damage gains. This means you will typically be using your potion
following your third or fourth GCD before weaving your higher potency
abilities.
Fester is a core oGCD ability, available through Aetherflow Gauge
from previously using
Energy Drain.
Fester should
be aligned for all available damage buffs.
Deathflare and
Enkindle Bahamut should also be
prioritized for raid buff alignment.
Once your Demi-Bahamut duration has finished, the initial opener sequence is finished and you will move on to the Primals Phase section of the opener.
General-Purpose Opener: First GCD Bahamut - Titan First
The opener presented below is a general-purpose opener that can be safely used for all endgame content.
Bahamut Phase
- Precast
Ruin III
Summon Bahamut →
Searing Light
Astral Impulse →
Grade 8 Tincture of Intelligence
Astral Impulse
Astral Impulse →
Energy Drain
Astral Impulse →
Enkindle Bahamut +
Fester
Astral Impulse →
Deathflare +
Fester
Astral Impulse
Primals Phase
Summon Titan II
Topaz Rite →
Mountain Buster
Topaz Rite →
Mountain Buster
Topaz Rite →
Mountain Buster
Topaz Rite →
Mountain Buster
Summon Garuda II →
Swiftcast
Emerald Rite
Slipstream
Emerald Rite
Emerald Rite
Emerald Rite
Opener #2: First GCD Bahamut - Garuda First
The opener presented below is an optimized opener to take advantage of
party compositions that contain several 15-second raid buffs. The early Garuda
timing is made to allow for a swiftcasted Slipstream to snapshot
the end of the buff window.
Bahamut Phase
- Precast
Ruin III
Summon Bahamut →
Searing Light
Astral Impulse →
Grade 8 Tincture of Intelligence
Astral Impulse
Astral Impulse →
Energy Drain
Astral Impulse →
Enkindle Bahamut +
Fester
Astral Impulse →
Deathflare +
Fester
Astral Impulse
Primals Phase
Summon Garuda II →
Swiftcast
Slipstream
Emerald Rite
Emerald Rite
Emerald Rite
Emerald Rite
Summon Titan II
Topaz Rite →
Mountain Buster
Topaz Rite →
Mountain Buster
Topaz Rite →
Mountain Buster
Topaz Rite →
Mountain Buster
Once the initial primal phase duration ends, the opening sequence will be completed, and you will move on to continue your general rotation cycle.
Rotation Cycle
Bahamut Phase
Including the opening sequence labeled above, Summon Bahamut
will always be the first phase you execute of the overall rotation. Upon
activating
Summon Bahamut, you will be provided with the following
effects:
- Demi-Bahamut spawns for 15 seconds
Ruin III changes to
Astral Impulse
Tri-disaster changes to
Astral Flare
Astral Flow changes to
Deathflare
Enkindle Bahamut becomes available
- Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum
During the duration of your Bahamut phase, you will utilize the unique actions
provided to you, with Astral Impulse used for single-target damage,
while
Astral Flare will be used for multi-target scenarios. You will
also receive
Deathflare and
Enkindle Bahamut as
additional oGCDs that should be weaved during each Bahamut duration.
While Demi-Bahamut is out, he will periodically
cast his auto-attack Wyrmwave. Due to the Summoner rework changes in
Endwalker, this interaction is now completely automatic once you initiate any attack
(any GCD or oGCD) on your target.
You should be aiming to cast a total of SIX Astral GCDs during each Bahamut duration. While seven GCDs is theoretically possible, this requires a GCD of at least 2.13 seconds (or faster) to do.
You should prioritize using Summon Bahamut whenever the cooldown
becomes available to you, and try to avoid drifting this cooldown at all costs.
Activating
Summon Bahamut will also provide you with elemental arcanum,
allowing you to summon powerful primal pets after the Bahamut duration has finished.
Primal Phase
After each demi-primal has finished, you will have elemental arcanum available corresponding to each primal pet at your disposal:
- Ruby Arcanum →
Summon Ifrit II
- Topaz Arcanum →
Summon Titan II
- Emerald Arcanum →
Summon Garuda II
When each primal pet is summoned, the primal will cast its signature ultimate
ability, while then providing you with elemental attunement stacks to be used to
cast primal-specific abilities. Along with this, each primal also provides a unique
buff, transforming your Astral Flow into another unique ability
as well.
During each primal summon, your priority is to utilize all of their abilities as much
as possible. This means you should try to consume ALL of your elemental attunement stacks,
as well as each primal-specific buff that provides an additional specific action. The only
exception to this priority is if your Summon Bahamut or
Summon Phoenix are coming off cooldown before you can utilize all of your
primal abilities, and in this scenario, you should skip the remainder of your primal(s).
Outside of the opening sequence, the use of your primals is liberal, meaning you may use your primals in ANY order. This means there is no static order that you should always follow, and in many cases, should choose based on comfort around fight-specific timings such as boss mechanics for uptime purposes.
Primals also have the freedom of being used before consuming the previous set of attunement stacks. This means you also have the option of "shortening" a primal phase if needed. This is generally only done in very specific cases, such as attempting to resolve another primal ultimate before a designated kill time.
Summon Ifrit
When Ifrit-Egi is summoned, the following effects will occur:
- Ifrit-Egi will cast
Inferno
Gemshine will change to
Ruby Rite
Precious Brilliance will change to
Ruby Catastrophe
Astral Flow will change to
Crimson Cyclone →
Crimson Strike
Ruby Rite and
Ruby Catastrophe follow the binary "single-target"
and "multi-target" design model and consume your Fire attunement stacks. These GCDs have long cast times
of 2.8 seconds at base spell speed value.
Crimson Cyclone and
Crimson Strike act as a 1-2 melee combo,
and upon use, consumes the Ifrit's Favor buff.
As Ifrit's GCDs requires you to either be in melee range, or resolve prolonged cast times, this
primal phase will be your most vulnerable to disruption due to movement or boss mechanics that may
make GCD uptime difficult. You should generally prioritize using Summon Ifrit II
whenever you know you will have a chunk of time to resolve all of these abilities safely.
Summon Titan
When Titan-Egi is summoned, the following effects will occur:
- Titan-Egi will cast
Earthen Fury
Gemshine will change to
Topaz Rite
Precious Brilliance will change to
Topaz Catastrophe
Astral Flow will change to
Mountain Buster
- Provides you with 4x Earth Attunement stacks
Topaz Rite and
Topaz Catastrophe follow the binary "single-target"
and "multi-target" design model and consume your Earth attunement stacks. These GCDs are instant-cast.
Mountain Buster is an oGCD proc that is made available upon each consumed
Earth attunement stack from the Titan's Favor buff. This means you will receive a proc each time you
cast
Topaz Rite or
Topaz Catastrophe, and you should weave each
proc whenever you gain one.
With Topaz GCDs being instant-cast, this primal phase should be quite simple to execute, as you will have full freedom to cast and move whenever needed. Titan is also the strongest primal phase in terms of overall potency, meaning it will generally be prioritized around raid buff windows whenever possible.
Summon Garuda
When Garuda-Egi is summoned, the following effects will occur:
- Garuda-Egi will cast
Aerial Blast
Gemshine will change to
Emerald Rite
Precious Brilliance will change to
Emerald Catastrophe
Astral Flow will change to
Slipstream
- Provides you with 4x Wind Attunement stacks
Emerald Rite and
Emerald Catastrophe follow the binary "single-target"
and "multi-target" design model and consume your Wind attunement stacks. These GCDs are instant-cast
and have shortened recast times of 1.5 seconds.
Slipstream is a unique GCD that is made available from the Garuda's Favor buff.
Slipstream has a prolonged cast time of 3 seconds, with a 3.5 second
recast time.
With Emerald GCDs being instant-cast, this primal phase should generally be simple to execute. However, Slipstream will enforce a similar vulnerability to Ifrit, as the prolonged cast time will require you to find a suitable time to cast for 3 seconds. These GCDs may be cast in any order.
Summon Phoenix Phase
After the duration of Summon Bahamut finishes, your
Dreadwyrm Trance button will change to
Firebird Trance.
When
Firebird Trance is activated, you will be provided with the
following effects:
- Demi-Phoenix spawns for 15 seconds
Ruin III changes to
Fountain of Fire
Tri-disaster changes to
Brand of Purgatory
Astral Flow changes to
Rekindle
Enkindle Phoenix becomes available
- Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum
During the duration of your Phoenix phase, you will utilize the unique actions
provided to you, with Fountain of Fire used for single-target damage,
while
Brand of Purgatory will be used for multi-target scenarios. You will
also receive
Enkindle Phoenix as an additional oGCD that should be weaved
during each Phoenix duration.
Demi-Phoenix also provides an interesting unique
ability with Rekindle. Rekindle is an oGCD that originates from
Astral Flow, applying a buff status to a targeted player. This buff status
will later apply a healing-over-time effect onto the player for a considerable amount of healing.
This oGCD should be used as much as possible, as it provides a free heal worth up to 1200 healing
potency.
While Demi-Phoenix is out, she will periodically
cast her auto-attack Scarlet Flame. Due to the Summoner rework changes in Endwalker,
this interaction is now completely automatic once you initiate any attack (any GCD or oGCD) on
your target.
You should be aiming to cast a total of SIX Fountain or Brand GCDs during each Phoenix duration. While seven GCDs is theoretically possible, this requires a GCD of at least 2.13 seconds (or faster) to do.
You should prioritize using Summon Phoenix whenever the cooldown
becomes available to you and try to avoid drifting this cooldown at all costs.
Activating
Summon Phoenix will also provide you with elemental arcanum,
allowing you to summon powerful primal pets after the Phoenix duration has finished.
Ruin III and Ruin IV
The use of Ruin III should be minimized as much as possible, down to
a minimum of one cast per rotation cycle. This is possible as the durations of your demi-primals
and primal summons will make up nearly all of your total rotation loop, leaving you with only
two GCDs to utilize your Ruin GCDs if executed perfectly.
Each Ruin IV proc should be used before entering your next demi-primal phase.
The timing of when you use your Ruin III and
Ruin IV casts is
not specific, as you can technically use these abilities during your primal summons. This means you
may utilize Ruins to act as a buffer during your primals (for example, casting Ruin IV during Ifrit
if you need an instant-cast GCD to move but cannot be in melee range to use your Crimson combo),
or you can just wait until all of your primals are finished.
Depending on the amount of spell speed you may be playing with, you may encounter situations
where you will need an additional Ruin III to weave
Searing Light
before your next
Summon Bahamut window.
Multi-Target Rotation
In multi-target scenarios, Summoner provides a high amount of cleave damage throughout each individual rotation phase. When fighting three or more enemies, your GCD and oGCD priorities will change as such:
General Actions
Tri-disaster should be used in place of
Ruin III.
Painflare should be used in place of
Fester to
spend your Aetherflow gauge.
Bahamut Phase
Astral Flare should be used in place of
Astral Impulse
Enkindle Bahamut and
Deathflare should be aligned to maximize cleave damage output
Phoenix Phase
Brand of Purgatory should be used in place of
Fountain of Fire
Enkindle Phoenix should be aligned to maximize cleave damage output
Primal Phases
Your Precious Brilliance GCDs (
Ruby Catastrophe,
Topaz Catastrophe, and
Emerald Catastrophe) should be
used in place of their
Gemshine actions to spend your elemental attunements
stacks.
Changelog
- 27 May 2023: Updated for Patch 6.4
- 13 Jan. 2023: Updated for Patch 6.3
- 23 Aug. 2022: Updated for Patch 6.2
- 20 Apr. 2022: Updated for Patch 6.1
- 26 Feb. 2022: Updated for Endwalker.
- 14 Nov. 2021: Added short rotation videos.
- 13 Nov. 2021: Guide added.
Guides from Other Classes
This guide has been co-written by Elevation and Spence Stragos.
Elevation is a long-time Summoner theorycrafter and World First raider for Team Neverland.
Spence Stragos is a Summoner theorycrafter, a member of AkhMorning’s Summoner Contributors, and a Summoner Mentor for The Balance. He has been playing FF14 since 3.0 and enjoys raiding and optimizing at a high level as well as helping and teaching players valuable skills to accomplish their goals.
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