Damien

Basic Rogue Deck

70 posts in this topic

This thread is for comments about our Basic Rogue Deck.

Share this post


Link to post
Share on other sites

I was very skeptical before I build this deck with the recommended card swaps except 2 x SI:7 Agents. I was so cocky, as I have a few rare and common cards, that I tried my deck for a few runs firsts. Loses were painful and I apologize and eat humble pie by building your recommended deck.

 

I started to test run your Rogue deck being a noob at Rogue. To my surprise, I won my 1st game and subsequently, most of the daily quest for 5 Rogue games and cast 40 spells. Some of the opponents with legendaries (not from Naxx) fell flat to this deck.

 

I went back to re-analyse the deck and realised quite a few critical success factors:

 

  1. Card Draw Mechanism - Total of 9 (with a fail-save Sprint at 7 mana). Almost self-replacing.
  2. Excellent Mana Curve - Even at mana 0 & 1, I can play something and combo e.g. Assassin's Blade/Wicked Knife + Deadly Poison. The players without weapon destroying cards or who has used up are pretty much screwed. I usually test them with a vanilla Wicked Knife first.
  3. Low Mana Curve - Players who reserved their removal cards for turns 7 to 10 expecting legendaries are pretty much dead then. My highest minion being 6 mana crystals. I usually kill my opponents before turn 10.
  4. Excellent Tempo - My removal cards and weapons were so effective that I have Assassinate and Sap reserved for their Taunts and Legendaries. The pressure on their heroes was so much that some players actually made mistakes by hitting my heroes while they can clear my minions.

 

I have even won some much dreaded mech mages (luckily they do not have the perfect draws). The most problematic being Priests due to their shadow words removal and this deck has not many 4 attack minions. I only tried to use my Shattered Sun Cleric to try to boost their attack stats of some minions to 4 and use my weapons and deadly poison to kill their Cleric to reduce their card draws. I was playing casual but who knows...

Share this post


Link to post
Share on other sites

Forgot to include one more critical success factor. Most of the minions are vanilla, not boosted by spells and < 6 mana. So they are not susceptible to counter minion battlecries such as Owls, Spellbreakers, BGH, TBK, BloodKnight.

Share this post


Link to post
Share on other sites

Hi, and thanks for your awesome decks! If I have two Blade Flurries, I'm thinking that these should somehow be included in this deck to improve it's AoE ability. What should I remove to make room for them? And should I?

Share this post


Link to post
Share on other sites

Just one in place of a Raptor is probably good, you don't really need two unless you're playing Tinker Oil.

Thanks once again! Very helpful advice indeed! I simply love your site!

Share this post


Link to post
Share on other sites

After using this Deck , my winning chance much higher, but sometime when the draw is suck its very hard. You should change some higher mana minion to lower cost(1-3 mana). overall its very good deck

Share this post


Link to post
Share on other sites

After using this Deck , my winning chance much higher, but sometime when the draw is suck its very hard. You should change some higher mana minion to lower cost(1-3 mana). overall its very good deck

I'm happy with the curve of the deck, lowering it any more will lead to you running out of steam too often.

Share this post


Link to post
Share on other sites

Just tried this in the June '15 season and this deck is unusable. It doesn't have enough oomph to get past all the taunts people play, nor does it have enough high value removal and bombs to do anything mid/late game.

I would suggest avoiding this deck completely.

Share this post


Link to post
Share on other sites

Just tried this in the June '15 season and this deck is unusable. It doesn't have enough oomph to get past all the taunts people play, nor does it have enough high value removal and bombs to do anything mid/late game.

I would suggest avoiding this deck completely.

You do realize this is a basic only deck, right? The "high value removals" cannot really be included in a basic deck.. Because they are not basic.

Share this post


Link to post
Share on other sites

Just tried this in the June '15 season and this deck is unusable. It doesn't have enough oomph to get past all the taunts people play, nor does it have enough high value removal and bombs to do anything mid/late game.

I would suggest avoiding this deck completely.

Funny, it's June 2015 and I'm staying with this deck...

Share this post


Link to post
Share on other sites

I think that u should save deadly poison for turn 6 as u could use it with Assasins blade to get 5-7 damage and the blade can last longer than the wicked blade but yess we can use the wicked blade and just use one deadly poison on it and save the other one for assasin blade 

Share this post


Link to post
Share on other sites

this basic deck doesnt reach 17-15 it barely works in under 20 

Every time I see someone make a comment like this, I just want to bet them I can hit the rank they say is impossible and laugh my way to the bank.

Share this post


Link to post
Share on other sites

If I have block rock mountain what cards should I swap in? Or are there no beificial cards for this deck in BRM?

Share this post


Link to post
Share on other sites

Hey there,

at first i also want to thank you for this deck/guide, it works pretty well for a basic only deck im terms of fulfilling the "2 or 5 wins" quests. Nonetheless i am looking for some improvements for this deck by the cards i already own, mainly minions and single adventure cards, since i disenchant all the rogue cards^^.

Right now i am thinking about to change the Geomancer with the Bloodmage but i cant decide between an extra card draw on the one side and a slightly stronger minion at the other. Is there a "correct" decision or is it just situationel?

Share this post


Link to post
Share on other sites

I have questions on how to upgrade further:

 

I have done the Naxx replacements. I have also swapped 1xSI:7 Agent for 1xRazorfen Hunter.

I also was wondering how I could fit 2xTinkers Sharpsword Oil, 1xGoblin Auto Barber?

 

Some other note worthy cards: 1xEviscerate, 1xDefias Ringleader (if they are viable in this deck)

 

 

Share this post


Link to post
Share on other sites

Cut 1 Senjin for 1 Oil, cut the two Bloodfen for the Auto Barber and the Defias, cut one Shiv for the Evis.

I wouldn't play both Oils in a deck that doesn't have Preparation.

Share this post


Link to post
Share on other sites

Cut 1 Senjin for 1 Oil, cut the two Bloodfen for the Auto Barber and the Defias, cut one Shiv for the Evis.

I wouldn't play both Oils in a deck that doesn't have Preparation.

Ok but I already cut the 2 Bloodfens for the Haunted Creepers, do you think the Auto barber and Defias are better than the two creepers?

 

I really appreciate these decks by the way, great site.

Share this post


Link to post
Share on other sites

Sorry, doesn't work for me (I'm a very unlucky gamer in general).

If you're like me, you'll just end up with unplayable hands, like 6 cards in hand, 0 minion in hand or on the board, or only high mana cards early game...

Constantly clearing the board is possible if you finally get descent cards draws, but you'll just end up doing no damage to the hero.

I just ended a very long game against a warrior, we both had only 2 cards left to draw: I lost, he had 30hp + 16 armor. Ridiculous.

Now I played against a warlock, he was afk, almost playing no cards, reaches 10 hp then destroys me in 2 turns.

I don't think I'm playing against pro gamers nor legend decks, only rank 20... 5 games, 5 loss, not even close to victory once.

Avoid this deck unless you are ready for 0% fun and 100% frustration. I'd advise to have a look at spell based decks, they are a bit less frustrating than this deck, but at least it's way more fun.

Kudos for advising beginners though, just doesn't work at all for me, cheers.

Share this post


Link to post
Share on other sites

so im guessing eviserate and cold blood are not in the deck for the same reason sinister strike isnt? also any recommendation with auto barber, gang up, sabotage, head crack?

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!
    • By Zadina
      Twitch streamers are invited to create a new account and raise it to 5000 Gold during the period of Hallow's End. The winner will earn $5000!
      This special Twitch challenge will begin on October 17, the same day as the Hallow's End event. Here are the rules:
      If the Challenge is not completed by any players during the tournament, players will be ranked, highest to lowest, based on the amount of Gold currently held at the end of Hallow's End.
      Registration for the Challenge will stay open throughout the duration of the event.
    • By Zadina
      The details for this year's Hallow's End festivities have been revealed.
      As already known from update 12.2, Hallow's End will return from October 17 until October 31. During that time, upon logging in you will receive a free Golden Witch's Cauldron and a free Arena ticket.
      You can use that ticket to enter the Dual Class Arena event. You will choose a Hero, then the Hero Power of another Hero and you will make a deck consisting of both Heroes' class cards and neutral cards. If you have an Arena run in progress when Hallow’s End begins on October 17, then it will be retired and you’ll receive the normal rewards for the number of wins you achieved and a free Arena ticket.
      We'll have two Tavern Brawls during Hallow's end. During the first week (October 17-22), there will be a new Tavern Brawl called Monster Smash. You will get randomly assigned one of six Monster Hunt villains with a premade deck. The other Tavern Brawl (October 24-29) is the one we saw last year as well, The Headless Horseman Rides Again!
      Lastly, the new Paladin Hero, Sir Annoy-o, will be available as a bundle along with 20 Witchwood card packs. The pricing of the bundle is still unknown.
      Daxxarri
      It’s the Headless Horseman’s favorite time of year, and he’s returning to the Hearthstone tavern from October 17 through October 31 to host another a blowout Hallow’s End celebration for everyone! If you dare to brave a tavern decked in delightfully dreary decorations, you’ll find that your horrific host has also planned some spine-tingling treats and chilling challenges!
       
      Tempting Treats
      The Headless Horseman is handing out ghoulish goodies just for logging in! Log in between October 17 and 10 p.m. PDT on October 31 to receive a free golden Witch’s Cauldron card and an Arena ticket.

       
      The Great Hallow’s End Arena Costume Party
      During Hallow’s End you can experience dual class Arena* with an added twist: Each of the nine classic Hearthstone Heroes will be attending in costume!

       
      When you start an Arena run during Hallow’s End, you’ll choose a Hero, then a Hero Power, and the cards offered in your picks will feature cards from BOTH of those classes, in addition to neutral cards. And don’t forget, you’ll get a free Arena ticket just for logging in, so there’s no excuse not to attend the party!
       
      TWO Tricky Tavern Brawls!
      Monster Smash is a special Hallow’s End Tavern Brawl that will run from October 17 to Oct. 22.
       
      Wise monster hunters avoid the haunted wood during Hallow’s End, so the creepy creatures of the Witchwood are taking the opportunity to find out which among them is the strongest! Take control of a monster from The Witchwood’s Monster Hunt single-player mission and SMASH the competition!

       
      The Headless Horseman Rides Again is a special Hallow’s End Tavern Brawl that will run from Oct. 24 to 29.
       
      The Headless Horseman has been marauding through the countryside, and it’s up to you to stop him! You’ll go in disguise to catch the fiend by surprise—after the Brawl begins, you’ll get to Discover which costume you’ll wear. Each costume has its own deck featuring cards from several classes and a passive Hero Power that you’ll need to make the most of if you want to succeed at sinking the sinister specter!

       
      Hallow! Hallow! Bundle
      While the creatures of the Witchwood stir, and townsfolk cower during the fearful fun of Hallow’s End, Sir Annoy-o remains ever undaunted! He doesn’t even know what a daunt is! Say HELLO! HELLO! HELLO! to the new Paladin Hero and add 20 The Witchwood card packs to your collection when you buy the Hallow! Hallow! Bundle.
       


       
      There’s a feast of fearsome fun to be had at the Headless Horseman’s Hallow’s End hootenanny. Don’t forget to check out a Hallow’s End Fireside Gatherings Tavern near you and get Nemsy Necrofizzle as the celebration continues!
       
      We hope you’ll join us, and we wish you a HAPPY HALLOW’S END!

       
      * NOTE: If you have an Arena run in progress when Hallow’s End begins on October 17, then it will be retired and you’ll receive the normal rewards for the number of wins you achieved and a free Arena ticket. In the hours just before the beginning and conclusion of Hallow’s End on October 17 and October 31, the ability to purchase a new Arena ticket will be temporarily disabled.
      (source)