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Damien

Hearthstone Druid Fatigue TGT

32 posts in this topic

This thread is for comments about our Druid Fatigue Deck for TGT.

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You should add Jeeves to this deck. If he's through his cards, it will force him to draw until he dies. Which is awesome. 

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The flaw with that is that your drawing cards for your opponent anyway, meaning they're going to have cards in their hand most of the time.

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I'm lacking the Force of Nature card, but replaced it with a shade of naxxramas.  This seems to be a good fit in the deck.

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just a quick question: do you normally play the grove tender when able or do you keep him for the end game where the opponent gets damage for drawing a card?

I tend to play him early because its nice to have a 2/4 on the board to slow my opponent down, but I'm still doubting if thats the best play.

thnx

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You should usually save it for a turn where you're going to burn a card from your opponent, so on the same turn you use Naturalise, or Coldlight Oracle for example.

 

Playing it out early as a board control tool is fine too though.

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I have a question for Sottle, it says you are the author of this deck, but when this deck first came out I found it on hearthpwn and it says its made by someone named ChaosFollowing. I'm just curious as to who made this deck because the decklists are exact except you have one claw in over one force. Also, did you make every deck on this site? Because every time I look at a deck, your name is there for the author. 

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I have a question for Sottle, it says you are the author of this deck, but when this deck first came out I found it on hearthpwn and it says its made by someone named ChaosFollowing. I'm just curious as to who made this deck because the decklists are exact except you have one claw in over one force. Also, did you make every deck on this site? Because every time I look at a deck, your name is there for the author. 

I don't see why this would be a problem, even if it was the very same deck.

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I have a question for Sottle, it says you are the author of this deck, but when this deck first came out I found it on hearthpwn and it says its made by someone named ChaosFollowing. I'm just curious as to who made this deck because the decklists are exact except you have one claw in over one force. Also, did you make every deck on this site? Because every time I look at a deck, your name is there for the author. 

 

I have a question for Sottle, it says you are the author of this deck, but when this deck first came out I found it on hearthpwn and it says its made by someone named ChaosFollowing. I'm just curious as to who made this deck because the decklists are exact except you have one claw in over one force. Also, did you make every deck on this site? Because every time I look at a deck, your name is there for the author. 

it says "Presented by Sottle" not made. 

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I'm the author of the guides, not necessarily the creator of every deck I post.

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I've been playing a modified version of this deck with both Starfalls replaced with a second Youthful Brewmaster and one Dancing Swords. The Dancing Swords is great as giving a little threat and a draw for your opponent on death. If you start off slow, staying away from forced draws and make this one of the first cards you actually play it helps mask the fatigue strategy, increasing the chance your opponent will build their hand up a little more before you force the draws. A second Youthful Brewmaster is great to hold onto until late game when you can throw out and bring back a Coldlight Oracle and bring him back to your hand for a second play that turn or a later turn. I haven't seen many situations where I would have needed a Starfall, let alone two of them.

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Lovely Deck. Just a quick question. What should my strategy be against rush decks?

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Just a quick question, what should my strategy be against rush decks with this deck?

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Hold the card draw effects for as long as you can, you don't want to feed them more ammo if you can avoid it. Only play the card draw effects if you're desperate to draw an answer, or if the game is approaching fatigue. Otherwise, just much the same thing, remove their stuff, keep yourself healthy, survive, outlast them.

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They can, but they're not optimal in my opinion. The idea of this deck isn't to get your own minions on the board, it's simply to remove everything your opponent plays, putting in those minions would mean less removal, and less consistency.

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I can't win most match ups with this deck, everything is so bursty I can balance keeping the board clear and keeping my life up. Part of me feels like the meta right now is just very strong against this kind of deck, for example Oil rogue which is extremely popular right now gets me everytime. I just can't live long enough to get into fatigue, if I keep my hp up then i'm not clearing the board enough and get bursted, if I keep the board clear I take a decent chunk of damage and die anyway. I don't know, I don't have a lot of experience with this deck but it's becoming more apparent to me that winning with something like this isn't as possible as maybe it used to be with with everyone playing bursty fast decks.

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Yep, welcome to the meta. Decks go through periods of strength and weakness, right now, this isn't a particularly strong choice, but if we start to see more heavy Control come back into rotation, it'll get really good again, that's just the way the format works.

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Hello Sottle.

And what about Zombie chew? Don't you think it's is viable using this card on deck list because of the meta right now?

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I run this deck, with a few differences, I think i run dancing swords and deathlords, and i dont have access to the one that puts in the 2/2s with charge, seems to work very well

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Would there be any updates to the deck list to start including cards from TGT or BRM?

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Maybe, I have a couple of ideas I want to experiment with, it depends if they pan out.

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I dropped Force of Nature and Big Game Hunter for Malorne and Ysera. Beautiful card advantage smile.png

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