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Something's been bugging me recently - why is mastery more valuable to an Unholy DK than versatility? It seems to me that versatility should be superior because it increases ALL damage (shadow & physical) while mastery only increases shadow damage. Does 1% of mastery scale differently than 1% of versatility in some way? I assume I am misunderstanding something here about how versatility works.
Curious to get anyone's input on this potential (large) gear change. Sim puts option #2 about 45k ahead, but I stopped trusting simcraft awhile ago. That said:
Option 1: 4pc w/gloves (lame), impossible choice bracers, shoulder/feet legos - pretty much my standard set, seems to work fine if unspectacularly. Sims at ~470k
Option 2: 4 pc w/shoulders, gloves swapped to 895 socketed synchronous, bracer/foot legos - sims around 510k. ~901 ilvl, around 155-160% mastery when using convergence.
Really just curious to get some opinions - whatcha got?
EDIT - for clarity, this would be a swap in my normal day to day loadout. Specific fights/swaps notwithstanding.
Some backstory - I started as a protection warrior so I could pull a load of mobs and AoE them into a puddle over time without being liquefied myself.
I went like this from 1-100 without a hitch. Switched to Arms because of my fascination with Blademasters and Blackhand and I was promptly curb-stomped into oblivion.
From what I've experienced, Arms has incredibly bursty unpredictable damage which can either annihilate a target or grant you no procs whatsoever making for long gaps in the fight during which you will do negligible damage.
The only self-healing abilities you have are:
Second Wind - Restores 6% of your maximum health ever 1 second after 5 seconds without taking damage.
Victory Rush - Heals you for 30% of your maximum health, only useable after killing an enemy.
Touch of Zakajz - 3%-6%-9% of mortal strike's damage is returned to you as health.
If during a fight a monster starts out DPSing you, the fight is already over and you are graced with the choice of fleeing or dying because your defensive cooldowns aren't the best thing in the world.
This becomes very evident when attempting to solo rares or even packs of mobs larger than three at 110.
There are two builds for Arms circling the web.
In short these are their gimmicks.
-Excellent burst damage
-Great for sniping stragglers in PvP
-Very clunky use of Focused Rage
-Only shines in Colossus Smash windows
-Very Poor AoE, cooldown based
-More rage to use without FR
-Some freedom with talents
-Stale rotation (You don't build towards something)
-Poor burst damage
I had an astonishingly hard time as an Arms warrior, even fighting two enemies at a time I would come very close to dying.
My damage was GREAT but only during the windows provided by battle cry/avatar combo.
My survivability sucked, my damage sucked, my AoE sucked, and I ended going back to Protection to progress.
I REALLY want to like Arms, but it just falls on its face every time I try to use it.
I call to you Arms warriors, you brave few - what is the trick to the specialization?
What is the purpose / focus of the spec?
I think simcraft doesn't have appropriate preset for qapla and aspect of beast talent.
how can i find the preset for qapla and aspect of beast talent??
(I don't know exact word for preset. I mean sth like this
# Executed before combat begins. Accepts non-harmful actions only.
# Snapshot raid buffed stats before combat begins and pre-potting is done.
# Executed every time the actor is available.
this was in mmo but i don't think this works appropriate cause when i used this DPS dropped about 20k.
but when i used aspect of beast in-game DPS difference was not that much)