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Damien

Cheap Priest Wild

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Ok, suggestions then for what to swap it? I was thinking 1 of these cards I own. Shrinmeister, silence, light of naru, injured kvaldir, shade of naxramas. Or any other suggestion in rare quality or below. I have 140 dust only atm.

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Ok, suggestions then for what to swap it? I was thinking 1 of these cards I own. Shrinmeister, silence, light of naru, injured kvaldir, shade of naxramas. Or any other suggestion in rare quality or below. I have 140 dust only atm.

 

Shrinkmeister is strong against midrange minions. Can be used here, especially if you have more proactive plays or a second Cabal. Light of Naaru is really strong. Although 3 health is not that much, it can be paired with hero power to heal total of 5HP + a 3/2 on the board. Add silence only if you think it would be helpful often. Kvaldir and Shade aren't that good in priest. I recommend disenchanting Injured Kvaldir. Zombie Chow is a "2/3" too, but doesn't deny a turn 2 play and can be used with Auchenai to deal 5 face damage. 

My choice would be a Light of the Naaru.

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OK, I agree now meta is fast but after about 30 games of experimentation made a deck that has 17 wins 1 loss in ladder 18 to 10 or so so far. Didn't realy change much tbh.

Main changes. To deal with early minions swapped 1x pyro for 1x unstable ghoul. Early taunt, fares better late, with lower potential to board wipe. Took out my kal'thuzad, emperor etc as they did not help me much on early and substituted for shadowboxer's. Added 2x valens chosen in stead of 1x cultists and 1x chow. I found that taking board early in 1st 4 turns then buffing your minnions fares much better then taking 10 or so damage before board clear due to fact that when I take board I want to heal minions foremost to make efficient trades and control board. Having 10 health disadvantage proved fatal rather often in traditional priest due to fact aggro managed to slip through eventualy. I feel like netdecking is not as great as I though as I need to adjust to game and how it's played very often. But sottle's decks are still great bases for your own start.

Edited by Sting

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Ok, I know I could find it myself but could you list win condition legendary, that if leftunchecked for more then one turn can decide oponent. Ysera is main, deathwing too I guess. Any others? I know about our priest one too.

Edited by Sting

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Ok, I know I could find it myself but could you list win condition legendary, that if leftunchecked for more then one turn can decide oponent. Ysera is main, deathwing too I guess. Any others? I know about our priest one too.

 

There are many legendaries that win you games by themselves. The most known ones are Boom, Ragnaros, Ysera, Confessor Paletress, or even a Hogger and Illidan. However, not every legendary fits the deck style and therefore not every legendary should be used in the deck. 

 

Also, I see that you made the deck more anti-aggro, so I recommend playing Dragon Priest instead. Control Priest is stronger in a Control environment which is clearly not the meta you play in.

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Would a second auchenai be good in this deck? (I replaced a spider tank with an earthen ring farseer)

Yes, it would. I would put in place of Yeti, Ogre or Farseer. 

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Would it be ok to replace boulderfist for kel'thuzad?

Yes, but if you play against aggro a lot, Ogre should stay.

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Guest Jimakos

This is literally the worst deck i've ever played with. I havent won a single once, playing at ranks 20-17

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This is literally the worst deck i've ever played with. I havent won a single once, playing at ranks 20-17

You are playing it wrong. I managed to reach rank 16 back when I was a complete noob. Unless you give me additional information, I won't be able (and willing) to help you.

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Guest zamudek

Can the author give some more insight on this deck? I'm losing 8 out of 10 games with it. 

hmm weird.....im wining 9/10

maybe you have bat luck with the draws or you keep getting a mage with flamestrike

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I am completely inexperienced at playing priest as I was lacking any real good advanced cards until 2 months ago when I got my first Inner Fire. Yesterday I crafted Auchenai Soulpriest, a second Temple Enforcer, a second Injured Blademaster and a second Wild Pyromancer. I gotta say I like this deck, forces you to think about possible plays and making tough calls on wether or not you really wanna play that card right now or wait later. That's something I didn't get to do a lot as I've been playing WAY more proactive decks for the past 2 years.

Anyway, I was wondering if it was a good idea to change the Yetis for Holy Champions or if it is too Aggro? Because Holy Champion DEMANDS to be removed a lot more than a yeti so it may not stick on the board as much and somewhat ruin the strategy. Although I really like that card and was wondering if you had any tips to make it work better.

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I am completely inexperienced at playing priest as I was lacking any real good advanced cards until 2 months ago when I got my first Inner Fire. Yesterday I crafted Auchenai Soulpriest, a second Temple Enforcer, a second Injured Blademaster and a second Wild Pyromancer. I gotta say I like this deck, forces you to think about possible plays and making tough calls on wether or not you really wanna play that card right now or wait later. That's something I didn't get to do a lot as I've been playing WAY more proactive decks for the past 2 years.

Anyway, I was wondering if it was a good idea to change the Yetis for Holy Champions or if it is too Aggro? Because Holy Champion DEMANDS to be removed a lot more than a yeti so it may not stick on the board as much and somewhat ruin the strategy. Although I really like that card and was wondering if you had any tips to make it work better.

It doesn't really matter which card out of these two you use. Use the one you like more.

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I am completely inexperienced at playing priest as I was lacking any real good advanced cards until 2 months ago when I got my first Inner Fire. Yesterday I crafted Auchenai Soulpriest, a second Temple Enforcer, a second Injured Blademaster and a second Wild Pyromancer. I gotta say I like this deck, forces you to think about possible plays and making tough calls on wether or not you really wanna play that card right now or wait later. That's something I didn't get to do a lot as I've been playing WAY more proactive decks for the past 2 years.

Anyway, I was wondering if it was a good idea to change the Yetis for Holy Champions or if it is too Aggro? Because Holy Champion DEMANDS to be removed a lot more than a yeti so it may not stick on the board as much and somewhat ruin the strategy. Although I really like that card and was wondering if you had any tips to make it work better.

It doesn't really matter which card out of these two you use. Use the one you like more.

 

Well, I understand they are relatively the same value in the deck, but since the guide talks more about how to play the cards mentionned in it, I would've liked some tips about what's different if I play Holy Champions instead of Yetis since they seem to play a different role.

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The difference would be pretty much only when playing against priest. Instead of playing Holy Champion on turn 4 as a 3/5, play it on turn 6 as a 5/5 to bait SW:D and to "dodge" SW:P. Also, don't be too greedy. The buff is more of a bonus rather than win condition. If you have better plays that don't include hero power, feel free to play them.

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Champion is a superior card if you have them.

 

Edit: I didn't notice I had the dust to spare under the 1000 budget to make that change, I will submit that change immediately.

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Champion is a superior card if you have them.

 

Edit: I didn't notice I had the dust to spare under the 1000 budget to make that change, I will submit that change immediately.

Wow, I'm contributing! Thanks for the tips guys! Very appreciated!

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Guest Kragen

I really think that maexxna is a good priest card to use instead of the boulderfist ogre but my question is if I am not losing my main finishing card... Also I want to use loatheb but I don't know what to get rid of. Any advices?

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I really think that maexxna is a good priest card to use instead of the boulderfist ogre but my question is if I am not losing my main finishing card... Also I want to use loatheb but I don't know what to get rid of. Any advices?

No, Maexxna is too slow and absolutely useless when silenced. She can also get stolen in a mirror matchup. And yes, you are losing a strong finisher.

Loatheb isn't important here. You won't flood the board with minions and will often have 1 or 2 minions on board by turn 5 and therefore you need no protection against AoE and spells. 

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I swap out some cards with Naxx cards like in the recommendation. I also swap cleric for farseer, Sylvanas for boulderfist orge.

should I swap any card for Kel'thuzad and Loatheb?

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Hello! I have Justicar (a must in priest and warrior decks imo) sylvanas(maybe not useful in this aggro meta) and boom. Which of these should I include and in the place of which cards?Thanks in advance :)

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Hello! I have Justicar (a must in priest and warrior decks imo) sylvanas(maybe not useful in this aggro meta) and boom. Which of these should I include and in the place of which cards?Thanks in advance smile.png

Sylvanas in place of Mind Control, Justicar in place of Shatter Sun Cleric and Boom in the place of Ogre.

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