Damien

[Archived] S20 Hearthstone Legendary Demonlock GvG

Sign in to follow this  

18 posts in this topic

This thread is for comments about our Legendary Demonlock Deck for GvG.

Share this post


Link to post
Share on other sites

This deck simply doesn't perform very well.  I have everything but Sylvanis, and of the 20 matches I've used this deck for (rank 17-16), I lose 80% of the matches.  The reason is due to the mulligan rarely ever panning out.  I might be making some bad trades here and there, and I have made some mistakes, but the loss rate is super high against solid mech/zoo decks and a lot of the control decks.  Frequently, I find myself sitting at <10 health by turn 5 with all my minions murdered, enemy at full health.  

The doom guard pops at the wrong time, the voidcaller frequently gets popped with another one, so my trades end up being voidcaller for voidcaller.  I have seen Mal'Ganis pop about 2 times in 20 matches, but Jaraxus has popped about 60% of the time.  My AOE is almost NEVER up when I need it.  Neither is the Game Hunter.  That's all luck of the draw, I realize.

But this deck almost demands a certain mulligan and certain draw order.  The matches end up taking a long time just to end up basically hoping to topdeck and frequently not.  

Share this post


Link to post
Share on other sites

I don't know what to tell you, other than the deck is good. This deck or small variations there of, has been played by the winner of the ESL Legendary Series, gone from Rank 16 to Legend on the first day of the season piloted by Xixo, and been used by many other high level players in competitive play.

Share this post


Link to post
Share on other sites

Im playing this deck and im at rank 5 atm. Its really fun to play! I recently made a small change removing 1 implosion and adding 1 Void Terror for the Deathrattle synergy (Sylvannas/Eggs/Voidcaller) and also for the possibility the buff something small that would die otherwise (like an imp) and have a big minion early so that it can either add pressure to the opponent or make them use their removal so that my big minions have a better chance of survival. 
Do you think that this would work or are 2 implosions really necessary?

Share this post


Link to post
Share on other sites

I like two Implosion, but the Void Terror idea doesn't sound terrible. I'd maybe try cutting a Voidwalker instead of an Implosion and see how that works out.

Share this post


Link to post
Share on other sites

I don't think this deck is so great, either.  I played 30 games today.  I won 5.  First game I won because my opponent was disconnected.  Second game I won my opponent resigned after the draw (probably bad mulligan).  Third game I won my opponent left mid game - he was ahead at the time.  Fourth game I won was exactly like the fourth.  It was only the last game that I won where my opponent conceded... and I think if he'd stuck it out he might have won.

 

In each game I played, the Lord Jaraxis was the first demon drawn (other than the void terrors) and came out first... and was quickly dispatched.  A warrior damaging it with a 1/1 and then an execute was my second favorite topped only by the opponent who played a blade (I forget the name of it) that proceeded to do one point of damage to LordJar repeatedly until it died.

 

In my opinion, either I had really, really bad luck for 30 games... or this deck is bad.

Share this post


Link to post
Share on other sites

What do you think about adding two void terrors, 2 sludge belchers, 1 more healbot and removing 2 succubus, 2 abusive sergeants and 1 implosion.

I find this deck very vulnerable against early pressure

Share this post


Link to post
Share on other sites

2 void terros is too much since there wont be enough buffs in the deck to make it usefull every time. One can be alright.Sludge belcher can be a good addition but getting rid of early game monsters for it is like committing suicide especially if you are playing a zerg hunter. One sludge belcher should work though. As far as another healbot I do not think it is needed since it is an emergency heal or nothing else to play card, and seccond one won't be nearly as effective in preventing you from dying.

 

As far as which cards to remove, one voidwalker, one loatheb (to keep good mana curve with addition of mid range mana monsters), and one implosion are best candidates.

 

Many might not like that I added loatheb to the list, but I feel that he is only trully usefull when playing against rogues and warlocks, especially since most don't use spells the deck cannot deal with in other ways. Sludge belcher can serve similar role as Loatheb when it comes down to slowing your opponents pace.

 

Anyway this is just my opinion, and I hope it helps

 

Share this post


Link to post
Share on other sites

Testing out this deck and I've had good luck with it so far but for the first time today I was able to use void caller to summon Jaraxus.  I noticed, to my dismay, that when Jaraxus was summoned, the battlecry didn't proc.  So is this expected behavior?  Sorry if this is a newb question.

Share this post


Link to post
Share on other sites

Yep, that's the expected behaviour. Getting a 3/15 on the board is still really beneficial for you, you shouldn't be afraid of it.

Share this post


Link to post
Share on other sites

I actually like the deck quite a bit, yet unfortunately i do not have acces to Mal'ganis and sylvanas. I now play one extra hell fire and cairne as substitutes (hell fire because of the high number of aggro decks). Would you recommend an other solution? 

Share this post


Link to post
Share on other sites

Seems ok, the 2nd Hellfire is totally fine, there might be better options than Cairne, but hard to know without knowing your card collection.

Share this post


Link to post
Share on other sites

malygos would be a great card for this deck for hellfire, imp-losion and all other spells because imp-losion spawns imps for the damage dealt and it's a spell so it would be great with 5+ dmg so you can spawn 7-9 imps

 

a very powerfull play in late game is that if you have malygos from the last round you put mal'ganis and if he doesn't kill any of those two you put imp-losion and there you have a full board of 3/3 imps

Share this post


Link to post
Share on other sites

The amount of "ifs" involved in that scenario is pretty huge. If you get any 9 Mana card to stick to the board for a turn, you just win, Malygos isn't special in that regard. The reason those types of things aren't common is that it's almost impossible to achieve consistently.

Share this post


Link to post
Share on other sites

Im playing this deck and im at rank 5 atm. Its really fun to play! I recently made a small change removing 1 implosion and adding 1 Void Terror for the Deathrattle synergy (Sylvannas/Eggs/Voidcaller) and also for the possibility the buff something small that would die otherwise (like an imp) and have a big minion early so that it can either add pressure to the opponent or make them use their removal so that my big minions have a better chance of survival. 

Do you think that this would work or are 2 implosions really necessary?

Great idea. I will most certainly be doing this as well! implosion is far too much RNG for my taste... 

Share this post


Link to post
Share on other sites

By chance are there any youtube videos of this deck in play, I feel it is a very potent deck however needs to be played quite precise.

Thanks in advance!

Share this post


Link to post
Share on other sites

So i've gained some really massive single turn damages by removing implosion and dark bomb and swapping them with demonfire and void terror. This has gotten me out of some late game dire situations and has also helped me establish a very strong early game presence by buffing my void walkers and giving me that cushion to develop a strong board!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      Players can earn up to three free packs for logging in to Hearthstone during the Hearthstone World Championships.
      The folks over at Hearthpwn.com have learned from data mining of patch 10.0 that the Hearthstone World Championships will offer players three free packs as daily login rewards. The first day of the championships will give players a Journey to Un'Goro pack, the second day a Knights of the Frozen Throne pack, and the third a Kobolds & Catacombs pack. The Hearthstone home screen will also change to sparkling white theme honor the World Championships.

      Along with this week's awesome Tavern Brawl featuring World Championship winning decks, this marks the first time that Blizzard has brought Hearthstone eSports all the way to the Hearthstone client. Given the recent start of the Overwatch League and the choose your champion feature for the World Championships, it seems that Blizzard is supporting competitive gaming now more than ever.
    • By Zadina

      This week's Brawl honours the 3 previous Hearthstone World Champions!
      The 2018 World Championship is about to begin and Team 5 is celebrating by giving us a very special Tavern Brawl. In this Brawl, you get to play with decks that the previous world champions from 2014, 2015 and 2016 used on their way to the top. Your player name will even change to the respective Champion: Firebat, Ostkaka or Pavel!
      Here are the deck archetypes you can get:
      Firebat's Undertaker Hunter Firebat's Ramp Druid Firebat's Miracle Rogue Firebat's Zoolock Ostkaka's Patron Warrior Ostkaka's Oil Rogue Ostkaka's Freeze Mage Pavel's Tempo Mage Pavel's Malygos Miracle Rogue Pavel's Midrange Shaman Pavel's C'Thun Warrior Pavel's Malygos OTK Druid You might think: "why would I want to play a deck from 2014 with cards that have been nerfed"? Well, all cards are on their pre-nerfed versions, therefore they are basically in the same state as when originally used by each World Champion. So, say hello to pre-nerf Undertaker, Leper Gnome, Hex and many others.
      Amnesiac can never catch a break.
      A slight inconsistency is that cards that generate other cards or tokens, like Piloted Shredder or Babbling Book, can generate cards/tokens from later expansions. For example, my opponent's dead Shredder created Friendly Bartender, a card that neither Champion had encountered at their time.
      Enjoy the Brawl and tune in to the World Championship this weekend!
    • By molodirazz
      All applications will be reviewed and considered however if you are playing a class/spec combination we need then your chances of joining will be higher.
      A little bit of info about us:
      We are a group of friends and serious raiders on EU Twisting Nether looking to recruit skilled like-minded players into our roster for Mythic Legion raids and onwards. We will offer a sociable and fun raiding environment while maintaining a strong desire for progression. Our Discord is very active and we encourage all members to chat and play together not only for raids. The guild formed late March 2016 and fully cleared 13/13 Mythic Hellfire Citadel pre nerf shortly after. We've since been improving our world ranking every tier.
      We currently raid 3 days per week on Mythic: Wednesday, Sunday and Tuesday 19:15-22:15 server time. While it is not a lot we try to make the most out of our time. We run optional heroic/normal/alt/previous tier raids during off days in which raiders are welcome to come to. Our members also play other games outside raid times together where anyone is welcome to join(LoL, PUBG, HotS, Overwatch etc.).
      Our loot system for Mythic is RC Loot Council.
      What we expect from you:
      - We are a raiding guild with only a 9 hour per week schedule so you are expected to attend and be ON TIME! However we understand things can come up sometimes but please let us know.
      - Be able to speak and understand the English language and not be afraid to communicate with other members during raids.
      - Actively doing dungeons/world quests to improve your gear and artifact weapon.
      - Have a strong understanding of the current raid tier and be able to play your class to it's potential.
      - Always come to raids prepared(i.e. bringing food and potions, etc).
      - Come fully gemmed and enchanted with the correct stats for your class and spec.
      - Access to Discord and a working microphone.
      - Have a computer that can handle 20 man raiding and a good, stable internet connection.
      - Exorsus Raid Tools, Weakauras2 and RC Loot Council addons installed. We may ask you to install others.
      If you have any further questions please contact us at battletag: Vims#21684

      To apply please visit our guild website: http://asylum-tn.enjin.com/recruitment
      __________________________________________________________________________
      Requirements to be considered into current main raids:
      - 930~ ilvl
      - 72+ traits.
      - 8/9 in ToS.
      - Exceptions to the requirements may be made.
      _____________________________________________________________________________
      We're currently looking for the classes below but may consider other classes as well.
      Priest: Shadow.
      Druid: Balance.
      Warlock: Affliction.
      Hunter: MM.
      Mage:Frost/fire
      Rogue: Assa/sub
      Any and all applications will be considered.
    • By Damien
      This thread is for comments about our HCT World Championships coverage.