Damien

[Archived] S20 Hearthstone Legendary Druid Fast BrM

29 posts in this topic

This thread is for comments about our Legendary Fast Druid Deck for BrM

Share this post


Link to post
Share on other sites

I'm missing the lores and Cenarius. I replaced the lores with a drake and spectral knight, but not sure about Cenarius. I don't have Rag, is Kel'thuzad a decent alternative or something big like Ironbark or Ancient of War?

Share this post


Link to post
Share on other sites

KT is fine, Lores are really important though, you should make getting those a priority if you want to play this deck.

Share this post


Link to post
Share on other sites

Yeah, I kind of felt the pinch of lack of card draw without lores, especially when I had to use wrath for 3dmg. Going to try the violet teacher token deck for now without the lores.

Share this post


Link to post
Share on other sites

I am having the worst luck with this deck. It could be just bad luck or I don't understand the deck or both, but I am losing every single game with this deck. My problem is that every game, and I do mean every game, I don't have a single card that I could play until round 4.

 

How do you deal with that? And by that I mean, I almost always have Dr. Boom and other 6+ mana cards in my hand, I have yet to get an innervate before round 7 and Wild Growth hasn't made an appearence at all. I am not trying to complain, I understand the random nature of the game, but how do you deal with that level of randomness? I've played 10 games so far, and it is not a lie or overexaggeration to say I haven't had a single card I could even play until round 4.

Share this post


Link to post
Share on other sites

Is there any room for Harrison in this deck because of the amount of hunters and grim patron warriors, mech shaman? If so what could be replaced ?

Share this post


Link to post
Share on other sites

I cut the yeti for Harrison. Or simply another belcher as I was being wrecked by aggro. I havent been Im a situation when I thought I wish I had the yeti. Tho I never tried the yeti lol

Share this post


Link to post
Share on other sites

There is any oppurtunity to change Cenarius for Kell? Kell fits in this deck, or ragnaros or cenarius ar better choices?

Share this post


Link to post
Share on other sites

Should I take out yeti and replace it with antique healbot to make the deck more face hunter friendly ?

Share this post


Link to post
Share on other sites

There is any oppurtunity to change Cenarius for Kell? Kell fits in this deck, or ragnaros or cenarius ar better choices?

My opinion on finishers in this deck is Cenarius > Ragnaros > KT right now, but it's constantly in flux. KT is definitely not wrong if you want to go that way.

Share this post


Link to post
Share on other sites

Should I take out yeti and replace it with antique healbot to make the deck more face hunter friendly ?

Sure, it would improve that matchup if you're struggling with it. Weakens others though.

Share this post


Link to post
Share on other sites

I do not have access to Zombie Chow/Shade of Naxxramas/Druid of the Flame; what would be the best substitute? 

Currently I'm thinking about the following:

 

-1 Zombie Chow

-2 Shade of Naxxramas

-1 Chillwind Yeti

 

+1 Mind Control Tech

+1 Sludge Belcher

+2 Harvest Golem

 

 

Share this post


Link to post
Share on other sites

Yeah, seems ok. Shade is a really strong card in the deck though. I would also keep the Yeti since you're raising your overall curve a lot by taking out the Chow, I wouldn't want to raise it even further by swapping the Yeti for a Belcher.

Share this post


Link to post
Share on other sites

What kind of card could I use to substitute the Sylvanas ? I've recently crafted a couple of legendaries with a handful of epics so I'm very low on dust.

 

Also is this fine ?

 

-1 Chillwind Yeti
+1 Faceless Manipulator

Share this post


Link to post
Share on other sites

Black Knight for Sylvanas, or second Sludge Belcher, I don't like Faceless, but I know other people have had success with it.

Share this post


Link to post
Share on other sites

Black Knight for Sylvanas, or second Sludge Belcher, I don't like Faceless, but I know other people have had success with it.

 

I sadly don't have Black Knight. I guess I'll try out a second Sludge Belcher, not having that much success with Faceless Manipulator either.

Share this post


Link to post
Share on other sites

I've found some good success with a healbot over Loatheb in this deck. With the amount of face hunters running rampant in the current meta, it serves as a great comeback mechanism, and also helps to stabilize going into the later game. It has also performed very well in other matchups too. Seem reasonable?

Share this post


Link to post
Share on other sites

It's certainly a very specific tech choice, you can use it if the matchups you're facing are significantly in favour of Aggro, but as an overall choice, I don't like it.

Loatheb is almost equally good against Face Hunter anyway.

Share this post


Link to post
Share on other sites

I haven't got either cenarius nor ragnoros.

 

Which would be the best choice for these cards?

KT

Leeroy

Piloted Sky Golem?

 

Also which would be the ideal card to sub out for a second force of nature?

 

Thanks

 
 
 
 
 
 

Share this post


Link to post
Share on other sites

Hey Sottle.  Currently running this with Kezan instead of Yeti because I'm seeing alot of tempo mages and hunters.  But, I'm thinking about swapping out the Zombie Chow for Bloodmage.  What do you think?  Obviously doesn't help fight for the board early like Chow, but it can buff a wrath or swipe and give another card drawn (and also is just as good early or late unlike chow which is really only good early).  Do you think Bloodmage is a decent fit for this deck or am I barking up the wrong tree with this idea?  I'm going to experiment and see, but would love to hear your thoughts.  Thanks.

 

Edit:  After 4 games, the Bloodmage experiment is not going well.  Haven't yet found a useful play for him.

Edited by taho

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Various bosses from The Witchwood's Monster Hunt are ready to battle it out in this week's brand new Tavern Brawl.
      This is the first special Tavern Brawl that we will see during this year's Hallow's End.
      You just queue up and you get assigned a random boss from the Monster Hunt. Some of these bosses include:
      Azalina Soulthief (Hero Power: 2 mana - Summon three 1/1 Wisps) Blood Witch Greta (Passive Hero Power: Spells cost Health instead of Mana) Brushwood Centurion (Hero Power: 3 mana - All minions attack random enemy minions) Chupacabran (Hero Power: 1 mana - Give a friendly minion +1/+1 and Lifesteal) Plaguemaster Rancel (Hero Power: 2 mana - Deal 2 damage to a minion. If it survives, give it Poisonous) Shudderwock (Passive Hero Power - All Battlecries trigger twice) Winslow Tobtock (Hero Power: 2 mana - Each player shuffles their hand into their decks and draws that many cards) Wharrgarbl (Hero Power: 2 mana - Draw 3 Murlocs from your deck) Experiment 3C (Hero Power: 2 mana - Destroy a friendly minion and draw 3 cards) It's not sure how many bosses there are available, but they certainly have similar decks as during the PvE adventure. It might be worth checking our Monster Hunt guide to refresh your memory on some of their abilities or just experience them in action!
       
    • By Zadina
      Hallow's End is going to last from October 17 until October 31.
      As we've already discussed, you can log in to enjoy the spooky festivities and receive a free Golden Witch's Cauldron.
      You will also get a free Arena entry ticket in order to test your mettle in the Dual Class Arena. Pick a Hero, choose the Hero Power of a second Hero and try to make the perfect mix with the combined might of both Heroes' class cards.
      We'll have two Tavern Brawls during Hallow's end: Monster Smash (October 17-22) and The Headless Horseman Rides Again (October 24 - 29)!
      Lastly, for a limited time you can purchase the new Paladin hero, Sir Annoy-o, as a Bundle along with 20 Witchwood packs at the price of $19.99 or 19.99 EUR. This mighty new hero even has his own backstory which you can read here.
      Later today, we should also see the balance changes go live.
    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!