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As a Ana enthusiast (she pratically became my main over Auriel, specially after the rework), I absolutely love trying out combos with Nano Boost. In a similar fashion to my Auriel's Best Hope Bearers topic, this list aims to rank my personal experiences with Nano Boost (as well Nano Infusion) and the best Heroes to use it with.
Heroes that already have some sort of cooldown-reduction talent will often work wonders with Nano Boost, as their effects stack.
This guide will be updated constantly as new Heroes are launched and/or existing Heroes are reworked in a way that affects their DPS.
Cho'gall: unsurprisingly, Cho'gall is arguably the best candidate for Nano Boost as it affects both Cho AND Gall, meaning they can use their already low cooldown abilities much faster, and with greater impact. Under the effects of Nano Infusion, Cho'gall is pratically unkillable, specially if Gall has picked Shadow Bolt Volley with the Shadowfury upgrade, resulting in a massive self-sustain. Malthael: given Soul Rip's very low cooldown, Malthael can madly spam it while under the effects of Nano Boost, melting everything. He can become pratically unkillable by using Tormented Souls (with Reaper of Souls) combined with Nano Infusion, with an uptime almost matching Nano Boost itself (even more if he manages to kill Heroes while under it, thus resetting the duration). Alarak: low cooldowns and obscene damage output with high stacks of Sadism makes Alarak a fantastic candidate for Nano Boost, allowing him to deal eye-watering damage. Jaina: can annihilate the entire enemy team with Nano Boost in mere seconds, specially when combined with Icy Veins and Ring of Frost. Chromie: with Nano Boost, Chromie can destroy even high health tanks with her combo combining Temporal Loop and Blessing of the Bronze, allowing her the to achieve the highest cooldown-reduction rate in the entire game. Kael'thas: in a similar fashion to Jaina, he can deal nasty damage with Nano Boost, particularly with Living Bomb. Pyroblast can one-shot low health Heroes while Nano Boosted. Kel'Thuzad: can one-shot most enemies with his combo when Nano Boosted. If the conditions are right, he can use his combo up to two times before Nano Boost ends. Sonya: has a lot of potential under Wrath of the Berserker, which, combined with Nano Boost AND Nano Infusion, can make her more destructive than Malthael. However, Sonya requires to be really close to deal damage consistently, and unfortunately she can be kited easily, which is why she ranked lower than Malthael. Sylvanas: after her rework, Sylvanas became a deadly mid-range Assassin that can deal surprisingly high burst damage with the proper build, making her a fantastic candidate for Nano Boost. Genji: even after the nerfs to this combo a long time ago, it still is a very powerful one, assuming Genji has enough crowd-control by his side to make the fullest of Dragonblade. Greymane: can deal massive damage regardless of his build. Nano Infusion also provides Greymane with very needed self-sustain, which is his greatest weakness. Gul'dan: can spam Fel Flame like crazy under the effects of Nano Boost. If the circumstances are right, he can use Corruption up to three times or more before Nano Boost ends; assuming Bound by Shadow is taken and he hits as many enemies as possible with Fel Flame. Valla: being a hybrid of basic attacker and spell damage dealer, she can deal surprisingly high damage under the effects of Nano Boost regardless of her build, although her Hungering Arrow can be relatively easy to avoid. Cassia: can make a mess with Nano Boost regardless of her build, although she is particularly more effective with the Lightning Fury build with Ball Lightning. Zeratul: absurdly high burst that becomes even more insane under the effects of Nano Boost. Not ranked as high as other Assassins because he requires a LOT of skill to make the fully use of Nano Boost. Li-Ming: innate cooldown resets upon takedowns combined with already low cooldowns makes Li-Ming a beast under the effects of Nano Boost. If the circumstances are right, she can spam her abilities like crazy. However, her skillshots are relatively easy to avoid. Mephisto: innate cooldown reduction on his abilities due to his trait, Lord Of Hatred, makes him a fantastic candidate to Nano Boost. However, much like Li-Ming, he is ranked lower than the other "mages" because he can not guarantee to get many resets in succession. On the other hand, Consume Souls (with Consumed by Hatred) can potentially wipe the entire enemy team. Orphea: quick resets on Shadow Waltz combined with strong sustained damage makes her a good candidate for Nano Boost, however she falls in a similar category as Li-Ming, since her skillshots are relatively easy to avoid; plus she is a mid-range "mage", which makes approaches harder. Azmodan: when fully stacked, Azmodan can decimate the entire enemy team with a Black Pool-infused Globe of Annihilation while under the effects of Nano Boost. He is not ranked so high, however, because his cooldowns are very long, resulting on him not making full potential of the 8 second duration of Nano Boost, even with 150% recharge rate. Kerrigan: in a similar fashion to Greymane, can deal massive damage in seconds, and Nano Infusion makes her even more durable. However, she is ranked lower than him because her combo requires proper setup to work. Thrall: he falls in a similar category as Sonya, as he can deal a lot of damage but can be relatively easy to kite, making his usefulness under Nano Boost not the best one, but still very powerful, specially with the Chain Lightning build. Junkrat: with the Frag Launcher build, Junkrat can deal A LOT of damage when Nano Boosted. He is ranked low, however, because his grenades are easy to avoid. On the other hand, RIP-Tire can really make a mess. Ragnaros: much like Kerrigan and Sonya, he must be really close to deal proper damage, but can deal a lot if given the chance, making him a potential candidate for Nano Boost. He cannot be Nano Boosted while on Molten Core (and I'm not sure if he will retain the effects of Nano Boost if he enters Molten Core while under it; can someone confirm it?). Zul'jin: with the Twin Cleave + Guillotine build, he can deal a LOT of damage in quickly succession. However, given the high cooldowns of both abilities, as well the condition of requiring lower health to deal maximum damage with Guillotine, he doesn't work as good under Nano Boost compared to other characters. Maiev: while she has a lot of potential under the effects of Nano Boost because of her Fan of Knives resets, she needs to hit at least two Heroes with it, making the combo more situational. Fenix: while being mostly a basic attacker, he can deal surprisingly high damage with Plasma Cutter, and both his Heroic abilities become even more dangerous with Nano Boost. Murky: can become ridiculously hard to kill with the Slime build + Living the Dream + Fish Tank. Combine that with Nano Infusion, and the murloc can go on a rampage! Not ranked so high because of his low health.
I've been a Healer main since I started playing this game, and Auriel is one of my favorites. Even though we have Deckard, Ana and other powerful Heroes for Support, I still consider Auriel one of the best Healers in the game given her very strong lane presence, as she doesn't use mana as resource, therefore being able to stay in battle as long she has someone to provide energy through her trait, Bestow Hope. And the fact she can endlessly increase her own energy with Reservoir of Hope, she can potentially be the strongest healer in the game in terms of raw healing output.
Ever since her launch, I have been testing Auriel's energy generation with a huge batch of heroes. In general, Ranged Assassins are absolutely bonkers for that. So I decided to compile a list with the Top "Hope Bearers" in the game to give her that sweet sweet energy.
This guide will be updated constantly as new Heroes are launched and/or existing Heroes are reworked in a way that affects their DPS.
This is the build I currently use, by the way.
Cho'gall: they were mentioned in the guide already, but still... They provide huge lane presence, combined with 8 skills in total makes them a fantastic pair with Auriel to generate energy in double. While they lack the burst of other heroes, they will be constantly pressuring damage due their low cooldowns and combined abilities, which will translate in energy really fast. Cho'gall + Auriel is often a powerful combo even in ranked, although rarely picked. Lunara: a good Lunara will know how to spread her poison among various targets, giving Auriel a healthy sustain in energy, becoming much stronger at later levels. Raynor: even after his nerfs, he still is one of the best Heroes in the game for sustained damage and situational burst, which translates into energy for Auriel really fast. Fenix: high sustained damage and exceptional poke makes Fenix a really good hope bearer, specially since his high self sustain through his shields allows Auriel to focus her heals on other allies. Valla: a combination of high burst damage and sustained damage, which makes her a fantastic source of energy, regardless of her build. Cassia: much like Valla, she has a bit of everything: burst and sustained damage. If she hits at least two blinded enemies with Fend your energy will skyrocket. Hanzo: long range poke that makes him pretty reliable for getting energy from afar. In specific maps his Scatter Arrow is insane for energy generation. Kael'thas: high AoE burst. Living Bomb is specially powerful since it can easily spread to other targets in chains. Phoenix is specially useful to generate energy as well. Sylvanas: given the right circumstances she can surpass Lunara in energy generation, if she follows the Shadow Dagger build and gets enough stacks. Gul'dan: low cooldown on Fel Flame makes him a giving constant spikes of damage in the form of energy. The damage over time from Corruption is decent, but only if it hits multiple targets. Chromie: huge damage spikes with her skillshots. A Chromie with good aim for Sand Blast will fill the gauge really fast. Dragon's Breath is absolutely fantastic as well and will often max the gauge in one go if used on a crowd of Heroes + minions/structures. Sgt. Hammer: while in Siege Mode she can generate huge amounts of energy if positioned correctly. Auriel can also stay near to peel for Hammer with Detainment Strike if needed. Mephisto: very high AoE sustained damage. Lightning Nova can fill the energy really fast if it hits at least two heroes. Consume Souls is fantastic because it provides a global source of energy. Kel'Thuzad: potential for overflowing energy thanks to his eye-watering combos. However, this reliance makes hard to keep her trait on him all the time since he is very cooldown reliant. Orphea: in a similar fashion to Kel'Thuzad, she relies a bit too much into landing her combos to provide consistent energy, but it is still very reliable and above average. Zagara: can provide fantastic pressure with her basic attacks and abilities, with a lot of sustained damage that will rapidly fill energy for Auriel. Since she will most of the time have a Roachling or Hunter out, this translates into more damage. Zarya: her synergy with Auriel is fantastic since neither use Mana as resource, meaning less needs to visit the Healing Well. Zarya's piercing splash damage from her basic attacks also results in constant amounts of small energy that holds really well. Ragnaros: very high burst damage, although he needs to be in range to do so. However, he can be affected by Auriel's trait even while under his Molten Core. Nazeebo: I absolutely love pairing with Nazeebo for the simple fact he can make Zombie Walls every 14 secs, which is great to stun opponents with Detainment Strike. However, both his meta builds can grant a lot of energy. Malthael: provides a very large sustained damage through his trait. Not as good as Lunara's, though. Zul'jin: potentially the best energy generator for Auriel in the entire game due his Twin Cleaves and high damage from basic attacks. However, he is ranked so low because he can only be this fantastic hope bearer once he completes his "You Want Axe?" quest, which is usually late in the game. Azmodan: massive burst damage once he completes his quest. Ranked so low for similar reasons to Zul'jin. He is also very cooldown dependent (more than Kel'Thuzad), meaning he is unable to contribute with energy at regular basis. However, should you notice he is about to use his globe, put the trait on him. Tassadar: great waveclear and his access to Force Wall can create the walls that Auriel needs to stun her enemies. The Butcher: once he completes the Fresh Meat quest, he deals insane amounts of damage fills up the energy in couple of seconds. However, since a good Butcher will not engage recklessly, he will only generate energy reliably during Team Battles and skirmishes.
In the Deckard Cain Meta Tier List made by @Oxygen, @MagikMurlok asked if someone could compile a list of Heroes that have strong self-sustain that can be viable in matches that features no Supports. I decided to help.
I ended making a list of all non-Healer Heroes that have any form of self-healing. Took me around 6 hours to compile every single nook and cranny (with all the revisions and edits), so here it is! I hope this help. Any feedback is welcome.
I've also included a suggested build for each character to use in the event that there is no Healer in the team, aimed at maximizing survivability.
Special thanks to @ExorionAether for the help with talents and Heroes I missed, forgot or did not include originally for other reasons.
Heroes are organized in alphabetical order. Press the "reveal hidden content" button to reveal the lists.
TOP 10 BEST PUBSTOMPERS WITHOUT HEALER AID
Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. The Butcher: with a high risk, high reward gameplay style, he can become unkillable, but requires a really strong frontline to keep him well protected, as well at least one backline Hero that can harass enemies at long range. Medivh: with a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Healer greatly benefits from Medivh. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. Illidan: with his passive healing, he is a no-brainer. He can easily harass the backline and disengage, forcing the enemy team to waste cooldowns and allow the allied team to retaliate. THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
Stitches, Sonya, Kel'Thuzad, Kael'thas, Medivh. Garrosh, Stitches, The Butcher, Kel'Thuzad, Medivh. ETC, Blaze, Fenix, Kel'Thuzad, Medivh. Johanna, Cassia, Raynor, Fenix, Medivh. Johanna, Blaze, Sgt. Hammer, Li-Ming, Medivh.
I started playing WoW again after 4 years of inactivity. Obviously everything has changed in that time and I didn't even know where to begin. My friends pointed me towards this site back when BFA released and I always used this site for guides in WoW because I really didn't have the time to figure everything out myself.
I always laughed when doing the tortollan quests. Loh is just an easy name to use and manipulate. And because me and my friends kept making fun of the name etc, I decided to dust off my abandoned (and empty) youtube channel and start making videos again. I worked on the video for weeks but it is just really hard to get some early views. People just don't want to watch "newbie channel videos". But maybe, just maybe some of you might enjoy it either way.
If you watch the video and feel the need to say anything (positive or negative) don't hesitate to do so. I will also try to be more active in the forums here because I don't want to just use this place to promote a stupid video I made haha!
Take care and thank you.
4. High Inquisitor
7. Zealous Spirit
10. either one depending on comp
13. Harsh Discipline
20. if you went with sc at 10, the 20 sc choice is a must-pick. if you went with Divine Reckoning, Purge the Wicked or the 20 ult buff are the two options depending on need. if you need single target burst, go purge. if you want more aoe burst healing, then judgement will hit harder and heal harder.
This build revolves around abusing clemency/inquisition's short cooldown to quickly grant zeal to everyone and convert the lost mana back to you with either usage of the spell.
The idea behind the build is to build up to three desperation stacks before a fight by spamming your q on each teammate to stack zeal. the last cast if everyone is around will be using clemency to zeal the last hero and reset your stacks which also refunds 225 mana. you can stack zeal on all 5 of your teammates in <2 seconds with no drawbacks. you're essentially playing whitemane the same way you would malfurion. but your zeal works as your "regrowth" so to speak.
You take radiance at 16 so you can burst heal your team on command. you should have zeal on AT LEAST the 3 people most likely to take damage. before doing your dps combo (if you took Divine Reckoning) of R-E-W or E-R-W, stack zeal on your teammates, burst heal on the third stack application, then do the combo.
if DR hits just one hero, the combo gives ~6-700 hps which increases (obviously) as more enemies are in your hurtbox. maiev is an unbelievably pairing for this combo as her ult helps keep the enemy within your reckoning for as long as possible.
youre able to spam three more q's and your clemency/inquisition should be back up within a second or two. you basically rinse and repeat this without losing any mana whatsoever. shes able to keep up that burst spam combo indefinitely if you manage your stacks correctly. while also refreshing zeal on the person with the lowest timer. divine reckoning provides an absolutely insane amount of burst healing while also softening up anyone sitting in its effect.