SunGlare

Science of the Storm Episodes Collection!

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Hello everybody!

 

 

After a week full of work, data gathering, voice recording and video editing, the second episode of Science of the Storm is finally here!

 


 

In this week's episode I talk and analyze map mechanics for the Sky Temple and the Haunted Mines, as by popular request.

 

Thanks to all of you for your submissions, without you I would've never been able to make this happen.

 

As always, you can submit more questions at starcastreplay@gmail.com

 

OR

 

on my facebook page: www.facebook.com/SunGlareHOTS

 

I am always open for more feedback!

 

Hope you guys enjoy it :3

 

SunGlare

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Thank you all sooooo much for being wonderful people! 
I couldn't do this without your submissions, so keep em coming!


A huge shoutout also goes to my crew: Teiwaz Exvin SpiriT
much <3 guys

 

 

In this week's episode we feature Diablo, ETC, Chen and Stitches!

 

As usual, you can submit your questions at

 

starcastreplay@gmail.com

 

or on my facebook page

 

www.facebook.com/SunGlareHOTS

 

Hope you guys enjoy it, and don't forget to check out previous episodes aswell!

SunGlare.

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I would've never guessed that this series would do so well, but look where we are now!

Episode #4 is out and your submissions keep on coming! 
Going on like this i will have enough work for a full season, and that is ONLY thanks to you guys!

 

Another week of work created episode #4 of Science of the Storm!

This week we take a look at Zagara's Nydus worms and Devouring Maw, ETC Mosh Pit, Tyrael's Judgement and Illidan's the Hunt.

I want to thank all of you who support the show, either by submitting your questions or by simply sharing the video; you have no idea how much I appreciate it!

So, keep 'em questions coming and keep on sharin', 'cause I'm lovin' it!

Stay tuned for next week's episode, I have something special in store to prepare for the imminent game release date!

Much <3,
SunGlare

Questions archive: starcastreplay@gmail.com

Social Media:
www.facebook.com/SunGlareHOTS
www.twitter.com/SunGlareHOTS



 

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I keep trying to find words that could describe the amount of positive feedback I receive from this community.

Every week I gather these questions, I run these tests, I create these clips, I create these videos.
And when a new video is ready for release, that is the highlight of my week.
 

It is such a huge satisfaction (you have no idea!) to see such a good response from the community.

Now I need to stop blabbering or I will start sounding like a old nostalgic man.



In this week's episode we feature Malfurion, Zeratul, Stitches, Zagara and a pinch of general spells interactions!

As always a huge "thank you" goes to Teiwaz and Exvin, without whom I couldn't run these tests and this show.

Hope you guys enjoy it, much <3
 
Submit your questions at 
starcastreplay@gmail.com
 
Social Media:
www.facebook.com/SunGlareHOTS
www.twitter.com/SunGlareHOTS
 
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Hello everybody!

This week we feature Abathur, Stitches, the talent Storm Shield and Sylvanas.

And boy do we go big on Sylvanas!

Her Haunting Wave rose many questions in the community, and I have to say it is such a unique spell that I don't have all the answers myself. I will continue to run tests on it to unveil all the mysteries!

As always, I have to thank Teiwaz and Exvin for being the wonderful people they are, and you guys for all your support and feedback and questions.

I could never be able to do this without any of you.

Hope you enjoy this week's episode, much <3

SunGlare

www.facebook.com/SunGlareHOTS
www.twitter.com/SunGlareHOTS

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It is that time again!

This week we had a new addition to the Heroes of the Storm roster, and boy did he make a big impact on the community!

Fan favorite, bearer of the "Loki effect", fire mage extraordinaire, it is the one, the only
Kael'thas Sunstrider!

Being his release week, and being such a big name in the hearts of many WarCraft players, it only felt appropriate to dedicate an entire episode to the Sun King himself.

Talent explanations, combos theorycrafting and a super fast Lightning round at the end!

As always, a huge "thank you" goes to Teiwaz and Exvin, for letting me fry them over and over with my Pyroblast.

Hope you guys enjoy it, mucho amor.

SunGlare.

 

Submit your questions at
starcastreplay@gmail.com

Social Media:
www.facebook.com/SunGlareHOTS
www.twitter.com/SunGlareHOTS

 

 

Here's the Video!


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And here we are with episode #8!

 

 

I never thought I would've gone so well. <3

 

 

In this week's episode we share some knowledge about Kael'thas, Stitches, Diablo and Brightwing.

 

 

A big thank you to Teiwaz and Exvin, you should know this by now.

 

 

And as always, thanks to every single one of you for submitting, watching and sharing these videos!

 

 

Maybe you do not realize it, but by sharing, rating and commenting on my videos you help me out immensely.

 

 

Enjoy this week's episode,

much love.

 

 

SunGlare.

 

 

Submit your questions at

 

stacastreplay@gmail.com

 

 

Social Media:

 

www.facebook.com/SunGlareHOTS

www.twitter.com/SunGlareHOTS

 

 

Here's the episode!

 


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A week late, due to my Hard Drive exploding on me, it is finally here!

 

To celebrate the game's launch, I've decided to dedicate a series of episodes to basic game mechanics.

 

In this first installment I will talk about on of, if not THE most important aspect of Heroes of the Storm: Experience Gain.

 

In Part One, I will explain Minions and Towers Experience gain.

 

In Part Two (Coming next week, so stay tuned!) I will talk about Mercenaries, Hero Kills and long range XP farming.

 

Thank you all so much for the support you have shown me in these months.

 

Whenever I release a new video I always look forward for your feedback, to improve myself and the show more and more.

 

As usual, you can contact me at my email: 

 

starcastreplay@gmail.com

 

Or on Social Media:

www.facebook.com/SunGlareHOTS

www.twitter.com/SunGlareHOTS

 

As always, much <3

SunGlare

 

Here's the Episode!


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Oh boy, part 2 of our Experience gain Special!

 

 

It is time to discover how do Mercenary camps and Hero kills fit into the equation, and if it is possible to reliably farm experience from a distance!

 

 

This Science of the Storm special took more time and effort then all my other episodes, so I really hope you guys enjoy it!

 

 

My thanks, this time around, go to Santobi, a wonderful human being that helped me in some of these tests.

 

 

And, of course, thanks to all of you that keep watching, sharing and overall enjoying my videos. 

 

You are the fuel that keeps me going!

 

 

 

Until next time, much love. 

 

 

SunGlare.

 

 

 

Submit your questions at

 

starcastreplay@gmail.com

 

 

Find me on Social Media!

 

www.facebook.com/SunGlareHOTS

www.twitter.com/SunGlareHOTS

 

 

Here's the video!

 

 


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Ever wondered if there is a vertical dimension in HOTS?

Or what happens when you knockback a player from two different directions at the same time?

Well, wonder no more! The answers are here!

 

What? You never wondered about those questions? Well, submit your own then! biggrin.png

This week the spotlight is on Stitches, Zeratul, Brightwing & Falstad, Sonya, Anub'arak and Blood for Blood!

 

As always a huge thank you to Teiwaz and Exvin. I have to pay them in coffee to keep them up to the task.
 

Experience special was fun, but it's time Science came back in its original form! 
 
Submit your questions at 
starcastreplay@gmail.com
 
Join my chat channel in game! 
On the European server, type in /join SunGlare and meet me and my crew there!
 
Find me on Social Media!
www.facebook.com/SunGlareHOTS
www.twitter.com/SunGlareHOTS
 
Here's the video!

Edited by SunGlare
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This week I'm all about meat! And maybe Meatloaf. But just because he's a funny guy.  Also, the Butcher!

Yep, with the Butcher's release, it figured I had to do a Butcher's Special episode!

This week we focus on Ruthless Onslaught and Lamb to the Slaughter, two new mechanics added into the game! 
And boy are there interesting interactions about these ones!

As always, my deepest thanks to Teiwaz and Exvin. They are amazing and you people should love them too!
 
Heroes of  the Storm is a frantic team brawler featuring your favorite Blizzard characters.  All rights property of Blizzard Entertainment.
 
Submit your questions at 
starcastreplay@gmail.com
 
Come hang out with me on my chat channel! 
On the EU server type in /Join SunGlare
 
Find me on Social Media!
www.facebook.com/SunGlareHOTS
www.twitter.com/SunGlareHOTS

Here's the video, enjoy!

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It is that time of the week again! Science is back baby!

 

This week we take a look at Johanna, Tassadar, Abathur and more!

 

A huge thanks goes to Vaanp, a faithful viewer who stepped first in line to help me with some tests this week!

 

If you want to be featured in a future science episode, come join me in my chat channel!

On the EU server type in /join SunGlare, and we can hang out! 

Or you can insult me. That works too. Criticism needs to be heard!

 

Keep an eye out next week for some more amazing interactions, love you all.

 

SunGlare.

 

Submit your questions at 

starcastreplay@gmail.com

Find me on Social Media!

www.facebook.com/SunGlareHOTS

www.twitter.com/SunGlareHOTS

 

Here's the video! Enjoy!


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Working in the summer is hard, especially when you have to close yourself in the recording booth (my room) with no air conditioning and 35° Celsius. 

But that will not stop me for long! and Science is back! 

This week is all about Leoric, and we might even unveil something pretty neat about stacking effects in the game! We will have to use... MATH! 

Hope you guys enjoy, and sorry again for my long time off! 
Much <3, SunGlare.

Join my chat channel in game! 
On the EU server, type in /join SunGlare
Find me on Social Media!
www.facebook.com/SunGlareHOTS
www.twitter.com/SunGlareHOTS

Here's the video!

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Kharazim is the first support to be released in more than a year.
You can bet your teeth that he is going to roundhouse kick his way into the meta! 
 
Taking his rightful place with force like it's Fist of the North Star! Eeeekoo!
 
A big thank you to everyone who submitted a question and to Teiwaz and Exvin for helping me out with the tests.
 
 
Submit your questions at
 
starcastreplay@gmail.com
 
Join my chat channel in game!
On the EU server, type in /Join SunGlare
 
 
Find me on Social Media!
www.facebook.com/SunGlareHOTS
www.twitter.com/SunGlareHOTS


Here's the video! Enjoy!

Edited by SunGlare

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You know what time it is?

It is Rexxar Special Time!

Yes indeed, the Champion of the Horde couldn't go without his own Science of the Storm episode.

Today we unveil a lot of hidden and somewhat controversial mechanics reguarding the half-ogre, including interactions with his best friend / love interest Misha!

So, saddle up and get ready to be taken into a science ride with SunGlare!

As always, a huge thank you goes to everyone who submitted and to Teiwaz and Exvin for helping me out week after week.

Submit your questions at

starcastreplay@gmail.com

Join my chat channel in game!

On the EU server, type in /Join SunGlare

Find me on Social Media!

www.facebook.com/SunGlareHOTS

www.twitter.com/SunGlareHOTS

Here's the video!

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    • By Valhalen
      In the Deckard Cain Meta Tier List made by @Oxygen, @MagikMurlok asked if someone could compile a list of Heroes that have strong self-sustain that can be viable in matches that features no Supports. I decided to help.
      I ended making a list of all non-Support Heroes that have any form of self-healing. Took me around 6 hours to compile every single nook and cranny (with all the revisions and edits), so here it is! I hope this help. Any feedback is welcome.
      I've also included a suggested build for each character to use in the event that there is no Support in the team, aimed at maximizing survivability.
      Special thanks to @ExorionAether for the help with talents and Heroes I missed, forgot or did not include originally for other reasons.
      ASSASSINS
      Alarak (suggested build) Lightning Surge provides a decent sustain, which becomes even stronger with the talent Sustaining Power (1) and Lightning Barrage (16), with the latter allowing Alarak to cast two Lightning Surges in succession, thus doubling its effects.  Cassia (suggested build) Ring of the Leech (4) provides passive self-healing to Cassia when dealing damage to any opponents inflicted with Blind. Any talent that increases Cassia's damage in general will increase the healing gained from this talent. Plate of the Whale (4) provides extra passive life regeneration, as well increasing her maximum health once completed. Falstad (suggested build) Has access to the Hammer Gains (4) talent, meaning that any additional talents or buffs that increase his Attack Speed and Basic Attack Damage will increase this talent's performance. Fenix (suggested build) Fenix is an exception to this list, because while he doesn't feature any talents that replenish his life, his passive Shields from Shield Capacitor pretty much adds an extra layer of sustain. To avoid confusion, I will not be listing similar talents for non-Support Heroes that have access to shielding (Johanna, Zarya, etc.) Rapid Recharge (13) and Auxiliary Shields (13) can both be counted as a form of improved sustain, as they aid in replenishing his Shields Unconquered Spirit grants him a massive boost of shields. Gul'dan (suggested build) Has excellent self-sustain with Drain Life, which is part of his core gameplay interacting with his ability to sap his life to restore mana through Life Tap. Has access to talents such as Consume Soul (4) Healthstone (16) which provides extra self-sustain aside from Drain Life. The Drain Life can be picked to increase its performance, but they often have compete with better talents, so I wouldn't recommend them. However they can work really well in a non-Support composition that features a solid frontline. Illidan (suggested physical build; suggested ability build) Betrayer's Thirst provides mindless sustain, as you just have hit stuff to get heals. Has access to talents like Thirsting Blade (7) and Hunter's Onslaught (7) which further improves his self-healing. Talents that increase the damage of Illidan's Ability Damage will increase the healing from Hunter's Onslaught, such as Marked for Death (16) Any talents or buffs that increase his Attack Speed and/or his Basic Attack Damage will improve the performance of Betrayer's Thirst, such as Unending Hatred (1). Kael'thas (suggested build) Fel Infusion (1) heals Kael'thas when activating Verdant Spheres. Not much healing, but hey, it's something! Kel'Thuzad (suggested build) Phylactery of Kel'Thuzad (4) provides passive heal to all his Ability Damage once it's completed. Not much, but it helps. Kerrigan (suggested build) Siphoning Impact (1) rewards precise Ravage kills with heals. Assimilation Mastery (7) provides extra passive health regeneration. Li-Ming (suggested build) Dominance (4) heals Li-Ming whenever a nearby enemy Hero is killed, meaning Li-Ming doesn't have to necessarily land the killing blow to enjoy the self-healing. Lunara (suggested build) Siphoning Toxin (4) provides healing as long the enemy has a stack of Nature's Toxin. Malthael (suggested build) Fantastic self-sustain through Soul Rip as long enemies are affected by Reaper's Mark (which is not hard to do since his Basic Attacks cleave to inflict opponents with this debuff) Soul Collector (13) further improve its healing. Angel of Death (20) provides a powerful healing effect to Last Rites. Ragnaros (suggested build) Empower Sulfuras is a powerful area heal as long you hit as many enemies as possible. This becomes even stronger by taking related talents, such as Sulfuras Hungers (1) and Cauterize Wounds (13). Catching Fire (4) provides extra passive life regeneration. Submerge (20) puts Ragnaros in stasis and heals him. Raynor (suggested build) Adrenaline Rush provides Raynor with a reliable self-sustain that automatically activates once he reaches critical health. This effect can be further improved by Give Me More! (1), as well manually activate it with Fight or Flight (7). Has access to the Vigorous Assault (4) talent, meaning that any additional talents or buffs that increase his Attack Speed and Basic Attack Damage will increase this talent's performance. The Butcher (suggested build) Butcher's Brand provides a fantastic self-sustain, as long you can hit the Basic Attacks, and its healing becomes stronger the more meat he has. In addition, talents that further increase his Basic Attack and Attack Speed, such as Brutal Strike (13), Blood Frenzy (16), Enraged (16) and Nexus Blades (20), will result in a stronger / faster health-per-hit to branded enemies. Victuals (7) provides a passive heal which is great in maps focused on waveclear, such as Tomb of the Spider Queen. It should be noted that it doesn't work with summoned minions or special minions such as the Zerg Wave from Braxis Holdout. Thrall (suggested build) Frostwolf Resilience provides a strong self-sustain as long Thrall hits opponents with abilities. Just don't spam because Thrall is one of those Heroes that goes mana hungry very very fast. Talents that improve his generation of Frostwolf Resilience stacks include Feral Resilience (4), Grace Of Air (13), Tempest Fury (16) and Wind Rush (20). Frostwolf's Grace (13) provides an extra healing cooldown. Rolling Thunder (1) provides additional sustain by allowing Thrall to heal through Basic Attacks after using Chain Lightning. Ancestral Wrath (7) is a bit of a complex talent as you have to keep track of your Frostwolf Resilience stacks, but provide an instant targeted damage which heals, which is great. Tracer (suggested build) Is That a Health Pack?! (4) increases the healing from Regeneration Globes and Healing Fountains. Has access to the Leeching Rounds (13) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance. Total Recall (20) essentially heals Tracer as it "undoes" the damage she took when using Recall. This effect can be further improved by Slipstream (20). Tychus (suggested build) Has access to the That's the Stuff! (13) talent, meaning that any additional talents or buffs that increase his Attack Speed will increase this talent's performance, such as In the Rhythm (4). Valla (suggested physical build; suggested ability build) Has access to the Tempered by Discipline (13) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance. The downside is that she needs to be at maximum stacks of Hatred to gain this effect. Siphoning Arrow (13) provides a life-leech effect to Hungering Arrow. Zeratul (suggested physical build; suggested ability build) Has access to the Mending Strikes (13) talent, meaning that any additional talents or buffs that increase his Attack Speed and Basic Attack Damage will increase this talent's performance. Shadow Mending (20) heals Zeratul when he deals ability damage. Any additional talents or buffs that increase his Ability Damage will improve this talent's performance. Zul'jin (suggested physical build; suggested ability build) Regeneration restore health, but any damage will interrupt it, unless you pick Forest Medicine (20). Troll's Blood (4) further improve its healing. Amani Resilience and Buzzsaw, both level 20 talents, provides healing effects to Taz'dingo! and Guillotine, respectively.  
      WARRIORS
      Anub'arak (suggested build; suggested scarab build) Regeneration Master (1) provides extra passive life regeneration, as well increased health once completed. Decent life-leech with Locust Swarm, with Hive Master (20) providing a passive life-leech effect. Leeching Scarabs (7) provides self-healing as long his Scarabs deal damage. There is an entire build dedicated to that talent, but it's pretty shitty now (used to be very OP before his rework). Arthas (suggested physical build; suggested ability build) Death Coil can be used on Arthas to heal himself. Immortal Coil (7) and Embrace Death further increase its self-healing performance. Army of the Dead provides a reliable self-heal by sacrificing Ghouls, which becomes further stronger with Legion of Northrend (20). Rune Tap provides a passive life-leech, which can become quite strong when combined with Icy Talons (4). Anti-Magic Shell (20) heals Arthas for a small ammount of the damage absorbed. Blaze (suggested build) Oil Spill + Flame Stream provides with one of the strongest self-sustains in the game. Grill and Kill (7) further increase its effects by extending the duration once completed. Heat Treatment (16) is surprisingly strong, specially since it Pyromania provides armor, and the heals are gained when hitting any type of enemy (including minions). Chen (suggested build) Freshest Ingredients (1) provides passive extra life regeneration. Brewmaster's Balance (7) provides passive extra life regeneration as long Chen has 50 Brew or more. Stormstout Secret Recipe provides passive life-leech whenever Chen deals damage with his Basic Abilities. Cho (suggested build; suggested Gall build) Consuming Blaze provides a fantastic self-sustain, with two related talents at level 1 that provide strong effects, being Consuming Fire and Fuel for the Flame. Surging Dash (16) heals Cho'gall as long Surging Fist is being channelled. Dehaka (suggested build) Absurdly strong self-sustain through Essence Collection and Adaptation. Tissue Regeneration (1) provides more essence, which translates in more healing. It also adds passive extra life regeneration. One-Who-Collects (4) and Hero Stalker (4) both provide additional means of getting essence, therefore allowing Dehaka to self-sustain himself faster. Essence Claws (20) provides additional essence as long Dehaka Basic Attacks Heroes. Buffs that increases his Attack Speed further improve his essence gathering. Change Is Survival (20) further boosts the healing from Adaptation. Diablo (suggested physical build; suggested ability build) Diablo by default has a powerful self-sustain as his health progressively increases as he gathers souls for Black Soulstone. After his rework, Diablo has gained a very strong self-sustain, with Fire Stomp now being a skillshot and healing per enemy hit, with more healing when the flames come back at Diablo. Souls to the Flame (4) increases the healing effect, while Hellfire increases spellpower per enemy hit (which translates in more healing). Life Leech (4) provides passive healing as long Diablo Basic Attacks an enemy Hero. This can be further improved through Cruelty (13), which increases his attack speed, translating in more heal-per-hit. Feast on Fear (1) heals Diablo whenever he stuns opponents with Shadow Charge or Overpower. Devil's Due (1) provides Diablo with one of the strongest self-healings in the game. Since Regeneration Globes become neutral after 3 seconds and can be claimed by either team, this essentially doubles his self-sustain (including mana regeneration). Lord of Terror siphons the life of nearby Heroes, which can heal Diablo for a lot if he is surrounded by enemies. ETC (suggested physical build; suggested ability build) Guitar Solo is a reliable self-sustain ability on low cooldown. Can be further improved by Guitar Hero (1) and Prog Rock (1). Hammer-on (7) has good synergy with Guitar Hero. Garrosh (suggested build) Bloodthirst provides Garrosh with a very strong self-sustain, specially when combined with his natural resilience from Armor Up. In For the Kill (4) provides Garrosh with lots of sustain in the laning phase and while killing minions because of the resets and mana refund. This can be further improved by Bloodcraze (13).  Johanna (suggested build) Laws of Hope provides an Active Ability that can save Johanna from some nasty situations. Holy Renewal can heal for quite a lot if Johanna manages to hit 3 Heroes or more. Leoric (suggested physical build; suggested ability build) Very strong self-healing through Drain Hope, specially against opponents with low movement options. This healing can be further improved through Willing Vessel (7). March of the Black King heals Leoric per Hero hit. Ossein Renewal (1) provides an Active Ability similarly to Johanna Laws of Hope, but on a higher cooldown (however this can recharge faster by picking Regeneration Globes). Consume Vitality (1) heals Leoric whenever he hits Heroes with Skeletal Swing. Fealty Unto Death (1) passively heals Leoric whenever minions die nearby him (either friendly or enemy). Spectral Leech (20) provides passive healing as long Leoric Basic Attacks an enemy Hero. This can be further improved by Mithril Mace (16), specially once completed. Muradin (suggested build) Very powerful out of combat healing thanks to Second Wind. This can be further improved through Third Wind (1) and Stoneform (16), with the later allowing Muradin to activate his trait to gain healing effects in-battle. Avatar, in a sense, can be considered a healing ability as it increases Muradin maximum health for a limited time. Healing Static (13) provides a healing effect to Thunder Clap as long it hits Heroes. Rexxar (suggested build) Hungry Bear (4) provides life-leech to Misha. Hunter-Gatherer (4) provides extra passive life regeneration to Rexxar. Animal Husbandry (4) essentially allows Rexxar and Misha to reach infinite health points as long Rexxar remains alive. Spirit Bond (20) provides Bestial Wrath with a life-leeching effect where Misha's Basic Attacks heals Rexxar. Sonya (suggested physical build; suggested ability build)  Very strong self-sustain through Whirlwind. This can be further improved by Life Funnel (7) and Wrath of the Berserker (as more damage equals to more healing). Has access to the War Paint (1) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance. Battle Rage (7) provides an Active Ability that heals Sonya. Stitches (suggested build) Devour is a very powerful self-sustain ability. Can be improved by Chew Your Food (1). Hungry for More increases Stitches' maximum health, therefore increasing the healing from Devour. Amplified Healing (4) increases all healing Stitches recieves, with includes Devour. Restorative Fumes (4) causes Vile Gas to heal Stitches. Cannibalize (20) provides passive healing as long Stitches Basic Attacks an enemy Hero. This effect becomes even stronger with Hungry for More, as more health equals to more healing. Tyrael (suggested build) Ardent Restoration (1) provides Tyrael with passive healing as long he deals any form of damage to enemy Heroes. Divine Vigor (4) allows Tyrael's Basic Attacks to heal him after he hits enemies with Smite. It synergises well with Purge Evil (7), Smite the Wicked (16) and Seal of El'Druin (20), as they all improve Tyrael's Basic Attacks, therefore increasing the healing gained. Varian (suggested Protection build; suggested Arms build; suggested Fury build) Lion's Fang naturally heals Varian whenever he hits any opponent (including minions). Can be further improved by Lionheart (7). Second Wind (7) and Victory Rush (7) both provide passive healing as long Varian Basic Attacks anything, with the latter healing for a huge amount, but having a cooldown. Second Wind is improved by High King's Quest (1) and all of Varian's passive effects of his Heroic Abilities. Glory to the Alliance (20) causes banners to increase all healing effects, which includes all the aforementioned talents and abilities above that provide Varian with self-healing. Yrel Vindication deals damage and heals Yrel in return. Light of Kaldor (1) increases Vindication radius, as well bonus healing per enemy Hero hit. Ardent Defender heals Yrel for half of the damage absorbed. Word of Glory (20) causes Ardent Defender to heal all nearby allies for the damage Yrel absorbed. Maarad's Insight (1) causes Yrel's next Basic Attack to heal whenever she uses a Basic Ability. Gift of the Naaru (4) causes Divine Purpose to heal an ally nearby Yrel.  
      SPECIALISTS
      Abathur (suggested build) Abathur is an exception to this list as he cannot self heal with his related talents below, since he cannot use Symbiote on himself. Regenerative Microbes (1) causes the Symbiote's Carapace to heal the host. Soma Transference (13) causes the Symbiote's Spike Burst to heal the host when hitting enemy Heroes. Azmodan (suggested build) Gluttony (4) causes All Shall Burn to heal while channeled. Can be further improved by Infused Power (13), as more damage equals to more healing. Sin for Sin (16) is an Active Ability that deals instant damage and heals Azmodan. Gazlowe (suggested build) Goblin Repairs (1) provides extra passive life regeneration. Medivh (suggested build) Force of Will heals damage absorbed. This can be further improved by Circle of Protection (13) or Reabsorption (13). Raven's Intellect (1) provides extra passive life regeneration. Murky (suggested build) Rejuvenating Bubble (13) heals Murky whenever he uses Safety Bubble. This can be further improved by Big Tuna Kahuna as more health equals to more healing. Nazeebo (suggested build) Hexed Crawlers (4) causes Corpse Spiders to heal Nazeebo. Blood Ritual (4) heal Nazeebo whenever he gains stacks of Voodoo Ritual. Both talents above scale progressively as Nazeebo gains more stacks of Voodoo Ritual. Sgt. Hammer (suggested build) Has access to the Regenerative Bio-Steel (4) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance while in Siege Mode. Sylvanas (suggested build) Life Drain (13) causes Shadow Dagger to heal Sylvanas each time it spreads to an enemy. The Lost Vikings (suggested build) Has access to the Pain Don't Hurt (4) talent, meaning that any additional talents or buffs that increase Baleog Attack Speed and Basic Attack Damage will increase this talent's performance. Erik the Swift heals Erik as long he is moving. Play Again! fully heals the Vikings. Xul (suggested physical build; suggested Skeleton build) Harvest Vitality (7) causes Cursed Strikes to heal Xul whener it hits enemy Heroes. This can be further improved through Grim Scythe (4) and Rapid Harvest (13) or Executioner (13). Trag'Oul's Essence (7) causes Skeleton Warriors to heal Xul whenever they deal damage. Andariel's Visage (20) causes Poison Nova to heal Xul for half the damage dealt. Zagara (suggested build) Nydus Network heals Zagara as long she is inside it. Hydralisk Transfusion (13) heals Zagara as long Hunter Killer deals damage to enemy Heroes. This talent does NOT benefit from Corrosive Saliva (16) bonus damage or the bouncing attacks from Mutalisk (16).  
      TOP 10 BEST PUBSTOMPERS WITHOUT SUPPORT AID
      Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. The Butcher: with a high risk, high reward gameplay style, he can become unkillable, but requires a really strong frontline to keep him well protected, as well at least one backline Hero that can harass enemies at long range. Medivh: a Support labelled as a Specialist. With a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Support greatly benefits from Medivh. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. Illidan: with his passive healing, he is a no-brainer. He can easily harass the backline and disengage, forcing the enemy team to waste cooldowns and allow the allied team to retaliate.  
      THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
      Disclaimer: very team here will feature Medivh. He is essentially a Support classified as a Specialist. Adding him almost feels like cheating. But everyone knows that Medivh Cheats!!!
      Stitches, Sonya, Kel'Thuzad, Kael'thas, Medivh. Garrosh, Stitches, The Butcher, Kel'Thuzad, Medivh. ETC, Blaze, Fenix, Kel'Thuzad, Medivh. Johanna, Cassia, Raynor, Fenix, Medivh. Johanna, Blaze, Sgt. Hammer, Li-Ming, Medivh.
    • By Valhalen
      I recommend everyone checking his channel. He does tons of video guides and analysis.
       
    • By Taan
      Hello everyone!

      Here is something I wanted to do for some time now. I recognized that some people complain about the prize of Hearthstone or that you can only achieve higher ranks when you pay real money. I don't want to discuss this topic here (also I totally disagree ;) ). Instead I want to give some advice how to manage your resources (so Gold and Dust) more wisely and therefore get better decks and more fun out of them.

      You may deem some of the advice pretty expected, but maybe the "strategies" I run can still inspire you to wasting less and getting more. But I will still skip the obvious: get as much gold as possible, finish the Brawl every week etc.

      Also Icy Veins (the side you are currently on) has a pretty nice Guide-Section too and I will try not to repeat the hints from there.

      Finally: the hints are mainly for the standard-format.


       
      1.) Know when to stop and save up.

      After purchasing something like 50+ packs you will own nearly all commons, most of the rares, some epics and a few legendaries. So you will draw mainly cards you already own from additional packs. Since drawing cards is much better than crafting them (e.g. you basically save 300 dust, when you draw an epic card you would have crafted otherwise) saving your gold up for the next expansion can be much more valuable than buying more packs for the current set. Just head into your collection from time to time and check all the cards from the set you would have bought packs from. If you realize that you mainly missing out legendaries and a few epics it could be time to stockpile your gold (since the chance of drawing a specific epic or legendary is pretty slim anyways). You should be able to have 3000 to 5000 gold at the start of the next expansion that way.


       
      2.) Only disenchant "useless" cards when you need the dust for a specific reason.

      Sometimes cards that are deemed useless or bad at the beginning of the meta can turn out to be quite powerful later on (e.g. Evolve before and after the release of Doppelgangster). There would be nothing more frustrating than having to craft a card you already disenchanted two sets ago.

      So be very very careful when disenchanting cards that are still legal in standard and never disenchant them only to pile up dust. You can always disenchant a card you own but never take it back.


       
      3.) Use placeholders and build "prototype"-decks first.

      This is a difficult one. Many people want to try out new and innovative decks. This can be quite expensive and you don't know beforehand if the deck will be any good and (most importantly) fun. Thats why it can be a good idea to test out the main functionality of the deck by replacing less important cards with similar (weaker) ones and find out that way if the deck is fun to play with.

      For example: you can play many aggressive decks in the past without (the old) Patches the Pirate by replacing him and the "pirate-package" with other low cost cards. It may be way weaker but the main structure of the deck often stays the same. Other examples would be Cubelock without N'Zoth, the Corruptor or Spell-Hunter without Rhok'delar.


       
      4.) Wait for the meta to settle.

      It is pretty obvious. Don't get carried away by the hype of a new set and craft everything that people call powerful. Cards can quickly fall out of relevance. Not only because they are worse than people thought, but often because the meta turns out to be unfitting for the respective deck. Taunt-Warrior is an example for this. Both Fire Plume's Heart and the Hunter-Quest were hyped, but fell out of relevance rather quickly.


       
      5.) try to craft cards with a wider use first.

      Some cards can only be played in one specific deck and it is pretty obvious from the first spoilers onward that they are. Twin Emperor Vek'lor or basically all the Quests are perfect examples. When you don't know what to play and/or you want to play a bigger variety of decks it can be a good idea to spend your dust on cards that are playable in a bigger range of decks and classes. Obviously neutral cards fit this idea more often.

      Examples are: N'Zoth, the Corruptor for all sorts of Deathrattle-Decks, Kazakus for every type of Highlander-Deck, Alexstrasza or Leeroy Jenkins for combo- or OTK-decks and so on.


       

       
      I play Hearthstone regular since "goblin vs gnomes" and was able to play multiple competitive decks with multiple classes without buying a single pack for real money. But I always had to be very stingy how I spend my resources and I believe that other people have to be too, to get high on the ladder while still having fun and trying out new decks.


      Do you have any additional advices how to get more out of your hard earned gold?

    • By Vlad
      This thread is for comments about our Fenix build guide for Heroes of the Storm.