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Damien

Hearthstone Zoo BrM

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Curiously the guide has literally zero mentions of Knife Juggler.

 

What's the optimal role for it? Should I be playing it aggressively in early turns to bait removal? Or hold it until I can follow with something to trigger it right away? Mulligan to/from it?

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I mean, there are sometimes 20+ unique cards in a deck, if I addressed all of them the guide would resemble a thesis.

Knife Juggler is best played when you can get value out of it immediately, so play a Creeper first, and then play Juggler and pop it for example. Or Knife Juggler on turn 4 or 5 when you drop minions alongside it and there are good targets for the hit. Turn 6 Knife Juggler Implosion is really good too.

It's not a card you explicitly mulligan for in most matchups, but you'd be tempted to keep it as part of a strong hand if you have it already.

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Thank you. :) I don't expect every card covered, of course, but playing against the Zoo it's Knife Juggler that often goes on to be full nightmare so it seems important piece to me.

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Guest Jop Derks

Hello Sottle,

 

Do you think this one is better than de warlock mech zoo deck? and why it is or it is not?

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Hearthstone doesn't work like that, decks are not just better or worse than other decks once you get to a certain level of quality, they just have different matchups, and their level of effectiveness depends on the state of the meta.

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Guest noco100

I replaced 2x Imp Gang Boss for 2x Harvest Golem...Can i replace Loatheb?

 
 
 
 
 
 
 
 

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Any advice on adjusting against handlock?

 

It's pretty unique deck to play against and I tend to be few points short to burst before it goes into dropping 2x Healbot and out of my killing range.

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I replaced 2x Imp Gang Boss for 2x Harvest Golem...Can i replace Loatheb?

Sure, play a second Shredder.

 

 

Any advice on adjusting against handlock?

 

It's pretty unique deck to play against and I tend to be few points short to burst before it goes into dropping 2x Healbot and out of my killing range.

Against Handlock you have two key break points. Firstly, you need to play around Hellfire on turn 4 by getting minions like Nerubian Egg and Shredder on the board. Secondly, you need to manage their Health total effectively, going all in on the face with everything you have is just asking to lose the game to Molten Giants. You need to manage their health, by skipping attacking if neccessary, so that they are not able to play more Molten Giants and taunts than you are able to deal with.

Healbot is not as much of a big deal as long as you get to keep your board, the important things to play around are the AoEs and Taunts. It is a highly favoured matchup for the Handlock though.

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Guest Jamal

Thoughts on leeroy/arcane golems in place of doomgaurds?

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Terrible. Doomguard is just as often used as a trading tool as it is as a finisher, and you need to be able to use the cards in your hand in Zoo, you can't afford to hold onto a finisher for the whole game if you draw it early. Also remember that Zoo is not a Face Aggro deck.

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Guest Some nooblord

I have played this deck for quite some time, and I can't get past 12.

 

Is the deck not working that well anymore or should I check out some videos and stuff to improve doing this technique of pausing and thinking what I would do in each turn?

 

If it's the second option, and I guess it is, what could I watch exactly? I see weird decks that use the nerfed Soulfire and stuff like that, not quite sure of those :3

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I got to rank 4 with the deck last season. It works, but I feel that newer Zoo builds are headed a little more into a lock direction (ZooLock, DemonLock, that Void Terror build) and have an edge over this "basic" variant. I lack cards to try those out, so no direct comparison playing them.

 

I would say the important aspects to pay attention to are:

 

1. How do you distribute minions on board

2. Getting good value out of knife jugglers

3. Knowing the kill zone (power overwhelming and doomguard from hand = 9 damage on top of the board) and carefully pushing opponent into it

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Yeah, most people are moving towards the bigger builds, which we already have covered on the site, but I think this Fast build still has a place in the meta.

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Guest Still a nooblord

Alright thank you guys! biggrin.png

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Guest Thomas

Any thoughts on Sludge Belcher? It's hard to remove and helps protecting your Wolves and Knife Jugglers.

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Been trying out 2x Dark Iron Dwarf (instead of Shredder and Loatheb).

 

While Shredder is stickier, Dwarfs ability has very good synergy with using smaller discard-able minions to trade. Also I have a subjective feel that opponents struggle/hesitate more with removing Dwarf, ability aside Shredder has low health for a 4-drop.

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Guest iHyper

Is this still going strong for the current season with no changes? Is it still a good contender for getting to legend with from rank 10 on its own?

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Is this still going strong for the current season with no changes? Is it still a good contender for getting to legend with from rank 10 on its own?

I'm rank 7 with it currently, still climbing easily.

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Hearthstone doesn't work like that, decks are not just better or worse than other decks once you get to a certain level of quality, they just have different matchups, and their level of effectiveness depends on the state of the meta.

In which matchups would the mech version be superior, then?

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Guest Guest

Would Gormok be good in this deck? (Just packed him) Possbly as a sub for the Shredder?

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Not a fan of Gormok, even in a deck like this, having 4 minions on board is much harder than it sounds, and if you do, you're probably just winning anyway.

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Guest Synapsensalat

Can i use Sylvanas or The Black Knight instead of Dr Boom?

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