Jump to content
FORUMS
Sign in to follow this  
Damien

Hearthstone Razorgore the Untamed

Recommended Posts

This is the cheapest deck I beat Heroic Razorgore the Untamed with.

Razorgore's Corrupted Eggs are the biggest threat and at the same time your winning condition. You have to attack the eggs in every single round to keep them from hatching – but never destroy them! In order to do this you need lots of minions on the board. Warlock's Hero Power will be of great help here.
Remove any other minion played by Razorgore, until his board is filled with eggs. Keep all eggs on low health and slowly deal damage to Razorgore to defeat him eventually.

F2P Warlock (0 Dust)
Difficulty: easy (may take up to 5 tries)
Inspiration:



2x Elven Archer
2x Stonetusk Boar
2x Voidwalker
2x Voodoo Doctor
2x Acidic Swamp Ooze
2x Bloodfen Raptor
2x Bluegill Warrior
2x Murloc Tidehunter
2x Raidleader
2x Razorfen Hunter
2x Shadow Bolt
2x Shattered Hand Cleric
2x Wolfrider
2x Frostwolf Warlord
2x Stormwind Champion

Only play Raidleader and Stormwind Champion, if you can buff lots of minions.
Only play Frostwolf Warlord with a nearly full board.
 

Cheerio,

Bob

  • Like 1

Share this post


Link to post
Share on other sites

Mech Rogue vs Heroic Razorgore

 

zGYxkX2.png

 

My mech rogue deck beat him on its 1st attempt. I wanted to post my success since Icy Veins has not mentioned this class yet. I didn't follow the strategy of allowing his board to fill with eggs. I just played him straight up, keeping his eggs in check by killing them off and maintaining board presence. The only reason that he got my health down as low as he did was from a Bloodlust. I got both Iron Senseis out, so that helped a lot. I ended up with an 11/10 Piloted Shredder doing most of my damage. (The One-Eyed Cheat on the board was summoned by Piloted Shredder after he used a Corruption on it.) Blade Flurry is also a great card in this fight.

 

Here is my decklist for anyone interested:

 

2x Backstab (only drew one, used on a 2/3 Twilight Whelp)

2x Deadly Poison (didn't come into play)

2x Cogmaster (T1 play)

1x Blade Flurry (used in conjunction with Cogmaster's Wrench)

2x Eviscerate (didn't come into play)

1x Sap (didn't come into play)

2x Annoy-o-Tron

1x Goblin Auto-Barber

2x Mechwarper

1x Cogmaster's Wrench

2x Iron Sensei (VERY useful buffs)

1x Spider Tank

1x Tinkertown Technician

1x Tinker's Sharpsword Oil (didn't come into play)

1x Arcane Nullifier X-21

1x Defender of Argus (played at very end- didn't affect outcome)

1x Mechanical Yeti

1x Piloted Shredder

1x Assassin's Blade (didn't come into play)

1x Antique Healbot

1x Loatheb (didn't come into play)

1x Shado-Pan Rider (didn't come into play)

1x Sprint (didn't come into play)

Share this post


Link to post
Share on other sites

F2P Warlock (0 Dust)

2x Elven Archer

2x Stonetusk Boar

2x Voidwalker

2x Voodoo Doctor

2x Acidic Swamp Ooze

2x Bloodfen Raptor

2x Bluegill Warrior

2x Murloc Tidehunter

2x Raidleader

2x Razorfen Hunter

2x Shadow Bolt

2x Shattered Hand Cleric

2x Wolfrider

2x Frostwolf Warlord

2x Stormwind Champion

Only play Raidleader and Stormwind Champion, if you can buff lots of minions.

Only play Frostwolf Warlord with a nearly full board.

 

 

 

Normal mode --- This worked perfectly. Got 'em on first try with this deck

Edited by Jesslynn

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...