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Damien

[Archived] S20 Hearthstone Legendary Midrange Hunter BrM

26 posts in this topic

This thread is for comments about our Legendary Midrange Hunter Deck for BrM.

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Since I don't have access to Dr. Boom, is it fine to use a second Sludge Belcher?

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What about an explosive trap to improve mad scientists & eaglehorn bow to be more aggressive instead of hunter's mark?

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The deck already has two Eaglehorns. You can play a third trap if you like, I personally don't like playing more traps than Scientists, but many people do.

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The deck already has two Eaglehorns. You can play a third trap if you like, I personally don't like playing more traps than Scientists, but many people do.

I've read a similar comment from you before about not wanting to play more Scientists that Traps/Secrets. Why do you think that? Is it just a personal preference or is there an in-game reason (such as card advantage, etc)? I'm just curious because I prefer to have more Secrets than Scientists so i don't end up with a useless Scientist in my hand after both Secrets have been played (or I end up with both cards in my hand). I know that you're a much better player than me so I wanted to understand why you do that.

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If you play more Secrets than Scientists, you draw a Secret before a Scientist on average, that's not what you want to be doing. You want your secrets to be played for free.

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Solid deck.  Still trying to decide on the Quickshots.  I tend to like to use 1 Cult Master and 1 Snake Trap.  Between Snake Trap and UTH, you have a good chance for some card draw.

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Quick Shot isn't for draw, you very rarely draw a card with it in this deck. It's just for removal/tempo and to add options for burst in the late-game.

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Kezan mystic imstead of shredder works so good in this meta

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This deck is in serious need of card draws. I always end up with an empty hand late game.

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You can play a Cult Master if you want some draw, but this deck is most commonly played without any.

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something to substitute for quick shot? i am planning on getting the first brm wing but is there like some temporary substitute that i can use? or some other good card to fit in ? like a loot hoarder for draw and a arcane shot for dmg or flare or something?

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If you don't have Quickshots, i'd play 2 copies of more early game beasts instead, like Scavenging Hyena, Dire Wolf, or River Croc, then cut one Piloted Shredder and play two Houndmaster instead and go more towards the Beast synergy idea.

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i think it's a excellent deck, got me from rank 19 to 13 if you really take your time with it and learn how to play it, then you will get a pretty good win to loss ratio. 5/5 thumbs up smile.png

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*wow I keep trying to post while not signed in*

So, as terrible as this idea may be, I want to run double Kezan Mystic in this deck. Are there cards you think would be reasonable swaps for Kezan, or would I be better off building a sub-par control hunter?

My first thought was to remove one Webspinner and one Quick Shot, but I'm thinking that would slow the deck down too much.

Maybe just remove one Webspinner and run a single Kezan? Double may be absurd. Just so many secrets out there. T-T

Any thoughts, by anyone, are appreciated. Many thanks.

EDIT: Would flare be a viable option?

Edited by Vadikus

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Many people do choose to use a Kezan, just put in on curve in place of a Shredder, you just have to accept having a weaker 4-drop in the matchups where it's not hitting.

Two would definitely be overkill though.

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If i wanted to use a steamwheedle sniper in this deck, where would i put it? 

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Impossible to answer that question, because I would never make that change.

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Hi Sottle, I have all the cards except the mad scientists. There's some replacement possible?

 

Greetings.

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Not really, Mad Scientist is extremely important. You can play River Croc, Dire Wolf, or Scavenging Hyena, but they are all a lot weaker than Mad Scientist.

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I switched the Houndmaster for a BGH, since it wasn't that useful in my first games.
Any thoughts about it?

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Excellent deck. Thanks for this!

Able to win against most other decks with this deck.

 

Any tips against handlocks?  If I try to slow down my face damage to reduce the impact of their molten giants, they are able to get back into the game with their healbots and taunted mountain giants/twilight drakes and are quickly overwhelming the board.

 

I am considering adding one of this - Hunter's mark/ BGH/2nd ironbeak owl to overcome this and swapping out the houndmaster. Let me know if this is a good idea and if so which one would you suggest?

Other less favored options I am considering are bestial wrath(on highmane) and cobra shot (more face dmg)

 

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