Damien

Heroes of the Storm Tyrael

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This thread is for comments about our Tyrael build guide for Heroes of the Storm.

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Really love Angelic Absorption for the full tank build. With the extra regeneration skills taken it really sustains him well.

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It's really nice to see the Bruiser build here. Sure, damage isn't Tyrael's strong suit and you should only pick it when you have another tank to back you up, but the talent synergies and alternate play style are actually fun and a refreshing change of pace. It makes a huge difference compared to other guides and other talents which are "You must pick these 7 talents or you suck and you lose forever".

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10 hours ago, Raz415 said:

Quick question, can mosh pit be stopped by Judgement? It doesn't say anywhere that it makes Tyrael unstoppable.

Yes. Once he successfully casts it, he becomes unstoppable.

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Hey everyone,

I just wanted to let you know that Tyrael will be one of the next Heroes I am going to convert to the new Guide format. This will include updates on talents, builds, etc. 

Looking forward to sharing it with you! 

 

 

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Don't you think he needs his Talent Tree to be reworked as well? Pretty much every other Warrior has gotten... Tyrael lacks unique questing talents, option to reduce ability damage (even Valla and Butcher have for the love of God) etc

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19 hours ago, Guest SomeShyGuy said:

Don't you think he needs his Talent Tree to be reworked as well? Pretty much every other Warrior has gotten... Tyrael lacks unique questing talents, option to reduce ability damage (even Valla and Butcher have for the love of God) etc

I feel like they are pushing Tyrael to be that "engage" tank, where everything in his toolkit revolves around short burst dives rather than what Diablo does (dive and sit there, getting hit). They might rework it, but it feels like Tyrael is just there to push his team that extra bit more to get a pick, then helping them to retreat without dying. 

The health regen talent also seems to point towards this, since you can dive, pick, retreat and reset. 

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That last patch really ruined him imho- hideous and uncalled for nerf. Hope a rework is coming for him soon(not tm).

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I kind of picked him up again, but just read his changes and felt rather sad about it. His Holy Ground talent is good, but alone it's not going to make him great.

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On 3/13/2017 at 9:40 AM, Guest AnonymousContributor said:

That last patch really ruined him imho- hideous and uncalled for nerf. Hope a rework is coming for him soon(not tm).

they removed one (admittedly pretty strong) talent and otherwise buffed his kit almost across the board. If a level 13 talent was the only thing making him playable (imo - it wasn't) then maybe it's not that they ruined him and more that he wasn't good to begin with?

 

wether or not you like the new direction with warrior armors, the build in 15% off all ability damage is *massive* against all but the most focused auto-attack comps (even some AA heroes like valla end up doing a lot of ability damage...) The trivial amount of max health he lost is made up for in spades but the 15% improvement to his self-shield, regen master health bonus, and of course any healing that comes his way.

 

TLDR; they wanted to give Tyrael a niche, and by god they gave it to him. AA focused builds like protect-the-illidan are becoming less and less commonplace, so exercise even a small amount of judiciousness during the draft and it's very easy to match him up against a comp that will now have a much tougher time dealing with him.

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8 hours ago, Voltorocks said:

they removed one (admittedly pretty strong) talent and otherwise buffed his kit almost across the board. If a level 13 talent was the only thing making him playable (imo - it wasn't) then maybe it's not that they ruined him and more that he wasn't good to begin with?

 

wether or not you like the new direction with warrior armors, the build in 15% off all ability damage is *massive* against all but the most focused auto-attack comps (even some AA heroes like valla end up doing a lot of ability damage...) The trivial amount of max health he lost is made up for in spades but the 15% improvement to his self-shield, regen master health bonus, and of course any healing that comes his way.

 

TLDR; they wanted to give Tyrael a niche, and by god they gave it to him. AA focused builds like protect-the-illidan are becoming less and less commonplace, so exercise even a small amount of judiciousness during the draft and it's very easy to match him up against a comp that will now have a much tougher time dealing with him.

Amplified Healing and Hardened Shield also gone, so there's that...

The 'buff' to W shield is laughable at best. It is still measly and goes down fast when focused. Johanna's stronger AND gives cc immunity.

For a tank, he doesn't feel pretty tanky imho. People just seem to pick him for his Heroics and Holy Ground at level 16. If you try to go solo tank with him, it's basically suicide. Not to mention having one of the worst traits in the game (if not THE worst).

He's now only worth vs mage (ability) heavy comps (Li Ming, Jaina, Gul'dan, KT etc) which happens mostly in QMs. Tychus, who's meta, destroys him with ease. And yeah, Blizz said they wanted to give each one a unique identity, but you already have re-reworked Anub (2nd time) who brings much more utility to the team from the start, much sturdier and harder to kill and does an equal or better job vs ability heavy comps.

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13 hours ago, Guest AnonymousContributor said:

For a tank, he doesn't feel pretty tanky imho. People just seem to pick him for his Heroics and Holy Ground at level 16. If you try to go solo tank with him, it's basically suicide. Not to mention having one of the worst traits in the game (if not THE worst.

To be fair, I never really saw Tyrael as a solo tank, even before this rework. He has a great mobility and utility for a tank, and often played a nice role as a secondary tank/bruiser, who excelled at disrupting backlines and giving support to chases/escapes.

I expected Blizzard to add a new functionality to his trait, though. As you pointed, it is one of the worst traits in the game  (much like any ability that plays after you died). It DOES has a nice use if you got Auriel in your party with resurrect, allowing you to blow up after death and be quickly back into action.

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On 3/18/2017 at 4:21 AM, Guest AnonymousContributor said:

Amplified Healing and Hardened Shield also gone, so there's that...

ah, i missed amplified healing - that is a nerf. but the new spell shield is essentially identical - IFF you drafted him against a spell heavy team like they want you to and aren't getting melted by AAs.

 

On 3/18/2017 at 4:21 AM, Guest AnonymousContributor said:

The 'buff' to W shield is laughable at best. It is still measly and goes down fast when focused.

I do agree that it's still not a huge shield, but against spells it now soaks about 25% more damage - percentage-wise this is a big spike.

 

On 3/18/2017 at 5:49 PM, Valhalen said:

To be fair, I never really saw Tyrael as a solo tank, even before this rework.

I actually agree with this, and I guess I should clarify from my post above that I don't think Tyrael was or is terribly strong. You are both right that his passive is garbage and his QWE kit overall often feels pretty weak. Just wanted to speak up and say that this patch is *not* an across-the-board nerf, and that his niche uses can now be even stronger.

 

oh, and last but not least (as it is pretty off topic:

On 3/18/2017 at 4:21 AM, Guest AnonymousContributor said:

Tychus, who's meta,

Is he? last I heard his range is down to like an inch and he doesn't have any good self healing anymore. Every time I face him now it seems like he has to way over-extend to even hit tanks and we just melt him whenever he does so. So if picking tyrael makes people counter with tychus maybe that's a good thing?...

Edited by Voltorocks
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On 11. 4. 2017 at 4:56 PM, JohnBoyzear said:

Nub question, but does Reciprocate affect all shields, or just the one on Tyrael?

Based on what I just tried in testing room, ReciprocateReciprocate affects only your shield. Shields on allied heroes and minions do not explode.

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Why is Purge Evil listed as Tyrael's first talent in the tank build when Regeneration Master gives him more hp regen and life ?

On a second note, I feel that vigorous strike is a viable talent to swift retribution especially for the tank buid .

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19 minutes ago, Guest XeaKon said:

Why is Purge Evil listed as Tyrael's first talent in the tank build when Regeneration Master gives him more hp regen and life ?

On a second note, I feel that vigorous strike is a viable talent to swift retribution especially for the tank buid .

You should be trying to strike the balance between damage and resilience. In this case, both talents are strong and can be picked based on your personal preference (mine being Regeneration MasterRegeneration Master most of the time), with Regeneration MasterRegeneration Master putting you closer to the tanky playstyle, and Purge EvilPurge Evil putting you closer to the bruiser playstyle.

You won't be dealing enough basic attack damage to make the Vigorous StrikeVigorous Strike a strong pick. The remaining two talents are up to personal preference. 

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I'm sure there's twenty reasons I'm wrong, but I've had a reliable amount of success so far building Tyrael as a follow-up based bruiser. I know many of these talents were bashed in the guide, but hear me out.

Talent Path: 

1-Purge Evil

4-Vigorous Strike

7-Follow Through

10-Judgement

13-Burning Rage/Angelic Might

16-Holy Ground/Blood for Blood

20-Nexus Blades

 

On what I read in the guide regarding these talents, Vigorous Strike was discounted due to being able to sustain large amounts of damage, Tyrael's mobility combined with Follow Through gives appreciable returns.

Follow Through was criticized due to Tyrael's long cooldowns, however it's important to note for the sake of this talent, El'druin's Might and its teleport both count as individual abilities, if you rotate properly you can sustain Follow Through damage without any down time. I did catch the note that using El'druin's Might aggressively is a gamble, however this combo brings solid dueling, diving and harassment to the table. 

Angelic Might. The jury's still out on this one, because it's not very reliable however in this particular build, situationally it can really pack a punch and give you a nice chunk of self sustain. I do agree outside of this specific build it doesn't hold much merit. 

In conclusion, I suppose this build is perhaps only useful in niche situations during competitive play, or is comp dependent, but I've generally had favorable results with it, usually finishing in the top three in virtually every stat. I've successfully locked horns with Sonya, Malthael and Muradin with this build, so I'll continue to use it but just felt I would share. Maybe it just catches them off guard XD

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