Tyrael Build Guide “I am Justice itself!”
Welcome to our guide for Tyrael, a Tank in Heroes of the Storm. Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions.
Tyrael's Overview
Tyrael is a melee Tank, whose great mobility allows him to get in and out of combat very quickly. With his unique kit, he can support allied Heroes in various ways: Shielding them, giving them Movement Speed, and more. On the other hand, compared to his counterparts, Tyrael lacks crowd control and thus cannot easily punish enemy Heroes who are out of position.
Tyrael's Strengths and Weaknesses
Supports allied Heroes with Movement Speed and Shields
Exceptional mobility
Reduces enemy waveclear, especially with
Justice for All
Good engage with
Judgment
Great protection for allied Heroes with
Sanctification
Good waveclear with
Burning Halo
Able to secure Capture Points with
Holy Ground
High damage output for his Role, augmentable with dedicated Talents
Lack of crowd control
Extremely Mana dependent throughout the game
Weak engage outside of
Judgment
Time Stop can nullify
Sanctification
Tyrael's Talent Build Cheatsheet
Bound by Law Build
RecommendedTyrael's Bound by Law Build provides self-sustain, medium damage, waveclear, and mobility. With it, you will be able to poke enemy Heroes and greatly Slow them.
The self-sustain mainly comes from Ardent Restoration
at Level 1 and is increased by
Burning Halo at Level 7
which makes its healing ramp up faster at the beginning of a team fight.
Reciprocate at Level 4 also heals you a bit.
The waveclear comes from Burning Halo at Level 7.
To kill enemy Minions, use
El'druin's Might in the middle
of a wave and reactivate it. Do not do this when enemy Heroes may be nearby
because
El'druin's Might is your best escape tool.
The mobility comes from Sword of Justice at Level 13.
Once you get it, your playstyle will be drastically different:
use
El'druin's Might, reactivate it to reach enemy Heroes,
deal damage to them, and then reactivate it again to teleport back.
Holy Ground Build
AdvancedTyrael's Holy Ground Build provides peeling, waveclear, utility, and some peculiar crowd control. With it, you'll be able to protect allied Heroes and block the path of enemy Heroes.
The peeling comes from Justice for All at Level 1.
Whenever you use
Righteousness to protect
an allied Hero who is danger, they will get a bigger Shield.
The waveclear comes from Burning Halo at Level 7.
To kill enemy Minions, use
El'druin's Might in the middle
of a wave and reactivate it. Do not do this when enemy Heroes may be nearby
because
El'druin's Might is your best escape tool.
Once you get Holy Ground at Level 13,
you can start blocking the path of enemy Heroes with it.
This is particularly effective in narrow corridors
or to secure the Capture Point
of Boss Camps on some Maps.
Law and Order Build
SituationalTyrael's Law and Order Build provides peeling, waveclear, and high damage. With it, you can out-trade the enemy team by mitigating their damage done to your team and by boosting your damage output at the same time.
The peeling comes from Justice for All at Level 1.
Whenever you use
Righteousness to protect
an allied Hero who is danger, they will get a bigger Shield.
The waveclear comes from Burning Halo at Level 7.
To kill enemy Minions, use
El'druin's Might in the middle
of a wave and reactivate it. Do not do this when enemy Heroes may be nearby
because
El'druin's Might is your best escape tool.
Law and Order at Level 13 increases
your next
Smite's damage whenever you Shield
other allied Heroes with
Righteousness.
Smite the Wicked at Level 16 greatly increases
your damage done to enemy Heroes as it allows you to cast
Smite more often.
Smite Build
SituationalTyrael's Smite Build provides self-sustain,
high damage, and mobility. With it, you can empower
Smite and Basic Attacks to deal a huge amount
of damage to enemy Heroes, especially if they tend to group.
The self-sustain mainly comes from Divine Vigor
at Level 4 and is increased by
Purge Evil at Level 7
which, by increasing your damage done, makes its healing higher.
Salvation at Level 1 also heals you a bit.
Smite the Wicked at Level 16 greatly increases
your damage done to enemy Heroes as it allows you to cast
Smite more often. Combined with
Sword of Justice at Level 13, you will
get even more cooldown reduction.
The mobility comes from Sword of Justice at Level 13.
Once you get it, your playstyle will be drastically different:
use
El'druin's Might, reactivate it to reach enemy Heroes,
deal damage to them, and then reactivate it again to teleport back.
ARAM Build
ARAMTyrael's ARAM Build provides self-sustain, medium damage, waveclear, and mobility. With it, you will be able to poke enemy Heroes and greatly Slow them.
The self-sustain mainly comes from Ardent Restoration
at Level 1 and is increased by
Burning Halo at Level 7
which makes its healing ramp up faster at the beginning of a team fight.
Reciprocate at Level 4 also heals you a bit.
The waveclear comes from Burning Halo at Level 7.
To kill enemy Minions, use
El'druin's Might in the middle
of a wave and reactivate it. Do not do this when enemy Heroes may be nearby
because
El'druin's Might is your best escape tool.
The mobility comes from Sword of Justice at Level 13.
Once you get it, your playstyle will be drastically different:
use
El'druin's Might, reactivate it to reach enemy Heroes,
deal damage to them, and then reactivate it again to teleport back.
Tyrael's Synergies and Counters
Tyrael has synergy with allied Heroes who want to dive (such as Kerrigan), lack mobility (like Alarak), or want to constantly hit enemy Heroes with Basic Attacks (for example Valla).
Due to his lack of crowd control
outside of Judgment, we suggest pairing
Tyrael with Heroes who have some crowd control for helping
to engage and/or peel.
You can play without too, however, it is easier with.
Together with Lt. Morales, Tyrael is a fundamental piece of
the famous Juice Pirates team composition. This backdoor
strategy relies on Medivac Dropships
to quickly reach enemy Structures as a team and
Sanctification to push
uncontested, unless they have a counter for it.
Tyrael with Judgment is countered by
Heroes who can protect the targeted Hero with Shields and similar effects
(notably Medivh with
Force of Will), who can
quickly deny the dive with disengage tools
(for example
Mighty Gust by Falstad),
or who have access to cleanse effects (including
Into the Fray by Garrosh).
Tyrael with Sanctification is countered by
Heroes who can interrupt it, protect Heroes during it
(for example
Bunker Drop by Blaze), or nullify it
by using Time Stop on the Heroes protected by it
(only Medivh, Mei, and Zeratul can do it,
with
Ley Line Seal,
Ice Wall,
and
Void Prison respectively).
Tyrael with Holy Ground is countered by
displacement effects (notably
Mighty Gust
by Falstad) as it will mainly be used to secure Boss Camp
by standing on the Capture Point uncontested.
For obvious reasons, this part is only relevant on Maps where Boss Camps
are a win condition.
Tyrael's Maps














Thanks to Holy Ground at Level 13
being usable to block the path of enemy Heroes, Tyrael excels
on Maps where Boss Camps are a
win condition and does well
on Maps with narrow corridors around the Objective.
Tyrael's Heroic Abilities are extremely powerful in team fights.
Considering that both Judgment and
Sanctification have a relatively long cooldown,
Tyrael does better on Maps where team fights do not happen too often,
so that he has time to get them back before fighting again.
Tyrael's Tips and Tricks
- Use your Abilities wisely while laning. If you are not careful, Tyrael will run out of Mana very quickly.
El'druin's Might can be used to juke opponents while Tyrael is on the retreat.
Righteousness should be used right before Tyrael, allied Heroes, Minions, or Mercenaries are being hit.
Smite can be used to deal damage and/or to increase the Movement Speed of allied Heroes when needed.
Judgment is great for diving but can also be used to interrupt powerful Heroic Abilities.
- If you play with
Sanctification, use it when diving with your team or save it for the enemy team's most dangerous Abilities.
- Upon dying, you will trigger
Archangel's Wrath. Stick on top of enemy Heroes to reduce their damage done and for hitting them with the explosion.
- After picking
Swift Retribution at Level 7, you should mainly use
Smite on allied Heroes to buff them.
Holy Ground at Level 13 can help you secure Mercenary Camps (especially Boss Camps) if
El'druin's Might is aimed at the very center of the Capture Point.
Tyrael's Role in the Current Meta
Tyrael is a Tank that excels at enabling allied Heroes who want to dive, lack mobility, or want to constantly hit enemy Heroes with Basic Attacks.
He has access to powerful Heroic Abilities that do completely different things:
Judgment can be used either for diving
or as an interrupt when your team is lacking them;
Sanctification can be used for diving,
peeling, pushing, or
countering specific Abilities.
Thanks to Holy Ground at Level 13,
Tyrael is one of the best Heroes for securing Boss Camps, which is quite
strong on Maps where they are a win condition.
Sanctification also helps with that
because it is great when fighting in a static position.
Changelog
- 31 Aug. 2025 (this page): Maps updated.
- 08 Aug. 2025 (talents page): Guide updated for the latest Hero Rework.
- 08 Aug. 2025 (abilities page): Guide updated for the latest Hero Rework.
- 08 Aug. 2025 (this page): Guide updated for the latest Hero Rework.
- 12 Dec. 2022 (talents page): Updated Tyrael's talents and builds to ensure meta relevance.
- 12 Dec. 2022 (this page): Updated Tyrael's Builds and added Basic Attacks Build.
- 08 Mar. 2021 (talents page): Updated Tyrael's talents and builds in accordance with the latest Balance Update.
- 08 Mar. 2021 (abilities page): Updated Archangel's Wrath's description in accordance with the latest Balance Update.
- 03 Mar. 2021 (this page): Updated Tyrael's Builds in accordance with the latest Balance Update.
- 30 Jul. 2020 (this page): Updated Level 4 Talent choice for both builds.
- 17 Jun. 2020 (this page): Guide reviewed after recent balance patch and no changes are necessary.
- 22 Apr. 2020 (abilities page): Abilities section updated.
- 22 Apr. 2020 (this page): Updated Tips, Builds, and Counters sections.
- 13 Apr. 2020 (talents page): Updated Builds and Talents to reflect current meta.
- 14 Feb. 2020 (talents page): Updated Tyrael's talents and builds in accordance with the latest Balance Update.
- 14 Feb. 2020 (abilities page): Updated Archangel's Wrath's description in accordance with the latest Balance Update.
- 16 Dec. 2019 (this page): Added the current Anomaly (Experience Globes) to the guide.
- 23 Sep. 2019 (talents page): Updated Tyrael's talent builds and talent section.
- 23 Sep. 2019 (abilities page): Updated Tyrael's abilities section.
- 23 Sep. 2019 (this page): Updated Tyrael's introduction section.
- 26 Nov. 2018 (talents page): Updated Tyrael's talents and builds.
- 19 Feb. 2018 (talents page): Changed Law and Order from Not Recommended to Recommended, Sword of Justice from Recommended to Not Recommended, and Smite the Wicked from Not Recommended to Situational.
- 07 Feb. 2018 (talents page): Updated Stalwart Angel's description in accordance with the Maiev update.
- 17 Jan. 2018 (talents page): Updated Tyrael's talents in accordance with his latest rework.
- 17 Jan. 2018 (abilities page): Adjusted Tyrael's abilities in accordance with his latest rework.
- 17 Mar. 2017 (this page): Updated the guide for Probius' patch.
- 17 Jan. 2017 (this page): Updated Tyrael's introduction in accordance with his latest rework.
- 21 Dec. 2016 (this page): Moved Tyrael to the new guide format.
More Tank Guides
Elitesparkle has been hooked on Heroes of the Storm since day one in 2015. Over the years, he has consistently competed at Master level across multiple Seasons and has even climbed into Grand Master a couple of times. Known for his logical mindset and love for theorycrafting, he thrives on breaking down the game's mechanics and engaging in high-level strategy discussions with the community.
- Heroes of the Storm Live Patch Notes: July 29
- Heroes of the Storm PTR Patch Notes: July 1
- Blizzard Celebrates 10th Heroes of the Storm Anniversary with Free-to-Play Heroes and Gear Head Thrall Skin
- Heroes of the Storm Live Patch Notes: May 15
- Heroes of the Storm PTR Patch Notes: April 26th
- Heroes of the Storm Joins Game Pass with 30 Free Heroes
- Heroes of the Storm Live Patch Notes: March 12th
- Heroes of the Storm PTR Patch Notes: February 21