Tyrael Talents
Welcome to our Talents page for Tyrael. Here, we give you an overview of how strong each of Tyrael's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Tyrael's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Tyrael's Talent Build Cheatsheet
Bound by Law Build
RecommendedTyrael's Bound by Law Build provides self-sustain, medium damage, waveclear, and mobility. With it, you will be able to poke enemy Heroes and greatly Slow them.
The self-sustain mainly comes from Ardent Restoration
at Level 1 and is increased by
Burning Halo at Level 7
which makes its healing ramp up faster at the beginning of a team fight.
Reciprocate at Level 4 also heals you a bit.
The waveclear comes from Burning Halo at Level 7.
To kill enemy Minions, use
El'druin's Might in the middle
of a wave and reactivate it. Do not do this when enemy Heroes may be nearby
because
El'druin's Might is your best escape tool.
The mobility comes from Sword of Justice at Level 13.
Once you get it, your playstyle will be drastically different:
use
El'druin's Might, reactivate it to reach enemy Heroes,
deal damage to them, and then reactivate it again to teleport back.
Holy Ground Build
AdvancedTyrael's Holy Ground Build provides peeling, waveclear, utility, and some peculiar crowd control. With it, you'll be able to protect allied Heroes and block the path of enemy Heroes.
The peeling comes from Justice for All at Level 1.
Whenever you use
Righteousness to protect
an allied Hero who is danger, they will get a bigger Shield.
The waveclear comes from Burning Halo at Level 7.
To kill enemy Minions, use
El'druin's Might in the middle
of a wave and reactivate it. Do not do this when enemy Heroes may be nearby
because
El'druin's Might is your best escape tool.
Once you get Holy Ground at Level 13,
you can start blocking the path of enemy Heroes with it.
This is particularly effective in narrow corridors
or to secure the Capture Point
of Boss Camps on some Maps.
Law and Order Build
SituationalTyrael's Law and Order Build provides peeling, waveclear, and high damage. With it, you can out-trade the enemy team by mitigating their damage done to your team and by boosting your damage output at the same time.
The peeling comes from Justice for All at Level 1.
Whenever you use
Righteousness to protect
an allied Hero who is danger, they will get a bigger Shield.
The waveclear comes from Burning Halo at Level 7.
To kill enemy Minions, use
El'druin's Might in the middle
of a wave and reactivate it. Do not do this when enemy Heroes may be nearby
because
El'druin's Might is your best escape tool.
Law and Order at Level 13 increases
your next
Smite's damage whenever you Shield
other allied Heroes with
Righteousness.
Smite the Wicked at Level 16 greatly increases
your damage done to enemy Heroes as it allows you to cast
Smite more often.
Smite Build
SituationalTyrael's Smite Build provides self-sustain,
high damage, and mobility. With it, you can empower
Smite and Basic Attacks to deal a huge amount
of damage to enemy Heroes, especially if they tend to group.
The self-sustain mainly comes from Divine Vigor
at Level 4 and is increased by
Purge Evil at Level 7
which, by increasing your damage done, makes its healing higher.
Salvation at Level 1 also heals you a bit.
Smite the Wicked at Level 16 greatly increases
your damage done to enemy Heroes as it allows you to cast
Smite more often. Combined with
Sword of Justice at Level 13, you will
get even more cooldown reduction.
The mobility comes from Sword of Justice at Level 13.
Once you get it, your playstyle will be drastically different:
use
El'druin's Might, reactivate it to reach enemy Heroes,
deal damage to them, and then reactivate it again to teleport back.
ARAM Build
ARAMTyrael's ARAM Build provides self-sustain, medium damage, waveclear, and mobility. With it, you will be able to poke enemy Heroes and greatly Slow them.
The self-sustain mainly comes from Ardent Restoration
at Level 1 and is increased by
Burning Halo at Level 7
which makes its healing ramp up faster at the beginning of a team fight.
Reciprocate at Level 4 also heals you a bit.
The waveclear comes from Burning Halo at Level 7.
To kill enemy Minions, use
El'druin's Might in the middle
of a wave and reactivate it. Do not do this when enemy Heroes may be nearby
because
El'druin's Might is your best escape tool.
The mobility comes from Sword of Justice at Level 13.
Once you get it, your playstyle will be drastically different:
use
El'druin's Might, reactivate it to reach enemy Heroes,
deal damage to them, and then reactivate it again to teleport back.
Level 1 Talents for Tyrael


Increase the Shield amount Tyrael gains from Righteousness by 35% and heal Tyrael for 150 (+4% per level) Health if his Shield is destroyed. Does not increase the Shield amount gained by allies.
Salvation is a decent Talent that increases
the amount of Shield applied to Tyrael by
Righteousness
and, when the Shield is destroyed by damage, heals Tyrael. Note that
this Talent does not increase the Shield amount gained by allies.
The healing provided by this Talent is not reliable because it only goes off
when the Shield is destroyed by damage, which does not always happen unless
the enemy team has a lot of burst damage and you time
Righteousness to Shield yourself right before being hit.
Pick this Talent when you want to increase your own survivability in short team fights at the cost of peeling for allied Heroes and the possibility to reduce the enemy team's waveclear.


Increase the Shield applied to allies by Righteousness to 80% of the Shield gained by Tyrael.
Justice for All is a strong Talent that greatly increases
the amount of Shield applied to allied Heroes by
Righteousness,
increasing their survivability. Note that this Talent does not increase
the Shield amount gained by Tyrael.
Pick this Talent when you want to increases your team's survivability by casting
Righteousness on allied Heroes right before they take damage
and/or to reduce the enemy team's waveclear by casting
Righteousness on allied Minions right before they take damage
(useful in the 4-man and for some offlane matchups).


Dealing damage to a Hero heals Tyrael for 20 (+4% per level) Health over 5 seconds. Dealing damage resets this timer, and the heal amount stacks up to 10 times.
Quest: Every Regeneration Globe gathered increases this heal amount by 1%.
Ardent Restoration is a strong Talent which
provides self-healing over time when dealing damage to enemy Heroes.
The effect lasts 5 seconds and stacks up to 10 times. The healing
amount is increased 1% for each Regeneration Globe you collect
during the game.
Pick this Talent when you want to increase your own survivability in long team fights at the cost of peeling for allied Heroes and the possibility to reduce the enemy team's waveclear.
Level 4 Talents for Tyrael


Gain 25 Armor while El'druin's Might is active, and for 3 seconds after teleporting.
Stalwart Angel is a good Talent that
provides Armor while you have a
El'druin's Might's sword on the ground
and for 3 seconds after teleporting, reducing the damage you
take when you engage or disengage.
The Armor provided by this Talent lasts longer
if you do not quickly reactivate El'druin's Might.
So, if you are in a situation where you need more survivability
than mobility, you should strategically
place your sword on the ground and not teleport immediately.
The sword you leave behind when teleporting in while having
Sword of Justice at Level 13 also
counts for benefitting from this Talent, effectively
extending the Armor buff's duration by 2 seconds when you
do not reactivate
El'druin's Might.
Reducing El'druin's Might's cooldown via
Horadric Reforging at Level 16
increases the Armor's uptime.
This is quite useful when playing as Tank
with
Holy Ground at Level 13 and trying
to body-block enemy Heroes.


When Tyrael's Shield from Righteousness expires or is destroyed, it deals 190 (+4% per level) damage to nearby Heroes and Summons.
For each enemy Hero damaged by Reciprocate or El'Druin's Might, Tyreal heals for 3% of his maximum Health.
Reciprocate is a strong Talent that causes
Righteousness's Shield to explode when it
expires (after 4 seconds) or is destroyed by damage. The explosion
deals damage to nearby enemy Heroes and Summons. Furthermore, damaging
enemy Heroes with
Reciprocate's explosion
or
El'druin's Might heals Tyrael based on
the amount of enemy Heroes hit.
If you intend to pick Judgment
as your Heroic Ability, you should pick this Talent to increase
your burst damage. When trying to kill
an enemy Hero, cast
Righteousness
before using
Judgment,
so that the Shield will expire sooner and, as a consequence,
the explosion will happen earlier.


If Smite hits an enemy, Tyrael's Basic Attacks within the next 4 seconds heal for 70% of the damage dealt.
Divine Vigor is a good Talent that makes your Basic Attacks
leech for a few seconds when hitting enemy Heroes with
Smite,
allowing you to constantly heal based on the damage you deal via Basic Attacks.
To get the most out of this Talent, you should only pick it together with
with Purge Evil at Level 7. To further increase its
value, you could theoretically combine it with
Seal of El'druin
at Level 20, however, most Level 20 Talents are generally way better than that.
Level 7 Talents for Tyrael


Both Tyrael and El'druin deal 15 (+4% per level) damage per second to nearby enemies. Teleporting increases this damage from Tyrael by 125% for 2 seconds.
Burning Halo is a great Talent that causes both Tyrael
and the sword created by casting
El'druin's Might to deal
constant area of effect damage. Reactivating
El'druin's Might to teleport increases the damage
that comes from Tyrael for a couple of seconds.
If you have Sword of Justice at Level 13, the sword
you leave behind also deals constant area of effect
damage. Reactivating
El'druin's Might to teleport
does not increase the damage that comes from the sword.
If you have Holy Ground at Level 13, the sword
should be not be placed in the middle of the wave of Minions you are
trying to clear. Instead, you should cast it either in front of enemy
Melee Minions or behind enemy Ranged Minions when trying to clear them,
so that you end up grouping them instead of splitting them.
Each tick of damage done by this Talent increases the healing provided by
Ardent Restoration at Level 1, until it's fully stacked,
resulting in more healing at the beginning of each fight. Note that both Tyrael
and the sword on the ground contribute to ramping up the healing amount.
While this Talent is generally good, you should definitely pick it when playing as Offlaner because it increases your waveclear. When safe to do so, position in a way that allows you to be near enemy Minions after both teleports.


Each enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 60% for 4 seconds.
Purge Evil is a good Talent that increases your Attack Damage
for a few seconds after casting
Smite on enemy Heroes.
The more enemy Heroes you hit, the higher the bonus damage will be.
By doing more damage with your Basic Attacks, you will also get more healing
from Divine Vigor at Level 4. If you combine this Talent
with
Smite the Wicked at Level 16, you will be able to
trigger this Talent more often. If you pair this Talent
with
Seal of El'druin at Level 20, you will get more value
per
Smite's cast.
We find this Talent to be great when playing Tyrael as a Flex, so like a Melee Assassin in the 4-man, because it increases your damage at the cost of waveclear (which is extremely important when playing as Offlaner) or utility (which is nice to have when playing as Tank).


Smite grants 20% more Movement Speed and also grants 25% Attack Speed for 2 seconds.
Swift Retribution is a strong Talent that empowers
the buff area created by
Smite:
Tyreal and the allied Heroes affected gain more Movement Speed and
also have their Attack Speed increased for 2 seconds.
The additional Movement Speed provided by this Talent is useful
for helping allied Heroes chase enemy Heroes,
reposition during team fights, retreat when in danger, or move
towards Sanctification when used.
When pushing, you can use Smite
on allied Minions to buff their Movement Speed
and Attack Speed, thus dealing more damage to enemy Structures.
You can use this Talent to better enable allied Heroes who lack mobility (such as Alarak), to further empower Heroes who rely on Basic Attacks (like Valla), or to do both at the same time (notably Sgt. Hammer).
Level 10 Talents for Tyrael
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.


- Mana: 80
- Cooldown: 70 seconds
After 0.75 seconds, charge an enemy Hero, dealing 150 (+4% per level) damage and Stunning them for 1.5 seconds. Nearby enemies are knocked away and take 75 (+4% per level) damage.
Judgment is a good Heroic Ability that, after being
channeled for 0.75 seconds, allows Tyrael to quickly close the gap
with a target enemy Hero. The target takes damage and is Stunned.
Allies nearby the target take some damage too and are Knocked back.
Last but not the least, Tyrael becomes Unstoppable while
charging towards the target.
Tyrael with Judgment can be paired with another
dive Hero (for example Illidan with
The Hunt) or with a long-range
burst damage Ability (such as
Falstad with
Hinterland Blast)
to easily get a kill in the enemy backline.
Pick it when you need a better engage, when you want to dive the enemy backline, or you really need an interrupt for a powerful Heroic Ability, otherwise you will lose too many team fights because the enemy team will be free to channel it.


- Mana: 75
- Cooldown: 90 seconds
After 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.
Sanctification is a strong Heroic Ability that, after being
channeled for 0.5 seconds, creates a buff area
on the ground: Tyrael and allied Heroes who are standing in it
are Invulnerable.
Pick it when your team needs more protection in team fights because your team is diving, the enemy team is diving, you are playing against a powerful crowd control effects, or the enemy team relies on a wombo-combo to win team fights.
Keep in mind that some Heroes with Time Stop
(only Medivh, Mei, and Zeratul can do it,
with Ley Line Seal,
Ice Wall,
and
Void Prison respectively) can nullify it.
Level 13 Talents for Tyrael


Upon teleporting using El'druin's Might, El'druin swaps places with Tyrael, and El'druin's Might can be reactivated to teleport an additional time.
Sword of Justice is a good Talent that leaves a sword behind
when reactivating
El'druin's Might to teleport the first time,
allowing you to reactivate it again to teleport a second time. The first teleport
will move you where you threw the sword, the second teleport will move you
back where you were when teleporting the first time.
You can use this Talent to deal poke damage and bait
several Abilities onto you, only to teleport back to your original location.
This playstyle requires expertise and experience as otherwise Tyrael
may get caught by several crowd control effects
preventing him from teleporting back. If you happen to get caught,
you can hold the [Q] key to ensure El'druin's Might's
reactivation goes off as soon as possible.
Burning Halo at Level 7
deals damage to enemies around the sword you leave behind and deals bonus
damage even after you reactivate
El'druin's Might
to teleport back. Similarly, when you teleport back,
Bound by Law at Level 16 applies an empowered
Slow to nearby enemies.
When you cannot hold your teleport for them, the sword you leave behind
also counts for Stalwart Angel at Level 4,
giving you more Armor uptime,
and for
Smite the Wicked at Level 16,
resulting in more
Smite's cooldown reduction.


Create a ring for 3 seconds that blocks enemies from entering the area teleported to using El'druin's Might.
Holy Ground is a good Talent that creates a circle
of impassable terrain in the location
where Tyrael appears when teleporting with
El'druin's Might,
pushing enemy Heroes away and preventing them from entering the area.
This effect is great on Maps where Boss Camps are a win condition and does well on Maps where narrow corridors are present. Furthermore, regardless of the Map you are playing on, it can be used to peel from melee Heroes and/or to annoy enemy Heroes who lack mobility as you will be able to body-block them with ease.
You should always pair this Talent with Horadric Reforging
at Level 16 because it allows you to cast
El'druin's Might
more often. When contesting a Boss Camp, this means
you can always have
Holy Ground active
or
El'druin's Might ready to immediately
secure the Capture Point.


Each enemy Hero hit by Smite reduces the cooldown of Righteousness by 1 second. Each allied Hero Shielded by Righteousness increases the damage of the next Smite by 35%.
Law and Order is a good Talent with two complementary
effects: hitting enemy Heroes with
Smite reduces
Righteousness's cooldown; using
Righteousness to Shield allied Heroes
other than Tyrael increases next
Smite's damage.
To get value from Righteousness's cooldown reduction,
you should ideally use
Smite after
Righteousness, otherwise you will waste it.
If you need
Righteousness to save someone,
however, do not worry about the synergy.
To get more value from Smite's damage increase,
you should ideally use
Righteousness on as many
allied Heroes as possible. Remember that Tyrael does not count,
so you will get no value from it when alone.
Level 16 Talents for Tyrael


El'Druin's Might's Slow is increased to 65% for 1 second, decaying to 30% over the remaining duration.
Bound by Law is a strong Talent that increases the
Slow applied by
El'druin's Might
when Tyrael teleports by reactivating it. The second reactivation
provided by
Sword of Justice at Level 13
is empowered by this Talent as well, if an enemy Hero happens
to be near the sword you leave behind with the first teleport.
While it does not increase your damage output, this Talent helps you peel for allied Heroes and helps you and your teammates damage enemy Heroes as they will have a harder time dodging or running away while Slowed.


Tyrael's Basic Attacks reduce the cooldown of El'druin's Might by 2 seconds.
Horadric Reforging is a good Talent that
reduces
El'druin's Might's cooldown when
hitting enemies with Basic Attacks, increasing your
mobility.
Thanks to the cooldown reduction provided, this Talent is good
when paired with Stalwart Angel at Level 4 because
it will give you more Armor uptime,
with
Burning Halo at Level 7 because it gives you more bonus damage
uptime as you will be able to reactivate
El'druin's Might more often,
and with
Holy Ground at Level 13 because it allows you
to create impassable terrain
for blocking enemy Heroes more often and, more importantly, to make
the Capture Point of a Boss Camp
inaccessible to enemy Heroes for longer.


While El'druin's Might is active, and for 2 seconds after teleporting, Smite's cooldown recharges 125% faster.
Smite the Wicked is a good Talent that makes
Smite's cooldown recharge faster while
El'druin's Might's sword is on the ground
and 2 seconds after it disappears.
If you do not have Sword of Justice at Level 13,
you can maximize the bonus provided by this Talent by using
El'druin's Might at close distance
and not teleporting until the end of its duration. Note that playing
this way comes at the cost of mobility.
If you have Sword of Justice at Level 13,
you can freely use
El'druin's Might at a
distance and teleport immediately as the sword you leave
behind will count for
Smite the Wicked.
Note that playing this way does not reduce your
mobility.
Being able to cast Smite more often
has synergy with
Divine Vigor at Level 4
and
Purge Evil at Level 7 because you will
get more healing and more damage from them.
Level 20 Talents for Tyrael


Increases the cast range of Judgment by 50%, and reduces the cooldown by 40 seconds.
Angel of Justice is a strong Talent which increases
Judgment's range and reduces is cooldown, making it
more threatening, intimidating, and slightly harder to counter.
If you have Sword of Justice at Level 13, you can
bait some Heroic Abilities with it: use
El'druin's Might
in a safe spot, cast
Judgment, and reactivate
El'druin's Might to teleport back. After that,
wait 30 seconds for
Judgment's cooldown
and then go for a real engage while any
Heroic Abilities they used to stop you earlier are on cooldown.


Increase the duration of Sanctification by 1 second and increase the damage of allies inside by 25%.
Holy Arena is a strong Talent that will not only extend
Sanctification's duration but will also increase
the damage of all allied Heroes inside it, turning a powerful defensive cooldown
into a powerful defensive and offensive one.
With this Talent, you can win almost any team fight by just
activating Sanctification when your team is together.
Similarly, it is excellent when going for an enemy Keep or for their Core
because the enemy team will not be able to do anything against your team while
everyone does much more damage to the Structure, easily destroying it.


Using a Basic Ability grants 50% Attack Speed for 3 seconds.
Seal of El'druin is a decent Talent which greatly increases
your Attack Speed for a few seconds whenever you use a Basic Ability, boosting
your single-target damage when you are allowed to stick on enemy Heroes,
when fighting Mercenaries, or when hitting enemy Structures.
Assuming you do not need anything else in this Tier,
we find this Talent interesting if you previously picked
Divine Vigor at Level 4 and
Purge Evil at Level 7 because you will
get more healing and more damage from them.


- Cooldown: 60 seconds
Activate to gain 50 Armor for 3 seconds.
Each time Tyrael damages an enemy Hero with a Basic Attack or Basic Ability, increase the duration of this Armor bonus by 0.5 seconds.
Defense of the Angels is a situational Talent that can be activated
to gain a high amount of Armor, protecting Tyrael from incoming damage
for a few seconds. Hitting enemy Heroes with Basic Attacks or Basic Abilities extend the
buff's duration.
When Sanctification gets interrupted,
you can use
Defense of the Angels to take less damage
for a few seconds while you wait for the 10-second cooldown to end.
Note that allied Heroes will have no protection when that happens.
You can pick this Talent when you need to increase your own survivability against burst damage. Remember that you need to activate it before you get crowd controlled, otherwise you could end up dying without having a chance to use it.


After 1.5 seconds, gain the effects of Archangel's Wrath without dying. Cooldown is reduced by 10% for each enemy Hero hit by the explosion.
Aspect of Justice is a situational Talent that can be
activated for temporarily turning Tyrael into an Archangel, similar to when
he dies and
Archangel's Wrath goes off, reducing the
damage done by enemy Heroes and damaging all enemies hit by the explosion,
but in this case you are alive and the explosion does not reduce your Death Timer.
Last but not the least, activating your Trait this way has a
1.5-second channel which makes it vulnerable to
interrupts.
When Sanctification gets interrupted,
you can use
Aspect of Justice to take no damage
for a few seconds and reduce the damage done by enemy Heroes
while you wait for the 10-second cooldown to end.
We find this Talent useful as a counter to delayed damage
(like Pyroblast by Kael'thas)
or delayed crowd control effects
(notably
Temporal Loop by Chromie)
because you have enough time to channel it.
Changelog
- 08 Aug. 2025: Guide updated for the latest Hero Rework.
- 12 Dec. 2022: Updated Tyrael's talents and builds to ensure meta relevance.
- 08 Mar. 2021: Updated Tyrael's talents and builds in accordance with the latest Balance Update.
- 13 Apr. 2020: Updated Builds and Talents to reflect current meta.
- 14 Feb. 2020: Updated Tyrael's talents and builds in accordance with the latest Balance Update.
- 23 Sep. 2019: Updated Tyrael's talent builds and talent section.
- 26 Nov. 2018: Updated Tyrael's talents and builds.
- 19 Feb. 2018: Changed Law and Order from Not Recommended to Recommended, Sword of Justice from Recommended to Not Recommended, and Smite the Wicked from Not Recommended to Situational.
- 07 Feb. 2018: Updated Stalwart Angel's description in accordance with the Maiev update.
- 17 Jan. 2018: Updated Tyrael's talents in accordance with his latest rework.
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Elitesparkle has been hooked on Heroes of the Storm since day one in 2015. Over the years, he has consistently competed at Master level across multiple Seasons and has even climbed into Grand Master a couple of times. Known for his logical mindset and love for theorycrafting, he thrives on breaking down the game's mechanics and engaging in high-level strategy discussions with the community.
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