Damien

[Archived] S20 Hearthstone Legendary Bloodlust Shaman BrM

Sign in to follow this  

23 posts in this topic

This thread is for comments about our Legendary Bloodlust Shaman Deck for BrM.

Edited by Oltier
Fixed link to the guide

Share this post


Link to post
Share on other sites

dropped from 4 to 8 rank using this deck...over 700 wins with shaman... I can't see how this deck works in this all fast pace or nothing meta. Haven't won once. Maybe I'm crazy

Share this post


Link to post
Share on other sites

Why not shredder over firegaurd ? It's more annoying and no overload. Also, what about hogger?

Share this post


Link to post
Share on other sites

this feels like a bad clone from the druid's savage roar combos.

in no way will the opponent let you host a board of minions let's say more than 3 or 4, unless they are playing really passivelyt. and not much removals for your minions to stay alive long enough. Also hex gets in the way when you want to face so crackles mostly ends up removing strong enemy minions.

 

I am not feeling this deck yet

 

Share this post


Link to post
Share on other sites

Since I don't have the BRM expansion, I use shredders in this deck. Is that alright?

Yeah, should be fine.

Share this post


Link to post
Share on other sites

Boom is particularly good in this deck because of the 3 minions for Bloodlust, but the general answer is just "another big card", something that you have at the top of the curve to function as a late-game threat.

Share this post


Link to post
Share on other sites

Hello, would playing 2 bloodlust be a good idea? Most of the times during mid game my board is maxed out but I just cannot finish him off so much so that he catches up and kills me instead

Share this post


Link to post
Share on other sites

2 Bloodlust is too greedy in my opinion, the potential for having dead cards in your hand and not curving out well is too high.

Share this post


Link to post
Share on other sites

What "big card" can substitute for Dr. Boom? (Sylvanas, Doomhammer, any of the BrM and Naxx legendaries) Thanks! 

Yes. :P

When I say "another big card" it's because its impossible to know what cards people have access to, especially when they're missing a card like Dr. Boom. Kel'Thuzad, Sylvanas, Piloted Sky Golem, Cairne etc. All reasonable choices.

Share this post


Link to post
Share on other sites

so i tried this one out, replaced dr. boom (which i dont have) with neptulon

works ok for me, no loss could have been prevented with dr. boom so far...

i'll keep twerking till it fits me, but up to now no complaints

Share this post


Link to post
Share on other sites

this feels like a bad clone from the druid's savage roar combos.

in no way will the opponent let you host a board of minions let's say more than 3 or 4, unless they are playing really passively. and not much removals for your minions to stay alive long enough. Also hex gets in the way when you want to face so crackles mostly ends up removing strong enemy minions.

 

I am not feeling this deck yet

I just have to agree with this. It is so hard to maintain a board presence until you draw into bloodlust, by the time you do draw it all your minions are dead already. What should I take out for a second earth shock? Whenever I do get bloodlust at the right time, my opponent plays a sludge belcher and I have to trade inefficiently to get rid of it and my opponent then wipes my board and then bloodlust is useless because now i don't have a second earth shock. Also, in the late game, if you have mana left over, do you drop zombie chow? If it dies then you can't kill your opponent because of the heal but on the other hand I want to use my mana efficiently and have more board presence. Can Antique Healbot fit into this deck? It helps you survive after you stabilize against an aggro deck. What should I take out for it? Thanks! 

Share this post


Link to post
Share on other sites

I am enjoying this deck.  I most recently swapped out 2 Haunted Creeper for 2 Totem Golem.  Too early to tell but I like the change so far.

 

I asked the world's most interesting man about this deck...

"I don't always draw Bloodlust but when I do, GAME OVER"

 

Thank you, I love reading your guides and this is my 3rd deck I've played of yours.  Keep up the good work!

Share this post


Link to post
Share on other sites

First, I want to thank the team here at IV for putting together a solid collection of knowledge, tips, and decks for the community to use and learn from.  I know it is time consuming to keep up with the content as the game is always in a state of meta flux and Bliz gives us new content often enough to make a job out of it.

 

With that out of the way... I should set the stage a bit and explain that I have only been really playing Hearthstone ranked play seriously for a few seasons.  Have never reached legend, and have had a struggle at climbing consistently.  I find the decks here help, but the knowledge of the opponent class, anticipating the moves coming and the best possible choice one can make given every situation is something that only comes with practice and time, so I don't think that the choice of decks is as significant as the player's ability to maximize the hand dealt at any given time.

 

The bloddlust shaman deck presented here, however, has never produced a positive win rate for me ever.  I have since found a different deck to really be formidable in the current meta and averages a 70% win rate, even with my own game learning curve taken into consideration.

 

The deck is as follows:

 

2 Earth Shock

2 Rickbiter Weapon

2 Zombie Chow

2 Flametongue Totem

2 Haunted Creeper

2 Totem Golem

2 Hex

2 Lightning Storm

1 Mana Tide Totem

2 Tuskarr Totemic

1 Defender of Argus

2 Draenei Totemcarver

2 Piloted Shredder

2 Bloodlust

2 Thunder Bluff Valiant

2 Fire Elemental

 

I know that the thoughts from the IV team are that 2 Bloodlust is greedy, but only one has proven to leave me hunting for it too far into the game.  I simply have not been able to count on it coming in a timely fashion with any regularity.  Additionally, having the board clear combo of the Wrath of Air Totem and Lightning Storm can really help vs. Paladin and other zoo classes.  It fairs well against control as it has the ability to put a large number of minions on the board quickly and has many burst damage options.  finally, the ability to use either the Fire Elementals or Totemcarvers with ample totems on the board produces four large bodies which often draw the point removal of the opposign class.  They can also double as later game protection when coupled with the Defender of Argus.

 

So I feel the need to ask... what is the team's take on a deck like this, how could it be improved to really enable me to take my play to the next level?  Additionally, what reading or research would you suggest I consider to elevate my play and expedite the learning process?

 

Many thanks in advance, and I hope this helps someone else find the fun in playing Shaman as it is a class not to be underestimated or overlooked.

 

TIA

 

    - Ape

Share this post


Link to post
Share on other sites

As a follow-up to my previous post.  Here is tonight's performance of the deck listed above:

vs Legend Deamon Warlock (L)
vs Control ? Warrior (W)
vs Ramp Druid (W)
vs Dragon Priest (W)
vs Oil Rogue (W)

 

I used my toads too early and the game quickly spiraled out of control for me as he was able to go from 8 health in turn 7 (I had almost 30) to Twisting Nether turn 8 to Lord Jaraxxus turn 9 and I never recovered.  Game was over in turn 11.  The others were decisive wins as I was able to control the board, build a solid platform for my buffs and seal the win decisively.

 

I am certain that more game play review would show some decisions that might have been sub optimal but nothing that was obvious to me and really noteworthy as I can remember.  What do you guys at IV use for game / performance tracking?  Do you just record gameplay and review it?  Do you use any tools?  Curious as to the best way to better my post game review for self improvement.

Share this post


Link to post
Share on other sites

BigApe, I like your list, and I'm going to try it out. I do think I'll swap out one Thunder Bluff Valiant for Al'Akir, though--he creates an additional potential win condition, and possibly saves you in a late-game face race long enough to get down a board of 3+ minions to get value from Bloodlust.

 

The general problem with all totem synergy decks is that competent players prioritize killing totems, and you don't have totem-independent threats to draw their attention until about Turn 6.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Many players - initially from Korea, but then from all regions - have received a survey about Hearthstone and the latest expansions. One of the questions of the survey asks players how likely they would be to to play the card game within the next 30 days, if there were no Blizzard sponsored tournaments.
      The question has made a lot of people nervous, given that Heroes of the Storm esports were recently axed and the game will go in maintenance mode in the near future. The climate is already heavy with the latest WoW expansion not being received that greatly and all the rumours about Activision meddling into Blizzard. The recent news about two Activision Blizzards CFOs leaving the company and Bungie (the developer of Destiny 2) jumping ship from Activision only managed to spark the rumours that things aren't going that well for Blizzard. Hearthstone also saw its game director and public face, Ben Brode, leave this year - along with other notable Hearthstone devs.
      Significant changed to the structure of the Hearthstone Championship Tour were announced less than two months ago, so Hearthstone esports have a future for 2019 at least. Of course, the conspiracy lovers immediately pointed out that HotS devs promised that HGC would continue in 2019, only to announce its cancellation less than a month afterwards.

      The full survey was shared on Reddit by u/HelixFossil89.
      It is important to put this matter into perspective without panicking. First of all, this was a single question in a 35-question survey about the game in general and Rastakhan's Rumble in particular. The conductors of the survey obviously want to get the general opinion of their playerbase on major issues. Just because they asked this particular question, it doesn't necessarily mean they are considering axing Hearthstone esports.
      Second, there is no indication that Hearthstone isn't doing well. Sure, it may have lost some players but it probably still is Blizzard's second best earner. Its competition has definitely not managed to thwart it and the latest balance changes - while they weren't exactly successful in creating a healthy meta - were received with excitement and positivity by most of the community.
      On the other hand, Blizzard has spent quite a lot of money on the Hearthstone professional scene and perhaps there is a limit of how much they can keep throwing at it. There is also the matter that even though Hearthstone has been successful as an esport, it has managed that without being taken totally seriously - even by its own players. The 2019 plans also seem a bit vague-ish, although it should be noted that the January qualifiers are well underway.
    • By Zadina
      This brand new Tavern Brawl challenges you to build a deck with cards from 2 Wild expansions and 2 Standard ones.
      Specifically, you will need to construct a deck using only cards from Goblins vs Gnomes, The Grand Tournament, The Witchwood and The Boomsday Project. We remind you that this month is dedicated to Wild mode with a new Wild Bundle and thematic Tavern Brawls being available.
      Newer players or players that don't have a lot of Wild cards in their collection can pick a Class and a single card and the game will autofill a deck for them with cards they don't have!
      If you don't have cards from GvG and TGT, but still want to make your own deck, Baku the Mooneater and/or Genn Greymane are your best bets. Odd Rogue and Odd Paladin are performing well and Even Shaman is also a decent choice.
      If you have all the cards needed, then it's a great opportunity to show off your Mech power. Mech Hunter and Mech Paladin are absolute beasts, with the Mechs from GvG and The Boomsday Project synergising perfectly.
      This is a very interesting Tavern Brawl, since it creates a whole new meta on its own and it satisfies the players who are asking for yearly/monthly rotations with a specific amount of random sets from all of Hearthstone's history. Sometimes, Tavern Brawls foreshadow future games modes so perhaps this is a small hint on something different being worked on!
    • By Starym
      Here comes another update, once again focusing on Arena balance as classes get the appearance rates of cards tweaked so everyone has a comparable win rate. We're seeing Hunters, Rogues and Warriors getting their rates nerfed, while Druids, Mages, Paladins, Shamans and Warlocks get theirs buffed. This is coming after the more comprehensive update last month that saw some bigger Arena changes, including the removal of Mind Control Tech.

      We're also getting changes to Rumble Run in this update, featuring better synergy for your shrine with new cards picked, boss deck adjustments and the ability to re-pick the shrine you lost with. Check out the full details below:
      January 10 (source)
      This Hearthstone update mixes Rumble Run up for a refreshing new change, while also bringing in some updates to Arena buckets together with the cessation of December 2018’s dust refund. Read on for details!
      Arena Updates
      Following our Arena update last December, we have adjusted the appearance rate of each individual card available in Arena to ensure the overall win-rate of each class remains as close as possible to our ideal of 50%.
      Hunter, Rogue, and Warrior have had the average quality of their Arena picks lowered. Druid, Mage, Paladin, Priest, Shaman, and Warlock have had the average quality of their Arena picks raised. December Update
      The dust refunds that were available following our last update in December 2018 are no longer available as of this post.
      Rumble Run Changes
      Champions, rumblers, and trolls of all sizes! We’ve watched you spend a month punching faces in the Rumble Run, and we think there’s room for some changes based on how things have gone. Here’s what’s new with the Rumble Run.
      Weighted Card Rewards We’ve increased the possibility of synergistic cards for your shrine appearing more often. One of our primary goals with this mode was to showcase the nine troll champions and have you really get to know them. We wanted you to “live the dream” of fighting in the Gurubashi Arena, and to do so, we had to make sure that each Run had its own strong theme. Adjusting the card bucket offerings for decks and re-adding bonus buckets will help strengthen that experience.
      Boss Deck Adjustments One of our design goals with the Rumble Run was to provide huge, overpowered combat. Balancing at such a high power level is a challenge. When it works, it works great. You get epic, monumental combat against overwhelming odds. But when it doesn’t work, it feels random and swingy – like when the AI pulls an overwhelming combo. And since no one likes being repeatedly hit in the face with a club, we’ve pruned some of the power from the boss decks so that your Runs will play out more moderately. We have a lot of data about which bosses have the biggest body counts, and we’ve used that to target the worst offenders. Rumble Runs are now a little easier, but more importantly, they’ll feel a little more fair.
      Shrine Selection Changes In early builds of the Rumble Run, we allowed players to pick a class and shrine before playing. What we found was that playtesters immediately picked their favorite class, gravitated to a certain shrine, and played that shrine repeatedly.
      We had wanted to encourage players to try different shrines, especially to experiment with stuff they normally wouldn’t, so we put the current random shrine drafting in place. While that helped achieve our initial goal, it removed that feeling of mastery – the ability to choose a shrine and play with it until you feel you’ve mastered it or exhausted its possibilities.
      So we want to bring that back. With this update, whenever you lose, you can expect to always be offered the shrine you just lost with. The shrine that the boss used to beat you in your last run will also be offered, per the status quo.
      Some Final Rumble Ruminations
      We always prefer to experiment, try extreme ideas, and get feedback rather than play it safe. In true troll fashion, we went big with the Rumble Run and tried some different ideas to give this expansion a unique feel and to capture the thrill of stepping into an arena against known opponents for some superpowered brutality. It’s wallop or be walloped in there, for better or for worse.
      One of the things we experimented with—and heard great feedback on—was about the earlier pack rewards for the Rumble Run. Previous Hearthstone missions awarded packs via quests for completing content. For The Boomsday Project, we gave packs out without a quest to celebrate the launch of the expansion’s missions. This time around, we front-loaded the rewards and gave players three extra packs on launch day instead of during the Rumble Run. We felt that packs might be more interesting to people during the initial weeks of the expansion.
      As many of you have pointed out, this decision just made the missions feel especially un-rewarding. It’s always more gratifying to earn packs by competing a quest, rather than just being given them. To this end, we’re adding the new quest described above, and going forward, we’ll keep this feedback in mind for the launch of new single-player content.
      We had a ton of fun making mode and really appreciate the time that many of you took to write out thoughtful feedback. Everything we learn helps make future content better.
      And now, it’s back to the Rumble Run!
    • By positiv2
      This thread is for comments about our Imperius guide.
    • By Zadina
      This January is dedicated to the Wild format: apart from the Wild Open qualifiers taking place this month, you can now get a card Bundle with packs from previous expansions that are not usually available.
      The Wild Bundle contains 10 packs from each of the following expansions, that have rotated out of Standard: Goblins vs Gnomes, The Grand Tournament, Whispers of the Old Gods and Mean Streets of Gadgetzan. The Bundle costs 25 Euros or 25 USD.
      If you are interested in the Wild format - or perhaps you even want to complete in it, the Wild Open qualifiers will be taking place this January.
      Lastly, most Tavern Brawls are in Wild and this will continue being the case throughout this month.