Damien

Hearthstone Inner Fire Priest

21 posts in this topic

This thread is for comments about our Inner Fire Priest Deck

Share this post


Link to post
Share on other sites

This deck is way too passive and reliant on lucky draws; and not just in this meta. I honestly don't get how you can have a high win-rate with this deck. The worst part is that on a lot of turns you just don't have anything to do. An OTK-deck without charge or spelldamage seems to be a poor strategy most of the time. This deck basically comes down to the choice between keeping your stealth guys stealthed and risking to be killed by fast decks or to start trading and risking your combo-pieces. Lightbomb comes way too late and actually sets you back with your combo. Deathlord would make this deck a lot better for climbing the ladder, because it's very effective against fast decks. But once you get to the point where people are using mid-range to control decks, it would suck again.

 

I don't like this deck at all.

Share this post


Link to post
Share on other sites

I actually like this deck even though I'm not great with it yet. I primarily play priest, so it's always fun to try out new priest decks. I think deathlord is a necessity in this deck for sure -- I just did 32 damage in one turn with it as I was typing this message. That being said, I was stuck without minions in my hand or on the board 3 times past turn 7. I'm just lucky I was playing against a control deck.

 

It would be cool to see this deck in action at some point. I've read the guide a few times, but I still seem to struggle most of the time. I'll give it a few more days of practice before I decide whether or not this is a deck worth playing, but it is definitely satisfying dealing 30+ damage in a single turn. Thanks for sharing the deck! smile.png

Share this post


Link to post
Share on other sites

Besides a couple of games where the combo actually worked and I OTKed the poor soul, most of the time I get wrecked by aggressive decks, you have to put your minion down and trade with them because you have no other way to do since you don't run any cleans. Your AoEs on the other side come way too late, turn 4 if you're lucky to gather auchenai and circle, 5 or 6 otherwise and you'll, by this point pretty much be at 15 or less hp against aggressive decks and with only some cards in hand because you struggle to survive. If only you could fight back with huge minions by this point but no, you just get obliterated  because what you have in hand are both velen's chosen and that's it, your next turn ? You'll draw inner fire, maybe in a couple of turn you'll get a gliblin to trade against one of their minion, or even buff it and try to fight back, but no, you'll be dead by that point...

 

Maybe at high ranks where I assume aggro decks aren't that common, it can work but at lower ranks (5-20) you just get face hunter, mech mage. 

Most of the time I like how some of your decks are designed, like the hobgoblin paladin which is super fun to play and pretty much effective, but this one... I really can't make it work consistently.

Share this post


Link to post
Share on other sites

Really bad deck, you'll be better off with a normal control priest deck instead. If you don't have a good draw and control of the board at the start you're mostly likely to lose even if you manage to pull off a holy nova or auchenai priest + circle of healing to clear their board. 

Share this post


Link to post
Share on other sites

This deck is simpy amazing. My first times were really bad, cause of a lot of misplays, but praticing (a LOT) i really enjoyed it. It hasn't a "one way win" cause every single card can be use in tons of different ways, and just one is the right one. This deck punishes a lot misplays, but also rewards once u get pratice with. I really love it. Thank u!

Share this post


Link to post
Share on other sites

This deck is screaming for lightspawns. Putting all of your eggs in one basket for inner Fire is just not realistic. If you have a lightspawn,at least you can get off good damage coupled with divine spirit before you get completely obliterated by a fast deck.

Share this post


Link to post
Share on other sites

I like experimenting with priest, but this one has, let's put it this way, a steep learning curve.

 

Any useful pointer to not die before assembling the pieces of a combo ?

Share this post


Link to post
Share on other sites

What can I replace Shade of Naxxramas with?

I'm having the same issue, I would suggest silent knight or jungle panther?

Maybe even Stranglethorn Tiger. I dislike buying expansions :/

Share this post


Link to post
Share on other sites

Shade of Naxx is pretty key, the other stealth minions just don't have the same potential to grow. I'd probably play something like Stormwind Knight as an immediate combo activator instead.

Share this post


Link to post
Share on other sites

If you can get past level 16 with this deck I would like to know about it.  It's fun to play when the combo gets off, but for the majority of the time you will be up against superior decks.  This is just not competitive at all.

Share this post


Link to post
Share on other sites

I made my own version of this deck before i even came online to read if it was a thing or not. I kept running 1 inner flame bc i didnt have 2 (new player) i literally NEVER drew it when i had my combo ready. I think he is wrong about it being useless ive even used it on an opponents creature before. One of the biggest problems here is obviously how many tools this deck takes from your early game YET BASED SOLELY ON WINNING EARLY? He needs to throw some cards that can trade but still have your board come out with the higher value. I'll post what i have and see what you guys think. Again i am very limited on cards i actually have and ive only been playing for maybe a month and a half i get roughly 3/5 wins in ranked but thats based off low ranks. Currently on a 3 win streak i honestly only came on here too see if theres anything i can improve on my deck

Share this post


Link to post
Share on other sites

Well, I run this as fun deck atm. For my 1st season reached rank 9 with control priest withouth any legendary. Currently balancing at rank 11-12 with self made inner fire deck with djini, ooze, deathlords and other non meta minnions. Helluva fun tbh. Greatest counter is bad draw though. Had 4th turn wins and instant loses too vs few decks. It has potential for turn 4 win with coin as OK. Turn 3 deathlord. Turn 4 coin 2x double hp buff, inner fire boom 32 hp gone.

Share this post


Link to post
Share on other sites

i really hate wild pyromancers, most of the time they just sit there because you dont have use for it or dont have the spells or dont have the mana, and playing it as a vanilla 3/2 feels wrong most of the time.

 

im considering substituting them for another chow, shade, inner fire or deathlord.

 

thats another thing with this deck, too many 1-offs, makes it pretty inconsistent 

Share this post


Link to post
Share on other sites

i really hate wild pyromancers, most of the time they just sit there because you dont have use for it or dont have the spells or dont have the mana, and playing it as a vanilla 3/2 feels wrong most of the time.

 

im considering substituting them for another chow, shade, inner fire or deathlord.

 

thats another thing with this deck, too many 1-offs, makes it pretty inconsistent 

Deathlord would probably be the best choice as it has 8 Health and protects you from aggro.

 

Yeah, the deck is quite bad in my opinion. It's not really a thing of this specific build, it is just bad as whole. 

  • Like 1

Share this post


Link to post
Share on other sites

 

i really hate wild pyromancers, most of the time they just sit there because you dont have use for it or dont have the spells or dont have the mana, and playing it as a vanilla 3/2 feels wrong most of the time.

 

im considering substituting them for another chow, shade, inner fire or deathlord.

 

thats another thing with this deck, too many 1-offs, makes it pretty inconsistent 

Deathlord would probably be the best choice as it has 8 Health and protects you from aggro.

 

Yeah, the deck is quite bad in my opinion. It's not really a thing of this specific build, it is just bad as whole. 

 

im trying chow and inner fire, nothing spectacular but im more comfortable with those than the pyros

Share this post


Link to post
Share on other sites

There's just too many cards in the deck that do nothing on their own. Chances of whiffing are huge, unfortunately. 

Share this post


Link to post
Share on other sites

I really like to play Priest and I really like building up to combos so I'm working on a deck that I enjoy playing and i'd rather make it work than switch. If i can get down a Deathlord with a Holy Champion and then use Divine Spirit on the Deathlord and heal i can usually get the Holy Champion up to 19 dmg without Inner fire, then you can use inner fire on the deathlord. Some can take out the deathlord tho b/c he only has 2 HP. I usually use 2 thoughtsteals to get 4 minions or spells from the other player. The deck has a lot of chances to do a little damage then heal multiple characters thus getting Holy Champion up really high. I use the thoughtsteal to hopefully get four good minions from the other player.

But it might be naive since i've not gotten that far in the ranks. i just started doing better with this deck recently.

Currently i'm playing the following:

(Any suggestions?)

Circle of Healing

Silence

Flash Heal

Inner Fire
Light of the Naaru

PW: Glory

Northshire Cleric

Shieldbearer

2 Divine Spirit

2 Mind Blast

SW: Pain

Annoy o Tron

Unstable Ghoul

SW Death

2 Thoughtsteal

Velen's Chosen

2 Deathlord

Mass Dispel

2 Holy Champion

Tournament Medic

Light Spawn

Holy Nova

Fen Creeper

Holy Fire

Cabal Shadow Priest

 

 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina

      The big patch we were all expecting is finally live! It contains the removal of arena synergies, the new game mechanics update and the Hallow's End seasonal event.
      Firsly, the patch includes the changes to the sequence of triggers, which we have covered extensively in a separate article. A notable change is the removal of Arena synergy picks. That's not all, though: Vicious Fledgling will no longer appear in Arena, while appearance rate adjustments have been made to some cards.
      The patch also brings Nemsy Necrofizzle, the new Warlock hero, to the Hearthstone client. She is already available from October 17 and we will cover more about her in a next article!
      The October 2017 (Unholy Horror Knights) and November 2017 (Gone Fishing) Ranked Play Season card backs have been added to the client and you can view them below:

      The more exciting part of this patch is Hallow's End! This seasonal event will run for two weeks, from October 24 until November 6. According to Hearthpwn, during its first week we will get a free Whispers of the Old Gods pack and an Arena ticket. During its second week, we will get a free Knights of the Frozen Throne and an Arena ticket.
      The main hero portraits will have unique costumes (make sure to check them out on the Hearthpwn article linked above).  There will be a special Tavern Brawl with unique cards on the week of October 24. Moreover, during Hallow's End the Arena will have a dual class mode. You will choose a hero and then you will choose a hero power from a second hero. Then, you will be able to draft class cards from both heroes, as well as neutral cards. Bear in mind that any Arena run you have in progress will be automatically retired on October 24. You will receive rewards based on the number of your wins and a free Arena ticket.
      Lastly, Patch 9.2 contains various bug fixes. You can read the patch notes here.
    • By Zadina

      Starting from October 17, the new Warlock hero can be obtained from Fireside Gatherings.
      Her looks already betrayed that she's nothing like the evil Gul'dan, but now her voice emotes prove that Nemsy Necrofizzle is surprisingly cute for a Warlock!
      You can obtain the Gnome heroine by participating in a Fireside Brawl at an established Fireside Gathering Tavern. Pay attention to that last part: these places have already hosted 3 Fireside Gatherings in the past and have earned the Tavern banner. So, since a lot of Fireside Gatherings have popped up since Nemsy was announced, make sure you attend one in a proper Tavern!
      Blizzard Entertainment
      Beginning October 17, attend a Fireside Gathering Tavern near you and play in a Fireside Brawl to add Hearthstone’s newest Warlock Hero to your collection: Nemsy Necrofizzle!

      Don’t let Nemsy Necrofizzle’s small size and penchant for peaches fool you: behind those pigtails and goggles hides one of the most powerful Warlocks alive. Nemsy is utterly fearless, sharp as a razor, and she’s always cool under pressure. After all, you can’t command fel energies or summon horrifying demons from the twisting nether just by being nice. She’s your perky little pal—and a bonafide fel-flinging, soul-destroying mistress of dark forces!

      Nemsy loves it when her foes underestimate her. Appearances can be deceiving, and she knows that it’s what lies beneath the surface that counts.
       

      Join forces with Nemsy Necrofizzle and show your opponents just how adorable soul-devouring destruction can be! From October 17 onward, simply participate in a Fireside Brawl at an established Fireside Gatherings Tavern to add her to your collection.
      Find a Tavern
      Fireside Gatherings Taverns
      Fireside Gathering Innkeepers who have hosted at least one Fireside Gathering with checked-in guests can found a Tavern on the Fireside Gatherings website. Taverns have unique names and Tavern signs that perfectly embody the spirit of their communities. Taverns also persist between Gatherings, so they need your attendance and support to grow!
       

      If you’re wondering whether the Fireside Gathering you’re planning to attend is at an established Tavern, just check the event page! Each Tavern has a tavern sign associated with it, while other Fireside Gatherings use a Fireside Gatherings lantern instead.
      Learn More
      Fireside Brawls
      Fireside Brawls are special Tavern Brawls that can only be played at Fireside Gatherings! Each month there will be a different Fireside Brawl to try—check the Fireside Gatherings website to find out about the brawl that’s running this month.
      These special brawls run the whole month with no breaks, and they co-exist with the weekly Tavern Brawls. (source)
    • By Damien
      This thread is for comments about our Junkrat build guide for Heroes of the Storm.
    • By L0rinda

      The HCT Summer Championship took place from 13-15 October 2017. The top four players advanced to the World Championship in January.
      After three days of competition the winner was   Surrender, who joins Planet Odd teammate Hoej at the World Championship. Surrender won a tense final 3-2 against   Orange, with the final game being a Highlander Priest mirror. In that game, Orange chose to mill Surrender for five cards to attempt to burn the combo, but the attempt failed. The VoD of the final can be found here.
      Listed below are the other finishing positions, and the number of packs you will receive for picking each player as your champion in the "Choose your Champion" promotion.
      Finalists, 4 Packs: Surrender, Orange. 
      Semi-Finalists, 3 Packs: JasonZhou, Purple
      Quarter-Finalists, 2 Packs: Empanizado, OldBoy, Pavel, Tom60229
      All other players were worth 1 Pack.
      All of the decks from the event can be found on our new esports section here.
    • By Zadina

      For the first time, the Hearthstone World Champion won't be determined at BlizzCon.
      It was noticed that European venues weren't getting much love in this year's Hearthstone Championship Tour, but it turns out that the World Championship finals will take place in Amsterdam!
      HCT will finish its journey in the Beurs van Berlage Conference centre, lasting from Thursday 18th January 2018 until Sunday 21st January 2018.
      Anyone who physically attends the World Championship will get the following card back, while they will also be able to participate in on-site tournaments:

      The tournament's format will be the same as all other seasonal Hearthstone Championships. 16 players will fight for a total prize pool of $1,000,000 USD! Eight players have qualified so far from the Winter and Spring Championships: Ant, DocPwn, Fr0zen, Hoej, Kolento, Neirea, SamuelTsao and ShtanUdachi. Four more players will qualify from the Summer Championship, that is currently going on this weekend. And the last four players will be seeded from the highest HCT point earners from each region (Last Call slots).
      A question remains: without the World Championship this year, will there be any e-sports events at BlizzCon? According to its schedule, the answer is yes! There will be a Hearthstone Inn-vitational, where four teams of three Hearthstone personalities each will compete against each other in various formats; there is also the NA Tavern versus Tavern tournament.