Sign in to follow this  
Followers 0
Damien

Heroes of the Storm Tyrande

29 posts in this topic

This thread is for comments about our Tyrande build guide for Heroes of the Storm.

Share this post


Link to post
Share on other sites

the ultimate shadow stalker needs to be updated for the healing part, its still the same talent choice in the support build but it still says that you reveal your oppennts location

Share this post


Link to post
Share on other sites

The support build on the quick reference suggests Starfall despite the changelog saying it was replaced with Shadowstalk.

Share this post


Link to post
Share on other sites

I am not sure I agree with the evaluation of the skills increasing her basic attack damage.

Simple calculations show that at level 20, Tyrande with seasoned marksmanship, searing arrows, huntress fury, nexus frenzy, trueshot aura/shooting star can deal around 5000 damage to the target under the influence of hunters mark - that is over the period of 4-5 seconds following its application. It is exactly the fact that her basic attack damage is rather low that seasoned marksmanship is especially valuable on her - it gives her an absolute increase in damage which is much higher percentage-wise then for heroes with strong basic attacks. Just send her to a lane with a specialist on it and it is a pure gain for everyone. Her shooting skills are also invaluable when big bosses knock at your forts - unloading all she's got can bring them down in no time.

Share this post


Link to post
Share on other sites

The Basic Attack build is legit, no doubt about that. However, it requires good game knowledge and great mechanical skill, which is why this build is particularly effective in competitive 5v5 situations. 

 

As for Solo Q and Quick Matches, I would not recommend this build. However, I might re-evaluate the talents in the near future! 

Share this post


Link to post
Share on other sites

The level 20 Ultimate for ShadowStalk needs to be updated. It still says that choosing ShadowStalk at 10 is not recommended.

Share this post


Link to post
Share on other sites

I am not sure I agree with the evaluation of the skills increasing her basic attack damage.

Simple calculations show that at level 20, Tyrande with seasoned marksmanship, searing arrows, huntress fury, nexus frenzy, trueshot aura/shooting star can deal around 5000 damage to the target under the influence of hunters mark - that is over the period of 4-5 seconds following its application. It is exactly the fact that her basic attack damage is rather low that seasoned marksmanship is especially valuable on her - it gives her an absolute increase in damage which is much higher percentage-wise then for heroes with strong basic attacks. Just send her to a lane with a specialist on it and it is a pure gain for everyone. Her shooting skills are also invaluable when big bosses knock at your forts - unloading all she's got can bring them down in no time.

 

on scenarios where your teams lacks of damage for X reason, i dont deny that she can be really powerful, ive seen absurdly strong tyrande players going nuts with this build and being feared, but, in my opinion, its really more of taking the big picture, usually in a team strategy she is more valuable being able to bring the utillity she brings than the damage she can do, usually because you have a high damage hero that acts as a carry in your team, (KT, Jaina, etc, etc)

 

Also take in mind that this meta takes brusiers a lot more into consideration , meaning that 2 warrior or even 3 warrior comps are more popular, Zuna from tempostorm talks about this on his Sonya video and talks why she is right now one of the strongest warrior/brusier, so i find a lot more appealing the lvl 1 reduction cd on your trait than damage, mainly because if the enemy team goes for 2 warrior comp tyrande is an obvious threat against them

Share this post


Link to post
Share on other sites

I don't get how the Focused Attack is not recommended.. I feel like it is pretty good and also Schwimpi picked it in road to blizzcon in their first game vs Team Dignitas and it seemed to work pretty good. :)

Share this post


Link to post
Share on other sites

You're right in some way. It can be a strong talent, however, the build that pro players like Schwimpi and others use is very hard to execute in solo Q and even mid-tier Team League, since it requires a lot of game knowledge and good positioning.

 

However, I'm definitely going to add a Basic Attack Build for Tyrande in the very near future. :)

Share this post


Link to post
Share on other sites

The builds are legit enough, but this guide needs a severe update. Many of the things said here are not relevant anymore due to the new ult and changes to her talents.

Share this post


Link to post
Share on other sites

Hunter's Swiftness, a level 20 talent, is placed in the Not Recommended category with the description:  Hunter's Swiftness can only be taken if you went for icon-tyrande-shadowstalk.png Shadowstalk at Level 10, which we do not recommend.

 

However Shadowstalk has been changed to Recommended recently. Please consider revising.

Share this post


Link to post
Share on other sites

What would your opinion be on taking talents like Huntress' Fury and Nexus Frenzy to maximize the utility of battle momentum? I have found that minimizing her cooldowns has made me a more effective healer, Nexus Frenzy in particular allows for safe auto attack range (not to mention the obvious benefit of extra attack speed)

Share this post


Link to post
Share on other sites

In theory, that sounds legit. However, giving up Overflowing Light, which is Tyrande's biggest source of Healing by far, is not possible, especially if you are the single Support. 

 

Furthermore, Empower at Level 1 works really well with other Owl talents to reduce the cooldown of you abilities by hitting multiple enemies with an Owl. 

Share this post


Link to post
Share on other sites

The first ability "Ranger's Mark" only reduces the cooldown by about a quarter, not a half.

Share this post


Link to post
Share on other sites
2 minutes ago, Guest Rusty_Bartel said:

The first ability "Ranger's Mark" only reduces the cooldown by about a quarter, not a half.

Where are you seeing the half reference? I must be missing it in the guide.

Share this post


Link to post
Share on other sites

I would add Battlefield of Eternity to Tyrandes stronger maps. Her vulnerable skill can make a huge difference in how quickly you can kill the immortal.

Share this post


Link to post
Share on other sites

Honestly, your talent evaluations for Tyrande are somewhat lacking, since the guide doesn't appear to take into account how the attack speed increases of Huntress' Fury (Level 13) and Nexus Frenzy (Level 20) synergize with the cooldown reduction from Basic Attacks from Lunar Momentum (Level 7).

While I'm no formal tester, my experience indicates that the odd ability timing Huntress' Fury requires (using the Mark while other abilities are on cooldown to get the full benefit) would still not be particularly effective, but Nexus Frenzy is a solid talent because it not only allows you to reduce your cooldowns even more effectively,  the range increase means you can do it from a safer position as well.

More testing needed, obviously, but this does need to be taken into account for the guide, instead of just dismissing those talents on basis of them being "damage-only" talents.

Share this post


Link to post
Share on other sites
2 hours ago, Guest CMTheGamer said:

Honestly, your talent evaluations for Tyrande are somewhat lacking

The guide is due a number of updates in our current revamp of the HoTS section. Unfortunately, we have a lot of guides to update and only so many writers, so it does take some time to get it all finished! I can only apologise and ask for you to keep waiting, but know that we are working hard to get it done ASAP!

Share this post


Link to post
Share on other sites
On 24/10/2015 at 0:26 PM, KendricSwissh said:

You're right in some way. It can be a strong talent, however, the build that pro players like Schwimpi and others use is very hard to execute in solo Q and even mid-tier Team League, since it requires a lot of game knowledge and good positioning.

 

However, I'm definitely going to add a Basic Attack Build for Tyrande in the very near future. :)

when? over one year is past :D

Share this post


Link to post
Share on other sites
8 hours ago, Guest Morgan said:

when? over one year is past :D

Tyrande guide is on the top of Kendric's to-do list for guide conversions. If the build proves to be good enough, it will be added. Sorry to keep you waiting!

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Mid-Season Brawl is the first global event of 2017 and top teams from every region will compete in a round robin group stage from June 10 - 14. Advancing teams will be playing out a modified double elimination bracket from June 17 - 19. Victors can earn up to $80,000. 12 teams will be split into two groups of six. If you've been watching HGC, you should be familiar with all its casters. We'll see Grubby, Trikslyr, Kael & others.
      Blizzard (Source)
      With the HGC Playoffs behind us, we now look ahead to the Mid-Season Brawl. The first global event of the year features top teams from every region traveling to Stockholm to compete in a round robin group stage from June 10 to 14.  The teams that advance will then travel to the main event in Jönköping, Sweden, to play out a modified double elimination bracket from June 17 to 19 as part of DreamHack Summer. A total of $250,000 will be on the line, with $80,000 awarded to the victors.
      A cast of familiar HGC faces will be providing play-by-play commentary and analysis in Sweden:
      Jaycie ‘Gillyweed’ Gluck Wade ‘Dreadnaught’ Penfold Tim ‘TrikSlyr’ Frazier Thomas ‘Khaldor’ Kilian Josh ‘Jhow’ Howard Christopher ‘Tetcher’ Ivermee Manuel ‘Grubby’ Schenkhuizen James ‘Kaelaris’ Carrol The 12 teams at the Mid-Season Brawl will be split into two groups of six. In Stockholm, each team will play every other team in their group in a two game series.  A Battleground win will be worth one (1) point, while winning both Battlegrounds will be worth three (3) points. The two teams with the least amount of points in their group will be eliminated while the rest will be seeded into the Phoenix bracket, so each team’s path through the group stage is crucial.
      Group A
      Group A looks stacked, with the number one seeds from Europe and China battling it out with the second seeds from Korea and North America. There is also the Nomia factor — they qualified for the Mid-Season Brawl by winning through the Australia & New Zealand Finals last month. After forcing Battleground wins over Team Liquid and Team 8 at the Western Clash, it’s anyone’s guess how they will stack up against the competition three months later. 
      MVP Black – #2 Seed Korea
      The champions of the Eastern Clash fell against L5 twice in the regular season but outside of their regional rival, MVP Black just doesn’t lose. They should be considered the early favorite to take home the trophy in Sweden. They dispatched of their sister team, MVP Miracle, in the finals of the HGC Korea Playoffs 3-0 to earn their spot at the Mid-Season Brawl. MVP Black currently has a 100% win rate with Zeratul in the Korean HGC. Support player Tae Jun ‘merryday’ Yi is also known for his Kharazim play. He currently has a 92% win rate on the Hero in Phase 1.
      Fnatic - #1 Seed Europe
      The number one seed from Europe will be the most feared Western team at the Mid-Season Brawl thanks to their 3-1 win over MVP Black at the Fall Championship in November. With these two teams in the same group, you can expect that MVP Black will not let their guard down a second time. Expect Fnatic to utilize the likes of Chromie, Sylvanas, and Lunara in their repeat attempt to triumph over the Koreans on their home soil.
      CE - #1 Seed China
      China’s top seed, CE, are a team of veteran players who competed on famous Chinese rosters of yore such as OMG, EDG, and the 2016 version of Super Perfect Team. CE dedicates a single person to laning while the rest of the team roams for kills. Aggression demands an answer; you can expect games against CE to resemble one long continuous team fight. The team prides themselves on their star Warrior player Junfeng ‘Wind’ Gu, who currently boast a 100% win rate on Muradin, E.T.C, and Stitches over the course of Phase 1.
      Team 8 - #2 Seed North America
      Team 8 destroyed Gale Force eSports 3-1 in the North American playoffs. They will make their second live event appearance together at the Mid-Season Brawl after coming in fourth at the Western Clash. Opponents will look to ban Mike ‘Glaurung’ Fisk’s comfort picks of Medivh and Zeratul, but they should also be worried about Warrior player Justin ‘Justing’ Gapp. Justing has made a name for himself in Phase 1 on Diablo, E.T.C., and Varian. After the results they’ve managed to post in the first 10 weeks, it would be unwise for any team to underestimate them in Sweden.
      Nomia - Australia & New Zealand
      On day one at the Western Clash we saw Team Liquid — the only undefeated team in the HGC at the time — go up against Nomia from the Australia & New Zealand region. Nomia shocked everyone by taking the first game and setting the tone for the event. Nomia spends a great amount of time watching Korean VODs and learning from their playstyle, adopting it as their own. It’s safe to say no team will let their guard down against Nomia at the Mid-Season Brawl thanks to their past performances.
      Deadlykittens - Southeast Asia
      Deadlykittens have only made one roster change since attending the Fall Championship under the name Imperium Pro Team. Two members, Michael ‘Mirr’ Luo and Bjorn ‘Zeys’ Ong, played with Relics at 2015’s Americas Championship. While they may not be the most well-known players, members of Deadlykitten have appeared at every international Heroes of the Storm competition in the past year except for the Eastern Clash. Even though they usually appear a few steps behind the rest of the world’s best, Deadlykittens absolutely have the experience necessary to force an upset in Sweden.
      Group B
      Group B will likely belong to L5, but you can’t count out Team Dignitas, who bolstered a miracle run at the Western Clash to take home the trophy. eStar did not have a chance to play against L5 at the Eastern Clash, but they did manage to take MVP Black to a fifth map, so it will be interesting to see if the Chinese powerhouse can manage better results against Korea’s number one seed in Sweden.
      L5 - #1 Seed Korea
      Trumped only by MVP Black at the Eastern Clash, L5 have been on a tear since winning the Fall Championship in November. Back on the worlds stage as Korea’s top seed, all eyes will be on L5 as they embark on yet another rally to the finals of an international competition. Look for L5 to draft Li-Ming for flex player Jin Su ‘NaCHoJin’ Park, who currently boasts an 80% win rate with the Wizard.
      Team Dignitas - #2 Seed Europe
      The Western Clash champions come into the Mid-Season brawl as Europe’s second seed. While they haven’t had great results against opponents in global events of the past, the addition of Zaelia to the roster places higher expectations on Team Dignitas now more than ever. They have been to every single international event in Heroes esports history — with that amount of experience in the bag, they are and will always be a threat on the main stage.
      eStar - #2 Seed China
      Another incredibly aggressive Chinese team, eStar as a brand has been around since the early days of Heroes esports. eStar has represented China in some form at nearly every international event since then, generally posting somewhat successful results. In recent history, however, they’ve fared poorly at international events. They bombed out at the Fall Championship and the Gold Club World Championship (GCWC), and only lately have returned to form by placing fourth at the Eastern Clash. eStar has a lot to prove here at the Mid-Season Brawl as they are tasked with not only taking down the Korean teams, but the new threat out of Europe.
      Tempo Storm #1 Seed North America
      North America’s top seed went 7-0 after returning from the Western Clash with disappointing results. The team seems in form now and ready to give the rest of the world a run for their money. Tempo Storm have not changed their roster since last summer, when they won back to back regional events to qualify for the Fall Championship. Their showing against the Eastern teams has been dismal, however, taking last place at GCWC. When it to comes to their prospects in Group B, Tempo Storm has struggled against Team Dignitas in the past, falling to them at both GCWC and the 2016 Fall Championship. This year is an entirely different animal, however. Tempo Storm will be out for revenge against Europe at the Mid-Season Brawl. 
      Soul Torturers - Taiwan
      Soul Torturers consists of three members formerly of Please Buff Arthas (PBA), the Taiwanese team that eliminated Gale Force eSports at 2016’s Summer Championship. At the Fall Championship, PBA took it to the next level by defeating both eStar and the team we now know as Tempo Storm. While the new iteration of their roster is unproven against international opponents, they certainly have a legacy to live up to when it comes to Taiwan.
      RED Canids – Latin America
      RED Canids won through the upper bracket of the Copa America Season Finals to qualify for the Mid-Season Brawl. Juan ‘Jschritte’ Passos has led yet another team to an international event, this time featuring former members of Burning Rage (who competed with Jschritte at the Fall Championship). While Latin America has struggled to post results against the rest of the world before, there is now a lot more available data to draw on when it comes to analysing the top teams. We will see if the RED Canids have done their homework.  
      Each of the teams at the Mid-Season Brawl has their work cut out for them in the initial group stage. With quick two game matches, there won’t be much time to learn and adjust, so each team will likely spend the next couple of weeks plotting strategies and tactics that will lead to successful tournament runs, rather than settling for solid play.
      For now, all eyes will be on the Crucible, kicking off this weekend for Europe, North America, and Korea. More detailed information on the Crucible, and the unveiling of the official matchups for each region will be live on May 23. 
      Our coverage of the HGC Postseason is just beginning. Keep it tuned to playheroes.com/esports as we dive into the first round matchups and explore the storylines that have unfolded over the three months leading up to this monumental event.  
    • By Stan

      The second installment of Core Concepts revolves around the importance of map awareness, laning, roaming and using the map to your advantage.
      The first part of Core Concepts served as an introduction to the game. In the second part, we're looking at battleground basics, including Mercenary camps. Core Concepts are a great source of information for new players!
      Blizzard (Source)
      The Nexus. A trans-dimensional arena where epic heroes from across Blizzard’s game universes do battle! In our second issue of Core Concepts we cover some battleground basics, and will touch on the following topics:
      The Importance of Map Awareness Laning and Roaming Using the map to your advantage If you haven’t already done so, we encourage you to download the game and check the tutorial out. The experience you earn there, coupled with the information we’ll provide in this series will help to offer you the confidence necessary for achieving victory in battle!

      THE IMPORTANCE OF MAP AWARENESS 
      Simply put, map awareness in Heroes of the Storm refers to the degree to which a player is aware of what’s going on throughout the battlefield through information gleaned from the minimap, which you can find in the lower-right corner of the screen. In addition to providing you the location of your own teammates, the minimap will reveal opponents’ positions while they are visible to your team. It will also indicate when objectives and Mercenary Camps are available, and the status of all fortifications.
      By regularly keeping an eye on your minimap, you are in a much better position to make informed decisions about where you should be focusing your efforts. Are there three enemy Heroes visible on the other side of the map? Maybe it’s time to team up and take down that half-health enemy fort.

      Being armed with the information from the map is one significant component to congealing the efforts of your team, but it’s just as important to communicate that information back to your team. In addition to team chatting via text (Enter key), you can press ALT or G + left-click to issue ping notifications to your team. If no direction is pulled, then the ping command will respond contextually to what is selected. For example, if you ping a teammate, a message will be generated for your team that you wish to lend that hero assistance.
      If you hold the ping button and left-click, then pull with the mouse – you will be provided a radial menu that allows for ‘defend’, ‘danger’, ‘on my way’, and ‘assist me’ notifications. Additionally, pressing V + left-click will issue a retreat ping to the point selected. These pings are simple and easy ways to help let your team know what your focus is, or where they should steer clear from.

      As you are communicating, try to always stay aware of where your team is and where you might be most effective. At a moment’s notice, you may see an opportunity to turn the odds in your favor, or spot a teammate in dire need of your immediate assistance. As ever, having a strong map awareness is the difference between fighting alone and working with your team as a cohesive unit.
      LANING AND ROAMING 
      From levels 1-10, it is crucial to harvest as much experience (XP) as possible from the incoming waves of minions who advance from the enemy Core across the battlefield’s lanes. This early portion of the game is an extremely critical time, as the first team to reach level 10 will unlock their Heroic Ability.

      It should also be noted that XP from downed minions is acquired so long as a Hero is within the general vicinity (approximately within vision range) of the defeated unit. This should prove helpful, especially for heroes who are soloing a lane that need to temporarily retreat to the safety of their own fort during an ambush. Heroes that have more survivability (ex: Sonya, Dehaka), or those who can apply global pressure through abilities that will let them quickly traverse the battleground (ex: Brightwing, Falstad), are great considerations for lanes that may need to be soloed.
      In addition to slain minions, Heroes will also accrue XP by destroying opposing structures, acquiring mercenaries, and killing enemy Heroes.
      Roaming refers to another strategy where instead of a focusing on a particular lane, one or more allies actively scout for easy enemy Hero kills and siege opportunities. While roaming, Heroes can hide in vision blockers, such as bushes or vents, to obscure their presence from other players until they strike. This is an especially effective strategy for capable assassins with great burst damage, who are hoping to surprise players who have wandered too far into enemy lane territory.

      Tip #1
      Towers, Forts, and Keeps give large amounts of XP when destroyed. Look for opportunities to safely bring these down. Tip #2
      There’s no need to worry about kill stealing. Killing Heroes, capturing Mercs, and destroying Structures will always grant XP to your team, no matter who landed the final blow. However, do keep in mind that your team will miss out on minion XP if no ally Heroes are in range when they die. Tip #3
      Look for opportunities in lane to deny your opponent Regen Globes (dropped by caster minions in the center of a minion wave) when they’re low on health and mana, or punish your opponent if they extend too far to grab one. USING THE MAP TO YOUR ADVANTAGE: OBJECTIVES & MERCENARIES 

      In each Battleground, you’ll capture objectives to help assail enemy fortifications and turn their Core into a smoldering pile of ash. In addition to objectives, which are specific to each Battleground, you’ll find various mercenaries that can lend aid to your team.
      Objectives
      Battleground objectives are central points of conflict, where teams create advantage and opportunity for themselves. Whether it’s the Raven Lord’s Curse, which greatly weakens your opponents’ minions and structures, or cannon fire from Captain Blackheart’s ship, objectives shouldn’t be disregarded.
      The objectives are powerful assets that can help a winning team to bolster its lead, or offer a team that’s trailing an opportunity to catch up. As they are so important to the course of battle in the Nexus, objective locations are typically where you’ll find team fights happening. Make sure to listen for objective callouts from Battleground announcers, and keep an eye on your minimap to spot their locations.
      For a brief overview of all the different Battlegrounds and their objectives, we encourage you to check the following guide.
      Tip #1
      Sometimes, it makes more sense to give up an objective if your team would be at a talent or player disadvantage during the fight. Instead, consider using this opportunity to gain some experience or capture camps uncontested. Tip #2
      In certain Battlegrounds like Hanamura and Towers of Doom, the objectives are essential for teams to bring down the enemy core, which cannot be assaulted otherwise. Mercenaries
      Most Battlegrounds feature powerful, neutral creatures, known as Mercenaries. These Mercenaries can aid your team by advancing down the lanes and attacking minions and fortresses, and there are yet other kinds of helpful Mercenary Camps which offer different bonuses.
      Mercenaries, such as Siege mercs, Bruisers, and Bosses can help sow confusion for the opponent when objectives become available. Timing a Mercenary assault in this way will give pause to enemies who will then need to choose between clearing the incoming Mercenaries, or contesting the objective. Additionally, splitting the opponents’ defenses can help in a big push against opposing fortifications, as well as give your team more vision, and more control over the map.
      Tip #1
      Mercenaries are not won by simply defeating the camp. You must stand uncontested for a few seconds on the beacon that spawns after clearing the neutral mercs. If you don’t, a keen opponent can steal the camp away from your team. Tip #2
      When capturing a Bruiser Camp, kill the Wizard first. He deals the most damage and has the lowest health. Tip #3
      Defeating a Mercenary camp in the Hanamura battleground can yield dragon spirits which seek out enemy heroes, turrets for gunning down the enemy, or healing pulses which can restore the health and mana of your team. MAY YOU BE EVER VICTORIOUS

      Thanks for checking out this second installment of Core Concepts! In case you didn't get a chance to check the first installment, you can find our Core Concepts introduction here! As we continue to publish more in the series we hope you’ll continue to provide feedback about what you found helpful, and what you’d like to see more, or less of. As ever, we wish you glory in battle – and more importantly, that you have a blast while achieving it. Until next time, we’ll see you in the Nexus!
    • By Stan

      Our spoiler-free overview of HGC Playoffs NA/EU/KR by VODs.
      You can toggle match results and current standings by clicking on "Reveal Hidden Content".
      BRAWL - teams advancing to the Mid-Season Brawl CRU - teams playing in HGC Crucible North America
      Friday, May 19
      11:00 PM B-Step ?:? Team Freedom VOD Saturday, May 20
      1:30 AM Superstars ?:? Team Freedom VOD 11:00 PM Team 8 ?:? Team Freedom VOD Sunday, May 21
      11:00 PM Gale Force eSports ?:? Team 8 VOD Match Results & Current Standings - North America (HGC Playoffs)
      Europe
      Friday, May 19
      6:00 PM Playing Ducks ?:? Tricked esport VOD 8:30 PM Team expert ?:? Team esport VOD Saturday, May 20
      8:30 PM Team Dignitas ?:? Team expert VOD Sunday, May 21
      8:30 PM Team Liquid ?:? Team Dignitas VOD Match Results & Current Standings - Europe (HGC Playoffs)
      Korea
      Friday, May 19
      11:00 AM MVP Miracle ?:? GG VOD 1:30 PM
      Tempest ?:? MVP Miracle VOD Saturday, May 20
      11:00 AM Mighty ?:? MVP Miracle VOD Monday, May 21
      11:00 AM MVP Black ?:? MVP Miracle VOD Match Results & Current Standings - Korea (HGC Playoffs)
    • By Vlad
      This thread is for comments about our Unholy Death Knight PvP guide for Legion.
    • By Stan

      Another week in the Nexus just started and with it, the Free-to-Play Hero rotation has been updated with 14 new Heroes.
      Weekly Sales can be found here.
      Free-to-Play Hero Rotation: May 23, 2017
      Raynor Muradin Sonya Nazeebo Uther Jaina Li-Ming Tychus Lt. Morales Lunara Illidan (Slot unlocked at Player Level 5) Stitches (Slot unlocked at Player Level 10) Rexxar (Slot unlocked at Player Level 15) Murky (Slot unlocked at Player Level 20) (Source)