Jump to content
FORUMS
Damien

Heroes of the Storm Tyrande

Recommended Posts

Guest Kroshak

the ultimate shadow stalker needs to be updated for the healing part, its still the same talent choice in the support build but it still says that you reveal your oppennts location

Share this post


Link to post
Share on other sites
Guest Guest

The support build on the quick reference suggests Starfall despite the changelog saying it was replaced with Shadowstalk.

Share this post


Link to post
Share on other sites
Guest Mirambel

I am not sure I agree with the evaluation of the skills increasing her basic attack damage.

Simple calculations show that at level 20, Tyrande with seasoned marksmanship, searing arrows, huntress fury, nexus frenzy, trueshot aura/shooting star can deal around 5000 damage to the target under the influence of hunters mark - that is over the period of 4-5 seconds following its application. It is exactly the fact that her basic attack damage is rather low that seasoned marksmanship is especially valuable on her - it gives her an absolute increase in damage which is much higher percentage-wise then for heroes with strong basic attacks. Just send her to a lane with a specialist on it and it is a pure gain for everyone. Her shooting skills are also invaluable when big bosses knock at your forts - unloading all she's got can bring them down in no time.

Share this post


Link to post
Share on other sites

The Basic Attack build is legit, no doubt about that. However, it requires good game knowledge and great mechanical skill, which is why this build is particularly effective in competitive 5v5 situations. 

 

As for Solo Q and Quick Matches, I would not recommend this build. However, I might re-evaluate the talents in the near future! 

Share this post


Link to post
Share on other sites
Guest Keiwai

The level 20 Ultimate for ShadowStalk needs to be updated. It still says that choosing ShadowStalk at 10 is not recommended.

Share this post


Link to post
Share on other sites
Guest Kroshak

I am not sure I agree with the evaluation of the skills increasing her basic attack damage.

Simple calculations show that at level 20, Tyrande with seasoned marksmanship, searing arrows, huntress fury, nexus frenzy, trueshot aura/shooting star can deal around 5000 damage to the target under the influence of hunters mark - that is over the period of 4-5 seconds following its application. It is exactly the fact that her basic attack damage is rather low that seasoned marksmanship is especially valuable on her - it gives her an absolute increase in damage which is much higher percentage-wise then for heroes with strong basic attacks. Just send her to a lane with a specialist on it and it is a pure gain for everyone. Her shooting skills are also invaluable when big bosses knock at your forts - unloading all she's got can bring them down in no time.

 

on scenarios where your teams lacks of damage for X reason, i dont deny that she can be really powerful, ive seen absurdly strong tyrande players going nuts with this build and being feared, but, in my opinion, its really more of taking the big picture, usually in a team strategy she is more valuable being able to bring the utillity she brings than the damage she can do, usually because you have a high damage hero that acts as a carry in your team, (KT, Jaina, etc, etc)

 

Also take in mind that this meta takes brusiers a lot more into consideration , meaning that 2 warrior or even 3 warrior comps are more popular, Zuna from tempostorm talks about this on his Sonya video and talks why she is right now one of the strongest warrior/brusier, so i find a lot more appealing the lvl 1 reduction cd on your trait than damage, mainly because if the enemy team goes for 2 warrior comp tyrande is an obvious threat against them

Share this post


Link to post
Share on other sites
Guest Isangamo

I don't get how the Focused Attack is not recommended.. I feel like it is pretty good and also Schwimpi picked it in road to blizzcon in their first game vs Team Dignitas and it seemed to work pretty good. :)

Share this post


Link to post
Share on other sites

You're right in some way. It can be a strong talent, however, the build that pro players like Schwimpi and others use is very hard to execute in solo Q and even mid-tier Team League, since it requires a lot of game knowledge and good positioning.

 

However, I'm definitely going to add a Basic Attack Build for Tyrande in the very near future. :)

  • Like 1

Share this post


Link to post
Share on other sites
Guest Songfugel

The builds are legit enough, but this guide needs a severe update. Many of the things said here are not relevant anymore due to the new ult and changes to her talents.

Share this post


Link to post
Share on other sites
Guest ShockSword

Hunter's Swiftness, a level 20 talent, is placed in the Not Recommended category with the description:  Hunter's Swiftness can only be taken if you went for icon-tyrande-shadowstalk.png Shadowstalk at Level 10, which we do not recommend.

 

However Shadowstalk has been changed to Recommended recently. Please consider revising.

Share this post


Link to post
Share on other sites
Guest Savorymlkman

What would your opinion be on taking talents like Huntress' Fury and Nexus Frenzy to maximize the utility of battle momentum? I have found that minimizing her cooldowns has made me a more effective healer, Nexus Frenzy in particular allows for safe auto attack range (not to mention the obvious benefit of extra attack speed)

Share this post


Link to post
Share on other sites

In theory, that sounds legit. However, giving up Overflowing Light, which is Tyrande's biggest source of Healing by far, is not possible, especially if you are the single Support. 

 

Furthermore, Empower at Level 1 works really well with other Owl talents to reduce the cooldown of you abilities by hitting multiple enemies with an Owl. 

Share this post


Link to post
Share on other sites
Guest Rusty_Bartel

The first ability "Ranger's Mark" only reduces the cooldown by about a quarter, not a half.

Share this post


Link to post
Share on other sites
2 minutes ago, Guest Rusty_Bartel said:

The first ability "Ranger's Mark" only reduces the cooldown by about a quarter, not a half.

Where are you seeing the half reference? I must be missing it in the guide.

Share this post


Link to post
Share on other sites
Guest Overmind

I would add Battlefield of Eternity to Tyrandes stronger maps. Her vulnerable skill can make a huge difference in how quickly you can kill the immortal.

Share this post


Link to post
Share on other sites
Guest CMTheGamer

Honestly, your talent evaluations for Tyrande are somewhat lacking, since the guide doesn't appear to take into account how the attack speed increases of Huntress' Fury (Level 13) and Nexus Frenzy (Level 20) synergize with the cooldown reduction from Basic Attacks from Lunar Momentum (Level 7).

While I'm no formal tester, my experience indicates that the odd ability timing Huntress' Fury requires (using the Mark while other abilities are on cooldown to get the full benefit) would still not be particularly effective, but Nexus Frenzy is a solid talent because it not only allows you to reduce your cooldowns even more effectively,  the range increase means you can do it from a safer position as well.

More testing needed, obviously, but this does need to be taken into account for the guide, instead of just dismissing those talents on basis of them being "damage-only" talents.

Share this post


Link to post
Share on other sites
2 hours ago, Guest CMTheGamer said:

Honestly, your talent evaluations for Tyrande are somewhat lacking

The guide is due a number of updates in our current revamp of the HoTS section. Unfortunately, we have a lot of guides to update and only so many writers, so it does take some time to get it all finished! I can only apologise and ask for you to keep waiting, but know that we are working hard to get it done ASAP!

Share this post


Link to post
Share on other sites
Guest Morgan
On 24/10/2015 at 0:26 PM, KendricSwissh said:

You're right in some way. It can be a strong talent, however, the build that pro players like Schwimpi and others use is very hard to execute in solo Q and even mid-tier Team League, since it requires a lot of game knowledge and good positioning.

 

However, I'm definitely going to add a Basic Attack Build for Tyrande in the very near future. :)

when? over one year is past :D

Share this post


Link to post
Share on other sites
8 hours ago, Guest Morgan said:

when? over one year is past :D

Tyrande guide is on the top of Kendric's to-do list for guide conversions. If the build proves to be good enough, it will be added. Sorry to keep you waiting!

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Heroes' Live Designer Adam Jackson explains how the team uses internal data for balancing decisions to give players more insight into all the different areas that affect the decision-making process when making changes to a specific Hero.
      Blizzard (Source)
      Dear developers & testers,
      In your balance patches you often write notes that refer to internal data gathered by you when explaining a balance change or talents change.
      I would appreciate it if you provided an example of how the data are organized of a talent or a hero and how different categories of data are given weight to push into a change decision.
      For example if we chose illidan’s “Friend or foe” talent , and I am going to assume that data is collected from all game modes, do you have a system of point allocation depending on the rating of the player ? , Is team’s composition are taken into consideration ? Or is it just simple statistics of pick & win rates over all game modes & ranks ?
      Your answer and example will help us to better understand how you evaluate a talent or a hero before changing something & perhaps lower the ranting rates against every balance change and lower the differences in opinions between players a bit about heroes and talents balance wise.
      Thank you for your time & effort.
      I’m not going to give away everything, but I can answer this question.
      We get raw data on basically everything that’s happening in the game across all modes based on win/pick rate, as well as things like damage dealt/taken etc.
      We are able to parse through this data to look at it through many lenses. This is where raw statistics become less useful and the skill and experience of a designer come into play more so that we can draw meaningful conclusions from the data, and decide what changes we want to make based on the results.
      To get a full picture of what’s going on in the game, for example, I can and do look at things like win/loss data that’s filtered by different leagues and game modes. I can also see hero pick and ban popularity with this kind of granularity, which lets me see, for example, what the meta is looking like in the Bronze - Silver range as well as the Diamond - GM range.
      While incredibly useful, I want to emphasize that it’s not just the raw data that’s important, but also having the game knowledge and experience to make correct conclusions based on the knowledge. This is something that’s a lot more esoteric, and there are often multiple right and wrong answers, which can and often does lead to a lot of debate within the design team and with the playerbase at large.
      As an example, let’s say that you’re the designer and your job is to evaluate Samuro in the next balance patch with these facts (I made these up in my head right now because i’m at home, they are not what’s actually happening though there are truths in these statements):
      He’s currently at a 55% win rate
      He has a very low pick rate, let’s say he’s the 5th lowest pick hero in the game.
      He’s considered a highly skilled but highly rewarding hero by the bulk of the community who argues that he should deserve a relatively high win rate as a reward for being hard to play. They argue that if you nerf or remove what’s unique about him, then why would anyone play a hard hero when they can pick someone like Raynor or Lili every game and just win more often?
      Others feel he’s frustrating to play against and a different section of the community thinks he’s obviously way too strong and needs nerfs. They can and do show you videos of crazy things that he does that look and feel unfair.
      The people that play him love the unique things he can do, like swapping to clones and tricking his opponents, which is what his entire design is based on. If you decide to change these things, the likelihood of having an extremely vocal and negative and reaction from his community is very high.
      Do you make changes? If so, what do you do?
      I can guarantee you not everyone will agree with your proposed changes, which is fine and normal. A large part of being a designer is having the courage to make these kinds of calls and dealing with the fallout, even if your ideas are not always perfect. Even so, there are many cases like this and there are many times where changes need to be made. That’s essentially what we spent the bulk of our time figuring out and doing.
      Also as a side note, finding out community sentiment doesn’t come from data, and community sentiment is often a large part of the picture as well, so if you only rely on data to make changes, you’ll end up making a lot of weird changes that no one will agree with.
      As an example, Probius has always had an extremely high win rate and statistically deserves heavy nerfs. I don’t think that’d go over too well with the community ?.
      Latest Heroes of the Storm News
      Heroes of the Storm Balance Update Patch Notes: February 12th Free-to-Play Hero Rotation: Week of February 18th Heroic Deals: Week of February 18th Weekly Brawl - Lost Cavern: Week of February 21st
    • By Stan
      This week's brawl is Lost Cavern and comes with the usual ARAM rules that include shuffle pick, standard play, and no Hearthstones at spawn. A game is won by destroying the enemy Core. Play three games to earn a New Toy Chest.
      Blizzard (Source)
      This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of Lost Cavern to earn a New Toy Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      The Lucky Red Envelope mount is no longer on sale and we have a new set of three Heroes available for purchase for 375 Gems in this week's sale.
      Hero Sales
      Heroes Old Price New Price Blaze 750 Gems 375 Gems Cassia 750 Gems 375 Gems Stukov 750 Gems 375 Gems Mounts
      Wonder Billie is on sale for 12,000 Gold.

      Latest Heroes of the Storm News
      Free-to-Play Hero Rotation: Week of February 18th Heroes of the Storm Balance Update Patch Notes: February 12th Weekly Brawl - Silver City: February 13th
    • By Stan
      The free Hero rotation for the week of February 18 is here.
      Free-to-Play Hero Rotation (Week of February 18)
      This week's free Hero rotation includes the following Heroes:
      Artanis Azmodan Chromie Diablo ETC Junkrat Kael'thas Kerrigan Li Li Medivh Rehgar Stukov The Butcher Zagara Latest Heroes of the Storm News
      Heroes of the Storm Balance Update Patch Notes: February 12th Weekly Brawl: Silver City - February 13th
    • By Damien
      This thread is for comments about our Dragon Hunter deck.
×
×
  • Create New...